leeroy hes in every deck just about
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Its9I posted a message on Varied Offering of Ranked Decks up for Suggestions [Standard & Wild]Posted in: General Deck BuildingGreat job man!
Since there is no mage deck in the list, I'll place mine here xDTempo Elem Reno V3.1 Tempo Mage Deck by Its9I - Jan 29, 2020Minion (19) - 1x Barista Lynchen
- 1x Dragonqueen Alexstrasza
- 1x Reno the Relicologist
- 1x Siamat
- 1x SN1P-SN4P
- 1x Zephrys the Great
- 1x Zilliax
- 1x Arcane Keysmith
- 1x Boompistol Bully
- 1x Mana Cyclone
- 1x Arcane Flakmage
- 1x Bonfire Elemental
- 1x Water Elemental
- 1x Sorcerer's Apprentice
- 1x Animated Avalanche
- 1x Arcane Amplifier
- 1x Cloud Prince
- 1x Fire Hawk
- 1x Violet Spellwing
Ability (11) - 1x Splitting Image
- 1x Conjurer's Calling
- 1x Counterspell
- 1x Elemental Allies
- 1x Magic Trick
- 1x Scorch
- 1x Arcane Intellect
- 1x Elemental Evocation
- 1x Mirror Entity
- 1x Ray of Frost
- 1x Frostbolt
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AnonSpartan posted a message on Best Legendary in Standard Today?Posted in: Card DiscussionUnity. Precision. Perfection.
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Mackie264 posted a message on Why don't "quest" priest players play their quest on turn 1?Posted in: PriestAs I said in my post. they don't play the quest even if their opponent did NOT attack with his minions on the first 4/5 turns. I just find it weird. If I was a priest player and I found my opponent didn't attack, I would realize that he knows of my quest in my hand so I would play it afterwards.
well if you can't get any healing at all then what's the point of playing the quest anyways? I wouldn't go as far as letting myself mill a card like the dude did on your game but I wouldn't play it either. Also don't you think that if you're playing minions every turn and not attacking just to simply not give them 2 healing each turn you're simply helping the priest? I would get it if you have 2 or less damage but if you're a proactive deck and have done nothing on the first 5 turns then you're helping the priest heavily my dude.
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kawhi posted a message on Why don't "quest" priest players play their quest on turn 1?Posted in: PriestAs I said in my post. they don't play the quest even if their opponent did NOT attack with his minions on the first 4/5 turns. I just find it weird. If I was a priest player and I found my opponent didn't attack, I would realize that he knows of my quest in my hand so I would play it afterwards.
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Cracken23 posted a message on Blizzard Releases Meta ReportPosted in: General DiscussionNice data! I'm glad they shared it.
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theSplntr posted a message on Why don't "quest" priest players play their quest on turn 1?Posted in: PriestThey want their opponent to attack their face so they can get quest progress. A lot of times if they play quest turn 1, opponents will fill their own board and not attack. Most of the time quest priests aren't playing anything turns 1-4 besides removal if necessary so it's not like they are wasting vital mana holding it in their hand anyway. I mean it's usually obvious now, but that is really the only answer i believe.
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Lyconik posted a message on How hard is it to hit legend nowadays?Posted in: General DiscussionIt's actually very easy, stick to a tier 1 deck, try to catch some pro players playing with it on Twitch if you want to learn faster, then just play ranked until you reach legend. As long as you have positive winrate, it is possible. If you are tilted due to a lose streak (it always happen), just do something else until you have settled down. It is actually the most difficult thing to do when laddering, knowing when you are tilted and stopping before losing too much ranks.
It might take some time but in the end you will make it. If you want to go deeper, Vicious Syndicate is the best site to analyse the meta decks.
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den1sas posted a message on Is Dragon Master's Bundle worth it?Posted in: General DiscussionI, too, got 5 legendaries – two of them were golden. I’d never gotten a golden legendary before.
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mostdeadlygeist posted a message on Is Dragon Master's Bundle worth it?Posted in: General DiscussionObviously random, but I got 3 legendary's from it--one golden. Plus the free legendary for it.
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Be patience, my dudes.
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2 copies of Murloc Raider and just 1 copy of Toxfin? Feels like the reverse would be preferable.
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Play a deck with Arch-Villain Rafaam AND Archivist Elysiana for twice the shuffled-bomb cleansing capability!
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Reno Jackson's effect actively tests your deck for the absence of duplicates; meaning that when you have one (or less) copy of each card left in the deck, you meet the condition specified by his card text and his effect with be active. As your comment infers, Reno Jackson's effect won't always be active as the Highlander (no duplicates) condition will not always be met. Reno's inclusion in this deck is to fulfill the hail-mary heal role, providing a full heal later on in the game, and certainly once you have decked out, if the matchup reaches fatigue.
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Here's one hint to help you succeed in a common matchup you'll be having on Ladder:
Use Arch-Villain Rafaam to turn all the bombs they shuffled into your deck into legendaries that you can get value with! Prioritize Arch-Villain Rafaam in your mulligan and keep him until they've shuffled a majority of their bombs into your deck already, unless you need to use him earlier to survive or feel you can outright take the game by playing him. Arch-Villain Rafaam is not a card you use at the end of the game once you've hit fatigue. Ideally, you'd use him on Turn 7,
follow-up with a Princess Talanji (generated by Arch-Villain Rafaam) on Turn 8,
and proceed to out-tempo and out-value and oppress your opponent with your newfound legendary friends.
However, Archivist Elysiana is included in the deck as a handcuff (in Fantasy Football: the idea behind handcuffing is drafting a player’s direct positional back-up as an insurance policy should the starter get injured). To complete the analogy, Archivist Elysiana is included in this deck as an insurance policy should Arch-Villain Rafaam, our star player, get "injured". In this case, the term "injured" refers to Arch-Villain Rafaam being played just shortly before or during fatigue, with little or no resources and/or value generated. By including Archivist Elysiana in the deck, you have the opportunity to generate 10 net cards (assuming fatigue), which can be upgraded to legendaries with Arch-Villain Rafaam. Additionally, Archivist Elysiana can provide you with another deck cleansing, should those pesky bombs be plentiful.
Why would you wait so long to play Rafaam? Well, here are a number of possible reasons:
1. Rafaam was taking a sweet vacay at the bottom of your deck, so you didn't get a chance to play him earlier.
2. Rafaam wanted to join the party but you had to send him away with a Plot Twist in order to survive a significant threat presented by the opponent. This is not ideal but may prove necessary over the course of the match against a Bomb Warrior, specifically if you find yourself without an answer to an early Blastmaster Boom with prior bomb-shuffle investment by the opponent.
3. The opposing Bomb Warrior thought they were clever by holding onto their bomb-shuffling cards until you only had a few cards remaining in their deck, expecting you to blow Rafaam early. The aforementioned strategy does not work in Bomb Warrior's favor, for reasons I would love to explain, if it didn't play right into the hands of Bomb Warrior players viewing this deck (this is war, people).
Not this time, chiefy ;P
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Please don't go rogue when spelling rogue or I will blush a rather rouge hue.
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Nice to see the "When you draw this" text again, unless my memory has failed me, we haven't seen a similar effect since Sea Reaver
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Thanks for the feeedback, I'll keep that in mind during my mulligan phase and make sure to prioritize a good curve over all else. I'm currently 3-1 with the deck and will post an update with the final result.
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Warrior is a lot of fun. I can do that next for you, I'll have it up by 1:30PM EST at the latest.
EDIT: Come to think of it, Warrior is rather similar to Rogue, which I have already posted. You go for a full weapon buffing pirate build that floods the boards with efficiently costed high stated minions with synergies to each other and the weapons. You can infer the rest from there until I can get to posting the actual Warrior guide. Hope this helps!
EDIT2: Here is a recording of a failed attempt that showcases the main build of the Pirate Warrior deck,