• 19

    posted a message on Tirion Fordring

    Hey there! Today I'm in mood for another legendary review. Time to put our faces in delight, because Tirion Fordring has come.

    Usual backstory: Since i liked to play priest, i has been stealing that card so many times. MindgamesMind VisionMind ControlMind Control TechEntombSylvanas WindrunnerShadow Word: Death... Eeeew, there were tons of such moments. This cards is great to have as Palading untill it is being played against you by a janky priest.

    Let's start with his stats. It's a 6/6 with Taunt and Divine shield with the extreme deathrattle. Ashbringer itself is about 6.5 mana, if we use the most common formula WEPCOST = ((ATK * DUR) / 2)-1. So 6/6 is roughly 6 mana, taunt is 0.5, divine shield is 1.5 and the weapon is 6.5, so in sum we get totally 14.5 mana value for 8 mana. That's why people say he's OP. It is, in some degree. The fact that Tirion is the best class(and even overall) legendary makes people who play Paladin craft him even before some other neutrals.

    Tirion Fordring is ultimate control-defensive card. 6/6 with taunt and Divine shield is a problem for any kind of decks, aggro, midrange or control. You should actually deal 7+ damage, considering that shield is not always being easly removed with ping or cheap creatures. In such situation Tirion can kill a powerful creature for free, and then something else. Only rogues, mages, shamans, priests have kind of easy ways of dealing with him. Yes, im talking about Sap (temporal measure), PolymorphHexEntomb and so on. other classes may have troubles getting rid of this boy.

    Even after he is dead, you get a knife for 5 damage ready for next 3 turns, if nothing hostile eats your weapon. It's enough to kill a lot of minions, such as Emperor ThaurissanDarkshire CouncilmanSavannah Highmane and other <5 HP popular creatures. Nowadays people carry some weapon removals, such as Harrison Jones and Acidic Swamp Ooze, so they may just vaporise your shiny fork and even get additional value out of their cards. If you kill your Tirion Fordring by yourself, at least hit 1 time enemy minion or face to make sure your opponent gets less value out of weapon removal.

    Tirion Fordring got insane "buff" after WOG, because he has a deathrattle, what means he can be resurrected by N'Zoth, the Corruptor. So your opponent will have to deal with this nightmare twice, unless it got stolen or polymorphed into a cute sheep/frog. Insane addition to Tentacled God's value. 

    Fordring is afraid of silence, because then his' just a 6/6 for 8 mana(Worse than silenced The Boogeymonster, heh) and silence gets magnificent value. But silence was nerfed pre-WOG, so now it is very unpopular. Only some Renolocks may consider putting silence in their deck, but its a rare case. As rare as non-zoo-renounce warlocks. Note: If Tirion Fordring gets silenced and killed, then N'Zoth, the Corruptor is played, he will be resurrected, as he originally had deathrattle. (Just if you ever wondered how it works).

    Tirion Fordring can be countered with already announced measures, also with just playing Sylvanas Windrunner against him, because if all gets cool, he will just lose Divine Shield and be stolen. even if paladin's board gets flooded, there will be a chance of stealing him. If you are #NeverLuckyBabyRage, your Tirion Fordring will be stolen with 80% chance. Heh, Just kidding. Another intersting counters are The Black Knight with Acidic Swamp Ooze. 8 mana 2-card-combo that completely negates Fordring, but, to be honest, noone would consider run such combos just for 1 card(except me, cause im wicked). Or just Harrison Jones to draw cards, as was mentioned above.

    So, taking everything into account, I may say that Tirion Fordring is one of the best legendaries in the game, so if you like or at least plan playing Paladin, consider crafting him. Honestly, Ragnaros the Firelord can be used instead if you miss other good legendaries, because these 2 are the same 8 mana cards that have powerful effects. One is more neutral offensive, the second is class defensive. It doesnt exaclty substitute him, but it just changes the deck into less protective, because Tirion is hard to replace, considering his value. And yeah, crafting him is a good investment in future, because he's in Expert set, which will never cycle out of Standart.

    If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):

    The Expert Set:

    Neutral legendaries: OnyxiaBaron GeddonMalygosDeathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy JenkinsHarrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight 

    Class ones: Al'Akir the Windlord | King KrushCenarius Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus |  Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream 


     The Whispers of the Old Gods Set:

    Neutral legendaries: N'Zoth | Soggoth


    Other Sets:

    Kel'Thuzad | Arch-Thief Rafaam |


    My forum thread(Link)

    Posted in: Tirion Fordring
  • 21

    posted a message on Lord Jaraxxus

    Well met! Since I've got Lord Jaraxxus from a pack, i can finally play him and discover the material for my review. Now it's time for it.

    The Eredar Lord was my desireble card just right after i had known it existed. First of all, let's talk about his powerful sides:

    This card gives insane lategame advantage if you are ahead on board or just gives you some favour when you are not so behind. After you play him, you have instantly applied Alexstrasza's battlecry on your face, also you have double Assassin's Blade. If opponent has weak board or few small creatures, you can start killing them right away. If you applied Emperor Thaurissan to that card, you can play it and instantly use Inferno! heropower to summon a 6/6 Infernal. Every additional turn you are in Jaraxxus form, you drop a 6/6 for 2 mana and deal 3 damage. The longer it lasts, the less chances to win your opponent has. Whatever he play gets killed by Infernals or your own removals, if you so far have any. Noone can sustain that forever. It's a comeback card, when your opponent is on the end of his stream and just chokes you down with remained stuff. You heal and start rising huge tempo.
    This card is one of the most efficient ways of dealing with Priests and some Warriors, if they have their Grommash Hellscream gone.

    Don't forget, that this card makes Warlock not so vulnerable to fatigue shenanigans, because you dont draw any cards from you heropower and drop mighty demons each turn. Your opponent is unlikely to have many removals left to stop your snowballing pressure, so even a 50 hp warrior may be taken down very quickly, if you have health pool to sustain fatigue damage.

    Another thing about that card is that if it comes into play without its Battlecry through other means like Voidcaller, it's a solid 3/15 body, which is perfect for taunting, but be awared of The Black Knight being frequently used now.

    Now, the bad aspects of it:

    it has 15 health. Against some matchups it may be just very dangerous to set your health to that degree, because some burst or combos may finish you off right away. But i dont think you would play Lord Jaraxxus against, for exaple, a mage, ho didnt spend hist removals yet and has a lot of cards.

    The counter-drawback of having 15 health is that if you include Lord Jaraxxus in your deck, you should carefully think about your defence. Draft healing cards, taunts and taunt-givers like Defender of Argus/Sunfury Protector to stop enemy board from directly touching you. I personally love to run Tournament Medic in my Lord Jaraxxus-including decks, and play it after transforming. It allows you to drop Infernals and negate damaging hero powers or even heal if opponent has none.

     It's a demon, which has synergy with warlock-specific cards, but also it's a drawback, due to being instakilled with Sacrificial Pact being drown by hostile Warlock or random stuff like Nefarian

    His weapon, Blood Fury, is very powerful by itself. If we count it's manacost using the most common formula, which is WEPCOST=((ATK*DUR) / 2) - 1, we get 11 mana weapon. Insane, huh? Doubled Assassin's Blade. Nowadays people carry weapon removals, such as Harrison Jones and Acidic Swamp Ooze, so they may get insane value of drawing / duraility removing. Very unpleasant, but occures rarely, as they dont kinda expect Lord Jaraxxus nowadays, because of god damn zoolocks.

    Another drawback that i noticed after WOG launch is being very vulnarable to C'Thun's battlecry. Because if you oppontnt has around 21/21 God, it will kill your Infernal and you. But if your opponent has no C'Thun in few turns after you transformed, you may not be so scared about him, unless its a 40/40 monster or something, because your 6/6s should consume most of the damage, if RNG is fair enough. Also it's vulnerable against N'Zoth, the Corruptor decks, because it resurrects powerful creatures, instantly having powerful board, and you are on 15 health, so it may be the end for you. You should run like Twisting Nether or DOOM! to counter that.

    So, to tie things together, i would say that this card is a must-have for non-aggro warlocks, but sometimes it may even be used in zoo-oriented deck as the stream reinforcement. However, if new decks that are burst or heavily C'Thun-built become very popular, that card may be a dangerous step in a match, unless your opponent has no cards. 

    Note: Lord Jaraxxus may be budgetly substituted with Alexstrasza, because it either heals you or pressures your opponent being on 15 health with a 8/8 on enemy side. But The Eredar Lord is obviously better. If you really love playing warlock and have no Lord Jaraxxus, think twice, because, as i said, in current meta it may become vulnerable. If you got him from a pack - never dust it, unless you hate playing warlock or REALLY need these 400/1600 dust for a legendary.

    P.S. if you ever consider crafting a gold legendary, or just open golden Eredar lord, consider about remaining the golden version, because it's just so insane. Golden Portrait, Weapon, hero power, infernals. Gold overdose. I wish i had one. I feel like one day i wll craft it golden no matter what.

    If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):

    The Expert Set:

    Neutral legendaries: OnyxiaBaron GeddonMalygosDeathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy JenkinsHarrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight 

    Class ones: Al'Akir the Windlord | King KrushCenarius Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus |  Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream 


     The Whispers of the Old Gods Set:

    Neutral legendaries: N'Zoth | Soggoth


    Other Sets:

    Kel'Thuzad | Arch-Thief Rafaam |


    My forum thread(Link)

    Posted in: Lord Jaraxxus
  • 22

    posted a message on Prophet Velen

    REMASTERED SINCE 26.10.2016

    Ever since I liked to play Priest, i has been desiring to have Prophet Velen in my Collection. He has some really powerful potential, cause he have so many synergies and combos in Priest Decks. Let's start with Stats: He's basically thankfully gone from standard Dr. Balanced, but with no bots. But Velen's "bots" are the Ace of spades in your hand. You drop Dr. Boom, other typical legendaries to rise pressure for your opponent. You drop Dr. Velen to finish the game with insane burst like 1-2x Pyroblast(For those who didnt get it, i call Pyroblast a doubled with Velen's effect Mind Blast, as they do the same amount of damage to enemy face.) in your opponent. [card]Emperoso Thaurissan gives you opportunity to Drop 7/7 creature and deal 10-n amount of damage for 8-10 mana with 1-n cards discounted. If you compare other combo decks like Malygos ones, You need a lot more cards to do OTK, but most likely these cards won't be drawn in time, and you will just die. Except maly druid, who uses Maly as an alternative win condition. You still can use Prophet Velen[card] instead/with [card]Malygos or Alexstrasza with a lot of combopieces to make full OTK attack, with maybe little setup. But why would you, if you can just finsih off your opponent with 10+ damage during fighting it with another type of deck. I personally play Dragon-Velenpriest. It allos me to stale for late game, and then try to kill my opponent with minions, or comboes. Alex here is great, as she is a dragon and her effect is for combo preparation. If other decks manage to kill enemies with like none of combos, why cant you? Pyroblast used to be cosidered a great finisher, but for the same mana you can deal 2x damage, if Emperor lays correctly.

    What is more, you can use him with MalygosBloodmage ThalnosMalygos, Emperor Thaurissan and Barnes, so this little guy may either pull a discount for your hand, +5 SPD, or Mini-Velen himself. Try to guess what you can do with 4 mana with an effect of one of those cards... And you still have the full copies, if your mini-puppet dies.

    If leave the OTK theme of Prophet Velen, he has some other synergies. After Justicar Trueheart, you can heal 8hp with your hero power. Missing good old Ancient healbot? No problem, here you can use several cards tu get him into your hero power. Or use Ragnaros the Firelord's attack which can be targeted, if you somehow manage to use Auchenai Soulpriest or Embrace the darkness while Velen is on board. Prophet Velen is that kind of cards that has to be removed ASAP, otherwse you will have a great advantage and make enormous value out of our cards.

    When you drop Prophet Velen with some purpose you want him to use for, he gives you more value. Let's count the famous COmbo: 10 damage spell equals to 6 mana cost, if you use 1mana=1.5dmg formula, which most of spells have, except Pyroboom. With just Velen for 9 mana you can drop 7/7 minion and throw 10 damage, which equals to 7+6 = 13 mana. With lil' help from Emperor Thaurissan you can add +6 value to t and it will be 7+6+6=19 mana value. Malygos- Druid may deal more, but it's another class, and we are talking about using Velen.

    In some weird cause scenario, if you are in deep late game, maybe met a control deck somehow, you may just drop him as a 7/7. Then you will be able to heal him or yourself, and let him trade with most of enemy stuff. A it's said, you still can use a gun as a just a heavy stick, if you dont have bullets to shoot.

    So, to sum up, I want to say that Prophet Velen is not underpowered, he's just underrated and kinda slow. He is both a pressure card and win condition, considering how you are gonna use him. Once i got him from a pack, has been playing for a while and I surely state that i won't disenchant him. He might be used in future as well.

    If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):

    The Expert Set:

    Neutral legendaries: OnyxiaBaron GeddonMalygosDeathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy JenkinsHarrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight 

    Class ones: Al'Akir the Windlord | King KrushCenarius Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus |  Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream 


     The Whispers of the Old Gods Set:

    Neutral legendaries: N'Zoth | Soggoth


    Other Sets:

    Kel'Thuzad | Arch-Thief Rafaam |


    My forum thread(Link)

    Posted in: Prophet Velen
  • 27

    posted a message on Grommash Hellscream

    Whoa. That was a tough month for me. Moved on another town, new apartment, education started. Had no time for reviews. Here it is now. "I can wait no longer" to review this legendary.

    Considering that Grommash Hellscream has Enrage, his stats distrubution is not that easy to calculate. vanilla 4/9 stats is 6.5 mana, +1 for charge, 7.5. If he is dealt, lets say, 1 damage, he will be 10/8, which equals 9 mana, +1 for charge, 10. Anyway, charge with 4 attack and 9 health is enough to take down popular little to medium stuff like Azure DrakeGadgetzan AuctioneerTotem Golem and so on, survive, and leave 10 attack on your board. If it gets enraged, it can kill most of minions in h, except very few. and maybe it can survive after that. Also, 10 damage with charge may be treated like living Pyroblast, but you have to have activation for it, which is 0-2 mana. Or a deathrattle that deals damage to board.

    Grommash Hellscream is use to be classic Control and Patron Warrior finisher. You fight for board, then, after ypu draw Grom, you think about lethal. After Death's Bite got cycled out of Standard, this legendary got, let's say, nerfed in some way, as well as Grim Patron. You still can use it, but it will be less convinient and efficient. This card still persists in Standard Control Warrior lists, but he uses Revenge as primary activation for its Enrage. Still good.

    Talking about Wild, i may say that it feels SO insane to play Wild Control Warrior. I crafted this legendary for a bet, but it really shines with Death's Bite, once again. If you have Grommash Hellscream in hand, you can stop smashin enemy board and awake our Inner SMOrc to start counting for lethal. Like, if you play the Axe in one turn, hit enemy face for 4, then next turn you cand drop Grom, hit face once again for additional 4, enrage the chrager with axe's deathrattle and deal 10 damage. So it will be 18 damage in 2 turn from empty hand. You might have board as well to push further. I managed to outaggro Beast-druid just because i got this combo in hand, so i wasnt very concered about his insane Stranglethorn TigerMark of Y'Shaarj into Mark of Y'ShaarjMenagerie Warden combo, just becuase i had turn 8 lethal.

    In Patron Warrior it shines as well, just because it has so many spinners like Wirlwind and pinpoint damage dealers like Inner RageBlood to inchor, so enraging Grommash Hellscream won't be a big deal. So if you consider putting this legendary into your deck, make sure you have several ways of enraging it, not just use it on removing enemy minions. 1/3 of enemy health in 1 shot from empty board is a considerable reason to put such stuff in deck.

    Hostile Grom can be stolen with stuff like Sylvanas WindrunnerMind ControlMind Control Tech and so on, and it will have Charge ability, if you didnt know, which means you can smash 10 damage to the Warrior back. Eye for an eye(not the secret). Another thing, is that if you play Paladin, Priest or Druid with Moonglade Portal, you can heal Grommash Hellscream back to 9 health to make him loose his Enrage. Or at least bite another acivation or hit on your minions. What else, if you cast Aldor PeacekeeperHumilityKeeper of Uldaman on enraged Grommy, it will lose his enrage ability. Even if he gets hit after this change, he won't enrge to +6 attack. Strange, but good knowledge.

    Another thing that I discovered while playing Grommash Hellscream in Control Warrior is that it has very cool synergy with Ysera. She can give you Ysera Awakens and Nightmare, even several ones, so you have higher lethal range. Simple Awakens + Grom is 10 mana 15 damage(50% of life) with blowing most of taunts or defensive stuff away from Grom's way. Add some Nightmare to that, and it may be easy lethal outta nowhere. And his name is Grom Cena! Sorry for memes. let my memes be dreams.

    So, to sum up, lets say that if you lik playing Warrior(even aggressively-midrange), Grommash Hellscream is a good choice for crafting. You can use his potential in both formats, will always be able to play it in Standart with activations form Basic and Expert sets. I crafted it for a bet, but since then i'd feel the lust for this card that i didn't feel while hadn't had it. It really gives your warrior deck the edge.

    If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):

    The Expert Set:

    Neutral legendaries: OnyxiaBaron GeddonMalygosDeathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy JenkinsHarrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight 

    Class ones: Al'Akir the Windlord | King KrushCenarius Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus |  Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream 


     The Whispers of the Old Gods Set:

    Neutral legendaries: N'Zoth | Soggoth


    Other Sets:

    Kel'Thuzad | Arch-Thief Rafaam |


    My forum thread(Link)

    Posted in: Grommash Hellscream
  • 24

    posted a message on Kel'Thuzad

    Ive been lookng for informative opinions and breakdowns, but couldnt find one, so i decided to write my own. Maybe somebody will find it useful.

    So, Kel'Thuzad is a hyped card that on the first sight comes OP. But suddenly it appears not to be so overwhelming.

    First of all, In current meta there are a lot of Midrange and Aggro decks, that dont give you time to establish a board, unless you are a heavy control deck(control priest, control pal, control warrior). So, in current meta KT will most likely sit in you hand and you will have no real chance to play him.

    Another issue is that in curent meta there are bunch of decks that have hard removals(Equality, Polymorph, Hex Entomb and so on), so getting rid of Kel'Thuzad won't be such a problem, as it may misseen at the first time. 8 hp is quite a lot, but sometimes not enough.

    But let's talk on the positive sides of the Card. It may be powerful in midrange and zoo decks, because if you have at least 2-3 minons on the board, you can drop KT and efficiently trade with other minions for 1 turn. Also reviving will neutralise enemy debuffs from your creatures(like Humility, SIlence and other stuff). So it is like 1 turn Mass Reincarnate for you minions if you manage to kill them with trading. Dont expect Kel'Thuzad to live more than 1 turn. If he does, he overvaluates himself.

    Another positive side is combodecks with him. Ones with Warlock, Shaman. Here this card is really powerful, cause you can use him instantly after summoning through some means. But combodecks now are mostly fun decks, and not ladder-viable, cause of swift meta. 

    Counter to my previous statement, KT can be efficiently played after you baited your opponent's removals and cards for other dangerous stuff. In that case summoning Kel'Thuzad may be a crucious gamechanger. Only in case that you are ahead your opponent or on the same spot. If you are behind, KT wont help you in any way. I played against Kel'Thuzad a lot  and only few times i couldnt handle him. Most cases of him being played were countered.

    About "OP" synergies like Sludge Belcher, Sunwalker, StalaggFeugen, Legendary taunts: A i said before, there are plenty of ways to get rid of a powerful creature, so KT may just not work as you expect him to do. It works "sometimes", but dont expect it to occure frequently.

    So, to sum up, I would like to say that Kel'Thuzad is a powerful card if used in specilally created decks. His main drawback is the lack of universality, that persists in other legendaries.For example, Rafaam, Dr.Balanced, Alextrasza or Ysera can be just dropped and instantly realise its value without the reuirement of right conditions. If compare him with Stalagg & Feugen: You can just drop these 2 in your deck and it will be more pressuring, cause your opponent will have to deal with 4/7 and 7/4, and then with 11/11 Thaddius. These boys are great for baiting removals and silences. KT is hard to realise and easy to counter in current meta. So i would not call him an OP legendary due to announced reasons. You can share your own opinion here and discuss things i missed in my "review". Hope my thought s helped you with evaluating of that card.

    If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):

    The Expert Set:

    Neutral legendaries: OnyxiaBaron GeddonMalygosDeathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy JenkinsHarrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight 

    Class ones: Al'Akir the Windlord | King KrushCenarius Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus |  Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream 


     The Whispers of the Old Gods Set:

    Neutral legendaries: N'Zoth | Soggoth


    Other Sets:

    Kel'Thuzad | Arch-Thief Rafaam |


    My forum thread(Link)

    Posted in: Kel'Thuzad
  • 16

    posted a message on Arch-Thief Rafaam

     I was wondering about that card ever since we have seen the upcoming adventure. I wathced some videos, stream and read some opinions. I think it's time to share my own vision of this card.

    I think that card is really powerful both in Arena and in Constructed. This is, as i consider, the most crusious game finisher and should be like in most control decks to have the last word in battle. Ysera is used to be endgame card that wins you if everything is running out in the battle, but i think Rafaam is stronger than the dragon.With Ysera you recieve a card that is random(enjoy your laughting sisters) and Ysera most likely to die next turn and not give you the dream card you are looking for. What's with Rafaam? It gives value even if it gets killed right after. His FLexibility gives you control of situation on the board. Let's check his artefacts:

    1) +10/+10 buff. If you have at least 2-3 other cretures on the board or in hand, You pick that buff cause you have the real opportunnty to make it work. If Rafaam survives, it will have 17 attack, but, to be honest, it's BGH-able and it will not occur that often

    2) 3/3 board flood. If you have your board suppressed by your opponent, that option will gie you insane value. It is esly countered by Mass Removals, but, i guess, they will have been used by the time you play the Artifact. If the enemy has no removals for it, you have (taking max) 21 damage on the board. If your opponent is missing 7 hp, it will be the end. Okay, for example, he killed like 4 of them. You still have 3x 3/3 to trade with any single(or multiple) threat on the board.

    3) 10 random damage. Everybody complains about that card being too weak. Its purpose is lethaling lowhealth enemies(not even heroes). If you opponent has board of weak (or heavly damaged) minions, or has very low health, with you unabling to find these X missing damage, You choose that artifact. Also good f you see that opponent has lethal and you have nothing to deal with it, the artifact can save you. It should kill at least something. Weak, but not useless.

    So, we see that in most cases that card is faster than Ysera. It gives strong value in 2-3 turns(Rafaam -> playing Artifact(if picked random damage - may be end)-> The End). So I dont get why people consider him bad, as statistics says(1.48% of all deck at the moment of the review). When i obtain him, i will place him in most of my decks in case i will need to finish the game. Yes, i havent got it yet, but i played him in recent Random Encounters Brawl, and have seen my opponents playing it. It was countered 1/4 times, when i chose Zombies and got Hellfired.

    UPDATE: RIP, legendary. You cant be played in meta when you die before turn 7. yeah, you get  cool card out of Thief, but you die this turn. Even if you so something, its not relevant, cause you die.

    P.S. I may be not so expirienced and miss aspects that make that card bad. If you are a lot more wiser than me, answer, what did i miss in my opinion. 

    If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):

    The Expert Set:

    Neutral legendaries: OnyxiaBaron GeddonMalygosDeathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy JenkinsHarrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight 

    Class ones: Al'Akir the Windlord | King KrushCenarius Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus |  Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream 


     The Whispers of the Old Gods Set:

    Neutral legendaries: N'Zoth | Soggoth


    Other Sets:

    Kel'Thuzad | Arch-Thief Rafaam |


    My forum thread(Link)

    Posted in: Arch-Thief Rafaam
  • 2

    posted a message on Legendary reviews by DarkDenius

    Alright, Soggoth the Slitherer is ready to be read. Enjoy: Soggoth

    Posted in: Card Discussion
  • 4

    posted a message on New Shaman Card Reveal: Call in the Finishers

    Stand against murlocs.

    Posted in: News
  • 13

    posted a message on New Warlock Card Reveal: Felfire Potion

    Now we can really see how powerful Ysera Awakens is in terms of mana.

    Posted in: News
  • 8

    posted a message on New Legendary Card Reveal: Don Han'Cho

    9/14 Grommash Hellscream with enrage to 15 attack? with charge? Very convincing. 11/11 Tirion with taunt and divine shield. Hm, pretty fine.

    "Legendary should be stronger that other rarities". Sure. It's just as good as Grimestreet Smuggler, but just bigger and stronger. What? Legendaries should have unique effects? Pff, nah. Just a stronger common card.

    Posted in: News
  • To post a comment, please login or register a new account.