A fairly stated minion which would fetch you your dragon synergies quicker in the game. And it curves well onto Carrion Drake on turn 5.
18
A fairly stated minion which would fetch you your dragon synergies quicker in the game. And it curves well onto Carrion Drake on turn 5.
29
41
it's all fun and games until you jack a Radiant Elemental, and then shit gets real very fast
12
The Lady in White synergy is amazing! So much so I made a deck with them. Thoughts I can steal? Dragon package instead?
http://www.hearthpwn.com/decks/1058676-wip-swappy-copy-priest-w-lady-in-white
7
I'm curious as to how Generous Spirit will work with Potion of Madness. If you give them a minion that you potioned from them, would it retain the potion buff and go to you at the end of the turn, or just stay on their side?
21
I am sure this one was like 2 months ago?
Why cant we have like The litch king vs prince malchezaar?????
THAT WOULD ATLEAST A NEW ONE
20
These are super easy i just picked whatever deck i had in my collection and one shot them all, i kinda miss Heroic mode and card back reward for doing it.
19
Third boss - Grandmaster Vorpil of the Shadow Council!
When you first enter the Auchindoun adventure, you are greeted by Nexus-Prince Haramad:
Haramad may approach you in the first wing, but he will not be the only voice you hear as you venture through these halls...
For thousands of years, the draenei have been interring their dead in Auchindoun, their most sacred temple. However, it was infiltrated by agents of the Shadow Council bent on summoning a horrifying creature of immense evil. Their vile act of magic resulted in a massive explosion that blew the temple apart and reduced the surrounding area into a charred wasteland. The blast also caused a rift in the Nether itself, drawing the otherworldly Ethereals into Outland. The interred draenei now walk the ruins as restless spirits. Meanwhile, the same horrific entity summoned by the Shadow Council threatens to overwhelm their efforts to contain it.
Click here for more info about Auchindoun, courtesy of WoWWiki.
New Mechanic: Evasion - "50% chance to dodge incoming damage": Similar to the Ogre effect, this causes any incoming damage (whether it be from a hero, a spell, a minion attack, or random damage) to have a chance to fail. However, if the minion with Evasion does dodge damage from a minion, it will still deal its attack damage to it (if you have two Evasion minions facing off against each other, there's a chance that neither minion will deal damage, or 1, or both, or the other).
NOTE: Using Rend Blackhand in the Auchenai Fight doesn't work, nor do any direct or random removal spells or effects; Alexstrasza doesn't work on any of the heroic fights.
The Mana-Tombs: Pandemonius - Tavarok - Hall of Twilight
Auchenai Crypts: The Auchenai - Shirrak the Dead Watcher - Exarch Maladaar
Sethekk Halls: Darkweaver Syth - Talon King Ikiss - Anzu
Shadow Labyrinth: Ambassador Hellmaw - Blackheart the Inciter - Grandmaster Vorpil - Murmur
For a full collectible card list, go to this page. Listed is a selection.
In this first wing, there is a 5% chance you will encounter a "sound-event" in the middle of your first attempt at a boss - the screen will shake, dust particles will fall from above, and the in-game sound and music will be muffled for around 4 seconds, during this time you will hear a faint, disturbing, elemental "roar".
Having received your orders from Haramad, the first wing will open, revealing the first boss, and prompting Hamad to tell you a little something else:
First Boss: Pandemonius, the Void Lord (normal mode)
Pandemonius is a Void Lord - a being of immense dark energy, second only in power to the legendary Void Gods.
Boss Cards: (basic rarity, not common or collectible)
Pandemonius starts off with 45 health - daunting for a first boss. Auchindoun isn't going to be easy! Both players start off on the board with 2 Shadow Wizards. This means your spells cost (4) less and your Hero Power costs (4) at the start of the match - as does his. He won't cast Voidlord's Grip until at least turn 3. His deck consists of:
2x Imp-losion: 2x Void Crusher, 2x Arcane Intellect, 2x Dread Infernal: 2x Voidwalker: 2x Void Energy: 2x Voidlord's Grip: 2x Dark Shell: 2x Fearsome Doomguard: 2x Demonfuse: 2x Power Overwhelming: 2x Voidcaller: 2x Molten Giant: 1x Spawn of Shadows: 1x Vanish: 2x Dread Infernal.
At the start of the match, he will always have at least one Voidcaller, one other Demon, and a copy of Imp-losion.
Pandemonius will hit you in the face with his Shadow Wizards consistently if you do nothing about them. They will continue to be annoying unless dealt with. Otherwise, he'll buff his minions using Power Overwhelming and Demonfuse (possibly getting you on even ground with him). He'll drop an early Voidcaller and continue to hit with it until it dies. As he gets lower on Health he will cast Void Energy. If he has a board to contend with he might cast Voidlord's Grip. Near the end of the fight he'll drop two Molten Giants and cast Dark Shell. This gives him a passive 4 attack - any character that attacks him will take 4 damage. Vanish can possibly prolong the fight in Pandemonius' favour.
Emotes:
Greeting: "I will feed on your soul!"
Threat: "So... full of life!"
Destroying a hero: "More... I must have more!"
Death: "To the void once... more..."
Casting Void Energy: "I am empowered!"
Casting Voidlord's Grip: "Do not... resist."
Casting Dark Shell - "More souls..."/"Enough!"
For beating Pandemonius, you get:
2x Tomb Wraith
Heroic Mode Changes:
In this version of the fight, Pandemonius has 15 more health, his hero power affects ALL minions, not just the first one, so you may want to focus very heavily on a spellcasting class that deals direct damage. Also, you have no Shadow Wizards on your side, and he's got pretty evil eyes. This makes the fight substantially tougher, as you won't have the spell discount you originally had.
Class Challenge - Paladin:
Pandemonius' deck is the same - your deck however, consists of:
2x Auchindoun Vindicator, 2x Mysterious Challenger, 2x Muster for Battle, 2x Avenge, 2x Competitive Spirit, 2x Eye for an Eye, 2x Noble Sacrifice, 2x Redemption, 2x Repentance, 2x Quartermaster, 2x Warhorse Trainer, 2x Silver Hand Regent, 2x Truesilver Champion, 2x Coghammer, 2x Lay on Hands.
The fight is the same except both you and Pandemonius only have 1 Shadow Wizard. This deck is meant to emphasize the synergizes with a secret-based Paladin deck that Auchindoun Vindicator introduces. You have two Auchindoun Vindicators to play around with, so a turn 5 Muster for Battle + Hero Power, then a turn 6 The Coin + Mysterious Challenger + Competitive Spirit can be a pretty amazing combo.
For completing the Paladin class challenge against Pandemonius, you get:
2x Auchindoun Vindicator
Second Boss: Tavarok, a Colossus (normal mode)
A bit of a stiff personality.
Boss Cards: (basic rarity, not common or collectible)
Tavarok has 30 health and starts with 1 mana, just like you. However, he comes equipped with BIG ROCK HANDS, surely enough to cow even the bravest adventurer! This means that he can hit you in the face for 12, but he's prepared to snap at any minions you've got. Susceptible to Acidic Swamp Ooze.
Not only that, his starting hand is almost filled with Elemental Coins. That is, Tavarok starts the fight with 8 cards, and they are all Elemental Coin. On his first turn, he'll play all of them and play two of the elementals he gets. His drawn cards won't come out until later - i.e. when he has enough mana to play them. Tavarok won't sMORC you unless he can, so maintaining a good board presence with plenty of taunts is a good idea - watch out for his hero power though - minions likeSaboteur are good plays, andLoatheb can help against his other spells.
He also has CRYSTAL CRUSH, a spell which acts like Twisting Nether but with the added bonus of a possible +14 attack damage. You should probably kill Tavarok before we get to this stage in the fight. He has 2 Mana Surges in his deck, which allow him to draw cards and level out the fight. His deck consists of 38 cards, 8 of which are already in his hand:
Starting Hand: 8x Elemental Coin + 1x drawn card - if going second, add The Coin + 1x drawn card. This means he can outlast you in fatigue by default.
Deck: 2x Fireguard Destroyer, 2x Shield Block, 2x Bash, 2x Shield Slam, 2x Mana Surge, 2x BIG ROCK HANDS, 2x CRYSTAL CRUSH, 2x North Sea Kraken, 2x Sea Giant, 2x Mountain Giant, 2x Ice Rager, 2x Mana Wraith, 1x Coldarra Drake, 2x Frost Giant, 1x Frigid Snobold, 2x Captured Jormungar.
Emotes:
Greeting: "DON'T MINE ME!" (said like "Don't mind me!")
Threat: "TAVAROK SMASH"
Destroying a hero: "ME HAPPY"
Death: "ARGH BIG STONE DIE"
Attack: "I HIT YOU"
Casting CRYSTAL SMASH: "NO MORE MINIONS"
For beating Tavarok, you get:
2x Mana Giant
Heroic Mode Changes:
In Heroic mode, Tavarok starts with 2 mana already, which means he can cast all 8 Elemental Coins then play two Earth Elementals - or he can cast all his Elemental Coins and summon one of his drawn minions if he wants to - that is he could summon a Captured Jormungar if he has it in his opening hand. This makes things problematic for you, as on turn 1 you may have the problem of a 8 or 9 cost minion on the board.
Class Challenge - Rogue:
Tavaroks deck is the same - your deck however, consists of:
2x Forgery, 4x Preparation, 2x Backstab, 2x SI:7 Agent, 2x Buccaneer, 2x Blade Flurry, 2x Deadly Poison, 2x Sprint, 2x Sap, 1x Conceal, 2x Beneath the Grounds, 2x Assassin's Blade, 1x Maiden of the Lake, 2x Shadowstep, 2x Tinker's Sharpsword Oil
The fight is the same except you have Forgery in your hand when the game begins, as well as 2 copies of Preparation. The aim is to combo out a bunch of cards from your hand, then Prep - Forgery, refilling your hand as well as devastating your opponent.
For completing the Rogue class challenge against Tavarok, you get:
2x Forgery
Final Boss: Hall of Twilight, Shaffar's Lair (normal mode)
Upon starting the fight in the Hall of Twilight, a dialogue occurs, with Shaffar speaking first;
Shaffar likes long walks on the beach, sunsets, and avoids toilets if possible.
Boss Cards: (basic rarity, not common or collectible)
Other Cards (this boss has them in its deck, may not be obtainable from this fight):
Shaffar is quite a tough fight - while his hero power seems somewhat slow, and his deck lacks many avenues of direct damage, he has cards which will enable him to take control of the fight and quickly activate his Ethereal Apprentices.
He starts the fight with three Ethereal Beacons on his side of the board. His hero power summons more of them, as well as damaging them. You always go first in this fight, which means that he always gets The Coin. He will use it to either activate his deathrattles, or to Hero Power. His deck consists of:
Deck: 2x Mana Surge, 2x Ethereal Assassin, 2x Ethereal Priest, 3x Feign Death, 2x Holy Nova, 2x Dark Cultist, 2x Flash Heal, 2x Confuse, 2x Innervate, 2x Maiden of the Lake, 2x Flamewaker, 2x Void Terror, 2x Shadow Wizard, 2x Arcane Explosion, 1x Dalaran Aspirant
He will play Feign Death as soon as he has 3 Ethereal Beacons on the board - so if he has it in his opening hand, he will use it. The nightmare for the player is if Shaffar gets a Coldarra Drake + Maiden of the Lake combo - then plays out 2 Shadow Wizards and Dalaran Aspirant. In that case, he can essentially kill you in one turn from 30 health, so you want to prevent this scenario from occurring.
He will also use Ethereal Assassin as delayed minion removal, and Ethereal Priest to buff his high-impact minions.
Emotes:
Greeting: "An epic battle, how exciting!"
Threat/Fight Start: "We have not yet been properly introduced."
Destroying a hero: "And now we part company."
Death: "I must bid you… farewell."
Hero Power: "I have such fascinating things to show you."/"Beacon Power!"/"Shazam!"/"Just you wait."
For beating Nexus-Prince Shaffar, you get:
2x Ethereal Assassin, 2x Ethereal Priest
Heroic Mode Additions:
After the dialogue between Haramad and Shaffar, and once the fight has started and Shaffar has greeted you, this message will appear:
Shaffar's hero lifts off the battlefield and out of view. Yor comes barrelling down from the top of the screen, purple-black streaks (like a Void Terror animation) coming out of him as he approaches.
Double the bad breath, double the terrifying death screams.
In Heroic mode, things go a bit differently. While the fight against Nexus-Prince Shaffar is the same, you have to face off against his pet first. Yor is a Void Terror, and a bit of a legendary one at that. You'll have to build a deck that can last against two bosses. Yor actually comes with his own 15 card deck, so that's a problem.
On the board, he has a Voidcaller ready to attack you - it's not tremendously scary on its own, but when Yor uses his hero power, he can activate it very easily. His deck consists of:
Deck: 2x Void Crusher, 2x Fearsome Doomguard, 2x Floating Watcher, 2x Demonwrath, 4x Power Overwhelming, 2x Voidwalker, 2x Wrathguard, 1x Pit Lord
It's not a lot, but the synergies are such that he can deal a lot of damage in a short span of time - imagine he has 4 mana and casts quadruple Power Overwhelming, then Subsumes the minion he buffed - that's at least 32 damage. You want to be very quick about killing Yor as he only has 10 health to begin with.
Once you defeat Yor, Nexus-Prince Shaffar will come back into play, and his hero power will cost 0 and be on auto-cast! Oh dear.
(auto-cast)
Class Challenge - Mage:
Shaffar's deck is the same - your deck however, consists of:
2x Mana Tempest, 2x Frost Nova, 2x Fireball, 2x Counterspell, 2x Duplicate, 2x Mirror Entity, 2x Vaporize, 2x Kirin Tor Mage, 2x Ethereal Arcanist, 1x Sorceror's Apprentice, 1x Rhonin, 2x Coldarra Drake, 2x Maiden of the Lake, 2x Fallen Hero, 2x Unstable Portal, 2x Dalaran Aspirant.
Similar to how the fight is normally, Shaffar has three Ethereal beacons. However, you have a Maiden of the Lake on the board immediately, which can allow for some interesting plays, and can possibly help you activate your Hero Power combo. This class challenge is meant to not only highlight the value of secrets in a mage deck, but also to show how powerful the TGT hero power combo can be when paired with it.
For completing the Mage class challenge against Nexus-Prince Shaffar, you get:
2x Mana Tempest
After you beat Nexus-Prince Shaffar and finish the wing, Haramad speaks to you:
-9
Okay, I'm probably getting immensely downvotet for this but,
Why do you guys have to be so ignorant and so dense that you can't even figure out what the hell is going on. By card reveal they didn't state how many cards they were going show. all of you babies just getting a temper tantrum because you have to sit and wait for the damn set to be shown. Blizzard can do what the hell they want and they won't even listen to some guys crying over stupid virual cards.
that's my two cents, downvote me all you want but you know it's true.
have a fantastic day.
-6
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1
"Notably better than his Sister Calia, The Silver Bishop."
Triggers on anything with "Silver Hand" in it's name!
Next: Continue this theme.
1
Token/Bolster warrior! wooooo
Next: More things for Taunt warrior, buffs, supporting minions, whatever you want!
1
Next: A Fel Orc minion for warlock and warrior.
1
Secret Synergy for all the mage specs!
Next: Hunter secret synergy for each spec!
1
Forces your opponent to clear the board asap or deal with a bunch of little explosions preventing small minions. You need a minion or two on the board to get the effect to trigger, it does copy the effect before dealing damage so that it will spread if it kills an enemy minion.
Next: A Chaos Bolt spell for warlock, but make it unsual not just "deal x amount of damage".
2
"Mages make the best portals! just ask medivh!"
After it's played at the end of each turn a dark portal would burst out of the ground and a minion would spawn in with a redish light animation. I love the random minion summoning effects mages have and this card gives both players the chance to enjoy the fun! RNGesus save your soul.
1
Next: How about a Blackrock Mountain DK minion?
1
Next: Another Legendary/Mythical figure, real or not.
3
"There isn't much in his contract."
When your opponent plays a minion- "Nope nope nope nope!!"
Played- "W-What was that!"
Death- <generic demon scream>
Next: A Jousting demon!
1
Next: Another Overwatch!