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    posted a message on Trying to make priest a fun archetype right here <3!

    More ressurect priest!

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 3.18 [Submission Topic]

    "The best defense is a great offense! Or is it the other way around?"

    Posted in: Fan Creations
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    posted a message on Make the Card

    Next: A skeleton minion AND a skeleton spell.

    Posted in: Fan Creations
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    posted a message on Make the Card

    OP af? Probobly, maybe it needs upped in cost who knows.

    Next: Lets see a Gnome Legendary for PALADIN

    Posted in: Fan Creations
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    posted a message on The Murky Murlock Murkanza! Some murlocs each day!

    no long do you have to fret about not having murlocs for your warrior or rogue classes, now you can just sub in pirates!

    Crab tamer fills your murloc swarm with beasts for some hunter card synergy.

    Harpooner gives hunters another way to keep their fragile murlocs safe, ya know after you kill one. One for all!

    Grglmrgl knows any good murloc rides things, look at murloc knight! Well he brings his mount Great Tooth with him, at worst he's a 5/3 for 4 but ideally you drop him with murlocs on board, trade all your murlocs and get a big buffed up shark.

    Posted in: Fan Creations
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    posted a message on Make the Card

    Kawai af

    Next: Another "Tiny/baby" legendary of an existing hearthstone character

    Posted in: Fan Creations
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    posted a message on The Murky Murlock Murkanza! Some murlocs each day!

    So warrior continues to encourage having many Murlocs on the board to either Trigger Benifits or maximize from those benfits or you have plenty of murlocs to sack to benefits. TL:DR lots of murlocs man. Weapons seem natural for an aggro warrior, lets you protect murlocs or go face. Most murlocs tend to be early game but I think warrior could encourage some bigger late game buff murlocs.

    Coral Basher gives rogues an early weapon they can buff to protect fragile murlocs (or go face for aggro), that when it dies buffs their murlocs. Makes you decide to max buff or trade that last time for protection. Murky Ambush is a different flavored Ambush spell from TgT, goes well with the weapon and gives you a chance for sudden comebacks.

    (The token)

     

    Whereas many of the murlocs tend to buff each other this guy encourages you to kill off your swarm for a bit of health return and temp attack buff. Goes well with a weapon to clear out a minion if you're gonna trade some of your murlocs anyways.

    More Naga, AKA Anti-murloc cards. The Murloc Trapper is a simple tech card against murlocs, if they're heavy in the meta he'd see use especially if a few of the cards here were available.

    Coilskar commander is pretty much a Murloc flavored version of the 2/3 Taunt that gets +1/+1 for each Deathrattle, but hey don't fix what ain't broke.

    More Murlocs to come of course!

    Posted in: Fan Creations
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    posted a message on The Murky Murlock Murkanza! Some murlocs each day!

    Neutral Murlocs

    Deeplight Beserker is like a Chargeless Old Murkeye, and with many of the cards here you can increase his attack pretty easily.

    Deeplight Scout is a supporty agressive murloc for your other murlocs. Most murlocs dont have attack thats to high but if you have some buff murlocs out he gets crazy.

    A new Legendary Murloc, King Blagurge buffs himself instead of your other murlocs. The Keywords being Taunt, Windfury, Charge, Divine Shield, Stealth and any others i'm missing.

    Priest Murlocs

    So the Priest murlocs obviously synergize with priest healing things! Gutfin Keeps your Murlocs alive where as Frizzlight can be used to get some extra damage out of your healing spells if you're using them.

    Subdue the Tide Lord is Discard Synergy alongside filling your board, fill your hand with your hero power and then dump it on turn six.

    Sea Witch's Staff, obvious synergy with Subdue the Tide Lord, as well as encouraging you to not worry about discarding stuff since it'll help you anyways.

    Posted in: Fan Creations
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    posted a message on The Murky Murlock Murkanza! Some murlocs each day!

    Hey so I've just kinda been making some of these Murlocs and i'll be adding to it a little as the days go by, so stay tuned for watery madness.

    Swarm Summoner has lower stats due to it's effect, fits the fast pace aggro murloc theme and encourages you to stay with lower mana cost spells.

    Preserved specimen is the upgraded Arcane Intellect for murloc decks, could probobly be changed to just add two random murlocs to your hand, but discover is fun!  Might need a cost adjustment.

    Alongside the murlocs there will also be some Naga cards, and maybe even a Makrura or underwater animal or two. Naga effects are based around subjugating Murlocs or random evolution based effects. Anyways this guy is sort of a 6 mana 5/6 gain two armor, inspire seems pretty good in WoG, and it requires a murloc for the effect to trigger.

    Trying to think of Rogue murloc ideas the shuffling aspect came to mind, kill a murloc and theres another just waiting to take it's place. Fuels mill rogue a little with a murloc flavor or just keeps your deck full of minions.

    Weapon- 2/3. Hero Power- 2 mana: Transform a friendly minion into a random minion that costs 1 more.

    A Hero replacer for shaman that makes use of the evolve effect, fun card can be used to prelong yourself while buffing your hero power.

    Randomness galore! Not sure where it lies in terms of power, but it's fun thats for sure.

    Posted in: Fan Creations
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    posted a message on Cards to push weird archetypes

    Beast, Heal, and Token deck possibilities. I think it'd be fun.

    Next: Something to enable Beast Warrior, they have only a 3/4 taunt beast so this other card should synergize with it well.

    Posted in: Fan Creations
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