The issue is that Causal, as it exists now, serves multiple purposes. Personally, I'll play Casual when I've got an awkward class for a quest, and I don't want to play a deck I'm less familiar with in ranked mode. Sometimes these are quality decks which I just haven't played. Even Warlock, for example. So I guess I'm what some folks here would consider "the problem."
But I've got no where else to go. If I've got a quest for a class/archetype I don't want to play in ranked--Casual is my only option.
Personally, I think the easiest thing to do would be to have two separate modes. Call one Casual, call one... let's say Unranked. There would be no difference, except that there would be two pools of players. Casual play against folks who queue Casual, Unranked play against folks who queue Unranked. So it'd just be community choice and tradition that would keep casual as a more beginner-friendly mode, but I think that could go a long way, if there was an option for folks who are bringing out the big decks, but don't want to risk ranks.
Plus, it'd be a far simpler change. Two streams with exactly the same rules would no doubt require less coding than stuff like bans or whatever. We all ought to remember how long 18 deck slots took.
Too many people to respond to so I won't throw up any quotes.
Nowhere has casual been defined as a place only for homebrew meme decks or quest decks. Blizzard has never said this is the intention of casual mode, but it is purely a community assumption. The way I see it is that casual is the HS version of what WoW's random battlegrounds are (ie You can play whatever deck/spec you want, but you don't get stars/pvp rating for winning). Imo this definition makes much more sense because HS is meant to be a game where you can just turn it on and play what you want when you want it it after all. It is "casual" in the sense that you aren't competing for anything, not that your competion are casual dank memers all of the time.
People who play tier decks/netdecks in casual aren't just griefers, bots, or gold farmers. Some people actually play the decks they play for fun. Shocking I know. You don't just have to play a 9 card rogue combo deck or an 8 card Aviana deck like me to have fun, you can have fun by playing tier decks simply because of HOW the deck plays, not just by having a win rate over 50%.
Removing gold gains in casual just hurts the game more than it helps it. It hurts it because it forces meme players who primarily get their gold by playing in casual to go to ranked to progress and get their daily pack. This is turn makes the game less original because when you are in ranked play for either format you are less likely to succeed as much with fun/meme/unoptimized decks so gold gains are slower in ranked unless you jump on the bandwagon and play a tier deck to gain gold in ranked. At least in casual you can further get rewarded by getting gold when winning with fun decks. If gold gains were taken away from casual I wouldn't be getting my daily pack by playing things like Spectral Pillager rogue, Ancient Curse Togwaggle druid, Spiteful Mech Mage, Reno Dragon Priest, Big Rogue, etc in casual, but I'd have to resort to playing things like Reno Mage or Azalina Togwaggle druid in ranked. Removing gold gains really actually punishes casual players more than it helps them.
Also one question to end my post; why do so many of you guys want casual to be full of only weak decks? Do you think that will make you a better deckbuilder for your fun decks? It won't. Which opponent do you think will better hone your fun deck's survivability, Aggro Priest or Zoolock? Which will better hone your fun deck's value/endurance/late game capability, Poison Hunter or Control Lock? Going against strong decks sometimes actually makes you a better player & deckbuilder because it provides opportunities for critical thinking when trying to strike a balance between meme aspects and basic deck aspects.
Nowhere has casual been defined as a place only for homebrew meme decks or quest decks. Blizzard has never said this is the intention of casual mode, but it is purely a community assumption. The way I see it is that casual is the HS version of what WoW's random battlegrounds are (ie You can play whatever deck/spec you want, but you don't get stars/pvp rating for winning). Imo this definition makes much more sense because HS is meant to be a game where you can just turn it on and play what you want when you want it it after all. It is "casual" in the sense that you aren't competing for anything, not that your competion are casual dank memers all of the time.
The issue is not what Blizzard intended Casual to be; the issue is the playerbase (at least expressed here on Hearthpwn) is unhappy with what it's turned out to be. The very same argument could have been made back in the "9 deckslots" days. "Well Blizzard never intended there to be more than 9 deckslots. You shouldn't need more than 9 anyways, so just deal with it and quit crying." Instead, Blizzard adapted to the unhappy playerbase. Same thing here.
People who play tier decks/netdecks in casual aren't just griefers, bots, or gold farmers. Some people actually play the decks they play for fun. Shocking I know. You don't just have to play a 9 card rogue combo deck or an 8 card Aviana deck like me to have fun, you can have fun by playing tier decks simply because of HOW the deck plays, not just by having a win rate over 50%.
Here's the thing. If you truly enjoy playing your netdeck, you can just as easily play it on ladder. The same cannot be said for more memey/fun decks. 55% of the time, Casual is the only place you can go to not be completely run over.
Removing gold gains in casual just hurts the game more than it helps it. It hurts it because it forces meme players who primarily get their gold by playing in casual to go to ranked to progress and get their daily pack. This is turn makes the game less original because when you are in ranked play for either format you are less likely to succeed as much with fun/meme/unoptimized decks so gold gains are slower in ranked unless you jump on the bandwagon and play a tier deck to gain gold in ranked. At least in casual you can further get rewarded by getting gold when winning with fun decks. If gold gains were taken away from casual I wouldn't be getting my daily pack by playing things like Spectral Pillager rogue, Ancient Curse Togwaggle druid, Spiteful Mech Mage, Reno Dragon Priest, Big Rogue, etc in casual, but I'd have to resort to playing things like Reno Mage or Azalina Togwaggle druid in ranked. Removing gold gains really actually punishes casual players more than it helps them.
This is why I recommend an additional mode be made that doesn't reward anything. Call it "Casual" and call current Casual "Unranked."
Also one question to end my post; why do so many of you guys want casual to be full of only weak decks? Do you think that will make you a better deckbuilder for your fun decks? It won't. Which opponent do you think will better hone your fun deck's survivability, Aggro Priest or Zoolock? Which will better hone your fun deck's value/endurance/late game capability, Poison Hunter or Control Lock? Going against strong decks sometimes actually makes you a better player & deckbuilder because it provides opportunities for critical thinking when trying to strike a balance between meme aspects and basic deck aspects.
Because weaker decks actually allow me to play my meme cards. I don't play Casual to get better at deckbuilding (not anymore). To turn it around on you, do you think that playing your T1 netdeck in casual against meme decks will make you a better player and hone your skills? How are you going to learn how to play against/tech against/mulligan against HealZoo while playing in Casual against my Even Spell Damage Mech Rogue?
I know this might sound weird, but some people actually play the decks they play for fun. Shocking I know. You don't just have to play top tier netdeck, looking to play every turn perfectly, you can play wacky cards to see what they do and what random shenanigans you can pull....not just by trying to win on turn 5.
Wait what? Do people actually farm gold in casual? How much do they make in an hour? Lets say win per 6 minutes at most, they get a whopping 33g/hour. Why would anyone do that? 3 hours for one pack. Hundred hours to "guarantee" couple random legendaries? Is there even a secondary market selling hearthstone accounts?
Solution is simple "Casual Lobby" or hell "The Great Hall"
instead of queuing for a rando in Casual the best solution is have a lobby to chat with other players and have...GASP casual games
Make it like so
A main chat to talk with other players in "The Great Hall" The ability to host games with specific criteria written out "I made a fun meme deck please come in here with other fun meme decks" Game doesn't start till both players click ready so you can chat with the person before hand
Hell you can make it so you can complete quests with this mode so you can do "Hey play stupid decks to finish quests!" (you can already techncially do this with friends so why not)
You can even make it so you still win 3 games to get 10 gold since the 100 gold from that isn't breaking the game....but the fact is random casual is never anything but casual..if you ever played "Friendly Match" in Street Fighter or Dragonball Fighterz..its still VERY hardcore but you don't risk rank....hey people might even make friends with this
of course you can make a discord that does the exact same thing if blizzard wont.
A main chat to talk with other players in "The Great Hall"
I don't think Blizzard will ever add any kind of chat to Hearthstone. Besides, can't you arrange casual games thru the friends chat already? Free for all chat in the lobby was terrible during Diablo2 and it'd be 100x worse nowadays.
A main chat to talk with other players in "The Great Hall"
I don't think Blizzard will ever add any kind of chat to Hearthstone. Besides, can't you arrange casual games thru the friends chat already? Free for all chat in the lobby was terrible during Diablo2 and it'd be 100x worse nowadays.
That's what I'm saying....Yes you can and the ability to do that has literally been always there..but if your friends not around and you want a casual game....something like that is the only way to actually kinda...do it otherwise you kinda have to suck it up with random casual matches
1. You have a quest and just want to rush it with a joke deck (all weapons or spells, say).
2. You have a quest with a class or tribe of cards you are not familiar with.
3. You want to practice before affecting your standing in ranked, and we all know the AI isn't good enough.
4. You don't have all the cards yet to feel confident in your deck/skills.
5. You want a game where the grind and risk of ladder isn't on your mind.
6. You came up with a deck/found a deck on the Internet and want to try it out.
When I play casual and just run into A GODDAMN NEVER-ENDING STREAM OF HYPER AGGRO COOKIE-CUTTER DECKS is annoying and boring as all hell. I want to see something different. I want to play a deck where I don't feel like I lost because I don't have five board clears in my hand. Aggro to me is what is limiting Hearthstone, as every control, midrange and OTK deck has to answer the player whose only skill is defecating as many cards on the table per round. That tends to take up a lot of room.
The fumbling noob who botches Mecha'thun priest or the guy determined to make his control paladin work is worth far more respect than any aggro deck player. Outsmarting those "oppressive" cubelocks, jade druids and Raza priests from December felt a lot more rewarding than building a deck filled with as much taunts and board clears as possible. Barely losing to a Malygos Druid after I countered and thwarted his combos felt better than the five wins so far I've gotten in Brawliseum against nearly all aggro decks (2 odd paladin, 1 odd mechpaladin, 2 zoolocks and 1 spell hunter, who was going all out with weapon smorc and spellstone buffing).
Solution for everybody who cries about not all players playing clown decks in casual:
Just don't play it!
Instead just play your clown decks against clown decks of your friends. If you have some...
Even some folks can't take the clown decks. I've won using just weapons or overload cards when I'm just focusing on quest. Recently, I played Togwaggle Druid in a friend quest and I won because the guy was upset and unfriended me when the Togwaggle combo went off. Not my fault he couldn't figure out that Test Subject wombo-combo for priest (I guess I'm supposed to watch him buff the card for X rounds).
Honestly I like it when people play scumbag decks in casual. Normally when I play casual (which is often never since if I'm trying out a deck/playing for fun, I'll just queue into wild or standard ranked, whichever I'm at the lowest stars at the moment), it's usually testing out a deck that I don't feel confident at all. Going against T1 decks just helps me see what I need to improve on the deck in order for it to be better. Sure there's the argument of playing for fun, but in my opinion, having a difficult match ups that make me lose most the games just makes the few times I win even more exciting.
Even then if I'm just playing a horrible deck (like a warrior molten blade combo back I made back in Un'goro), it just makes the deck even more satisfying to destroy some person being a try hard. If they want to play casual, I could honestly give two shits, people play competitively in casual things all the time. It happens in MTG, in shooters like TF2, Faeria (granted they let casual queue against ranked if there's not enough people) and so I don't see whats so bad about it happening in Hearthstone.
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I don't have something witty about this deck, I just like it because Malygos is fun.
Those who whine about casual mode, are the same ones that whine about anything and everything in the game.
Not true. Period. I love this game. Don't have problems with may aspects of it that others complain about, but I do with 'Causal.' It's not casual (and I'm guilty of contributing to that). Sometimes I want to try out decks (netdecked or otherwise) without risking losing my ladder rank.
I REALLY wish there was a 'Non-Ranked' mode. I would play that most of the time. If Casual was for meme decks, newbies, and various odds-n-ends, 'Non-Ranked' would be for those of us that wanted to play competitive games without effecting their ladder rank.
I'm not sure if I understand this correctly, but do some of these people want actually to go to casual with homebrew testdecks and play against other shitty decks and win. For testing purposes one would think a competition against lesser players with netdecks would be rather ideal. For wacky decks the correct way is to have a ton of friends and arrange games with them, that is if you can't handle losses.
Some people think casual should be a mode where non-competitive decks can win. The game is supposed to find people with weak decks or poor skill to match you with while you test your deck so you don't have to feel bad about losing? Losing to a deck you will likely encounter on the ladder? So much for the 'test' argument.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
I see people complaining about the decks being played in casual all the time. But no one seems to have a possible solution method. I rarely play casual, so I couldn't care less tbh. But shouldn't you be able to play what you want in a mode called "casual"?
You can play with your homebrew decks and you can also try a tier 1 deck without sweating it up in Ranked.
I, personally, try my shitty decks in ranked because beating a rank 24 guy who is playing with basic cards is not fun for me. I'm not judging anyone, it's just my personal opinion.
So, my question is: Why is casual problematic for you? And how would you fix it?
To be fair, you won't be matched up against a rank 24 guy with basic cards unless he is very skilled. There is still matchmaking.
I don't see the problem. Casual can have very different meanings. You can try out fun home brew decks , but also tier 1 decks you're not familiar with. You can face such players, but that doesn't mean they play tier 1 decks all the time in casual.
I play HS simply to have fun (with either tier 1 decks or meme decks). Yes i play ranked, but when i play during the day my kids are around most of the time. In the past i have lost matches because of "Daddy i spilled my lemonade over the new couch" or "Daddy i need to go to the toilet". That't the reason in don't play ranked during the day. So if anyone faced me in casual with me playing a tier 1 deck then I'm sorry, i didn't mean to offend ;)
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
Because I just spent 35 minutes of my lunch hour losing a single game to Togwaggle Druid (full decklist no substitutions) in Casual.
Thats why control/combo sucks and we should always wish for a aggro meta.
Though this isn't a discussion about archetypes, I believe any and all should be viable in the meta. I don't want your netdecks in casual however.
To put it simply, where do you go to play against another ladder deck? Ladder.
Where do you go to play against another fun/meme deck? 45% of the time, it's not in Casual. There is NO format specifically for those who want to play a slower/meme/fun/off meta deck against the same.
The issue is that Causal, as it exists now, serves multiple purposes. Personally, I'll play Casual when I've got an awkward class for a quest, and I don't want to play a deck I'm less familiar with in ranked mode. Sometimes these are quality decks which I just haven't played. Even Warlock, for example. So I guess I'm what some folks here would consider "the problem."
But I've got no where else to go. If I've got a quest for a class/archetype I don't want to play in ranked--Casual is my only option.
Personally, I think the easiest thing to do would be to have two separate modes. Call one Casual, call one... let's say Unranked. There would be no difference, except that there would be two pools of players. Casual play against folks who queue Casual, Unranked play against folks who queue Unranked. So it'd just be community choice and tradition that would keep casual as a more beginner-friendly mode, but I think that could go a long way, if there was an option for folks who are bringing out the big decks, but don't want to risk ranks.
Plus, it'd be a far simpler change. Two streams with exactly the same rules would no doubt require less coding than stuff like bans or whatever. We all ought to remember how long 18 deck slots took.
Too many people to respond to so I won't throw up any quotes.
Nowhere has casual been defined as a place only for homebrew meme decks or quest decks. Blizzard has never said this is the intention of casual mode, but it is purely a community assumption. The way I see it is that casual is the HS version of what WoW's random battlegrounds are (ie You can play whatever deck/spec you want, but you don't get stars/pvp rating for winning). Imo this definition makes much more sense because HS is meant to be a game where you can just turn it on and play what you want when you want it it after all. It is "casual" in the sense that you aren't competing for anything, not that your competion are casual dank memers all of the time.
People who play tier decks/netdecks in casual aren't just griefers, bots, or gold farmers. Some people actually play the decks they play for fun. Shocking I know. You don't just have to play a 9 card rogue combo deck or an 8 card Aviana deck like me to have fun, you can have fun by playing tier decks simply because of HOW the deck plays, not just by having a win rate over 50%.
Removing gold gains in casual just hurts the game more than it helps it. It hurts it because it forces meme players who primarily get their gold by playing in casual to go to ranked to progress and get their daily pack. This is turn makes the game less original because when you are in ranked play for either format you are less likely to succeed as much with fun/meme/unoptimized decks so gold gains are slower in ranked unless you jump on the bandwagon and play a tier deck to gain gold in ranked. At least in casual you can further get rewarded by getting gold when winning with fun decks. If gold gains were taken away from casual I wouldn't be getting my daily pack by playing things like Spectral Pillager rogue, Ancient Curse Togwaggle druid, Spiteful Mech Mage, Reno Dragon Priest, Big Rogue, etc in casual, but I'd have to resort to playing things like Reno Mage or Azalina Togwaggle druid in ranked. Removing gold gains really actually punishes casual players more than it helps them.
Also one question to end my post; why do so many of you guys want casual to be full of only weak decks? Do you think that will make you a better deckbuilder for your fun decks? It won't. Which opponent do you think will better hone your fun deck's survivability, Aggro Priest or Zoolock? Which will better hone your fun deck's value/endurance/late game capability, Poison Hunter or Control Lock? Going against strong decks sometimes actually makes you a better player & deckbuilder because it provides opportunities for critical thinking when trying to strike a balance between meme aspects and basic deck aspects.
The issue is not what Blizzard intended Casual to be; the issue is the playerbase (at least expressed here on Hearthpwn) is unhappy with what it's turned out to be. The very same argument could have been made back in the "9 deckslots" days. "Well Blizzard never intended there to be more than 9 deckslots. You shouldn't need more than 9 anyways, so just deal with it and quit crying." Instead, Blizzard adapted to the unhappy playerbase. Same thing here.
Here's the thing. If you truly enjoy playing your netdeck, you can just as easily play it on ladder. The same cannot be said for more memey/fun decks. 55% of the time, Casual is the only place you can go to not be completely run over.
This is why I recommend an additional mode be made that doesn't reward anything. Call it "Casual" and call current Casual "Unranked."
Because weaker decks actually allow me to play my meme cards. I don't play Casual to get better at deckbuilding (not anymore). To turn it around on you, do you think that playing your T1 netdeck in casual against meme decks will make you a better player and hone your skills? How are you going to learn how to play against/tech against/mulligan against HealZoo while playing in Casual against my Even Spell Damage Mech Rogue?
I know this might sound weird, but some people actually play the decks they play for fun. Shocking I know. You don't just have to play top tier netdeck, looking to play every turn perfectly, you can play wacky cards to see what they do and what random shenanigans you can pull....not just by trying to win on turn 5.
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Wait what? Do people actually farm gold in casual? How much do they make in an hour? Lets say win per 6 minutes at most, they get a whopping 33g/hour. Why would anyone do that? 3 hours for one pack. Hundred hours to "guarantee" couple random legendaries? Is there even a secondary market selling hearthstone accounts?
Solution is simple "Casual Lobby" or hell "The Great Hall"
instead of queuing for a rando in Casual the best solution is have a lobby to chat with other players and have...GASP casual games
Make it like so
A main chat to talk with other players in "The Great Hall"
The ability to host games with specific criteria written out "I made a fun meme deck please come in here with other fun meme decks"
Game doesn't start till both players click ready so you can chat with the person before hand
Hell you can make it so you can complete quests with this mode so you can do "Hey play stupid decks to finish quests!" (you can already techncially do this with friends so why not)
You can even make it so you still win 3 games to get 10 gold since the 100 gold from that isn't breaking the game....but the fact is random casual is never anything but casual..if you ever played "Friendly Match" in Street Fighter or Dragonball Fighterz..its still VERY hardcore but you don't risk rank....hey people might even make friends with this
of course you can make a discord that does the exact same thing if blizzard wont.
I don't think Blizzard will ever add any kind of chat to Hearthstone. Besides, can't you arrange casual games thru the friends chat already? Free for all chat in the lobby was terrible during Diablo2 and it'd be 100x worse nowadays.
Casual is fine, in casual people can play whatever deck they like, if you can't deal with this, don't play!
Dead but dreaming
That's what I'm saying....Yes you can and the ability to do that has literally been always there..but if your friends not around and you want a casual game....something like that is the only way to actually kinda...do it otherwise you kinda have to suck it up with random casual matches
Reasons to play casual mode:
1. You have a quest and just want to rush it with a joke deck (all weapons or spells, say).
2. You have a quest with a class or tribe of cards you are not familiar with.
3. You want to practice before affecting your standing in ranked, and we all know the AI isn't good enough.
4. You don't have all the cards yet to feel confident in your deck/skills.
5. You want a game where the grind and risk of ladder isn't on your mind.
6. You came up with a deck/found a deck on the Internet and want to try it out.
When I play casual and just run into A GODDAMN NEVER-ENDING STREAM OF HYPER AGGRO COOKIE-CUTTER DECKS is annoying and boring as all hell. I want to see something different. I want to play a deck where I don't feel like I lost because I don't have five board clears in my hand. Aggro to me is what is limiting Hearthstone, as every control, midrange and OTK deck has to answer the player whose only skill is defecating as many cards on the table per round. That tends to take up a lot of room.
The fumbling noob who botches Mecha'thun priest or the guy determined to make his control paladin work is worth far more respect than any aggro deck player. Outsmarting those "oppressive" cubelocks, jade druids and Raza priests from December felt a lot more rewarding than building a deck filled with as much taunts and board clears as possible. Barely losing to a Malygos Druid after I countered and thwarted his combos felt better than the five wins so far I've gotten in Brawliseum against nearly all aggro decks (2 odd paladin, 1 odd mechpaladin, 2 zoolocks and 1 spell hunter, who was going all out with weapon smorc and spellstone buffing).
Even some folks can't take the clown decks. I've won using just weapons or overload cards when I'm just focusing on quest. Recently, I played Togwaggle Druid in a friend quest and I won because the guy was upset and unfriended me when the Togwaggle combo went off. Not my fault he couldn't figure out that Test Subject wombo-combo for priest (I guess I'm supposed to watch him buff the card for X rounds).
Honestly I like it when people play scumbag decks in casual. Normally when I play casual (which is often never since if I'm trying out a deck/playing for fun, I'll just queue into wild or standard ranked, whichever I'm at the lowest stars at the moment), it's usually testing out a deck that I don't feel confident at all. Going against T1 decks just helps me see what I need to improve on the deck in order for it to be better. Sure there's the argument of playing for fun, but in my opinion, having a difficult match ups that make me lose most the games just makes the few times I win even more exciting.
Even then if I'm just playing a horrible deck (like a warrior molten blade combo back I made back in Un'goro), it just makes the deck even more satisfying to destroy some person being a try hard. If they want to play casual, I could honestly give two shits, people play competitively in casual things all the time. It happens in MTG, in shooters like TF2, Faeria (granted they let casual queue against ranked if there's not enough people) and so I don't see whats so bad about it happening in Hearthstone.
I don't have something witty about this deck, I just like it because Malygos is fun.
Not true. Period. I love this game. Don't have problems with may aspects of it that others complain about, but I do with 'Causal.' It's not casual (and I'm guilty of contributing to that). Sometimes I want to try out decks (netdecked or otherwise) without risking losing my ladder rank.
I REALLY wish there was a 'Non-Ranked' mode. I would play that most of the time. If Casual was for meme decks, newbies, and various odds-n-ends, 'Non-Ranked' would be for those of us that wanted to play competitive games without effecting their ladder rank.
I'm not sure if I understand this correctly, but do some of these people want actually to go to casual with homebrew testdecks and play against other shitty decks and win. For testing purposes one would think a competition against lesser players with netdecks would be rather ideal.
For wacky decks the correct way is to have a ton of friends and arrange games with them, that is if you can't handle losses.
Some people think casual should be a mode where non-competitive decks can win. The game is supposed to find people with weak decks or poor skill to match you with while you test your deck so you don't have to feel bad about losing? Losing to a deck you will likely encounter on the ladder? So much for the 'test' argument.
Free to try and find a game, dealing cards for sorrow, cards for pain.
To be fair, you won't be matched up against a rank 24 guy with basic cards unless he is very skilled. There is still matchmaking.
Ok, I played casual mode on my mobile and I am not facing tier one decks that everyone's complaining.
I don't see the problem. Casual can have very different meanings. You can try out fun home brew decks , but also tier 1 decks you're not familiar with. You can face such players, but that doesn't mean they play tier 1 decks all the time in casual.
I play HS simply to have fun (with either tier 1 decks or meme decks). Yes i play ranked, but when i play during the day my kids are around most of the time. In the past i have lost matches because of "Daddy i spilled my lemonade over the new couch" or "Daddy i need to go to the toilet". That't the reason in don't play ranked during the day. So if anyone faced me in casual with me playing a tier 1 deck then I'm sorry, i didn't mean to offend ;)
What's wrong with casual? This is not fun.
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Because I just spent 35 minutes of my lunch hour losing a single game to Togwaggle Druid (full decklist no substitutions) in Casual.
That's what's wrong with Casual.
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Thats why control/combo sucks and we should always wish for a aggro meta.
Though this isn't a discussion about archetypes, I believe any and all should be viable in the meta. I don't want your netdecks in casual however.
To put it simply, where do you go to play against another ladder deck? Ladder.
Where do you go to play against another fun/meme deck? 45% of the time, it's not in Casual. There is NO format specifically for those who want to play a slower/meme/fun/off meta deck against the same.
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