• 19

    posted a message on Soggoth the Slitherer

    Greetings there. Time has come for another review, so today we got Soggoth the Slitherer in our scope.

    Let's begin with stats distribution. He is 5/9, which equals a 7 mana creature (Captured Jormungar) with a 1 stat off, with taunt and spell shield, let's call it like that, for 9 mana. So, what can we count? 5/9 as 6.5 mana, taunt(1 stat) as 0.5, and spell protection, as 0-1 stat fee(Faerie Dragon, Spectral Knight) for 0.5. Let's also remember Arcane Nullifier, as he follows the same math, as i counted. So, Soggoth's value-manacost should be 8 mana. Why is he 9 mana then? Maybe, because he is a huge minion, they counted each bonus as 1 mana, as they are combined. Taunt + Spell shield is a very unpleasant combo, because taunts are usually removed with Spells, and spell-immune minions are killed with minions.

    So, here we have a guy who cant be Hexed, Polymorphed, Entombed, Mind Controlled(if anyone still remembers this card), and so on. And he has 5 attack and 9 health, which will kill or heavily damage several minions in most cases. He is enough to take down most 1-6 drops, and also have some health, that cant be finished off with pings/direct spells. So, he might kill few big ones.

    Now, let's see, which countermeasures people might have to get rid of him. First of all, paladins shouldnt take much effort to enroot him. They carry EqualityAldor Peacekeeper and/or HumilityStampending kodo or Book Wyrm. Anyfin-paladin can spend his Anyfin Can Happen(1st one), to invest 12 damage into him, if all nessessary murlocs have died by that time. However, if the paladin spends 2nd Anyfin, murlocs will have 8 attack, which means he cant just 1v1 trade with the legendary. He can consume 1-2 murlocs, saving you 8-16 life.
    Warlocks is an intersting one. If it is zoo, he can have real problems with killing Soggoth. It would take him double Power Overwhelming, which weren't spent by turn 9+,keep that in attention. Or chargers like Leeroy Jenkins, Doomguard, which are not enough my themselves, taking 3-4 damage worth of minions and buffs, or, in best caus efor us, his entire board. Reno variation  can use Twisting NetherLeeeroy jenkinsFaceless Manipulator combo(hah, just realised, he would just copy your Soggoth with it). Another powerful way is Sylvanas WindrunnerPower Overwhelming or Shadowflame. In that cause he will be your problem, not warlock's.
    If hunter doesnt have Deadly Shot, which lands on Soggoth the Slitherer, or Savannah Highmane, while Tundra Rhino is on board(count, how often you see this scenarion. I cant remember more than 3 times), he will have real issues. Or have Sylvanas WindrunnerFiery BatKill Command to roll the chance to get your taunt.
    Priests dont have much to do, but Pint-Size PotionShadow word; horror, and any cards that can interract with 3 attack minions. Or he will waste both potions to steal it, but it will require both of them in hand + a toll to steal past turn 9, which should be a rare case as well.  Oh, Sylvanas WindrunnerShadow Word: Death. Still a 2 card combo, which he might not have.
    Other classes should have real troubles with Soggoth the Slitherer, except warrior with enraged Grommash Hellscream.
    Moreover, the only popular neutral threat that can deal with Soggoth is Sylvanas Windrunner, as even Ragnaros the Firelord cant kill it, leaving on 1 hp, which should be ended with a minion sacrifice.There is also The Black Knight, but now he is VERY uncommon. Like, you may meet him once per 20-30 matches, but everything may change after Gadgetzan's taunt fiesta.

    Nowadays the only deck that use him are Astral Communion-ramp druid and some warriors. Very rarely anybody else, but might be. What is more, warrior with his "BUFF STUFF +x/+x, give your taunt even more heaviness" can utilize Soggoth really well, as the healthier Soggy is, the more minions it will consume to die. Same goes for Grimy Goons faction in general.

    So, to finish the line, I can say that this legendary is interesting. It can be Overpowered, it can be underpowered, everything is considered by situation he is palyed into. All in all, he is a sticky guy to be faced against, and can cause some unfavourable trades for your opponent, or will give you a chance to clear the board, if enemy chooses not to run his boys into it. Does he worth crafting? I dont think so. Only in case of you liking it badly, or wanting to try some heavy-lategame-oriented control deck, or just want to craft one of the missing leegndaries for your collection. Does he worth dusting. Same, i dont think so. Ask yourself, whether you want him to be in your collection, or in your deck(s). If not, or if you need dust to finish a legendary/deck you want - well, you can dust it, at your own farewell.

    If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):

    The Expert Set:

    Neutral legendaries: OnyxiaBaron GeddonMalygosDeathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy JenkinsHarrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight 

    Class ones: Al'Akir the Windlord | King KrushCenarius Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus |  Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream 


     The Whispers of the Old Gods Set:

    Neutral legendaries: N'Zoth | Soggoth


    Other Sets:

    Kel'Thuzad | Arch-Thief Rafaam


    My forum thread(Link)

    Posted in: Soggoth the Slitherer
  • 9

    posted a message on N'Zoth, the Corruptor

    Hi. After the long delay I decided to write WOG legendary reviews, and the first one will be N'Zoth, the Corruptor, as most people voted for him.

    As usual, starting with his stat distribution. 5/7 equals a 6 mana minions with 1-stat off of perfect one, like Boulderfist Ogre. 5 attack is enough to kill a lot of commonly seen minions with <5 health, 7 health is enough to take beating. But it's obvious that we dont play this card for his stats. We play for battlecry. So, his effect costs 4 mana, and brings back 1-6 deathrattle minions.

    His advantage is insane tempo-swing that you get after playing him. Like, from no board to full board. It's marvelously powerful situation, when all things come together. So, let's see the usage of him in classes. The most popular neutral minions that people play in N'Zoth-decks are: Sylvanas Windrunner, Cairne Bloodhoof, Infested Tauren, sometimes Chillmaw and a lot of others. I would also advice you to use Barnes to have a chance to pull off another deathrattle to die. If you pop out something with crazy DR, it's so gorgeous. I would even tip you to bring Twilight Summoner into your deck, as Barny would just play 4 mana 3/4 + 6/6 onto the board. Even cooler than Cairne Bloodhoof, but playing 4 mana 1/1 by yourself is kinda meh. Whatever you like. People even tried using Moat Lurker as a potential killer of your Deathrattlers to make it work, thn resummon again for future Octopus-lord-thing enlargement. But it will have a chance to summon 3/3 isntead of something huge. Another cool guy is Faceless Manipulator. Same as Moat Lurker, but you won't summon 3/3 minion on our after N'Zoth, the Corruptor's battlecry. You can experiment by yourself. 

    People sometimes ask, whether Zotty brings back minions that got Deathrattle from spells or battlecries. Nope, he won't. If a card has no "Deathratttle: ..." text in it, it won't be considered as a DR minion for N'Zoth. Another question is if my enemy silences, lets say, my Tirion, then kills it, will i summon it? Yes, you will, for the same reason i wrote above. He has determined Deathrattle in his card text.

    The most powerful usage in classes is Paladin, obviously. Tirion Fordring is crazy card by itself, and fighting him twice, or even trice a match is the nether for your enemies. Selfless Hero can be unpleasant on earlier stage, and will make full clearing of N'Zoth, the Corruptor's entrance a bit harder.

    Rogue is also very strong. She has no crazy legendary-fat-ass minions(forget about Anub'arak), but she owns Tomb PillagerXaril, Poisoned MindUndercity Huckster,  Gang Up,  Shadowstep, all in all.

    Hunters got  Savannah Highmane,  Infested Wolf,  Kindly Grandmother nd other deathrattle beasts.

    Priests have  Shifting Shade,  Resurrect,  Onyx Bishop,  Thoughtsteal, so they may grind some deathrattles over again.

    Shamans got  Ancestral Spirit. No, it doesnt allow to resummon any minion you use it on, it allows your deathrattler die few times.

    Other classes dont have class cards with spectacular deathrattles, but still can use neutral ones. N'Zoth-warrior, as an example.

    Now, his disadvantages. I got golden  N'Zoth, the Corruptor on NA account, so i figured out, how unlucky i am with him. I either have ALL my deathrattlers died, but cnt draw Zotty from like 25 cards, or i have him in starting hand, but all my 7-9 deathrattlers are literall thhe last 10 cards. Or i can draw like 1-2 drops, that literally has no ipact on board, so using N'Zoth to resurrect them is a waste. That's really annoying. I tried to mix  C'Thun and  N'Zoth, the Corruptor, but then i either played Cthun-deck with no C'Thun, or N'Zoth deck without N'Zoth. Or I draw both of them on turn 1, and cant get any cards that interrcat with them. But if you luckier than me, what is, basically, any other person, you will draw your powerful minions, and play  N'Zoth, the Corruptor on turn 10 and win.

     Barnes,  Madam Goya,  Dirty Rat and pull your Octopus on battlefield with no battlecry. In that case, you might lose on the spot. Your win condition is wasted.

    Keep in midn that control decks nowadays have ways to clear, and they will keep their mass-removals for your N'Zoth appearance. It might be  Twisting Nether,  Shadowflame,  Doomsayer + taunts/freeze,  EqualityConsecration,  Brawl,  New Potions from Gadzetzan. Try to bait them hard before you play Zotty.

    So, time to make a conclusion. This card is very cool, and really worths to be crafted, if you like control-slow gamestyle. Sure, You can play him in aggro decks, but, meh, it's a bit silly, i guess. Still an option, tho. Even when it cycles out, you will be able to do crasy stuff in the Wild format, as remember all the GVG, NAXX, LOE deathrattles that you could use. That's a giant pool of cards to choose from. I will craft him on my EU account, when i get all the cool Expert set cards, as he is amazing.

    If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):

    The Expert Set:

    Neutral legendaries: OnyxiaBaron GeddonMalygosDeathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy JenkinsHarrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight 

    Class ones: Al'Akir the Windlord | King KrushCenarius Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus |  Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream 


     The Whispers of the Old Gods Set:

    Neutral legendaries: N'Zoth | Soggoth


    Other Sets:

    Kel'Thuzad | Arch-Thief Rafaam |


    My forum thread(Link)

    Posted in: N'Zoth, the Corruptor
  • 21

    posted a message on Onyxia

    Well, hello there! Sorry for the delay, im still busy as duck. Another factor that slowed reviews down is that i've already reviewed mos good cards of the Expert set, so now there arent much leftovers to observe. Maybe i will not spend my time on trash tier cards, but Onyxia will be observed.

    Firstly, her stats. The stats distribution mostly evaluates in how many Whelp she spawns. If you drop her on empty board, she spawns 6x 1/1s, being 8/8 herself. So, doing math, guys, it's 14/14 for 9 mana, in 7 bodies. If we count her battlecry as an alternative spells, let's remember Wisps of the Old Gods(Many Whisps) and Dark Wispers. They do particularly the same. so 7 Wisps are 7 mana, then 6x - 6 mana. Onyxia's effect is 1.5 mana(9 mana 9/10 as top tier stats -1/-2). So I state it's worthy enough for a legendary card.

    So, how do I use her? Well, she is that kind of a legendary that can be used both by newcommers that got her from a pack and old players that just want to try different from meta things. For the first type she is just a sta-per-mana-efficent minion. Older players can use her in specially built decks to empower it. So, if we look on exact purpose that you can play this card for is some kind of zoo-midrange decks. One of great examples is Token Druid. They tended to run her in several variations. Druid has a lot of board-buffing cards like Power of the WildBig WispsSoul of the Forest, even Cenarius(pretty cool, if you somehow got both of them. pretty nice synergy, if any Whelps survive). Savage RoarDirewolf alpha are also a thing.

    A lot of people say she is non-meta, because everybody runs mass removals. Yep, it's true, and let's thank to you, guys, who played zoolocks, shamans, hunters, token druids, who just wnated to play on curve and win with board clears. You forced the meta to carry a lot of those. Even shamans, who mostly run only Lightning Storm, now bring Maelstrom Portal to have better chances against such decks. If meta was about removing big or single creatures, Nixy would be a very cool and popular card, as it is "one card army" for every class. What is more, if you use her in zoo or token decks, you will have a lot more measures to spam your board. Right, there are plenty of boardclears, but you might have even more ways to get your board back. And you may use Onyxia as another setup. She might burn another mass removal from your opponent, which means he will have one less way to deal with your board, and once he will come to the stange when none remained. And there you have a very big chance to win. Just remember not to vomit your entire hand on the board just to get greatlu punished by, let's say, Brawl.

    So, in which deck would I recommend to try her? Warlock. Maybe more controllish-lategame zoo. Great thing if Knife Juggler or Darkshire Councilman survives. Shaman. BloodlustFlametongue Totem are a great thing for boardspam-shaman. Just a different deck, if you tired of midrange shamans(which you dont, as you only wan to win-win-win and get legend. Very fun and interactive, huh? You might ask, why would i try new decks that are not OP. You've got a point, but others may just be bored to play only onesided decks). Druid. Already told you that he can do. Whatever, any deck that you choose her to be included just gives you more board presence. It's up to you if your deck is generally oriented on it, or jsut plays different playstyles at one, like some midrange ones.

    What is pore, she can find herself useful in dragon decks. They play mostly single minions, and this lady gives you a bit of zoo flavour. As a mindtrick, your opponent could may start clearing lil' dragons with his minions, as he can think that if you run this card, you do so for a purpose. Buffing, empowerinf attack, etc. So it may consume some of his damage, if he has no mass removals in hand.  She also activates other dragon-requiring cards. But i would recommend you to run Netherspite Historian to pull her out them. Not always, but it might be another dragon that would be more useful in the exact situation than Nixy. Maybe ChillmawYseraAlexstraszaDeathwing.

    So, taking everything into account, answering two general questions, that most people ask: "Do I dust?" and "Do I craft?". The answer for first is simple: If you need dust for top-tier decks to be a bad boy and win every game with a meta deck - you may dust her to get precious dust. If you want to try zoowish-spamming decks, or own buffing cards i mentioned before, you may remain her. If you want to collect all the cards from exper set to always have cards for whatever decks,as I do, i would strongly recommend you to keep her. She has potential that one day might be used with great results. Now, about crafting. If you on your late stange, when you have spare dust, dont know what to craft, or want to complete expert, crafting her may be an option, if you own other top-tier and just very good legendaries. If you are a newcomer, i wouldnt recommend to craft her, as she requires some other cards to be used efficiently, and her primary effect is very eak against current meta board clears.

    If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):

    The Expert Set:

    Neutral legendaries: OnyxiaBaron GeddonMalygosDeathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy JenkinsHarrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight 

    Class ones: Al'Akir the Windlord | King KrushCenarius Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus |  Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream 


     The Whispers of the Old Gods Set:

    Neutral legendaries: N'Zoth | Soggoth


    Other Sets:

    Kel'Thuzad | Arch-Thief Rafaam |


    My forum thread(Link)

    Posted in: Onyxia
  • 20

    posted a message on Baron Geddon

    Hey there. I was asked about Baron Geddon several times, so i decided to make the review. I got him from a pack, wanted to dust but then kept just for "in case of...", so I know what I'm talking about.

    His stats are very poor. For 7 mana you drop 5 health minion. Nowadays it's very easy to deal 5 damage from hand or just finish it off if a minion survives after his nuclear sneeze. It would be insanely good if he had 5/7 stats, because, in fact, he would be able to purge spammed board, then kill a 5 or less health minion next turn, then clear leftovers or finishin 6-7 health minions(but they would most likely kill this dude). That would be an exelent buff that would bring Geddy to life. But now it's not. As i said, getting rid of 5 health is simple. If he somehow survives, though, he can kill a large minion, or smack face for 11 damage(2+7+2). 

    About his effect: He basicaly casts Consecration on both boards every end of your turn. Consider his manacost. At 7 mana dealing 2 damage to the board is not that impressive most of the time. His effect is demanded on 4-5 mana, when most aggro decks drop their small minions in unreal quantities, smacking your face with them. If you drop something earlier, they might trade with their toddlers and drop something more threatning and more healthy than 2 health. Yeah, you can prepare the introduction of Baron Geddon with other mass-damage cards like Ravaging GhoulWhirlwindConsecration and so on, but it still might me slow. There are very few situations when Geddy just carries the entire position into your favor. There are, however.  Mostly you will use him to finish off single or several minions, or to deal some face damage. At least try. SO mostly you may treat it like 7 mana mini-Hellfire. By the way, it may be a good measure to clear shamans' totems(basic ones) to somewhat pla around Bloodlust, Zoolocks's little buddies that come after the first wave, or paladins' 1/1 dummies. If Donny on the board, and your opponent cant kill him, he will be basically locked from playing 1-2 health minion stuff, because ou just evaporate it for free, so he will try to sacrifice his bigger creatures. His efffect would be so gorgeous if it was 3 damage. Hellfire every turn, for the cost of a lot of HP losing. For warrior it would be so acceptable, he he would lose 6 hp, but opponent would miss 13, if Geddy attacked at least once.

    He is mostly(Only) used in Warrior just because it doesnt have good low-health-minions removals, like other classes. Priests have a lot of more powerful and cheaper clearings, Paladins have EqualityConsecration/Wild Pyromancer. Shamans have Lightning Storm and Elemental Destruction. Druids run Swipe and somtimes Starfall, with Azure Drake, so they hve means of clearing. Mage has Blizzard and Flamestrike, which does the clearing job a lot better. Warriors only have 1 damage AOEs, so 2 dmg AOE is at least something to work with. You can use your other spells or weapons to weaken other minions before dropping Baron Geddon, as i said, but it would be a lategame combo. Lately it was discovered that Wild PyromancerCommanding Shout is actually a very good clearing tool, but requires spells as fuel.

    Some of people thought about using it in Rogue, as it has only Fan of Knives(RIP, Blade Flurry). It might me a good thing, on the one hand, but rogues carry PreparationBloodmage ThalnosAzure Drakes, so they may just spellpower their AOE to deal the same amount of damage and not to lose health, what is really important. Rouges have no good ways of healing, so every additional damage to face is crucious.

    Another thing is using this card in Reno-decks. Here it might me somewhat convincing to put it in here, because you will have early game AOE, then late game one. I tried this guy in reno-shaman, turned out to be pretty interesting. It had its moments. 

    So, to sum up with, i would say that this guy is very situational. If you get it from a pack, you may just consider keeping it. If you play warrior - keep it, may be useful one day. If you dont - well, check your needs. If you need dust for something useful  - dust it. If not - keep. I wouldnt recommend you to craft it. If you feel that you really need 2 damage across the board, you may use Corrupted Seer, as it will be the same 2 damage to board, but cheaper and with a lot weaker body, but it's a rare card, not legendary. Also Wild Pyromancer may be your choice, if you have bunch of spells. So crafting Donny, on my sight, is not a good idea. Unlesss it's the only legendary you're missing from the entire Expert set.

    UPDATE: Actually, pretty good card in wild. weak aggro decks, zoo-types. Not as bad as i remember it used to be.

    If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):

    The Expert Set:

    Neutral legendaries: OnyxiaBaron GeddonMalygosDeathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy JenkinsHarrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight 

    Class ones: Al'Akir the Windlord | King KrushCenarius Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus |  Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream 


     The Whispers of the Old Gods Set:

    Neutral legendaries: N'Zoth | Soggoth


    Other Sets:

    Kel'Thuzad | Arch-Thief Rafaam |


    My forum thread(Link)

    Posted in: Baron Geddon
  • 19

    posted a message on Malygos

    Hello, my fellows. I'm finally back from my vacation and now i can write my next review. Today our attention draws Malygos, the Essence of magic. Backstory is very short: I got this card in another region, and since i had no good spells, dropped him just for 4/12 on board. If he survived and i drawn spells, well, my opponents were in trouble.

    Starting with his stats. 4/12 is powerful, as he has the same benefits as Ysera. No Shadow Word: Pain or Shadow Word: Death, and there is no <damage> spells that can kill it in 1 cast. I mean, yeah, there are removals like PolymorphHexEntomb and so on, but im talking about direct damage spells. So most likely your opponent will have to spend more than 1 card on Mally, if enemy survives, of course.

    Now his effect. +5 Spell damage is insane, and a lot of classes can use it. Rogue is the best in taming The Essence of Magic. She has PreparationBackstab(0 mana 7 damage to a minion), The Coins from different minions, Sinister Strike(1 mana 8 damage to face), Fan of Knives(great Preparation usage, 0 mana 6 damage to enemy board + card draw), Eviscerate and so on. Combining Preps and coins with cheap and efficient spells, sauced by Emperor Thaurissan can just One Turn Kill your opponent. I once seen the usage of Shadowstep on Maly just to enlarge the manapool to 3 for more burst possibilities. Most Maly-decks are build around that. MalyRogue is used to be dangerous archtype in pre-WOG times, but want as popular as Oil Rogue. I havent seen a single Malygos rogue since WOG, but mostly because of N'Zoth, the CorruptorC'Thun rogues and reincarantion of Miracle. They are more consistant than Maly, but not as fun, on my sight. 

    Shamans used to use Malygos as well, due to Ancestral Call, which was rotated out of standart, sadly. I guess, you can imagine what you can do with cheap Shaman Spells, after 4 mana Maly was deployed...

    Mages used Malygos in some freeze decks, but also there were Maly-mage that killed opponents with 2xFrostbolts + 2x Ice Lances(2 mana 34 damage), after Emperor Thaurissan was dropped on all of 5 cards, which were kinda hard to collect and perform, but still possible with insane general draw of Maly decks.

    There used to be a Maly Warlock, which mostly relied on 2xSoulfire and 2x Dark Bombs after help of Empy Thaurry and some dragon-synergy cards.

    Also Malygos druid was somewhat a thing with their Moonfires, Living RootsInnervates.

    There are serries of Maly-OTK for all classes, done my Rushin, so check them out if you're looking for inspiration for your Malygos deck.

    But now we see some new Malydecks like Yogg-Maly-hunters and Yogg-maly-druids, so this card is not dead yet. THese type of decks are multi-win-conditional, so if you can kill your opponent with Mally - fine. I not - you still can cast a lot of spells and drop Yogg-Saron, Hope's End to mess up everything, but hopefuly in your favor. Or just to die with style.

    So, Malygos mostly is a Combo card that can allows ou to OTK if all conditions come right, or s a aalternative win condition.  You can split your damage in 2 truns, if you have no other choice and just pray that 4/12 will be enough to survive. About building a Maly-deck by your own: If you wanna create such decks, you should put in Malygos, obviously, Emperor Thaurissan and the most cheap but efficient spells ou can find. In a lot of draw cards. Draw is thing that makes the end of your enemy's life closer. The more draw, the less turns it will take to find all combopieces and discount it.

    This card is not dead yet, but sadly,in 2017, spring Emperor Thaurissan will rotate out, which will make Malygos decks obsolette in Standart, only rogues(due to Preparations) and maybe mages(If Sorcerer's Apprentice survives) or druids would somehow use him. Or, of course, different Taver Brawls, like those with 1 mana 1/1 minions, Stealth brawls and so on.

    In current meta Malygos is slow, because he requires a lot of card to be drawn and discounted, so most of these cards would be dead in your hand till the OTK turn. Nowadays the game is infested with aggro-midrange-zoo decks, that will devour you before you are able to even play Maly itself. In contol matchups you will most likely see Warriors, which can get insane amount of armor, so you won't be able to take them down with your burst. So Malygos is not in good position right now, but something may change in future(Barnes-Malydecks, anyone?).

    So, in conclusion i may say that this card is not top, but not useless. If you got him from a pack, well, look at more versalite and more flexible cards, as Maly requires the entire deck to be built around him. It is inconsistent type of deck, but fun if you manage to make it happen. If you lack 400 dust for a very cool card like, let's say, Ragnaros the Firelord or other powerful and more universal legendary, you may consider dusting it. You won't lose much, unless you really like this card..  I wouldn't advice you to craft him, but sure you can do if you want this card. You still can have fun with it and fully use him in  Wild Format.

    If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):

    The Expert Set:

    Neutral legendaries: OnyxiaBaron GeddonMalygosDeathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy JenkinsHarrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight 

    Class ones: Al'Akir the Windlord | King KrushCenarius Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus |  Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream 


     The Whispers of the Old Gods Set:

    Neutral legendaries: N'Zoth | Soggoth


    Other Sets:

    Kel'Thuzad | Arch-Thief Rafaam |


    My forum thread(Link)

    Posted in: Malygos
  • 26

    posted a message on Deathwing

    Time's up, let's do this. Deathwing observation time.

    Backstory: When I started playing Hearthstone, I really liked that card. It was top 2 craft legendary for me(No, i didnt craft it, because i had very low dust amount. Thankfully...) This card seemed like badass Dragon Boss, and it does so even now.

    About his stats: 12/12 for 10 mana used to be marvelous back in pre-WOG days. Only Deathwing itself could previllege on being so strong. Now it's not the case, ehh. Deathwing's Battlecry is devastating for both players, ou lose cards, enemy loses board. It use to be ultimate comeback card that won even few tournaments. Like, you opponent goes "ALL IN", you drop that Badass, he loses board, has very low cards, and often not much health. If he cant find answer for Deathwing or a way to kill you in 1-2 turns, this is "HABELLA"(Mr. Tomatoes reference) for him. His stats allow him to kill every minion and stay alive, except very few ones.

    As for me, this card is insane. I still like, thus i know it has a lot of drawbacks, which will be discussed later here. This is your chance not to lose, if you're losing already, your last chance for a comeback from the abyss. It is like Astral Communion with no draw Twisting Nether + 12/12 on board. Whenever Deathwing is played, your opponent instantl ygoes into losing position, as he has no board and a giant threat on your side.

     Another advantage is him being a dragon, so dragon synergy activation is applied, it won't be a completely useless card till turn 10 at least, if you play Drake Decks(which soon ill rotate out, sadly). He also was used in some control warriors, especially by Fibonacci. Deathwing, Dragonlord synergies well with usual Deathwing, as he pulls him on board after his death.(Note: If Deathwing, Dragonlord is in play, then classic Deathwing is played, you will discard your hand before the deathrattle, so ou won't drop your dragns on board. There were questions about it) He's like late game answer to losing control. lately was funfully used in discard warlock by Firebat. A lot of Astral Communion druids run him as a removal + instant fat drop after being overcloacked to 10 mana. he sometimes is played in Tavrn Brawls. In other control decks he may be used as "Into-fatigue-maneur", whn you dont have myuch cards left, or they are useless early game stuff.

    He can be used as lategame Anti-C'Thun movement, to kill The God itself and his board he had. 

    Now, his disadvantages. He is usually off-meta. This card is really slow. Aggro or midrange decks re most likely to eat you before turn 10, or at the exact 12 turn, as always happens to me, at least. Even when you reach trun 10, you dont want to play him immediatley due to hand evaporation, unless you are horribly losing already. There will be a lot of times when you have very useful and cool cards in your hand that you dont anna discard them without sorrow. But countering that statement, i may say that this is better to have an option to lose your hand but not game, rather that missing that opportunity. If you have, let's say, 6 cool useful splls/legendaries, but you are gonna lose in 1-2 truns, they won't help you at all, if it's not helaing or protection. But Deathwing can at least try.

    Another drawback is deathrattle carnival we see now. There are a lot of deathrattle minions that may not give your deathwing so many value, like Cairne BloddhoofSylvanas Windrunner(Which counters the Drake badly, as she steals him if you play this card while she is on board) and so on, so enemy board won't be completely destroyed. Also mages carry Mirror Entity, so you may accidently give him yur precious Dragon. Other contrlol decks carry a lot of removals, like HexPolymorphExecuteShield SlamEntombShadow Word:DeathSiphon Soul,Big Game Hunter, etc. So your "last chance" may be countered. At least, you would have tried...

    Sometimes you may drop him with powerful board of your if you cant trade all the dangerous opponent's minions to prevent lethal, so here you lose cards in hand and on board, what in total burns a lot of your deck, but buys you some time to interrupt your opponent in finishing you off.

    Deathwing can be temporally counted by taunts or freeze effects, Sap. Your opponent will have little more time to get out of this sticky position, if wasn't countered right away. You may use this time to start building board with your draws.

    Nowayads Deathwing is very rare, so people dont play around it. If yo uhave it, it may be a very huge "clown in a box" for our enemy. He can only theoretically expect it, or can joke about it(Ow, Deathing would screw me over here. Damn, I called it!).

    Taking everything into account, i may say that this card is funky and evastating in some cases. It has won a lot of games for people, and lost for other who faced him. I would personally never dust it, but this is my preference. Other craft-guiders would say that you have to dust it as it is unplayable. Maybe they are right in some way, but i still love this card. About crafting it... Well, it may be the case if you want that card for your deck or Brawl, but it won't be used in popular top-meta decks for a long time, i suppose. Other Legendaries may be more demandful to craft, rather than this Big Boy. And he is in Expert set, never cycling out, but never being widely used, sadly.

    If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):

    The Expert Set:

    Neutral legendaries: OnyxiaBaron GeddonMalygosDeathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy JenkinsHarrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight 

    Class ones: Al'Akir the Windlord | King KrushCenarius Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus |  Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream 


     The Whispers of the Old Gods Set:

    Neutral legendaries: N'Zoth | Soggoth


    Other Sets:

    Kel'Thuzad | Arch-Thief Rafaam |


    My forum thread(Link)

    Posted in: Deathwing
  • 15

    posted a message on Bloodmage Thalnos

    Hello there. There were a lot of review requests for Bloodmage Thalnos and numerous questions like "should i give 1600 dust for 1/1 minion?" We'll try to find out.

    Backstory: I disliked that card, like every other new player. Why would i want a legendary that is just Loot HoarderKobold Geomancer? I i need Spell Damage, i will use one, if draw - another. His stats are poor for 2 mana creature, as there are like 2/3 or 3/2 or whatever stats they have. That was the disattractive factor. Then i got it from a pack and wanted to dust, because couldnt find a place in my decks. Then i realised his purpose and found some usage.

    That time i didnt realise the particular power of spell damage and draw. Each of this is important(draw is more, though), but in particular classes Spell damage is a big deal. This card is very powerful in most damage spell containing decks. It has very common use in Mage and Rogue mostly, but druid and shaman can efficiently use it as well. Any class that has damaging spells can, but Rogue and Mage benefit from Bloodmage Thalnos the most. Basically, he is not played for tempo or stickness, he helps you to deal with enemy stuff with spells or to push for lethal. You dont care if he dies next turn, you will still beefit from card replenishment to support your card amount to buld midgame card advantage. You dont drop him for good trading value, you use him for control or burst. Let's see the each class usage of it. Not all, of course.

    In rogue it is very good, becuase it is a combo starter, so Eviscerate and other combo cards become activated. With +1 spell damage you deal 3 damage with Backstab, 5 with Eviscerate(kills a lot of dangerous minions like Emperor Thaurissan, Fandral Staghelm, Thing From bellow,etc), 6 with Shadow Strike(Enough to take down popular taunts like Twin Emperor Vek'lor, Druid of the FangAncient Shieldbearer and others), also you can perform 5 mana 2 damage across the board +2 card draw for 5 mana, if you play Bloodmage ThalnosFan of Knives. These are the most common uses in rogue. It has other combos, but try to figure it out by just looking on rogue spells.

    In mage it is very dangerous card, because mage has high-efficient low-mana cost combos like Frost boltIce Lance. It would deal not 7, but 9 damage. Combine it with other burst spell, and you get very high damage output, which is possible just with 2 additional mana spent. The more spells you cast, the higher value of spell damage you get. So the most threatning use of Bloodmage Thalnos in mage is playing it in Freeze archtype. It is win condition enchancer there. You burst your opponent down faster with him, obviously. In Tempo mage he is replaced wth Cult Sorcerer, but Tempo means somewhat aggressive archtype, not high-controlling or combo. Bloodmage Thalnos is combo card and control-oriented. If sevaral damage spells and Bloodmage were discounted with Emperor Thaurissan, mage can deal insane burst. let's try to count. Thalnos (1M) + 2xFrost Bolt(2M 8 dmg)  + 2xIce Lance(0 m 10 dmg) + Fireball(3m 7 dmg) + 2x Roaring Torch(4m 14 dmg). So,  get 39 damage for 10 mana. Amazing, huh? This is enough to take most classes down. Sure, you can use only few of these cards if nessessary.

    Shaman has [cardLightning Storm[/card], Elemental DestructionLightning BoltLava Burst and a lot of others, so if you spend 2 mana on Bloodmage Thalnos, you guarantee spell damamge like from [card][Air Wrath Totem/card] and also get 1 card back after it dies.

    Druid's Swipe with spell damage s devastating. Enough to wipe zoo or aggro decks for 6 mana.

    Now, about comparing of cards a lot of people compare him with Azure DrakeKobold GeomancerLoot Hoarder, as i said. Yes, they are simillar, but low manacost allowws to do more possible synergies with Bloodmage Thalnos compared with Azure Drake, and combining 2 cards in one saves your card space in deck and gives both effects.

    So, to conclude. I want to say that Bloodmage Thalnos is a versalite card in spell-oriented decks, so people who play mage, rogue, druid druid or shaman may consider crafting him. It is Expert set card, so he won't cycle out. This card seems weak in the first sight, but he is used for other purposes than other legendaries. Sure you can use above written cards to substitute him, but you will have to sacrifice card draw / spell damage / mana pool, depending what you choose to swap him for.

    If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):

    The Expert Set:

    Neutral legendaries: OnyxiaBaron GeddonMalygosDeathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy JenkinsHarrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight 

    Class ones: Al'Akir the Windlord | King KrushCenarius Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus |  Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream 


     The Whispers of the Old Gods Set:

    Neutral legendaries: N'Zoth | Soggoth


    Other Sets:

    Kel'Thuzad | Arch-Thief Rafaam |


    My forum thread(Link)

    Posted in: Bloodmage Thalnos
  • 54

    posted a message on Cairne Bloodhoof

    Heey. Did somebody miss me? Ehh, sad... Whatever. Time for another review by DarkDenius. Mother Earth watches upon us. Cairne Bloodhoof is here.

    No backstories.

    Beginning with his stats and mana value. It's basically 2x Chillwind Yetis in one card for 6 mana, 3 mana each. 8/10 stats, which is 9 mana for only 6. And in 2 bodies. It's a very sticky minion to be played. He is not dangerous, but annoying. Cairne Bloodhoof is not afraid of devastating mass removals like Twisting NetherBrawlFlamestrike, unless it was killed previously. He doesnt pressure your opponent, he jsut allows you to trade a little bit more favourable, because your opponent most likely remain Cairne untouched. Or just transform it into something. Or Entomb it. ell, here it ill be a good news, because then your other heavies will have more chances to remain on board, unless Cairne Bloodhoof was your only big threat.

     Another thing is his deathrattle. It synergies well with whatever deathrattle-related cards persist in meta/Standart. Currently he is being widely used as N'Zoth, the Corruptor value-extender. Very solid 6 drop, good deathrattle. Perfect for resurrecting.

    But let's remember Pre-WOG times, guys. Remember when it was one of low-tier legendaries? Like "Not to craft, maybe not to dust"? It was like tier 3-4 legendary and was played very rarely, in some deathrattle-rogues? Just imagine that WOG stuff has cycled out, and we have no N'Zoth in Standart. Do you think it ill be as popular as it is now? I doubt. Currently it's a good card, but think further. Yes, he is in Expert Set, so he will be always in Standart, but other cards like Deathwing are expert set too, but not used because there are other cards that are more useful. By the way, one of reasons he wasnt played in pre-Wog is that Naxxramas and GVG cards were there, like LoathebDr. Boom and so on. They were more useful. Now they are gone, so Cairne is used as a not-quite-bad card. People were dusting him with no doubt, now they sorrow that. In 1-2 years those who crafted him will be sorrowing, but dusters will be fine, huh?

    Conclusion: IF you got him from a pack - keep it, it's decent. But if you want to craft him - check out if you have other premium-quality legendaries, like Sylvanas WindrunnerRagnaros the Firelord, staple class ones. Maybe investing 1600 dust there will be more demandful? If you want to play N'Zoth, the Corruptor deecks or some tempo-sticky decks like Tempo-Warrior - crafting him is a good option. but if you just "WANT TO CRAFT STUFF HELP ME PLEASE", then think again. I've seen a person lately who is choosing beteen Sylvanas Windrunner and this card. How are they even comparable? One is top-tier, second is "just a double Yeti".

    If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):

    The Expert Set:

    Neutral legendaries: OnyxiaBaron GeddonMalygosDeathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy JenkinsHarrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight 

    Class ones: Al'Akir the Windlord | King KrushCenarius Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus |  Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream 


     The Whispers of the Old Gods Set:

    Neutral legendaries: N'Zoth | Soggoth


    Other Sets:

    Kel'Thuzad | Arch-Thief Rafaam |


    My forum thread(Link)

    Posted in: Cairne Bloodhoof
  • 29

    posted a message on Leeroy Jenkins

    Hey. I feel like I should tell you about Leeroy Jenkins, because I was asked few times about him. I even got a eustion like "Why is it even a legedary?" Well, I will try to explain.

    Firt of all, his manaconst and stats. Most of Charge minions follow the rule "attack = mana cost", proved by WolfriderHuffer, old Arcane Golem, etc. Leeroy Jenkins has 6 attack for 5 mana, and it makes a bif gifference due to his manacost and atttack. He is used in aggro and midrange decks, which compare high efficiency with low mana cost, so their curve and damage dealt should be great. That's why 6 attack for 5 mana is great, but 5 attack for 6 is terrible(Hello, Reckless Rocketeer). This is why other chargers also not in particular use. You may have lost numerous time to opponent's Leeroy Jenkins topdeck whn you are at <6 Hp, huh? Even tournaments are win with that. Skillstone always punishes those who doesnt like RNG.

    Another thing are combos with Leeroy Jenkins. The kings of the comboes are Warlock and Rogue. Nowadays combo-renolocks run cards such as Leeroy JenkinsPower OverwhelmingFaceless Manipulator. They find 1-2 Powers, use Emperor Thaurissan on thse cards and inflict like (6+4(+4))*2 damage, what is equals 20-28 damage from empty board with only 1-2 cards discounted. That is their main or additional win condition. Reckless Rocketeer or Wolfrider wouldn't make that combo neaither possible nor efficient.

    Rogue is the ultimate rival of Leeroy Kenkins. Especially miracle rogue. One of their win conditions, along with usual burst and Edwin VanCleef. They just go for LeeroyCold BloodCold BloodConceal as their most common combo. But with a little help of Xaril, Poisoned Mind and his Briarthorn Toxin or Fadeleaf Toxin may enchance such combo. So here you have 7 mana combo for 28+ damage in 2 turns, If Leeroy survives. On the same turn they may find another burst for remained 3 mana. Considering stuff like Preparation and overall low manacost of rogue stuff, it is kinda a thing. They might use additional Eviscerate and Deadly Posion for pushing more damage, or Sap to remove our taunt.

     What is more, Leeroy can be bounced back to hand for one more play. ShadowstepBloodthistle ToxinYoungful Brewmaster and so on. keep in mind the classic combo of Leeroy JenkinsFaceless Manipulator, as a 10 mana 12 damage. With other buffs/spells it may go higher with help of Emperor Thaurissan, as i said before. There are even series of One Turn Kill challenge with all classes. So you may find a deck that is able to do so. Just as an option to your other decks. So you may find an interesting finishing move for him in your decks.

    SOmetimes Leeroy Jenkins is just used as emergency 5 mana Fireball to get rid of poweerful enemy minion. A little watse, but is more important to lose a part of win condition rather than lose a game. Keep in mind his spawned Whelps, as they will kill Leeroy Jenkins next turn. If your opponent has Knife Juggler or Darkshire Councilman, this drawback may backfire you. But on the other hand, some hunters use Leeroy JenkinsUnleash the Hounds combo, so its 8 mana 8+ damage. Just for note.

    So, to sum up, I would say that Leeroy Jenkins is not a useless card, so if you play hunter/warlock/rogue or midrange/aggro/combo archtypes,  you may consider crafting him. He persists in Expert set and now being widely used. He was kinda reincarnated after Miracle rogue return, and has been used in Renolocks since the appearance of this archtype.

    P.S. If i missed some useful information, feel free to write down here, I will include it into review if it's important. You'll be a great contributor.

    If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):

    The Expert Set:

    Neutral legendaries: OnyxiaBaron GeddonMalygosDeathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy JenkinsHarrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight 

    Class ones: Al'Akir the Windlord | King KrushCenarius Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus |  Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream 


     The Whispers of the Old Gods Set:

    Neutral legendaries: N'Zoth | Soggoth


    Other Sets:

    Kel'Thuzad | Arch-Thief Rafaam |


    My forum thread(Link)

    Posted in: Leeroy Jenkins
  • 16

    posted a message on Harrison Jones

    Well met. This is time for next review, and today we are getting closer look on Harrison Jones. There will be no backstories, because I dont personally have that card, but I've still got stuff to say about him. So, in this observation I will often compareHarrison Jones with Acidic Swamp Ooze, because these two cards have the same purpose, but different ways to deal so. 

    Let's talk about his positive sides first. It's a 5/4 for 5 mana with weapon removing + drawing abiity. Basically, for 2 pionts of stats you vaporise your opponent's scissors and draw 1-8 cards. Usualy it's 1-2, as most weapons(Truesilver Champion, Fiery War Axe, Rallying Blade, etc) have 2-3 durabiity, and when opponent plays it he instantly attacks. Sometimes it's not the case, though, so you get an extra card. In mid game it is useful, because you get rid of weapon, drop a medium treat and draw cards. So most of the time he will be handy, but not always. In current meta we have a ot of weaponry in matches, because of warriors, paladins, rogues, SHAMANS, damn them. So you are most likely to find a targt for Harrison Jones' battlecry during these matchups. In late game, when you are out of cards in hand, and go toe-to-toe with your enemy,  removing a weapon with card draw puts you in good favour, unless you're loosing the game horribly.

    Now, it's time to cover his dark sides. And compare him with Accidic Swamp Ooze, So, they have the same purpose, but different mana cost, so this is a really big deal. In early game, if your opponent play, lets say, Truesilver Champion on turn 3-4, your Harrison Jones is 5 mana, so it means you won't wait untill weapon is still in play. At this point, Acidic Swamp Ooze allows you to get rid of weapon, and then use remained mana for, lets say, 1-3 mana minion/spell or hero power. So summary tempo may be higher with 2 cards played. 

    Anoher issue is playing against shamans. If he gets his Doomhammer at 5-7 mana, you will draw 6 cars out of HJ's battlcery. If you are midrange or contro deck, by turn 5-7 you will have around 5 cards. If your start was horrible, you will have around 7 cards, so draing 6 more means you wil mill yourself 4 cards. But yeah, you remove your opponent's OP weapon. But he will have board to deal with Harrison Jones. and hey you are most likely to lose, unless you have very powerful 6-7 mana mass-removal/combo to remove his board. In that cas you have a chance of winning.

    So, that was early-mid game. Now lets talk about late game. His manacost makes it impossible to play him and something big. Like, if you had Ooze, you would kill a weapon, then drop Ragnaros the FirelordSylvanas WindrunnerBlack KnightAncient of War or any other 6-8 mana minons/spells. Harrison Jones would restrict you to 5 mana pool, and you most likely to hero power or something like 1-5 mana stuff. Also, in late game, drawing a lot of card puts you closer to fatigue, so you should mention that if you removing Doomhammer or [cardBlood Fury][/card], if you meet heavy warlocks/shamans. 

    Athough, you can wait utill weapons drops its durabiity to your lacking-card amount, but it means your board/face will suffer X amount of damage thet could have been prevented with 2 mana basic card.

    Time to make a conclusion. This card is good in current weapon meta, but not must-to-have, since Acidic Swamp Ooze is a basic card, accessable to anybody. If you have a midrange-control deck, you have choice to use one of those cards, consdering what you prefer more - better tempo or better card draw. Removing DoomhammerGorehowl or other strong weapons is good, but you shoud choose, wether to put a 2 mana tech, or 5 mana with sometimes negative value card draw. If you get Harrison Jones from a pack, you have the real choice of dusting it. If you really need 400/1600 dust for something useful - dust him. If not - you can remain him in your collection. I woud not recommend you to craft him ,as Accidic Swamp Ooze is a good replacement. You better choose from other staple neutral/class legendaries.  Nowadays Indiana Ford  is not widely played, he persists in 4-6% of all decks.

    If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):

    The Expert Set:

    Neutral legendaries: OnyxiaBaron GeddonMalygosDeathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy JenkinsHarrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight 

    Class ones: Al'Akir the Windlord | King KrushCenarius Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus |  Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream 


     The Whispers of the Old Gods Set:

    Neutral legendaries: N'Zoth | Soggoth


    Other Sets:

    Kel'Thuzad | Arch-Thief Rafaam |


    My forum thread(Link)

    Posted in: Harrison Jones
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