Similar to Heroes of the Storm 2.0, it's a large revamp of the reward, currency, and progression system.
If they were to announce this, say at Blizzcon, what would you like to see?
1) Long Term Achievements
2) Go back and evaluate with both nerfs and buffs for the Basic, Classic, and all Expansion sets. Not redesigning the cards but adjusting stats. The goal is to make sure cards, that never see play in any mode, get some love.
3) Expansions out of rotation should be CHEAPER TO BUY AND CRAFT! Plus free weekly arena ticket
4) Arcade Mode - Permanent Dual Class Arena, Team mode, 40deck etc. (Similar to Overwatch's philosophy for arcade mode)
5) Expand on new emotes, not just factored by the introduction of new hero portraits. Make em purchasable with gold.
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tournament mode, be able to watch an arena pick from a friend, changes on ladder to make it more attractive on last 5-legend ranks. More complex cards (disrupt oponent hand, delay effects of cards,...) and shutting up all the "tabern blabling crowd" noise when playing without music but with effects
A card that shuffles your opponent's hand back into their deck and then redraws that many cards would actually be really interesting. We already have a more enraging card, gnomeferatu, to deal with.
And yea, weekly constructed tournaments. Registeing with gold alone or in group for the tournament of 32/64 persons. Also real drafts can be really cool. When you have 6 packs, open pack and choose a card, then give rest cards to another guy and taking card from previous guy etc.
Also ability to make in-game communities, like clans or guilds. And part of gameplay when guilds can fight for territories in Azeroth with constructed decks and gain some bonuses from the lands they are rule.
Just make to see highest rank for the opponent you are playing and some badge with amount of times this guy took legend, if he did.
This too.
Personally like the idea of having the legend card back be customizable with the ability to apply badges and icons that you earn from tournaments, ranked finishes, and the like. Thus if you want to show off that you were a 10-time legend #1 player who went to Blizcon twice then you can put in your legend card back and flash that bling.
I actually wanne use one brain cell when i play, i just hit legend without using one. The game is just who has the better starting cards , control is dead. You can say priest is control, but thats also a good reason why control is dead.
But looks like people are fine with this easy mode hs , cus what everyone does is copy a netdeck. And think they are actually decent , they have a good win rate. But you more or less have the same winrate as everyone else playing the same deck.
1. A random card back option for my favorite. Reduced time for early turns.
2. A 'living/breathing' standard set that can be rotated in and out of wild at the beginning of each expansion as needed to balance the game better with newer cards.
3. Temporary (monthly) buffs and nerfs (mostly mana centered) to wild cards that see little play in order to keep the wild meta fresh and also for testing purposes.
4. Eventually get to 12 classes with unique heroes and hero powers instead of worthless skins. For example, Blizzard could put Demon Hunter hero under the hunter class umbrella and give hunter some unique demon cards. Please add Ghost Hunter with elementals and Treasure Hunter with Reno Jackson as a hero. Blood Mage under Mage. etc. Would also like to see an Alchemy class.
5. Add 1 back line for each player with 5 spots that exist 'in between' and behind the 7 spot front line.
6. Upgradeable hero powers that have a small tech tree (more damage, reduced cost, etc.). You upgrade at the cost of tempo of course.
7. A custom Arena with some wild cards for balance every month. Card bans as necessary.
8. Separate monthly rewards for both wild and standard to promote each equally.
9. Can Tavern Brawl not look like an afterthought.
10. More variety Blizzard and please triple the size of your design team at least. This is Hearthstone 2.0 right? Am I asking too much?
I think lots more people would play wild if they had an entirely seperate deck list with the ability to import and export decks between wild and standard.
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Please don't tell my girlfriend about my card collection...
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Similar to Heroes of the Storm 2.0, it's a large revamp of the reward, currency, and progression system.
If they were to announce this, say at Blizzcon, what would you like to see?
1) Long Term Achievements
2) Go back and evaluate with both nerfs and buffs for the Basic, Classic, and all Expansion sets. Not redesigning the cards but adjusting stats. The goal is to make sure cards, that never see play in any mode, get some love.
3) Expansions out of rotation should be CHEAPER TO BUY AND CRAFT! Plus free weekly arena ticket
4) Arcade Mode - Permanent Dual Class Arena, Team mode, 40deck etc. (Similar to Overwatch's philosophy for arcade mode)
5) Expand on new emotes, not just factored by the introduction of new hero portraits. Make em purchasable with gold.
new classes.
dk,demon hunter and monk.
New ladder system, more achievements with a good user interface, more event
New classes.
Also maybe a in game tournament mode you set up with other players and maybe win free packs.
an auto-squelch function please!
The ability to actually do something... anything... useful on the opponent's turn rather than just sit there and wonder what's for dinner later...
Hearthstone 2.0? I would like a refund... i pay because rules are stable...
just an implemented TOURNAMENT MODE BLIZZ PLS
Actual randomness instead of the weighted randomness blizzard gives us.
*points to the map editor and custom/arcade of starcraft 1/2*
That. For hearthstone.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Just make to see highest rank for the opponent you are playing and some badge with amount of times this guy took legend, if he did.
And yea, weekly constructed tournaments. Registeing with gold alone or in group for the tournament of 32/64 persons. Also real drafts can be really cool. When you have 6 packs, open pack and choose a card, then give rest cards to another guy and taking card from previous guy etc.
Also ability to make in-game communities, like clans or guilds. And part of gameplay when guilds can fight for territories in Azeroth with constructed decks and gain some bonuses from the lands they are rule.
One does not simply walk into Mordor,
unless they want to be the best they can be.
I actually wanne use one brain cell when i play, i just hit legend without using one. The game is just who has the better starting cards , control is dead. You can say priest is control, but thats also a good reason why control is dead.
But looks like people are fine with this easy mode hs , cus what everyone does is copy a netdeck. And think they are actually decent , they have a good win rate. But you more or less have the same winrate as everyone else playing the same deck.
1. A random card back option for my favorite. Reduced time for early turns.
2. A 'living/breathing' standard set that can be rotated in and out of wild at the beginning of each expansion as needed to balance the game better with newer cards.
3. Temporary (monthly) buffs and nerfs (mostly mana centered) to wild cards that see little play in order to keep the wild meta fresh and also for testing purposes.
4. Eventually get to 12 classes with unique heroes and hero powers instead of worthless skins. For example, Blizzard could put Demon Hunter hero under the hunter class umbrella and give hunter some unique demon cards. Please add Ghost Hunter with elementals and Treasure Hunter with Reno Jackson as a hero. Blood Mage under Mage. etc. Would also like to see an Alchemy class.
5. Add 1 back line for each player with 5 spots that exist 'in between' and behind the 7 spot front line.
6. Upgradeable hero powers that have a small tech tree (more damage, reduced cost, etc.). You upgrade at the cost of tempo of course.
7. A custom Arena with some wild cards for balance every month. Card bans as necessary.
8. Separate monthly rewards for both wild and standard to promote each equally.
9. Can Tavern Brawl not look like an afterthought.
10. More variety Blizzard and please triple the size of your design team at least. This is Hearthstone 2.0 right? Am I asking too much?
Please, don't change packs! For gods sake! We already have to deal with keeping shitty legendaries in order not not open them again. For gods sake!
I think lots more people would play wild if they had an entirely seperate deck list with the ability to import and export decks between wild and standard.
Please don't tell my girlfriend about my card collection...