Face melt is interesting, but its identity is a little all over the place. It's effectively a cheaper vanish that also kills the weak things, only in warrior. Hard to tell if it's balanced, but the vanish ability doesn't feel like it belongs in the class. Maybe instead of the vanish effect, give it a chance to shuffle back into your deck to make it into a fatigue tool or something?
I posted this earlier and was hoping to get more feedback on it
Hey, Well.... not a huge fan (being honest here). Firstly the Art could do with some work.. Secondly it punishes trading, in that way its better than vaporise.. It doesn't feel very MAGE-Y either. Also it seems odd as a secret.
BUT, (but...) what is feedback without a new idea. How about a minion that delivers this affect, simular to Magnataur Alpha.. "when this minion attacks to kills a minion, deal 2 damage to adjacent minions".? Could be vanilla stated too... no?
I posted this earlier and was hoping to get more feedback on it
Hey, Well.... not a huge fan (being honest here). Firstly the Art could do with some work.. Secondly it punishes trading, in that way its better than vaporise.. It doesn't feel very MAGE-Y either. Also it seems odd as a secret.
BUT, (but...) what is feedback without a new idea. How about a minion that delivers this affect, simular to Magnataur Alpha.. "when this minion attacks to kills a minion, deal 2 damage to adjacent minions".? Could be vanilla stated too... no?
That's actually a really good idea. The spell is based on a death knight ability, but I could probably transfer the card into a minion pretty easily. Is this any better?
I think it may be better with charge.. It's difficult to produce the effect I want because of all the text. Any other recommendations?
Twilight Highlands Portal is massively overpowered
It's exactly as powerful as Big Game Hunter before it was nerfed. I originally made it 9 mana to make it equal to the current BGH, but since it's a class card I figured it would be okay to make it cheaper.
Shadow Scatter only does damage to minions and not the enemy hero, which is pretty significant. Also, Priest literally has no pings, so the mere existence of a card like this would be good for Priest for the simple fact that it pings minions, even if it is expensive.
This is the best one I've mustered so far. Couldn't stand to give the game another random removal. Enough is enough. A reverse effect I know, but it works. I've not decided mana cost yet. Since it's Priest, it ain't the easiest thing to do either.
So yeah, I reworked Bombardment into Earthquake Totem and gave Revealing Strike some small tweaks. I'm probably using one of them as my entry, and I'd like you guys to help me choosing between the two.
Just to be clear, when I say "for each minion", I mean each minion on the battlefield. I figured there would be no need to say that, 'cus it's intuitive and also made the text way too long, so I chose to cut it.
Hey guys, this is my first card created for a competition, so I have no idea about balancing or class but I thought this could be a really cool idea. Auto-Attack keyword is from the Karazhan chess game. Please give me any pointers you have, all advice and criticism is appreciated.Thanks!
Hmm... I'm thinking about submitting this card from my Agent class, one of the finalists from the last Class Creation Competition:
I like the elegant simplicity of it. The only question is what class to add it to. "Arcane Awakening" sounds good in Mage, but does Mage need more AoE? "Psychic Manifestation" could definitely work in Priest, but damaging their own minions doesn't very much fit Priest. Maybe there's some way to flavor it for Warlock? I've tried thinking of a way to flavor it for Warrior, but I don't think that'll work so we. Maybe Shaman or Druid? Argh... Or maybe I should just start from scratch, lol.
I have actually had this idea for a long time. Now I can finally use it! I just wanted to be sure the sequence of events is clear in my card, because we only get 4 lines. First the original attack is used to deal damage, then its attack is reduced to 1. I used Blizzard's method of explaining multi-function spells.
Hmm... I'm thinking about submitting this card from my Agent class, one of the finalists from the last Class Creation Competition:
I like the elegant simplicity of it. The only question is what class to add it to. "Arcane Awakening" sounds good in Mage, but does Mage need more AoE? "Psychic Manifestation" could definitely work in Priest, but damaging their own minions doesn't very much fit Priest. Maybe there's some way to flavor it for Warlock? I've tried thinking of a way to flavor it for Warrior, but I don't think that'll work so we. Maybe Shaman or Druid? Argh... Or maybe I should just start from scratch, lol.
Something like this could definitely fit the current in-game flavor of Shaman and Warlock. It could also be nice in Druid; I've been trying to use this artwork on a board clear for them for so long (with no success lol), and I think it might fit this card. Think of a frenzied Moonkin tearing everyone around him apart. lol
I've seen a lot of priest ideas and I concur. Having to rely on Circle of Healing combo'd with Auchenai Soulpriest or Embrace the Shadow isn't the greatest. So I've come up with a couple ideas to help priests out.
Dragon priest specific aoe. Without dragons in your hand, it's literally a dead card. At one dragon in your hand, it's just a worse Arcane Explosion, which is already a bad card, but there may be dire situations where you need that 1 damage aoe. However, Dragon's Fury really begins to shine once you have at least two dragons in hand. With two, it's cheaper than Consecration and even with low rolled Lightning Storm without the overload. At three dragons, it's equal to a perfect rolled Lightning Storm without overload.
There are going to be situations where this card is just stupidly powerful. This is by design. Priests have been in such a bad spot for so long that I think they're overdue for a stupidly powerful card to bring them back. The caveat being that this card is restricted to Dragon Priest and even then, there's going to be games you're unlucky enough to have 1 or even 0 dragons in your hand when you need the board clear.
Also:
I created this card a while back in a different and unrelated thread, but it is relevant to this challenge and I do like the concept. This card is more universal for all priests. Again, this spell is cheaper than Consecration but will only affect uninjured enemies. Because this card is more universally accepted, I feel an epic rarity is appropriate. This may be the better card for the class overall since any priest can use it and it really helps priests with their early game, but it does seem less exciting IMO.
Hmm... I'm thinking about submitting this card from my Agent class, one of the finalists from the last Class Creation Competition:
I like the elegant simplicity of it. The only question is what class to add it to. "Arcane Awakening" sounds good in Mage, but does Mage need more AoE? "Psychic Manifestation" could definitely work in Priest, but damaging their own minions doesn't very much fit Priest. Maybe there's some way to flavor it for Warlock? I've tried thinking of a way to flavor it for Warrior, but I don't think that'll work so we. Maybe Shaman or Druid? Argh... Or maybe I should just start from scratch, lol.
Maybe something like "Rising Gale", and put it in Shaman?
Hi guys, I can see some plans already formulating and I can see some of these cards are gonna be very outside-the-box, can't wait to see them all!
I was thinking of ways to make a card very excellent, as it would be diverse, so I came up with this:
This would be considered a card with a "drawback", but is extremely versatile given the class its in. This could be used in multiple Warrior archetypes for a variety of plays. I was just wondering if it was balanced? I know its stronger than Deathlord, but I thought that would be okay because this is a class card isn't as overbearing of a play.
Edit: Also is this similar to any cards? I can't remember off the top of my head... (Yeah I know Unstable Ghoul exists guys...)
Should I assume that this card is ok...? Or no...?
I don't know how to word it, but the idea is that you cast this on a minion, all other minions are forced to attack it, if the minion this spell was cast on survives it is healed to full and gains divine shield.
I wonder if two cards go against the rules of the competition. I just thought of something like Dreadscale and Acidmaw, but actually playable as a duo. I think we could use some more neutral board clears.
(EDIT: I dropped the whole "draw the other one" idea. Though it fit the flavor better, I think it was too strong and made the versatility of being able to play each one of them separately as bodies kinda pointless.)
Face melt is interesting, but its identity is a little all over the place. It's effectively a cheaper vanish that also kills the weak things, only in warrior. Hard to tell if it's balanced, but the vanish ability doesn't feel like it belongs in the class. Maybe instead of the vanish effect, give it a chance to shuffle back into your deck to make it into a fatigue tool or something?
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RedneckBudha
anti aggro card potentially
"quz wsxed crafvtg byhn jmikolp?" ~zsxefvh
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
This is the best one I've mustered so far. Couldn't stand to give the game another random removal. Enough is enough. A reverse effect I know, but it works. I've not decided mana cost yet. Since it's Priest, it ain't the easiest thing to do either.
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
So yeah, I reworked Bombardment into Earthquake Totem and gave Revealing Strike some small tweaks. I'm probably using one of them as my entry, and I'd like you guys to help me choosing between the two.
Just to be clear, when I say "for each minion", I mean each minion on the battlefield. I figured there would be no need to say that, 'cus it's intuitive and also made the text way too long, so I chose to cut it.
Hey guys, this is my first card created for a competition, so I have no idea about balancing or class but I thought this could be a really cool idea. Auto-Attack keyword is from the Karazhan chess game. Please give me any pointers you have, all advice and criticism is appreciated.Thanks!
[img]http://i.imgur.com/A0aJU41.png[/img]
(accidentally said creatures instead of minions. MTG messing my terms up. Will change in the final version)
Hmm... I'm thinking about submitting this card from my Agent class, one of the finalists from the last Class Creation Competition:
I like the elegant simplicity of it. The only question is what class to add it to. "Arcane Awakening" sounds good in Mage, but does Mage need more AoE? "Psychic Manifestation" could definitely work in Priest, but damaging their own minions doesn't very much fit Priest. Maybe there's some way to flavor it for Warlock? I've tried thinking of a way to flavor it for Warrior, but I don't think that'll work so we. Maybe Shaman or Druid? Argh... Or maybe I should just start from scratch, lol.
I have actually had this idea for a long time. Now I can finally use it! I just wanted to be sure the sequence of events is clear in my card, because we only get 4 lines. First the original attack is used to deal damage, then its attack is reduced to 1. I used Blizzard's method of explaining multi-function spells.
I've seen a lot of priest ideas and I concur. Having to rely on Circle of Healing combo'd with Auchenai Soulpriest or Embrace the Shadow isn't the greatest. So I've come up with a couple ideas to help priests out.
Dragon priest specific aoe. Without dragons in your hand, it's literally a dead card. At one dragon in your hand, it's just a worse Arcane Explosion, which is already a bad card, but there may be dire situations where you need that 1 damage aoe. However, Dragon's Fury really begins to shine once you have at least two dragons in hand. With two, it's cheaper than Consecration and even with low rolled Lightning Storm without the overload. At three dragons, it's equal to a perfect rolled Lightning Storm without overload.
There are going to be situations where this card is just stupidly powerful. This is by design. Priests have been in such a bad spot for so long that I think they're overdue for a stupidly powerful card to bring them back. The caveat being that this card is restricted to Dragon Priest and even then, there's going to be games you're unlucky enough to have 1 or even 0 dragons in your hand when you need the board clear.
Also:
I created this card a while back in a different and unrelated thread, but it is relevant to this challenge and I do like the concept. This card is more universal for all priests. Again, this spell is cheaper than Consecration but will only affect uninjured enemies. Because this card is more universally accepted, I feel an epic rarity is appropriate. This may be the better card for the class overall since any priest can use it and it really helps priests with their early game, but it does seem less exciting IMO.
Thoughts?
Would something like this be allowed? I am kinda bending the rules a bit.
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Check out my Worgen Class in the Class Competition
I don't know how to word it, but the idea is that you cast this on a minion, all other minions are forced to attack it, if the minion this spell was cast on survives it is healed to full and gains divine shield.
I wonder if two cards go against the rules of the competition. I just thought of something like Dreadscale and Acidmaw, but actually playable as a duo. I think we could use some more neutral board clears.
(EDIT: I dropped the whole "draw the other one" idea. Though it fit the flavor better, I think it was too strong and made the versatility of being able to play each one of them separately as bodies kinda pointless.)