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Ability (7)
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btw this deck wasn't made for competitiveness, i just added cards, that i wanted to play - like zerus, tunneler, elise
the other cards (excluding the naxxramas and gvg ones) were in my previous renolock deck last season
Note: only 2 cards from the un'goro expansion, whoops
1
No Earthen Scales? It's like 99% of how I stay alive versus late game decks or the mirror.
2
Hobart is +1 damage per attack
Upgrade is +1 Damage per attack, and +1 Attack(Which is x2 damage)
1
Direhorn hatchling, and Sludge belcher, both survive a double abomination wipe, but any creatures your opponent has wont. If they have a proper wipe your N'zoth resurrection will be useless anyway. Abomination is just very strong against aggro decks, and it wipes all their weenies. If you're scared, only play one, and play an extra brawl.
also worth cutting both coldlights for acolyte of pain. (and try a bouncing blade or two. Bouncing blade + armorsmith is insane, and + acolyte is 3 cards for freeee)
1
It hits good on paladin and pirate warrior. I'd reccomend it in most late game control decks, but I don't think taunt warrior really needs it tbh.
1
2
Try this out:
-2 Gadgetzan Jouster, +2 Fiery bat
-2Multi shot, +2 Quickshot
2
Builds a deck designed to have a 100% winrate against Face hunter, Pirates, and Quest rogue. See's only Late game paladin, Miracle Rogue, and Freeze mage. wtf RNG
1
Whyyy
5
Is it just me or do everytime I play scizzors my opponent im matched with plays rock?
same for paper, etc.
3
Too much golakka crawler being played. I play a lot of decks, and never see crawler, bring out pirate warrior, and see it two games in a row on turn 2.