I've made a tiered list of my most hated decks in Standard right now.
Tier 1: Jade Druid (no variation of this is acceptable. Having infinite cards and drawing half your deck in a single turn isn't fun or skillful), Quest Mage (potentially infinite damage that you can't do anything about when they have the required hand), Quest Rogue (watching someone shuffle cards back and forth then charging face), Pirate Warrior (most mindless deck in the game that works far too often), Freeze Mage (stall, stall, stall, Alexstrasza, face spells, never interactive), Aggro/Egg Druid (just as bad as Pirate Warrior. No thought process, just cheese out wins on turn 5 or less), Murloc Paladin (basically an aggro deck in disguise. Putting Stonehill Defender in doesn't make it less oppressive).
Tier 2: Midrange Hunter (nearly every single one is the same, very little strategy to play and play against), Quest Warrior (fine to a point, but once they complete the quest it's coin flipping), Burn/Discover Mage (same as Freeze Mage, the common tactic is throw spells at face and then discover more for face), Secret Mage (I've always liked Mage secrets, but this one is so heavy on tempo that they can cheat out a ridiculous board presence on early turns), Silence Priest (again, you can create a ridiculous board presence before turn 5, and can win with dumb inner fire OTK), Evolve Shaman (doppelganger + evolve is a busted combo, and getting a loss from a bunch of crappy minions plus bloodlust isn't skillful).
Turn 1 druid, 8/11 stats vomited on board. How does a respectable company allow this to happen?
This sort of thing is what makes me want to quit Hearthstone. It's so oppressive and extremely easy to play. With the exception of Patches the Pirate, it's also a low dust budget deck that can annihilate players with a full collection and 1000s of games worth of experience and knowledge. What can you do in that situation? I notice the opponent has the legend cardback too lol.
i'd feel bad if he wasn't playing mage. might be more broken than paladin.
You can tell that he's running a Reno control deck though, which should absolutely be a counter to aggro, but they may still lose because of such a broken opening turn from the Druid.
Robo Stupid fucking noob kid ... Go fuck yourself fucking noob little bitch ... Non legend little shit ... Play brainless face warrior net deck and cant pass rank 10 at the end of the season fucking noob loser ... Fucking noob garbage ... Eat shit ...
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USE RAILROAD CIPHER with key of 69 and offset 138 to read my cryptic messages. Lulchina and sherman1986 go suck dick ahahaha
Nothing has been infuriating me more, than having a solid curve on a deck only to draw nothing but cards 5+ mana. Opponent gets the nut draw, and curves out while I just get stuck hero powering for 5 turns. and not just one deck either, some days this seems to happens across all decks. :/
This game's skill cap is so frustratingly loooow and popular meta decks have nothing to do with fun... If not for the mobile app which makes my running sessions on gym much easier i would have stopped doing dailies aswell.
I just want to rage about every lying piece of shit person that you add that says, 'no inglas' or 'no english' or 'espanol' or whatever. You speak fucking English. Its ignorant childish bullshit. I add you, lie. I say, gg, and act nice. BAM instant fucking communication skills. Guess what? Just fucking be honest. I don't want to keep you as a friend if you are a liar.
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To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
I'm not sure whether this belongs in the pepper or the salt thread as I won this game, so I'm having kind of mixed feelings right now. But holy shit, how did The Caverns Below pass the testing phase? I just played a game where I had a nearly perfect opening with turn two Imp Gang Boss, turn three another one, turn four Crystalweaver and turn 5 another Crystalweaver. This was the situation at that point:
This board was almost fully cleared on turn 6 except for a single imp which died the next turn. Before being killed by Boars and Patches attacking multiple times it was capable of putting my opponent at 9 health. Turn 6 Demonwrath, turn 7 Enforcer. My opponent built another board out of nothing which ate a Twisting Nether. Turn 9 I played a Healbot, and still when I killed my opponent on turn 10 (with a Voidcaller she was afraid to kill, a Darkbomb and another Enforcer) she had a lethal on the board.
There aren't even control decks that can consistently clear this kind of board. There are a few aggro decks that can give this opening a run for their money. Having an almost full board cleared at two consecutive turns in a row, it's highly unlikely for any other deck to still build a threatening board. Quest Rogue just did all of those things with a mediocre draws.
if you are not in the mood for a cheesy, soap-opera text, then, please, skip this post.
Yesterday I came up across a Kripp's video and couldn't help but notice a very interesting comment. Now, if you are not in the mood for some reading, then don't hate the person for taking their time writing it. So anyway the user Lard Master talks about how bad the card-design of hs really is. They give an example with the "choices" we "have" to make - they comment, that some of the cards have so high power level, but are so simple, that even a no-brainer won't have any trouble using them. The example was a "4 mana 3/5 divine shield taunt" aka Tol'vir Stoneshaper. Not hating on this card, just making an example: there's no thought, when playing it. You have a pimped minion, which you can play on curve, why wouldn't you play it? You might lose the buff. Or with Drakonid Operative, if you want. And the user said, that many times the one player can play cards like this, w/o having the need to think of a better strategy, while the other player "has to scratch his head thinking about how best to answer that card".
Today I beat a control paladin. I want to say, that I was very pleased with the game. A normal control vs control match - hybrid shaman vs Nzoth pala. The game lasted around 15 minutes, I can honestly say, it was a close game. We both tried to make the better plays and to preserve our resources as much as possible. [I want to add, thank you, pala, for the great game]. Anyway right in the next game I had to fight a mage. The game ended very quick with a loss, because my opponent got good answers thanks to RNG (like book from a glyph and another glyph from the book and removals). And I'm just fed up with this, constantly losing to BS or to bad card-design. It's not fair to try to think a whole game and this part not to be relevant. It's not fair to try to spend a lot of time in a match, to try to win it and with the next 2-minute game to lose the previous goal. I'm just fed up with this. You also agree, that this shouldn't be the case, right?
So now I'm looking for another card game. Don't know, if it will be Gwent (because it got popularized so much) or sth else, but I want to play a real and a fair game. I'm still going to play hs casually, I like the appearance, but the game is such a fucking joke to me.