• 0

    posted a message on Farewell HearthPwn...

    NOOOOOOOOO

    Posted in: General Discussion
  • 0

    posted a message on Reckless Experimenter nerf text should have been on Sn1p-Sn4p instead!
    Quote from user-100041474 >>

     Are they going to nerf all these cards, too?

     "They are also saying no changes are being made to wild but are "keeping a close eye" on interaction with Mechwarper."

    Posted in: General Discussion
  • 1

    posted a message on Reckless Experimenter Nerf Coming June 3

    Ask yourself why they decided to nerf an indirect card and not the directly problematic card: Warsong Commander versus Grim Patron

    Because it was not Grim Patron, the newly released card that was the issue: It was Warsong Commander that would limit future design.

    Your logic is to always nerf the most recent card than the most problematic cards.

    That means, no nerfs to: Undertaker Warsong Commander Master of Disguise Blade Flurry  Naga Sea Witch [/card]Murloc Warleader[/card] Patches the Pirate Molten Giant etc.

    If you haven't been playing HS for long; I'd recommend researching the list of History Nerfs-- specifically combos with infinite value:https://hearthstone.gamepedia.com/Card_changes

    The classic basic cards are rebalanced because for the exact reason you mention as the contradiction: Its much older cards where they balanced from a limited amount of resource and experience. Many combinations and even mechanics like Charge, they never were aware about it being a problem in the future; especially infinite value-type cards.

    And sometimes they don't nerf those directly yet it fixes the problem. Grim Patron + Warsong Commander

    Posted in: News
  • 7

    posted a message on Reckless Experimenter Nerf Coming June 3
    Quote from Holy8Beast >>

    The problem lies with the fact that they missed seeing that interaction. And is Reckless Experimenter is an old card and SN1P-SN4P is a new one, it would be fairer to adress a non existing card that has seen zero play, rather than an existing card.

    Ask yourself why they decided to nerf an indirect card and not the directly problematic card: Warsong Commander versus Grim Patron

    Because it was not Grim Patron, the newly released card that was the issue: It was Warsong Commander that would limit future design.

    Your logic is to always nerf the most recent card than the most problematic cards.

    That means, no nerfs to: Undertaker Warsong Commander Master of Disguise Blade Flurry  Naga Sea Witch [/card]Murloc Warleader[/card] Patches the Pirate Molten Giant etc.

    If you haven't been playing HS for long; I'd recommend researching the list of History Nerfs-- specifically combos with infinite value:https://hearthstone.gamepedia.com/Card_changes

    The classic basic cards are rebalanced because for the exact reason you mention as the contradiction: Its much older cards where they balanced from a limited amount of resource and experience. Many combinations and even mechanics like Charge, they never were aware about it being a problem in the future; especially infinite value-type cards.

    And sometimes they don't nerf those directly yet it fixes the problem. Grim Patron + Warsong Commander

    Posted in: News
  • 0

    posted a message on Reckless Experimenter Nerf Coming June 3

    Yes, I think from the amount of downvotes, its clearly not as "simple" as one might think.

    Unless you have different opinions on your 'twitter'

    Posted in: News
  • 0

    posted a message on Reckless Experimenter Nerf Coming June 3
    Quote from Xarthics >>
    Quote from dirbrian >>
    Quote from Xarthics >>
    Quote from dirbrian >>
    Quote from Xarthics >>
    Quote from dirbrian >>

    Changing it from Echo to Rush might seem like a 'simple fix', but you have to consider what archetypes they were designing this card for.

    Changing it from Echo to Rush changes the philosophy of its archetype from of a mid-late game synergy to mostly aggressive decks.

    The only card that is problematic was Reckless Experimenter, so why completely change the philosophy of SN1P-SN4P when you can fix the lone problem.

     

     You're missing the point. They're nerfing a card that's been in the game for a while now because they didn't even consider the combo possibility before creating SN1P-SN4P - that to me is just pure laziness. Nerfing SN1P-SN4P nerfs it across the board ruling out all future design space problems, it's a total no brainer.

     I'm aware they're nerfing a card thats already been in game. This has happened since the beginning of Hearthstone.

    That should not only be the defining factor. You have to consider every other factor, and prioritize them.

    Ask yourself which way opens more flexibility and different type of archetypes.

    Right now SN1P-SN4P is very flexible for early, mid, late game decks.  Your idea narrows it down.

     My idea keeps nerfing fair. Reckless Experimenter is still used and likely will be used in future Deathrattle decks, nerfing it because of ONE card they refused to think about before making again - seems really really lazy. This is them basically going "oh, well, we've already thought of this card now, let's nerf the interactions rather than the actual problem"

     Well first off, let me remind you that you said what they're doing is a 'lazy' change, yet you then say you thought of a better idea in 40 seconds by changing Echo to Rush.

    So I don't think you can say you're considering every factor. Changing Echo from Rush has more indirect effects than you probably have yet still to consider.

    Lets take your way of nerfing something broken and implement it with the Grim Patron & Warsong Commander nerf.

    How would that have turned out?

    Warsong Commander is completely different though, that's a basic set card, going forward they HAD to nerf that because it would always be there; this, they didn't.

     

    "They're nerfing a card that's been in the game for a while now because they didn't even consider the combo possibility before creating SN1P-SN4P "

    How exactly does this not contradict from what you previously said? I think you just need to consider every situation, what archetypes is promotes and demotes.

    A 'simple' change in Hearthstone is never simple, it always has many direct and indirect Cause & Effect.

     

     "This is them basically going "oh, well, we've already thought of this card now, let's nerf the interactions rather than the actual problem"

    What is 'the actual problem'? SN1P-SN4P alone isn't a problem until you pair it with Reckless Experimenter, there are no other problems with SN1P-SN4P

    Posted in: News
  • -1

    posted a message on Reckless Experimenter Nerf Coming June 3
    Quote from Xarthics >>
    Quote from dirbrian >>
    Quote from Xarthics >>
    Quote from dirbrian >>

    Changing it from Echo to Rush might seem like a 'simple fix', but you have to consider what archetypes they were designing this card for.

    Changing it from Echo to Rush changes the philosophy of its archetype from of a mid-late game synergy to mostly aggressive decks.

    The only card that is problematic was Reckless Experimenter, so why completely change the philosophy of SN1P-SN4P when you can fix the lone problem.

     

     You're missing the point. They're nerfing a card that's been in the game for a while now because they didn't even consider the combo possibility before creating SN1P-SN4P - that to me is just pure laziness. Nerfing SN1P-SN4P nerfs it across the board ruling out all future design space problems, it's a total no brainer.

     I'm aware they're nerfing a card thats already been in game. This has happened since the beginning of Hearthstone.

    That should not only be the defining factor. You have to consider every other factor, and prioritize them.

    Ask yourself which way opens more flexibility and different type of archetypes.

    Right now SN1P-SN4P is very flexible for early, mid, late game decks.  Your idea narrows it down.

     My idea keeps nerfing fair. Reckless Experimenter is still used and likely will be used in future Deathrattle decks, nerfing it because of ONE card they refused to think about before making again - seems really really lazy. This is them basically going "oh, well, we've already thought of this card now, let's nerf the interactions rather than the actual problem"

     Well first off, let me remind you that you said what they're doing is a 'lazy' change, yet you then say you thought of a better idea in 40 seconds by changing Echo to Rush.

    So I don't think you can say you're considering every factor. Changing Echo from Rush has more indirect effects than you probably have yet still to consider.

    Lets take your way of nerfing something broken and implement it with the Grim Patron & Warsong Commander nerf.

    How would that have turned out?

    Posted in: News
  • 0

    posted a message on Reckless Experimenter Nerf Coming June 3
    Quote from Xarthics >>
    Quote from dirbrian >>

    Changing it from Echo to Rush might seem like a 'simple fix', but you have to consider what archetypes they were designing this card for.

    Changing it from Echo to Rush changes the philosophy of its archetype from of a mid-late game synergy to mostly aggressive decks.

    The only card that is problematic was Reckless Experimenter, so why completely change the philosophy of SN1P-SN4P when you can fix the lone problem.

     

     You're missing the point. They're nerfing a card that's been in the game for a while now because they didn't even consider the combo possibility before creating SN1P-SN4P - that to me is just pure laziness. Nerfing SN1P-SN4P nerfs it across the board ruling out all future design space problems, it's a total no brainer.

     I'm aware they're nerfing a card thats already been in game. This has happened since the beginning of Hearthstone.That should not only be the defining factor. You have to consider every other factor, and prioritize them. (Consider the Grim Patron nerf, what did it take to nerf the broken rotation?)

    Ask yourself which way opens more flexibility and different type of archetypes.

    Right now SN1P-SN4P is very flexible for early, mid, late game decks.  Your idea narrows it down.

    Posted in: News
  • 1

    posted a message on Reckless Experimenter Nerf Coming June 3

    Changing it from Echo to Rush might seem like a 'simple fix', but you have to consider what archetypes they were designing this card for.

    Changing it from Echo to Rush changes the philosophy and the flexibility of its archetype from of a mid-late game synergy to mostly aggressive decks.

    The only card that is problematic was Reckless Experimenter, so why completely change the philosophy of SN1P-SN4P when you can fix the lone problem.

     

    Posted in: News
  • 0

    posted a message on May 14th Hearthstone Update - Dalaran Adventure Data
    Quote from Bicepsor >>

    I sence dark times comming

     

    Posted in: News
  • 0

    posted a message on Is Zilliax too broken?

    more importantly, wtf is "too broken" 

    does that mean there's "not enough broken"?

    Posted in: Card Discussion
  • 1

    posted a message on What's your current meme deck?

    Weasel Tunneler.

    Dilute your opponents deck-- Reno/Big Priest, Control, OTK killer

     

    Awaken the Makers
    Potion of Madness x 2
    Spirit of the Dead x 2
    Weasel Tunneler x 2
    Dead Ringer x 2
    Loot Hoarder x 2
    Seance x 2
    Shadow Visions x 2
    Augmented Elekk
    Mirage Caller x 2
    Twilight's Call x 2
    Zola the Gorgon
    Carnivorous Cube x 2
    Excavated Evil
    Mass Hysteria
    Psychic Scream x 2
    Kel'Thuzad
    Shadowreaper Anduin
    N'Zoth, the Corruptor

    Posted in: General Discussion
  • 0

    posted a message on An easy and perfect way to fix Big Priest

    I've been having a lot of fun playing Weasel Tunneler; an absolute killer for Big Priest, Reno Decks, or any otk combo decks.

    Not a great deck to climb with but you know; for ze memes

     

    Awaken the Makers
    Potion of Madness x 2
    Spirit of the Dead x 2
    Weasel Tunneler x 2
    Dead Ringer x 2
    Loot Hoarder x 2
    Seance x 2
    Shadow Visions x 2
    Augmented Elekk
    Mirage Caller x 2
    Twilight's Call x 2
    Zola the Gorgon
    Carnivorous Cube x 2
    Excavated Evil
    Mass Hysteria
    Lightbomb
    Psychic Scream
    Kel'Thuzad
    Shadowreaper Anduin
    N'Zoth, the Corruptor

    Posted in: General Discussion
  • 1

    posted a message on Slightly New Big Roguev

    Turn 4 Deathwing.

    This deck should be illegal.

    Posted in: Slightly New Big Roguev
  • 2

    posted a message on Token druid, a cancer on a otherwise good expansion

    I agree. Token Druid is cancerous.

    Posted in: General Discussion
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