• 2

    posted a message on Opening the forum - first sight: Crying for nerfs

    Be patience, my dudes.

    Posted in: General Discussion
  • 11

    posted a message on Murloc Shaman - Rise of Shadows

    2 copies of Murloc Raider and just 1 copy of Toxfin? Feels like the reverse would be preferable.

    Posted in: Murloc Shaman - Rise of Shadows
  • 2

    posted a message on Highest Performing Rise of Shadows Decks
    Quote from Shakey >>

    How tf do you counter this warrior?

    Did it once with whizbang. Got a warlock and pulled rafaam. Turned his whole bombs to legendary minions. Was pretty sweet not gonna lie

     Play a deck with Arch-Villain Rafaam AND Archivist Elysiana for twice the shuffled-bomb cleansing capability!

    Posted in: News
  • 3

    posted a message on [Wild] Big High Roller Warlock
    Quote from Fyrfytr998 >>

    Am I missing something? How does Reno Jackson go off in a deck with duplicates?

    Reno Jackson's effect actively tests your deck for the absence of duplicates; meaning that when you have one (or less) copy of each card left in the deck, you meet the condition specified by his card text and his effect with be active. As your comment infers, Reno Jackson's effect won't always be active as the Highlander (no duplicates) condition will not always be met. Reno's inclusion in this deck is to fulfill the hail-mary heal role, providing a full heal later on in the game, and certainly once you have decked out, if the matchup reaches fatigue.

    Posted in: [Wild] Big High Roller Warlock
  • 2

    posted a message on [Standard] Bomb Warrior Counter Warlock

    Here's one hint to help you succeed in a common matchup you'll be having on Ladder:

    Use Arch-Villain Rafaam to turn all the bombs they shuffled into your deck into legendaries that you can get value with! Prioritize Arch-Villain Rafaam in your mulligan and keep him until they've shuffled a majority of their bombs into your deck already, unless you need to use him earlier to survive or feel you can outright take the game by playing him. Arch-Villain Rafaam is not a card you use at the end of the game once you've hit fatigue. Ideally, you'd use him on Turn 7,

    follow-up with a Princess Talanji (generated by Arch-Villain Rafaam) on Turn 8,

    and proceed to out-tempo and out-value and oppress your opponent with your newfound legendary friends.

    However, Archivist Elysiana is included in the deck as a handcuff (in Fantasy Football: the idea behind handcuffing is drafting a player’s direct positional back-up as an insurance policy should the starter get injured). To complete the analogy, Archivist Elysiana is included in this deck as an insurance policy should Arch-Villain Rafaam, our star player, get "injured". In this case, the term "injured" refers to Arch-Villain Rafaam being played just shortly before or during fatigue, with little or no resources and/or value generated. By including Archivist Elysiana in the deck, you have the opportunity to generate 10 net cards (assuming fatigue), which can be upgraded to legendaries with Arch-Villain Rafaam. Additionally, Archivist Elysiana can provide you with another deck cleansing, should those pesky bombs be plentiful.

    Why would you wait so long to play Rafaam? Well, here are a number of possible reasons:

    1. Rafaam was taking a sweet vacay at the bottom of your deck, so you didn't get a chance to play him earlier.

    2. Rafaam wanted to join the party but you had to send him away with a Plot Twist in order to survive a significant threat presented by the opponent. This is not ideal but may prove necessary over the course of the match against a Bomb Warrior, specifically if you find yourself without an answer to an early Blastmaster Boom with prior bomb-shuffle investment by the opponent.

    3. The opposing Bomb Warrior thought they were clever by holding onto their bomb-shuffling cards until you only  had a few cards remaining in their deck, expecting you to blow Rafaam early. The aforementioned strategy does not work in Bomb Warrior's favor, for reasons I would love to explain, if it didn't play right into the hands of Bomb Warrior players viewing this deck (this is war, people).

    Not this time, chiefy ;P

    Posted in: [Standard] Bomb Warrior Counter Warlock
  • 1

    posted a message on Spelling Lesson

    Please don't go rogue when spelling rogue or I will blush a rather rouge hue.

    Posted in: Rogue
  • 3

    posted a message on New Warlock Card - Aranasi Broodmother

    Nice to see the "When you draw this" text again, unless my memory has failed me, we haven't seen a similar effect since Sea Reaver

    Posted in: Card Discussion
  • 1

    posted a message on Beast Warrior Arena Deck Analysis Crowdsourcing Attempt

    Thanks for the feeedback, I'll keep that in mind during my mulligan phase and make sure to prioritize a good curve over all else. I'm currently 3-1 with the deck and will post an update with the final result.

    Posted in: The Arena
  • 1

    posted a message on The Frozen Throne - Recent Playthrough, Decks and Guides, and Insights
    Quote from Mika78 >>

     thx for the guide, hwait for the rest of the classes. What about warrior?

     Warrior is a lot of fun. I can do that next for you, I'll have it up by 1:30PM EST at the latest. 

    EDIT: Come to think of it, Warrior is rather similar to Rogue, which I have already posted. You go for a full weapon buffing pirate build that floods the boards with efficiently costed high stated minions with synergies to each other and the weapons. You can infer the rest from there until I can get to posting the actual Warrior guide. Hope this helps!

    EDIT2: Here is a recording of a failed attempt that showcases the main build of the Pirate Warrior deck,

    Posted in: Adventures
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