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    posted a message on Weekly Card Design Competition 9.15 - Final Poll
    Quote from Shatterstar1998 >>

     Hardly. It's a 4 card combo that only gives you a beating stick. If you build your deck around it, and your opponent kills the bancient one, you loose the game. If you don't, you either have to break the combo so you don't loose the game, or you're stuck with up to 3 dead cards in hand. I'd say it's fine. 

    Posted in: Fan Creations
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    posted a message on What card do you want to make work?
    Quote from GentilleMouche >>

    Deathwing, Dragonlord is the absolute card I want to make work.

    But ever since it was introduced i haven't been able to build a strong T1-T2 deck around it and it saddens me. It's impossible to enjoy Hearthstone with a 30% WR. I have it golden and I think I will dust it, I already dusted golden Chillmaw yesterday, I don't feel too bad about it... Except that I crafted these cards in the first place.

    Someone please tell me not to dust Dragonlord and why. 

     I've had this idea for a Bone Drake Priest deck that only focuses on summoning as many of them as possible  so when you play N'Zoth  you have a full board of 'em. Maybe you can make it work there with Reckless Experimenter and a bunch of coin generators.

    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition 9.15 - Discussion Topic
    Quote from DestroyerR>>

    Thoughts? Rakanishu is Togwaggle’s pet flame elemental BTW

    Mage already has access to Twinspell. You must use one of the 5 E.V.I.L. clases: Warlock, Preist, Shaman, Warrior or Rogue, the latter being the most thematically fitting.. The idea itself is pretty cool. Unfortunately, the card itself must either be a Twinspell fur one of the classes I mentioned earlier, or a scheme for one of the others.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.15 - Discussion Topic

    Here's my idea:

    The idea is that you shuffle a bunch of bombs in your opponent's deck, then you play this, get their bombs, and draw a bunch of cards. After this you can either:

    • Wait a few turns so your opponent's deck gets smaller, and play the other spell to blow him up.
    • Play the other spell right away, and hope to blow him up.
    • Wait to shuffle more bomb into his heck (and maybe blow up some of yours), then draw some more cards
    • Double his bombs with Augmented Elekk.

    And probably other combos I'm not aware of. What do you think?

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.15 - Discussion Topic
    Quote from Wailor >>

    I decided to go with villains, partly because I like exploring which characters could've returned and partly because bad guys are cooler.

     

     Arthas can get pretty out of hand, but it's the most interesting one if you ask me. Kel'Thuzad could probably cost 3, considering Frost Nova. Kazakus... no... just... no.

    Quote from Shatterstar1998 >>

    Villains:

    Token:

    Heroes:

     

     Both schemes are interesting, but I think I like Maly more (even though it enables some stupid combos). The twinspell is also interesting, but what happens when your previous HP is not the basic one?

    Quote from YJHS2000 >>

    Simple, Soulpriest combo potential!

     

     Compared to Divine Hymn, it seems balanced. Or it would be, if it could only target friendly minions. As is, it's broken with Auchenai effects.

    Quote from CecilHoshino >>

    A crazy idea...and an even crazier idea!

    The intention is that the first version on the left goes wide, while the second version on the right goes tall. And, of course, it can combo with Khadgar himself for a truly diabolical development (one moreso than the other).

    For balance, after 3 turns, the Wide version is like a different take on Unexpected Results, where you can improve the quantity of minions summoned, but not the quality. As for the Tall version, a random 5 drop for 4 without its battlecry is about where you start to get some value, but mostly you'd want to hold this until it hits 6. Naturally, it'll hard cap at 12, although, theoretically, you could hold onto it long enough to get Shirvallah, the Tiger...

     

     The second one seems fun, unless you intend to make some sort of Zoo Mage. The second one could cost 5 or 6, though.

    Quote from whatTheHeck >>

    Here's my idea:

    Randomly shooting ice and fire shouldn't be the plan of a city like Dalaran. But it works."

    Well, not sure if counts, but Ragnaros is in some way the good guy in Blackrock, so here goes nothing.

     

     Don't really like the flavour, since this has nothing to do with Ahune.

    Quote from ZiombalaBoms >>

     

     Not sure about the cost of This One!, but I also want Yogg to work with it (Glory to him!). Just a Head's Up: Twinspell is usually the frst word on the card.

    Quote from NOveXoR >>

     Dark Shield - Tech against big minions in meta or just a small heal against enemy minions or friendly damaging cards. The second cast does nothing if the first one is still in use.

    Alexstrasza's Scheme - From what I remember from WoW, she was an imposter infiltrating Alliance in human form and something was up with her Brood. I don't remember all, but I think card text matches her lore. Also, I tried to fit Mage's "Many big minions" theme that RoS introduced. Edit: To clarify, only the amount of minions transforming is upgrading, the stats of the Brood stay the same.

    Rise! - I don't think there's any OTK with this card, so it's a great midrange tool. Imagine in wild resurrecting 4 mana 7/7s :P

    Which one should I go with? Or should I create something new?

     

     So Dark Shield is basically "Give your hero Divine Shield"?

    I think you're confusing Alexstrasza with Onyxia (though my lore isn't perfect either). The card itself seems balanced, unless some sort of Zoo Mage appears.

    Resurrection is mostly a Priest thing. Your card is also worse than Ressurect.

    Posted in: Fan Creations
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    posted a message on Dr. Boom's Ignoblegarden Has Begun! Free Packs, Cards, Tavern Brawl

    You know you could've just switched to the American region, right?

    Posted in: News
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    posted a message on Soo.. just played Jepetto Joybuzz and he didn't draw.

    Maybe you need to have at least two minions in deck for him to trigger? 

    Posted in: Card Discussion
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    posted a message on So which decks counters bomb warrior?

    Here's your counter :p

    Quote from Trollbert >>
    Quote from NiRaSt >>

    I've seen people say Thief Rogue, but if you rely on the cards you get to win, you're gonna have a hard time  Most Warrior cards are pretty bad standalone. 

     Thief rogue counters because of the lifesteal, buffed, essentially endless weapon.  Allows you to do everything except take 6 bombs to the face.  Since you’ll be shuffling 20+ cards into your deck this is very unlikely.

     fair points.

    Posted in: Standard Format
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    posted a message on Mark Brown's tour de balance

    A video by Mark Brown about multiplayer balance. Hearthstone only makes a short cameo, but it's still relevant and an interesting watch:

    Posted in: General Discussion
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    posted a message on So which decks counters bomb warrior?

    I've seen people say Thief Rogue, but if you rely on the cards you get to win, you're gonna have a hard time  Most Warrior cards are pretty bad standalone. 

    Posted in: Standard Format
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    posted a message on So which decks counters bomb warrior?

    Dr. Boom's Scheme

    I'm not kidding, I discovered one from my Firetree Witchdoctor turn 2, let it grow all the way up to 18 Armor, basically negating most of his bomb. I would've won too, if I didn't give him 14 Armor by accident. Or if he didn't get Archbishop Benedictus from Toki, Time-Tinker from Weaponized Pinata.

    Quote from Mackie264 >>

    With mech hunter I honestly don't know, that archetype looks so boring to me so I haven't tried it but it does make sense, a rather fast deck with sticky and problematic minions to remove, sounds like  it farms tempo decks.

    I'm playing a version that gains a lot more Armor that the average Bomb Warrior, and I can say that I would've lost to Mech Hunter (well, Goblin Bomb Hunter) if I didn't get Nozari from Dragon Roar.

    Posted in: Standard Format
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    posted a message on Bomb Warrior
    Quote from Healingpower >>

    It's not worthy to spend all your dust in to a single deck. If you are missing a legendary and 1-2 other cards - then by all means - go ahead and craft them, so you can enjoy the RNG madness. But if you are missing half of the deck (it got a lot of epics in it too), then I would suggest save your dust for something better.

    Boom warrior is really slow and clunky deck with no real win condition except - waiting for opponent to draw the bombs from his deck and a variety of counters (aggro, liam, rafaam on top of my head) - it is not a deck that will boost your way to legend with 90+% winrate.

     How is Liam a counter? The bombs cost 5.

    Posted in: General Discussion
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    posted a message on Arena Rewards Megathread!
    Quote from TinTinDance >>

    i have a problem: i left the arena 5-2 before the new expansion to get reward  and a new ticket

    then when the new expansion had launched i gone to claim my rewards and the rewards pop up 1 pack 55 gold and 55 dust but when i closed the screen the items were not added me----- so i have no pack no gold and no dust of the completed arena it happened this morning and now still notting i hope i have not lost the rewards

    happened to some1else?

     Check your collection  They're usually added without telling you. Did you notice a difference in the amount of packs/gold/dust you have? 

    Posted in: The Arena
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