Demon Reno Warlock
- Last updated Aug 21, 2017 (Frozen Throne)
- Edit
- |
Wild
- 20 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Renolock
- Crafting Cost: 11760
- Dust Needed: Loading Collection
- Created: 8/15/2017 (Frozen Throne)
- RevenantSC
- Registered User
-
- 6
- 25
- 61
-
Battle Tag:
Revenant#1903
-
Region:
US
-
Total Deck Rating
58
Hey everyone, I wanted to share my version of a Bloodreaver Gul'dan deck for Wild. The deck has been fun and effective for me so far. It is a bit inconsistent against all out aggro like Pirate Warrior, but it excels at out valuing Midrange and Control decks.
Here's some general tips for playing my deck. If I get enough interest, I'll do a more detailed guide.
Against suspected aggro decks, mulligan for cheap minions and the variety of board clears in the deck. You can keep Reno Jackson or Kazakus if you have enough early plays. You usually want a 5 mana potion that deals 4 damage to all and gains armor, but deal 5 damage and summon a 5/5 can be really good too. Remember that the 1 mana potion can save you too sometimes, especially against Pirate Warrior where a little bit extra damage or armor can make the difference in you surviving in time to play Reno Jackson. You can also use Imp Gang Boss plus Defile to clear a medium sized board. Fight hard for board control and then heal or taunt to secure the win.
Against midrange decks focus on getting a strong curve and making strong use out of your demons. For your Kazakus potion you want a mix of tempo and value. Deal X damage and summon minions that have died is a really good option. If you keep control of the pace of the game, then make a big Krul the Unshackled or Bloodreaver Gul'dan turn you should out value your opponent and win the game very quickly.
Against control decks you are very favored, but you need to play it right. If you play Krul the Unshackled or Bloodreaver Gul'dan too early you might get blown out by a board clear and not have enough value to win the game. Against control you want to draw a lot of cards. Use Mountain Giant and Twilight Drake to out value your opponent. For your Kazakus potion go for value with drawing cards, adding demons to your hand or summoning your minions that died, depending on the situation. Against control, draw cards and play big threats to pressure your opponent. You want to force them to blow one of their board clears before you commit with Krul the Unshackled or Bloodreaver Gul'dan. They might be able to deal with 2 big boards, but usually the 3rd or 4th will break them.
Tips, Tricks and Combos:
- Bloodmage Thalnos plus Defile gets you at least 3 damage to all minions and a card draw.
- If your opponent's board has a 1 health minion, you can deal at least 6 damage to all minion with Imp Gang Boss plus Defile.
- You can buff a minion with Power Overwhelming to get more Defile triggers.
- Use Doomsayer to stop your opponent's early game.
- Use him after a board clear in the late game in order to make your opponent skip their turn. Follow this up with Krul the Unshackled, Bloodreaver Gul'dan or a 10 mana Kazakus potion (ideally a summon minions potion). This puts a ton of pressure on your opponent and will often lead to an outright win.
- Used to play our big minions early. When possible, play your small demons first for more consistency.
- In an emergency situation, you can use Voidcaller with Power Overwhelming, Shadowbolt or Blast Crystal to play a huge demon like Mal'Ganis ahead of curve.
- You can play Voidcaller into your opponent's Doomsayer turn to apply pressure.
- Against aggressive and midrange decks you are looking for lots of demons to fill out your curve. Then a turn 10 Bloodreaver should finish the game.
- Vs Control however, you are looking for just the expensive minions so that your Bloodreaver turn will be as big as possible. Mulligan away your Voidwalker and Imp Gang Boss and try to avoid playing them if you do draw them later in the game. Imp Gang Boss is a great card, but the last thing you want is to summon a bunch of Imps with Bloodreaver Gul'dan instead of bigger demons.
If you have enjoyed the deck, please support it by giving it a like.
10 likes: I'll do a section on tips, tricks and combos. GOAL MET!
20 likes: I'll do a full mulligan and gameplay guide against the most popular decks.
30 likes: I'll do an FAQ section, including card replacements and tech decisions.
40 likes: I'll post a video guide where I go in depth about my decision making in multiple matches.
I really like where you're going with this deck! One thing that concerns me is the inclusion of Imp Gang Boss. That card is very strong, but it can also steal value from your Bloodreaver if you've spawned too many imps. Something like Illidan might be interesting for late game value and the tokens are elementals so they don't affect the outcome of Bloodreaver. I'm certainly not suggesting replacing one with the other, but I could see some value with it in this deck.