I am getting closer and closer to putting on my tinfoil hat and joining the "matchmaking is rigged" group.
Earlier today I faced a shitload of Pirate Warriors and I thought: "Ok, better tech in golakka crawler."
After I did that I faced a lot of mages, so I thought: "Okay... better get some anti-secret". Nope, no more mages and no more pirates. Hello control decks and murloc paladins. So I just teched in hungry crabs to deal with them, and removed anti-secrets and crawlers.
... back to motherfucking mages and aggro druids.
It's like everytime I try to tech against what I am facing the most, I instantly get punished and ends up with dead cards in my hand.
edit: just took a game without hungry crabs in it (first time in like 10 games or so). Murloc paladin.
I let you know a secret mate. I made a control paladin deck and teched in 2 x eater of secrets, 2 x crabs, 2 x gokla, 2 x doomer sayer and crapped on the meta at rank 2 to 1. I went on a winning streak of 12-0 because the MMR system couldn't process my deck info. That was yesterday.
The deck shits on mid range pally ,secret mage and pirate warriors and to some degree token druid and all othet aggro devks. But weak again other slow and control and valued decks.
Although guess what after that? The MMR started matching my games with all slow decks today like JadeDruid JadeShaman and Dragon control Priest. Decks I have not seen for ages.
Is the MMR system rigged? Thats the question I want to ask you after reading the above. I Reckon there are few blizzard employees that checks the winning to losing reports of decks daily and any decks that have strong winning ratios against the current meta the tweaks are to the MMA algorithms and maybe thats why the nerf sometimes are slow for over powered cards because things can be adjusted on blizzard ends without actually "nerfing" the card. You just getting match with unfavourable matches.
Also, after I went on a 5 games winning streak at rank 2. Mulligan stage became really weird. I would draw 2 x truesilver going 1st or 2 x concretion or 2 x something consistently. And if I. Mulligan a card away I would then redraw the 2nd copy of that card. And this happened in quite a number of games. Weird huh?
When you got full stars on the max rank you reached so far this season, so next game might mean new season best, if won. And matchup is favorable, and you even start with a good hand... only to get DC'ed on t2.
But wait, fret not! It's trying to reconnect... it takes some time, but still... Eventually you're in the game again, you've lost a whole turn but maybe - just maybe - the game can still be saved?
Hmm, opponent still thinking... oh well, maybe we'll lose one turn each and be square? Say, what was max time per turn again? I'd think it'd be over by now. 'kay, let's wait some more, just to be sure. Two minutes, three... then you realize you're trapped in some sort of zombie game (no, not like the PvZ franchise) which has long lost any semblance of reality, and the actual game is already over, recorded, and lost.
I am getting closer and closer to putting on my tinfoil hat and joining the "matchmaking is rigged" group.
Earlier today I faced a shitload of Pirate Warriors and I thought: "Ok, better tech in golakka crawler."
After I did that I faced a lot of mages, so I thought: "Okay... better get some anti-secret". Nope, no more mages and no more pirates. Hello control decks and murloc paladins. So I just teched in hungry crabs to deal with them, and removed anti-secrets and crawlers.
... back to motherfucking mages and aggro druids.
It's like everytime I try to tech against what I am facing the most, I instantly get punished and ends up with dead cards in my hand.
edit: just took a game without hungry crabs in it (first time in like 10 games or so). Murloc paladin.
Exactly this AND whenever you change to a nonmeta deck the first match will be a mirror, it never fails. :)
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Strive for constant improvement and achieve your full potential.
What makes me salty isn't to lose but lose against what feels like cheating. Like having a full table turn after turn against a Mage who still win with 3 Ice Block, Alex and all their face damage that you can't protect against. Every time I play agaist such stuff I just want to quit and often do, I put away my iPad with bad feeling, not because I lost but how I lost.
Mage, Quest Rogue and Jade Druid give med the same bad taste in my mouth. Losing to an aggro Hunter, Pirate Warrior, Murloc Paladin or aggro Druid doesn't feel that bad.
I am just so sick and tired of playing against people, each one luckier than me. It's not a game if only one side gets to play while the other one just sits there with a full hand of cards he just can't play without losing even harder.
Even when half my deck is early game, I still only get it around turn 6 and these days, games only last until turn 7. Also, screw Murloc Paladin.
I am just so sick and tired of playing against people, each one luckier than me. It's not a game if only one side gets to play while the other one just its there with a full hand of cards he just can't play without losing even harder.
Okay, second time im gonna rant about quest rogue in 20 minutes.
Turn 1: ME: Put my opening minion (1-2) HIM: backstab my opening minion, dies
Turn 2: ME: play a body he cant remove (2-3) HIM: novice engineer
Turn 3: ME: Blessing of Kings the body, now a (6-7) HIM: glacial freeze the minion, instantly shadowsteps it
Turn 4: ME: Play 2 more bodies, both (2-2s) HIM: Finishes quest with 3 more glacials, for 2 mana (1 was free cuz shadowstep) PREPS AND FINISHES QUEST
Turn 5: ME: Play Repentance secret, not like it matters HIM: Prep mimic pods into double patches, shadowsteps one and plays a third, doing 15dmg face while i was left on 12.
PLEASE try to tell me quest rogue is fun. Please. AND PLEASE try to tell me it isnt OP.
PS: if you seriously think it isnt the best deck theres been in YEARS, just grab a rope and do society a favor.
Rant over.
Believe it or not, but I have never raged about a deck that much before, until I played against QR.
Back in gadgetzan I was fed up with PW because of its aggressive start, but I could still do something about it.
QR showed up and I just sigh every time, when I face one. Do you know how many times the rogue player made a mistake (like a really big one) and still managed to win, because of the cheap 5/5s, either flooding the board or charging towards the face? I believe, you do. Or with Swashburglar and they summoning tentacles, murlocs... etc. I still don't understand why people defend the deck - of course it dies to the meta, because the meta is what actually counters it. If the people, who defended the QR deck, played a deck other than a one, that tries to kill the opponent by t5 aka aggro, they will see how unfair QR actually is.
I never play warlock and mage (warlocks sucks at the moment and I really don't like RNG mage) and Warrior is also among the classes I rarely play (at the moment I am trying some dragon warrior). For some reason my daily quests wants me to play those exact three classes. I am fine with every other class but no. "Win 5 games with warrior, mage or warlock". Come on!
Completely broken in Wild and Standard. The problem with Hearthstone is arguably that there are too many threat cards with low mana cost. If you can't deal with this on turn 2 from either a bad mulligan or whatever, a warleader turn 3 gives a 2 drop 12 face damage, and then there's adapt your murlocs on turn 4 etc. I'd much prefer to see some more defensive Murloc cards like Coldlight Seer and Hydrologists.
Highrolly decks e.g Pirate warrior/Silence priest/Quest rogue and aggro druid to some extent are bad for the game. It's not that I'm tilted because I see a lot of them; quite the opposite. It's just saddening that the baddies that main these decks aren't very good at the game and have to rely on the mulligan to carry them.
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Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
Whats happened to this game in the last few weeks?
Burst mage, jade decks, pirate warriors and Token druid now reign supreme in CASUAL MODE!
Fun decks are punished more than ever
Some People online are really really rude and you cant friend anyone to say "GG" or ask "what deck list is that?" or you get a mouthful of abuse even if you lost the game and just wanna get the deck list.
Arena is a mess, you can only win if you play 1 of 3 classes.
Skill has all but gone and now only luck, random effects and going first with a good hand wins most of the games.
Completely broken in Wild and Standard. The problem with Hearthstone is arguably that there are too many threat cards with low mana cost. If you can't deal with this on turn 2 from either a bad mulligan or whatever, a warleader turn 3 gives a 2 drop 12 face damage, and then there's adapt your murlocs on turn 4 etc. I'd much prefer to see some more defensive Murloc cards like Coldlight Seer and Hydrologists.
Also, why was this posted on this thread? I love seeing community creations, but they should be posted appropriately. Posting it on the salt thread is a horrible idea (not only is not following the rules) but you are inviting salty people to critique something.
I can't take anymore, play standard or wild and more than 90% of my games is vs aggro decks...
Warrior? Pirates, I like to play vs the quest but no, 99% of the games vs warrior is the cursed pirates.
Druid? Ramp, midrange or jade? No, it is ultra aggro druid 95% of the time.
Warlock? Discardlock or zoolock the majority, for a few times Renolock was 50% of the time but now is gone, always fucking aggro.
Paladin? Aggro murlocks.
I win and lose for aggro is not the problem but why so many?
Blizzard, please, release one single card that completely destroy aggro decks and maybe we see more interesting games, here my sugestion:
4 manas neutral minion 0/1, if your opponent have 2 more minions and 8 life than you destroy all minions and heal both heroes 15 life or something like that.
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When you got full stars on the max rank you reached so far this season, so next game might mean new season best, if won. And matchup is favorable, and you even start with a good hand... only to get DC'ed on t2.
But wait, fret not! It's trying to reconnect... it takes some time, but still... Eventually you're in the game again, you've lost a whole turn but maybe - just maybe - the game can still be saved?
Hmm, opponent still thinking... oh well, maybe we'll lose one turn each and be square? Say, what was max time per turn again? I'd think it'd be over by now. 'kay, let's wait some more, just to be sure. Two minutes, three... then you realize you're trapped in some sort of zombie game (no, not like the PvZ franchise) which has long lost any semblance of reality, and the actual game is already over, recorded, and lost.
Strive for constant improvement and achieve your full potential.
What makes me salty isn't to lose but lose against what feels like cheating. Like having a full table turn after turn against a Mage who still win with 3 Ice Block, Alex and all their face damage that you can't protect against. Every time I play agaist such stuff I just want to quit and often do, I put away my iPad with bad feeling, not because I lost but how I lost.
Mage, Quest Rogue and Jade Druid give med the same bad taste in my mouth. Losing to an aggro Hunter, Pirate Warrior, Murloc Paladin or aggro Druid doesn't feel that bad.
I am just so sick and tired of playing against people, each one luckier than me. It's not a game if only one side gets to play while the other one just sits there with a full hand of cards he just can't play without losing even harder.
Even when half my deck is early game, I still only get it around turn 6 and these days, games only last until turn 7. Also, screw Murloc Paladin.
Priests are honestly the biggest fucking cucks I know. I know the type of people who main priest are also the people I would hate in real life
Fuck cubelock
NOW I'M FREE!
One day this game will stop existing. I can't wait.
welcome to the club :P
This game drove me mad too many times this expansion. Time for a break.
Nice to see some1 sharing exactly the same opinion about meta decks.
Believe it or not, but I have never raged about a deck that much before, until I played against QR.
Back in gadgetzan I was fed up with PW because of its aggressive start, but I could still do something about it.
QR showed up and I just sigh every time, when I face one. Do you know how many times the rogue player made a mistake (like a really big one) and still managed to win, because of the cheap 5/5s, either flooding the board or charging towards the face? I believe, you do. Or with Swashburglar and they summoning tentacles, murlocs... etc. I still don't understand why people defend the deck - of course it dies to the meta, because the meta is what actually counters it. If the people, who defended the QR deck, played a deck other than a one, that tries to kill the opponent by t5 aka aggro, they will see how unfair QR actually is.
Rant over.
Unfortunately, this is what hs has become.... FeelsBadMan ;(
I never play warlock and mage (warlocks sucks at the moment and I really don't like RNG mage) and Warrior is also among the classes I rarely play (at the moment I am trying some dragon warrior). For some reason my daily quests wants me to play those exact three classes. I am fine with every other class but no. "Win 5 games with warrior, mage or warlock". Come on!
Anyone like?
Highrolly decks e.g Pirate warrior/Silence priest/Quest rogue and aggro druid to some extent are bad for the game. It's not that I'm tilted because I see a lot of them; quite the opposite. It's just saddening that the baddies that main these decks aren't very good at the game and have to rely on the mulligan to carry them.
Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
Whats happened to this game in the last few weeks?
Burst mage, jade decks, pirate warriors and Token druid now reign supreme in CASUAL MODE!
Fun decks are punished more than ever
Some People online are really really rude and you cant friend anyone to say "GG" or ask "what deck list is that?" or you get a mouthful of abuse even if you lost the game and just wanna get the deck list.
Arena is a mess, you can only win if you play 1 of 3 classes.
Skill has all but gone and now only luck, random effects and going first with a good hand wins most of the games.
warlock is still pretty much dead
WHAT HAPPENED?
I can't take anymore, play standard or wild and more than 90% of my games is vs aggro decks...
Warrior? Pirates, I like to play vs the quest but no, 99% of the games vs warrior is the cursed pirates.
Druid? Ramp, midrange or jade? No, it is ultra aggro druid 95% of the time.
Warlock? Discardlock or zoolock the majority, for a few times Renolock was 50% of the time but now is gone, always fucking aggro.
Paladin? Aggro murlocks.
I win and lose for aggro is not the problem but why so many?
Blizzard, please, release one single card that completely destroy aggro decks and maybe we see more interesting games, here my sugestion:
4 manas neutral minion 0/1, if your opponent have 2 more minions and 8 life than you destroy all minions and heal both heroes 15 life or something like that.