So I am a player focused in standard, that has an average collection ( I got a decent number of good legendaries, but not as close to have all that I want) and I had wild cards such as Dr. Boom, Loatheb (Still have some like Ragnaros)
And disechanted some of them years ago ( bad decision)
I could get rank 5 in wild with evenlock this season, but the question here is
If I want to continue being a main standard player but still play wild with some good and fun decks, how should I manage my dust to slowly have a wider wild collection? Should I craft Loatheb again since I see him in most decks? Focus on getting some cards generally played or choosing a deck and crafting it?
And how is the meta there? Does the decks there stick longer or it is a really changing meta expansion after expansion?
A shame that blizzard does not care so much about the wild format
@Gabriel good to hear that you're interested in wild. I've been playing it off and on since the standard and wild split happened. I generally will try to hit at least rank 5 in one format, then switch to the other in the next month. I'll see if I can answer your questions.
In terms of managing dust, I have some good news for you. Most people assume that wild is a more expensive mode to play, which isn't true at all. Essentially because the power level of cards is so much higher in wild there are less cards to craft then if you were just playing standard. Expansions have a smaller impact in wild then in standard so once you have a strong foundation for your wild collection there aren't that many critical cards to open in packs or craft (unless you want everything to experiment).
I think about it like this: Imagine that in Standard only the top 15% of the strongest cards get included in players decks, everything else is either too weak or has too niche of an effect. Then if you consider Wild with so many more cards and with crazier synergies, only the top 5% of cards get played. Without cards getting rotated, decks stay powerful for longer, meaning that you don't have to craft as many cards.
So once you have what you would consider to be a strong foundation for wild, just continue collecting card from new sets as they come out, then you can play both modes. Avoid disenchanting cards unless you a certain you wont use them and that they wont be useful in the future. Dust value that you get is pretty bad, so it's usually better to be safe than sorry. There's a legendary crafting guide on this site that you could reference for crafting advice, but I'm happy to help in that regard too. If you enjoy Even Warlock, you can also try Renolock, which I prefer since you can use Brann + Dirty Rat or Brann + Gnomeferatu to mess with combo decks or just out value control decks.
Focus on a deck and work on that. Even lock is really good in wild and would be a great start.
Also, the decks stay way longer because the meta rarely changes, and wild decks are less susceptible to nerfs since Blizzard doesn't care much about the format.
@Gabriel good to hear that you're interested in wild. I've been playing it off and on since the standard and wild split happened. I generally will try to hit at least rank 5 in one format, then switch to the other in the next month. I'll see if I can answer your questions.
In terms of managing dust, I have some good news for you. Most people assume that wild is a more expensive mode to play, which isn't true at all. Essentially because the power level of cards is so much higher in wild there are less cards to craft then if you were just playing standard. Expansions have a smaller impact in wild then in standard so once you have a strong foundation for your wild collection there aren't that many critical cards to open in packs or craft (unless you want everything to experiment).
I think about it like this: Imagine that in Standard only the top 15% of the strongest cards get included in players decks, everything else is either too weak or has too niche of an effect. Then if you consider Wild with so many more cards and with crazier synergies, only the top 5% of cards get played. Without cards getting rotated, decks stay powerful for longer, meaning that you don't have to craft as many cards.
So once you have what you would consider to be a strong foundation for wild, just continue collecting card from new sets as they come out, then you can play both modes. Avoid disenchanting cards unless you a certain you wont use them and that they wont be useful in the future. Dust value that you get is pretty bad, so it's usually better to be safe than sorry. There's a legendary crafting guide on this site that you could reference for crafting advice, but I'm happy to help in that regard too. If you enjoy Even Warlock, you can also try Renolock, which I prefer since you can use Brann + Dirty Rat or Brann + Gnomeferatu to mess with combo decks or just out value control decks.
Hope this all helps you :D
Thank you, you gave me a better understanding of it all and reading all that was a relief because I was really afraid of the "expensive" side of things. I'm looking some decks and now know where to start, I will follow your advice on building a strong base. Wild is such a cool mode and there aren't that many people playing, I wish blizzard gave it more support, and now when I craft something I will think about its wild viability too instead of just thinking its next to the rotation. Like Call to arms, I can craft it to play on standard and wild.
Focus on a deck and work on that. Even lock is really good in wild and would be a great start.
Also, the decks stay way longer because the meta rarely changes, and wild decks are less susceptible to nerfs since Blizzard doesn't care much about the format.
Yeah, that's one of the aspects I was looking bcause then I can adapt.
Welcome to Wild utmost and foremost. Make sure to check out the subreddit and wild discord since you'll find a ton of people that specialise specifically in the format.
In terms of the format itself, it is advisable that you craft decks and not individual cards. Loatheb does indeed show-up in a lot of decks and is powerful but you can quite easier get away with not having him in most cases as he doesn't impact a deck's function.
Overall it is quite cheap and you can have competitive decks for as little as 3k dust. Where it gets expensive is if you want access to a huge variety of decks at the same time but deckbuilding isn't for everyone so it might not be an issue.
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Welcome to Wild utmost and foremost. Make sure to check out the subreddit and wild discord since you'll find a ton of people that specialise specifically in the format.
In terms of the format itself, it is advisable that you craft decks and not individual cards. Loatheb does indeed show-up in a lot of decks and is powerful but you can quite easier get away with not having him in most cases as he doesn't impact a deck's function.
Overall it is quite cheap and you can have competitive decks for as little as 3k dust. Where it gets expensive is if you want access to a huge variety of decks at the same time but deckbuilding isn't for everyone so it might not be an issue.
Evenlock is good. If you have the Wild version with Molten Giant and Faceless Shambler, you can stick with it for laddering.
So that for the rest, you can craft as you see fit for your taste.
Surely, in nearly any non-Even decks Loatheb is literally a monster.
Yeaah, I'm going with that version for now. It is really good as it can comeback to destroy aggro decks with the giants with taunt and the spellstones and it has a good early game against other decks.
I hit rank 5 or below in both formats even month , typically lower in wild but never quite legend.
Odd Paladin, Even Shaman, Kingsbane (Pirate Package) , EvenLock with the Shambler , Mecha’thun Warlock with Mal’Ganis package, Thekal/ Giant Paladin , Big Priest ... , Toggwaggle/Mill Druid , Mech Hunter. All of these are great decks and the fact so many exist shows a much more diverse meta than standard.
I'm thinking about crafting Thekal Giant paladin since I'm missing just 4 cards that will be useful in other decks too, do you know any warrior decks that stand out?
I hit rank 5 or below in both formats even month , typically lower in wild but never quite legend.
Odd Paladin, Even Shaman, Kingsbane (Pirate Package) , EvenLock with the Shambler , Mecha’thun Warlock with Mal’Ganis package, Thekal/ Giant Paladin , Big Priest ... , Toggwaggle/Mill Druid , Mech Hunter. All of these are great decks and the fact so many exist shows a much more diverse meta than standard.
I'm thinking about crafting Thekal Giant paladin since I'm missing just 4 cards that will be useful in other decks too, do you know any warrior decks that stand out?
Pirate warrior is just as good as t always was. I’ve seen them with and without cursed blade since they can buff if it a bunch and don’t care about using it to trade, Odd warrior also has more tools but gets shut out by Mecha’thun decks a lot of the time
I'll look for it, also want to try some dragon warrior there
These are the cards I either run into the most or that I’m going to suggest see the most play outside of specific legebdaries. I’m sure someone will add to it or correct me if I’m wrong.
Haunted creeper, Nerubian Egg, Deaths Bite, Void Caller, Deathlord , Sludgebelcher , Flamewaker, Resurrect, Dark iron Skulker,
neutral common- rare mechs from GvG. Metaltooth leaper, shielded minibot, muster for battle, quartermaster, lightbomb, tinkers sharpword oil, goblin auto barber , crackle, darkbomb , ships cannon,
I am also a standard player but on forum ranting about big priest, druid is bad and me being a deck builder by nature i got triggered. I had scraped many wild cards but had a druid deck theocrafted that looked like being cool in wild to shake things up. I misses epics/rare for about 2k dust so i did go for it. It´s my only wild deck (except a fun buget one) and i think more then two is not needed. If i stick to the format i might upgrade a control deck so i can change to anti aggro meta. As already said making 1-2 good wild decks is not so expensive and they don´t change too much.
So I am a player focused in standard, that has an average collection ( I got a decent number of good legendaries, but not as close to have all that I want) and I had wild cards such as Dr. Boom, Loatheb (Still have some like Ragnaros)
And disechanted some of them years ago ( bad decision)
I could get rank 5 in wild with evenlock this season, but the question here is
If I want to continue being a main standard player but still play wild with some good and fun decks, how should I manage my dust to slowly have a wider wild collection? Should I craft Loatheb again since I see him in most decks? Focus on getting some cards generally played or choosing a deck and crafting it?
And how is the meta there? Does the decks there stick longer or it is a really changing meta expansion after expansion?
A shame that blizzard does not care so much about the wild format
@Gabriel good to hear that you're interested in wild. I've been playing it off and on since the standard and wild split happened. I generally will try to hit at least rank 5 in one format, then switch to the other in the next month. I'll see if I can answer your questions.
In terms of managing dust, I have some good news for you. Most people assume that wild is a more expensive mode to play, which isn't true at all. Essentially because the power level of cards is so much higher in wild there are less cards to craft then if you were just playing standard. Expansions have a smaller impact in wild then in standard so once you have a strong foundation for your wild collection there aren't that many critical cards to open in packs or craft (unless you want everything to experiment).
I think about it like this: Imagine that in Standard only the top 15% of the strongest cards get included in players decks, everything else is either too weak or has too niche of an effect. Then if you consider Wild with so many more cards and with crazier synergies, only the top 5% of cards get played. Without cards getting rotated, decks stay powerful for longer, meaning that you don't have to craft as many cards.
So once you have what you would consider to be a strong foundation for wild, just continue collecting card from new sets as they come out, then you can play both modes. Avoid disenchanting cards unless you a certain you wont use them and that they wont be useful in the future. Dust value that you get is pretty bad, so it's usually better to be safe than sorry. There's a legendary crafting guide on this site that you could reference for crafting advice, but I'm happy to help in that regard too. If you enjoy Even Warlock, you can also try Renolock, which I prefer since you can use Brann + Dirty Rat or Brann + Gnomeferatu to mess with combo decks or just out value control decks.
Hope this all helps you :D
Check out my fun and innovative decks here:
Beat your opponent to a pulp with Revenant Warrior or outlast them with Demon Reno Warlock.
Focus on a deck and work on that. Even lock is really good in wild and would be a great start.
Also, the decks stay way longer because the meta rarely changes, and wild decks are less susceptible to nerfs since Blizzard doesn't care much about the format.
Thank you, you gave me a better understanding of it all and reading all that was a relief because I was really afraid of the "expensive" side of things. I'm looking some decks and now know where to start, I will follow your advice on building a strong base. Wild is such a cool mode and there aren't that many people playing, I wish blizzard gave it more support, and now when I craft something I will think about its wild viability too instead of just thinking its next to the rotation. Like Call to arms, I can craft it to play on standard and wild.
Yeah, that's one of the aspects I was looking bcause then I can adapt.
Welcome to Wild utmost and foremost. Make sure to check out the subreddit and wild discord since you'll find a ton of people that specialise specifically in the format.
In terms of the format itself, it is advisable that you craft decks and not individual cards. Loatheb does indeed show-up in a lot of decks and is powerful but you can quite easier get away with not having him in most cases as he doesn't impact a deck's function.
Overall it is quite cheap and you can have competitive decks for as little as 3k dust. Where it gets expensive is if you want access to a huge variety of decks at the same time but deckbuilding isn't for everyone so it might not be an issue.
Evenlock is good. If you have the Wild version with Molten Giant and Faceless Shambler, you can stick with it for laddering.
So that for the rest, you can craft as you see fit for your taste.
Surely, in nearly any non-Even decks Loatheb is literally a monster.
Loatheb is one of the best cards ever printed in this game. That doesn't seem like it is likely to change.
Ook, I'll make sure to check it out later
Yeaah, I'm going with that version for now. It is really good as it can comeback to destroy aggro decks with the giants with taunt and the spellstones and it has a good early game against other decks.
I'm thinking about crafting Thekal Giant paladin since I'm missing just 4 cards that will be useful in other decks too, do you know any warrior decks that stand out?
Yeah xD, I'll probably craft it soon.
I'll look for it, also want to try some dragon warrior there
Is there a wild craft list? not just for legendaries but for everything?
Thanks for taking the time to do it, I think I have like 75% of that, missing some epics and rares.
Any/All
Thanks for the list, will concentrate on those things
I am also a standard player but on forum ranting about big priest, druid is bad and me being a deck builder by nature i got triggered. I had scraped many wild cards but had a druid deck theocrafted that looked like being cool in wild to shake things up. I misses epics/rare for about 2k dust so i did go for it. It´s my only wild deck (except a fun buget one) and i think more then two is not needed. If i stick to the format i might upgrade a control deck so i can change to anti aggro meta. As already said making 1-2 good wild decks is not so expensive and they don´t change too much.
I got to 6 really fast with this:
### Mech Hunter [Wild]
# Class: Hunter
# Format: Wild
#
# 2x (1) Cogmaster
# 2x (1) Faithful Lumi
# 2x (1) Mecharoo
# 2x (2) Annoy-o-Tron
# 2x (2) Galvanizer
# 2x (2) Mechwarper
# 2x (2) Upgradeable Framebot
# 2x (2) Venomizer
# 2x (3) Metaltooth Leaper
# 2x (3) Spider Bomb
# 1x (4) Enhance-o Mechano
# 2x (4) Explodinator
# 2x (4) Jeeves
# 2x (4) Replicating Menace
# 2x (5) Wargear
# 1x (5) Zilliax
#
AAEBAR8CmxCggAMOjA+UD+APhRCOEOL1Apn3Arn4ApH7Apj7Avb9Atf+AomAA8yBAwA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Hey guys, I'm going to play with this odd warrior on wild:
### Warrior
# Class: Warrior
# Format: Wild
#
# 2x (1) Shield Slam
# 2x (1) Omega Assembly
# 1x (3) Tinkmaster Overspark
# 2x (3) Stonehill Defender
# 2x (3) Shield Block
# 2x (3) Reckless Flurry
# 1x (3) Gluttonous Ooze
# 2x (3) Deathlord
# 1x (3) Coldlight Oracle
# 2x (3) Bash
# 1x (5) Zilliax
# 2x (5) Supercollider
# 2x (5) Sludge Belcher
# 2x (5) Dyn-o-matic
# 2x (5) Brawl
# 2x (5) Big Game Hunter
# 1x (7) Dr. Boom, Mad Genius
# 1x (9) Baku the Mooneater
#
But I'm missing 2 Big Game Hunter, what can I replace them with? (Or if you have a better odd warrior list, I'm accepting)