OK, feedback for feedback? For me Slow but Steady is really underpowered, when compared to Houndmaster Shaw. Maybe Rush/Charge and +1 attack this turn at least? Undercity Beverage - is not it a copy of Death Coil? And finally Time Travelling Goblin - for me the best card. There are many Mage drawing tools, but discovering your spell is really powerful (see Shadow Visions). It has an anti-synergy with random mage spell generators, such as Cabalist Tome or Lesser Ruby Spellstone, but additional burn spell or board clear is very valuable.
I will try to cover the remaining pages. Some people bumped their cards, so I will skip the users, whose cards I already commented on and who submitted on the other page.
I like the dragon card and I like how you buffed the fatigue effect, but I don't like how the card cost 10, even if you get to summon a legendary dragon. I think, that this at 9 with the buff is just fine. About the ambusher - I still don't like it that much, because it feels a bit polarizing. It still bad against fast decks and slightly better against slower ones. Sorry, go with the draogn spell.
Yesterday I saw your cards, but I was too tired to comment on them. Some notes - I like how your minions constantly shuffle each other (the shuffling part being attached to the deathrattle keyword is also nice), but I think they are very underwhelming - slow (they have to die first; empty deck) and expensive. I think, that a) they should cost less, b)they should have a stronger deathrattle effect. Lazzuxei's effect is nice - you can keep it, if you wish, but Dhaundax' needs a buff bif time.
I've read what you said, but I don't like the card at all. Are you sure, that you are benefiting from this card, or better said, from the deck you are playing? Last time I remember being in fatigue just kills you slowly. You can mill yourself and then the opponent's win condition, but a) by the time you draw your deck, opponents running a combo deck might have found their crucial pieces already, b) even if you draw your entire deck with Geist, Hemet (negative synergy with the cost of your card) early on, you still don't achieve much, because the rate of burning the opponent's cards is slow. The more you stay in fatigue, the more damage you take and I don't think it's worth it just to mill some cards. It's a very situational card too, so sorry.
Amm? Dead card, conditional, expensive and not rewarding at all? I don't want to be rude, but I don't know where to begin with. Ok, so I like Magni's story behind this, I also like the fatigue and the dormant parts, but please - buff the cards stats more or/and give him more attributes. This has to feel like the final boss, make it special. And make the text more visible.
Too much text, why not just destroy your hero instead of adding the unnecessary text? As for the effect - I'm a bit confused. I feel like if I were to play it on turn 4+, this will have no real effect whatsoever. On turn 1... there will be cases, where this will scale out of hand, others - it will just be ignored/silenced. Dunno mate, I don't think, that the design is healthy. Kinda reminds me of Temporus in a way how he can backfire or enable something crazy. Sorry, ask for others' opinions.
It's kinda hard to me to decide where to begin with, so I will talk chaotically. First off, the flavour - I like the idea behind this card, but the title doesn't fit that well. The art could be nicer, if you used some warcraft artworks. Right now, although nicely related to the flavour (it shows the depths of the ocean and the inevitable death), feels kinda bland. About the effect - I don't like how this will go out of control. This card will either do nothing (against fast decks or when you are pressured), also a dead card (something, which shamans want to avoid), or something unfair. You will rarely profit out of this, because currently shamans have problems with drawing their cards and the healing isn't great either (only in wild). Soo... ask for others' opinions on how to change it. Sorry.
Sorry mate, I don't like it (except everything related to the flavour). Either this will be a plain 6/6 body, which is ok I guess, or a problematic card versus slow decks especially in wild. I was never a fan of mill decks and I feel how the effect of this card is a bit unbalanced. Yes, you have to mill your opponent first (against aggro and mid-range you will have a hard time), and true that we don't have oracles in standard anymore, but in wild druids have enough tools to annoy every other deck imho. Ask for others' opinions.
I think Vision136 explained everything about your card. I also think, that the Fatigue mechanic was just shoved in. This minion has way too many stats on itself, attributes too and it would be a pain in the ass for everyone, who has to deal with this out of Spiteful Summoner. Since fatigue games are rare, you don't even get punished by the effect. Sorry, design something else.
Well, I like how you made a demigod card and how it's immune to the heroes' spells. I think, that the divine shield will be way too problematic for some classes, so I would suggest to cut it. Now about the fatigue effect - dunno, I have seen this mechanic on other users as well and I don't like it at all. True, that not all games end with fatigue, but instead of dealing damage to you, you aren't even immune, but you benefit from it. At one point this can become a constant Reno Jackson effect. True, that the minion has to survive in order for you to reach this state, but I don't like the last part. Change it somehow.
1st card - broken. True, that this won't find place in the current cube/control lists, but negating fatigue is not something I would like seeing. I will just turn into the DK, I will keep the board in check and just slowly ping down the opponent.
2nd card - what's the benefit in all of this? You just have an overstated body, but this won't be any helpful, because a) Silence/Transform spells exist, b) you will slowly die from fatigue if you don't kill it on time, c) and most importantly, you will fall behind on the board just because you don't have threats to draw and you can't continue the pressure.
3rd card - I also don't like how this will snowball hard. Sticky minion, annoying against control and maybe combo decks. Don't like it, sorry.
I dont know if we understand what i mean here: If both player are at fatigue for exemple, the first one take 1 and the second take 2 then the first player take 3 etc.
Hey, guys. Hope these reviews are not too late! Thanks for your comments.
@Toble It looks good! My only concern is the number of lines of text, but I guess that's the shortest we can make it. In any event, 4 lines is still easy on the eyes.
@ASifyouwoulD That makes sense. :) The wording you proposed is better. "Deal 3 damage. You and your target takes Fatigue damage" is very simple, and gets the job done.
@0megaZ3r0 Of the three, I actually like Draconic Call. I see it as a one-of in a Control Paladin variant. Given the heavy 9-mana investment, I think putting in Discover, instead of making it random is still acceptable. :)
@PRKSlayer Man, the flavor on that card. An unending horde of Worgens. I see some pretty sick shenanigans with Dead Man's Hand!
Anyway I just open 2 pages. On the first one I make the post, on the second one I quote the people, delete the text and copy the quote itself. Then I paste it on the previous page. Maybe there is smoother way to do all of this, but I observed that when I quote multiple people on the same page, my text just disappears.
Or you can just select the names above our profile pics and just copy them instead. Like this - biggerbossman, but this doesn't notify the users, when someone replies to them.
Would destroying your deck count as something related to fatigue, or would it not?
Bumping this before I submit an invalid card. Also, does it have to mention fatigue, or would a card that prevents you from drawing cards (which prevents taking fatigue) work as well?
I wouldn't word it as "a fatigue damage". Just say "fatigue damage". Also, the quest reward is not very useful, unless you're playing a meme deck like Weasel Priest.
The Warlock minion is interesting, but it's probably too expensive to see play. Lots of people who run Discard synergy are usually running it for a reason.
who, boy, am i late to the party this week; anyway, here's my idea:
this came about because i play a renounce discolok and i've seen i keep running out of cards; i know it doesn't really fix the problom, since you can also transform this, but i still think it's a cool idea; it's also a great body for 9 mana if you can't trigger his effect; tell me what you think and i'll give feedback for feedback.
I dont know if we understand what i mean here: If both player are at fatigue for exemple, the first one take 1 and the second take 2 then the first player take 3 etc.
I like this idea. You probably could make it a 5 mana 5/5 if you wanted, since its an equivalent effect that doesn't trigger until the end of the game.
Would destroying your deck count as something related to fatigue, or would it not?
Bumping this before I submit an invalid card. Also, does it have to mention fatigue, or would a card that prevents you from drawing cards (which prevents taking fatigue) work as well?
I've been waiting for an answer to this too. I would assume not, as Fatigue and "empty deck" wouldn't be in the wording, even if its implied. But I'd love a mod to answer this one way or the other.
Would destroying your deck count as something related to fatigue, or would it not?
Bumping this before I submit an invalid card. Also, does it have to mention fatigue, or would a card that prevents you from drawing cards (which prevents taking fatigue) work as well?
I've been waiting for an answer to this too. I would assume not, as Fatigue and "empty deck" wouldn't be in the wording, even if its implied. But I'd love a mod to answer this one way or the other.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours. See my submission to the WCDC hereand upvote if you like it. WCDC 8.3
I mean, Adrenaline Rush (with that art) was a card in Hearthstone Beta, so that part's not too surprising. And they are somewhat different mechanically, but I agree, it feels fishy.
EDIT: Also, it's worth noting that it's the guy's first post. So it's possible that he saw the card, but didn't know the rules, or more likely he wouldn't even be aware of the existence of this thread.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
Would destroying your deck count as something related to fatigue, or would it not?
Bumping this before I submit an invalid card. Also, does it have to mention fatigue, or would a card that prevents you from drawing cards (which prevents taking fatigue) work as well?
I've been waiting for an answer to this too. I would assume not, as Fatigue and "empty deck" wouldn't be in the wording, even if its implied. But I'd love a mod to answer this one way or the other.
In the interest of leniency, yes, wholesale deck destruction counts.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Hey so this is something like the fifth custom card i've ever made, but its the first I've uploaded to HearthPwn without screwing up the embedding :P Its probably the best thing I've ever made though, so what do you guys think?
(a few disclaimers - 1) if your health is negative after drawing, you will die. 2) zero is fine (whaddaya mean spaghetti code :P) cos i want it to work with jaraxxus in the rare chance someone can actually pull off a 9 mana card into a 10 uninterrupted, and 3) its an elemental cos i thought maybe 15 attack was too much for gul'dan's ressurect, and idk he kinda looks like an elemental so it could make for some meme plays in arena/elemental tempo decks)
Rollback Post to RevisionRollBack
Here's my attempt at a reborn card for the latest WCDC: Irked Troll
I wouldn't word it as "a fatigue damage". Just say "fatigue damage". Also, the quest reward is not very useful, unless you're playing a meme deck like Weasel Priest.
The Warlock minion is interesting, but it's probably too expensive to see play. Lots of people who run Discard synergy are usually running it for a reason.
I will try to cover the remaining pages. Some people bumped their cards, so I will skip the users, whose cards I already commented on and who submitted on the other page.
Once again, sorry for doing it backwards, Page 11
Yesterday I saw your cards, but I was too tired to comment on them. Some notes - I like how your minions constantly shuffle each other (the shuffling part being attached to the deathrattle keyword is also nice), but I think they are very underwhelming - slow (they have to die first; empty deck) and expensive. I think, that a) they should cost less, b)they should have a stronger deathrattle effect. Lazzuxei's effect is nice - you can keep it, if you wish, but Dhaundax' needs a buff bif time.
Page 8
Page 7
I dont know if we understand what i mean here: If both player are at fatigue for exemple, the first one take 1 and the second take 2 then the first player take 3 etc.
Love the tribes.
Hey, guys. Hope these reviews are not too late! Thanks for your comments.
@Toble It looks good! My only concern is the number of lines of text, but I guess that's the shortest we can make it. In any event, 4 lines is still easy on the eyes.
@ASifyouwoulD That makes sense. :) The wording you proposed is better. "Deal 3 damage. You and your target takes Fatigue damage" is very simple, and gets the job done.
@0megaZ3r0 Of the three, I actually like Draconic Call. I see it as a one-of in a Control Paladin variant. Given the heavy 9-mana investment, I think putting in Discover, instead of making it random is still acceptable. :)
@PRKSlayer Man, the flavor on that card. An unending horde of Worgens. I see some pretty sick shenanigans with Dead Man's Hand!
Shout out to Kovachut for all the reviews! :D
On another note, how do you tag a user?
Bump my idea for last time...
who, boy, am i late to the party this week; anyway, here's my idea:
this came about because i play a renounce discolok and i've seen i keep running out of cards; i know it doesn't really fix the problom, since you can also transform this, but i still think it's a cool idea; it's also a great body for 9 mana if you can't trigger his effect; tell me what you think and i'll give feedback for feedback.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
#gNOmeferatu
Ugh, guys I think someone posted another guy's idea in the submission thread. How can I notify this to a mod?
As I thought. The card of Anabra in page 9 is almost the same as the card nurgling posted in this thread.
(Nurgling post)
https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/214791-weekly-card-design-competition-7-14-discussion?comment=164
(Anabra post)
https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/214875-weekly-card-design-competition-7-14-submission?comment=169
Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours.
See my submission to the WCDC here and upvote if you like it. WCDC 8.3
#gNOmeferatu
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
OK, I reworked them a bit by adding Rush and changing Dhaundax's deathrattle. What do you think about it?
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
My idea: you basically get one of the pre made ingame currently available deck recipes:
https://hearthstone.gamepedia.com/Deck_Recipe
Hey so this is something like the fifth custom card i've ever made, but its the first I've uploaded to HearthPwn without screwing up the embedding :P Its probably the best thing I've ever made though, so what do you guys think?
(a few disclaimers - 1) if your health is negative after drawing, you will die. 2) zero is fine (whaddaya mean spaghetti code :P) cos i want it to work with jaraxxus in the rare chance someone can actually pull off a 9 mana card into a 10 uninterrupted, and 3) its an elemental cos i thought maybe 15 attack was too much for gul'dan's ressurect, and idk he kinda looks like an elemental so it could make for some meme plays in arena/elemental tempo decks)
Here's my attempt at a reborn card for the latest WCDC: Irked Troll
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)