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    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase I [Submission Topic]

    I wanted this to kinda reflect the Blizzard announcements for Years, so this is my submission. Enjoy it!
    For reference, this is what those look like .


    The Year of the Griffin Charges Forward!

    Each Hearthstone Year is symbolized by one of the zodiac constellations twinkling in Azeroth’s night sky. The moment when a new constellation comes into alignment heralds the start of the year and a time of jubilation and raucous revelry wherever Hearthstone is played!

    This year, we wave farewell to the Year of the YEAR NAME and prepare to greet the Year of the Griffin!

    NUMBER years ago, we introduced a New Way to Play, which brought the Standard and Wild game formats to Hearthstone.

    In order to keep Hearthstone exciting and accessible as more cards are added, Standard allows players to use the most recently released cards, as well as a core of Basic and Classic cards. Our intention with Standard is to keep the game feeling fresh for all of our players, and to allow newer players to jump into Hearthstone quickly, without the need to collect lots of cards to build a competitive deck. Standard also gives our developers more freedom when designing new cards for the future.

    When we release the first new expansion each year, every set that wasn’t released in the same year or the year prior will cycle out and no longer be part of the Standard format.

    If you want cards for Wild play or just to fill out your collection, you’ll be able to craft them using Arcane Dust—even cards from Adventures (like EXPANSION ) that were previously un-craftable.

    While no longer available for purchase in-game, you can also purchase content that is exclusive to Wild from the Blizzard Shop.

    From the Griffin's Roar

    Hearthstone’s astrological clock is tick-tocking toward the new Hearthstone Year, and when the next expansion arrives, you’ll also be greeted with a Standard format!

    You’ll be able to build Standard decks using the following sets:

    • Basic
    • Classic
    • EXPANSION
    • EXPANSION
    • EXPANSION
    • The first expansion of this year!

    Meanwhile, the following sets have become exclusive to Wild, along with all previous sets:

    • EXPANSION
    • EXPANSION
    • EXPANSION

    A new Hearthstone Year also means three new expansions! And, for the first time in Hearthstone history, we at Blizzard** are giving a sneak peek of what is to come. ** Not actually Blizzard.

    Hall of Fame Inductees

    To help meet the goal of keeping Hearthstone fresh, certain cards from the Classic set will become exclusive to the Wild format. These cards will be added to the Hall of Fame set. This year, the following cards will be promoted to the Hall of Fame:

    • Leeroy Jenkins : This Neutral Legendary is a powerful card, and has always been a piece of Standard aggressive decks. Leeroy Jenkins has always been an extremely powerful finisher, and the downside has been too weak. It's time to make more room for Standard aggressive decks.
    • Doomsayer : Doomsayer is becoming exclusive to Wild because in many aspects, it is unhealthy to the game. A potential board clear on turn 2, it essentially causes your opponent to waste a turn doing nothing, and as a result, the card is too powerful to stay in the Standard format.
    • Doomguard : Charge as a mechanic is very uninteractive, and a somewhat cheap Charge minion in general can create toxicity in the Standard format. Doomguard has prevented us from accessing the design space we've wanted, and so we've decided to push it to Wild.

    Just like last year, you can keep your copies of these card once they move to the Hall of Fame, and you’ll also be granted the full Arcane Dust value for each card (up to the maximum number that can be used in a deck).

    The dust will be automatically awarded once you log-in after the Year of the Raven begins.

    New Warrior Hero: Varian Wrynn

    Varian Wrynn was the former King of Stormwind and former High King of the Grand Alliance. During the First War when Varian was a young boy, his father King Llane was murdered and Stormwind was sacked by the Orcish Horde. In his adulthood, Varian stood as King, and fought to protect Stormwind with his own life, wielding sword and shield.

    Varian Wrynn seeks to protect his people both on the battlefield, and in casual card game fights, but regardless, he's up to the task.

    Win 10 games of Hearthstone in Standard Ranked or Casual mode after the next expansion officially launches to add this brave warrior of Stormwind to your collection.

    A Peek into the Year of the Griffin

    Finally, what you all have been looking forward to reading. It's time to unveil some of our favorite things about this coming year.

    Expansion I: Legends of Azeroth

    Toki seems to have fiddled with the strings of fate again, because all of a sudden you've travelled back in time to the great Battle for Azeroth! In this expansion, you'll see the Alliance and the Horde desperately fighting for a foothold in Azeroth.

    Card I: Scaling Bandit

    Scaling Vandal is a unique take on Legends of Azeroth's keyword of choice: Rally! Rally means that after this minion attacks, it will trigger the written ability. Keep in mind, it occurs AFTER, meaning the Scaling Vandal can still take damage. We think that the Rally keyword lets us simplify our card text, and is very flavorful with the expansion.

    Card II: Lyhllian, Blood Master

    Lyhllian, Blood Master is a powerful Warlock from the olden days of Azeroth. A member of the Horde, he serves to fight the Alliance with his powerful blood magic.

    We made Lyhllian in order to provide some really interesting combos for Warlock, some of which you'll see in Legends of Azeroth. He's just an all-around fun card.

    Expansion II: Secrets of the Undercity

    In the Secrets of the Undercity, you explore the Undead capital deep beneath Lordaeron. Home to the Forsaken, but also to some of the Scourge, the Undercity is a twisted maze of catacombs, dungeons, and crypts full of dangerous creatures.

    Card III: Recycle

    Recycle is a prime candidate for showing off the latest tribe of Hearthstone: Undead! Undead minions exist in groups throughout Hearthstone, and Undead abilities trigger based on the number of Undead minions that have died, either in that turn or in the game. Here, we have Recycle: a Warlock buffing spell, based on whether or not at least 3 Undead minions have died this game. If only one of them has died, it's a 3 mana +2/+2; otherwise, its a 3 mana Blessing of Kings .

    Card IV: Lor'themar Theron

    Lor'themar Theron is the Regent Lord of Quel'Thalas, the land of the Blood Elves, but many Blood Elves live in the Undercity. Lor'themar is a very important character to World of Warcraft's lore, and we wanted to give him a powerful, yet flavorful, ability to reflect that. Here, you can see the direction we intend to go with Warrior as a class, but also the general theme of some of the Undercity cards.

    Expansion III: Depths of Vashj'ir

    The final expansion of the Year of the Griffin is Depths of Vashj'ir. Vashj'ir is this massive underwater biome in World of Warcraft, and we wanted to use it because it reflects the oceanic theme that we're going for with this expansion. In Depths fo Vashj'ir, the entirety of Azeroth is threatened by the nagas of the deep, and its up to you to stop them!

    Card V: Captain Cookie

    Captain Cookie is a notorious character from World of Warcraft, and a character that we've wanted to make in Hearthstone for a long time. Fortunately, we can now give a peek into Captain Cookie in a way that allows us to show off the two main tribes you'll be seeing in Vashj'ir: Murlocs and Pirates. I know it sounds like aggressive times, but the minions and other things you see in Vashj'ir will be all sorts of types, so don't assume the worst quite yet.

    Card VI: Nazjatar, Naga City

    With Depths of Vashj'ir, we're unveiling a new card type: Locations! Locations last for four of your turns, and have a potentially powerful effect that can effect both players. The Location available to Jaina doubles potential Spell Damage - for example, Malygos gives Spells +10, instead of +5. Tons of fun Locations like this will be available, along with counters for them, in Depths of Vashj'ir.

    Let us know in the comments upvotes below what you think of this coming Year!

    Posted in: Fan Creations
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    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase I [Discussion Topic]

    Does this count as "token-generating"? If so, that's fine, but it's one of the key cards for one of my expansions:

    Posted in: Fan Creations
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    posted a message on Nerf Dr 6: Sunkeeper Tarim?

    Also it's ironic that this thread popped up again a year after it was made.

    Posted in: Card Discussion
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    posted a message on Nerf Dr 6: Sunkeeper Tarim?

     

    Quote from Bcvolpe >>

    Do you know when a card is broken? Just try to think if this card was from a different class and ask if it is going to be good. Tarim would be good in ALL classes, just because it is SO much versatile and the math behind it is just insane, been a 3/7 is ridiculous because this card can tank 3 minions that was just transformed into 3/3, and guess what, it is a taunt. 

    I just can't see an explanation for a card like this exist, legendaries must serve for a specific archetype, not for ALL types of decks. Some people says that Tyrion is the best legendary card in the game, but for real, Tyrion can be countered easy with silence. And guess what, Tarim just CAN'T be countered.

    HellfireFlamestrikeBlizzardMass DispelLightning StormHagatha the Witch, and more cards like the counter Tarim. There's this neat little mechanic called Area of Effect, it's really interesting.
    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition 7.19 - Submission Topic

    Tokens:

    Messed up rarity for the 3rd token.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.18 - Submission Topic

    Tokens:

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.18 - Discussion Topic

    Mods, would Fatespinner count as having a Battlecry and Deathrattle?

     EDIT: Never mind, Fatespinner doesn't say Battlecry. Ah well.

    Also, here are some ideas. Feedback about balancing, flavor, ability, and overall card appeal appreciated!

    Considering making The Grave Thief and Mist Maiden Tenebriale different classes, perhaps even Neutral. The Grave Thief was made for Deathrattle Rogue support, and Mist Maiden Tenebriale just felt right in Druid, though it may fit as a Neutral card.

    As for how exactly The Grave Thief works, it basically works like Seeping Oozeling, except it also gains a Deathrattle when it dies. What does this mean? It means that it has a bonus ability that the opponent doesn't know, and will only find out by killing it. 

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.18 - Discussion Topic

    Bellringer Sentry is a good example too btw.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.17 - Final Poll

     

    Quote from AngryChicken >>

    If Annihilate wins I'm going to feel sheepish because that was my #2 card (Backlash) that I passed on for Suicide Squad. I had made a similar version of it months ago. I feel like the 15 damage is actually riskier, so probably a better design than mine.

    http://www.hearthcards.net/cards/b6e73572.png

     Wow, nice! I had a version originally that was only 8 damage, but the downside didn't feel that strong. If I hadn't posted Annihilate, you should've posted that, especially because, in my opinion, Suicide Squad technically doesn't have a downside - it's just inherent card value. The cards it gives you all have downsides, but the card itself is just value.
    Also all hail the almighty Pit Lord
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.17 - Final Poll

    Hey, happy to see some of my favorites on here! Also happy to see my own, but I like a lot of these! Good luck to all!

    Posted in: Fan Creations
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    posted a message on Shudderwock OTK *FULLY EXPLAINED*

    It uses Saronite Chain Gang to duplicate the Shudderwock.

    Posted in: Shudderwock OTK *FULLY EXPLAINED*
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    posted a message on Weekly Card Design Competition 7.14 - Submission Topic

    Archimonde is one of the lords of the Burning Legion, but he's best known for speeding up computers.

    Entrance: Tremble, mortals, and despair! Doom has come!
    Attack: You fall so easily.
    Death: You cannot escape my power!


    This card doesn't necessarily have to be used during fatigue, but serves as a downside if you play it on tempo. However, when in fatigue, this will help you survive, and the downside turns into an upside.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.14 - Discussion Topic

     

    Quote from ffinderous >>

    Bump my idea for last time...

     I wouldn't word it as "a fatigue damage". Just say "fatigue damage". Also, the quest reward is not very useful, unless you're playing a meme deck like Weasel Priest.
    The Warlock minion is interesting, but it's probably too expensive to see play. Lots of people who run Discard synergy are usually running it for a reason.
     
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.14 - Discussion Topic
    Quote from revalista >>

    Would destroying your deck count as something related to fatigue, or would it not?

     Bumping this before I submit an invalid card. Also, does it have to mention fatigue, or would a card that prevents you from drawing cards (which prevents taking fatigue) work as well?
    Posted in: Fan Creations
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