I already posted this a few days ago into the submission topic and I see it's gotten a decent number of likes. I was wondering what specifically people like or don't like about the card? Is its effect stated clearly enough? Is it costed fairly? I compared it to Consecration and Holy Nova, and there is obvious influence from Drain Life. Hallazeal the Ascended was also inspiration.
One concern I have is if it kills a minion with 1 Health, does it heal your hero for 1 or 2? Hallazeal the Ascended heals for the full amount, doesn't he?
First time submitting something so I'm testing here!
I hope people don't mind the radical difference in WoW-effect and the card effect. I never played WoW so I just looked up Priest spells to find a name that fit the idea. Focused Will has a pretty different effect compared to this card though.
Initially, this card would have a cap at 10 mana, but it wasn't very eloquent, I was running out of space, and it would give the card a considerable but play-aroundable downside.
Changed my card to fit the rules better. The original did bend the rules quite a bit, but I think this version is completely valid.
Explanation:
Basically here is how the card works:
So let's say I cast this on an enemy minion and they have these minions in this exact order:
Minion A - Minion B - Minion C
If I were to cast it on Minion B, Minion B would take 5 damage, then Minion's A and C would take 4 damage. It I were to cast it on Minion A, it would deal 5 damage to Minion A, then 4 to Minion B, then 3 to Minion C, because the damage decreases as it goes on longer, meaning you have to think about where you cast the spell. Interestingly, there is also possibly a bit of negative synergy with Spell Damage. Yes the first minion would take more damage, but judging by the wording, the damage decreased would also go down by 2 instead on 1. There probably would be a way around this.
When I first made this version, it was 6 mana. I made it 5 with Overload: 1, so it could be played with Hallazeal the Ascended in the same turn.
What are your thoughts? Knowing me, there's probably something that needs to be changed (adding this was the edit).
Changed my card to fit the rules better. The original did bend the rules quite a bit, but I think this version is completely valid.
Explanation:
Basically here is how the card works:
So let's say I cast this on an enemy minion and they have these minions in this exact order:
Minion A - Minion B - Minion C
If I were to cast it on Minion B, Minion B would take 5 damage, then Minion's A and C would take 4 damage. It I were to cast it on Minion A, it would deal 5 damage to Minion A, then 4 to Minion B, then 3 to Minion C, because the damage decreases as it goes on longer, meaning you have to think about where you cast the spell. Interestingly, there is also possibly a bit of negative synergy with Spell Damage. Yes the first minion would take more damage, but judging by the wording, the damage decreased would also go down by 2 instead on 1. There probably would be a way around this.
When I first made this version, it was 6 mana. I made it 5 with Overload: 1, so it could be played with Hallazeal the Ascended in the same turn.
What are your thoughts? Knowing me, there's probably something that needs to be changed (adding this was the edit).
1 Overload isn't enough for this, this is better than Flamestrike.
1 Overload isn't enough for this, this is better than Flamestrike.
Yep, I knew the card needed some kind of change. I mean, it is about the same if the enemy board has 5 minions on it, and slightly worse if there's 6 or 7. What would be good? Overload 2 or 3?
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
I would put it at 6 mana overload (1) The effect is weaker than Flamestrike at the same mana cost simply by the fact that you get a bit more counter-play by putting the Highest mana minions in the far left and far right of the board. In filled boards it's worst than Flamestrike when you look at the full damage it can do, in half filled ones this one is better.
Example: You can have 2 4-Health minions separated by 2 weaker minions and this doesn't clear.
I don't think it is a very original concept since it is just a deal damage but it could be a card to appear in the future of hearthstone (wish flamestrike was this effect)
Would 5 mana overload 2 be fine? I wanted to keep the card at 5 mana so it can be used with Hallazeal in the same turn.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
It's been a while since I submit any card so I decide to go a little crazy here. It's a reverse DOOM! - Cheap board wipe but provide your opponent card advantage.
Is the Mana Cost okay? Does it need to Cost (6) ? Or may be lower at 4? What do everyone think?
This is my try, dunno if someone did something similar. Do you think the mana cost is high enough? it's a random board clear and also a finisher in a empty board. It also combos with Hyena.
Its a bit underpowered, the Wolves would be perfectly a 3/3 for some purposes.
Also, someone made a similar idea, and its already submitted (idk remember who made it), Dragonfly Swarm, 4 mana, summon 5 1/1´s that inmediatly attack a random enemy character (Or minion was?) I dont remember that part, but I surely remember that spell from the Adventure competition.
I already posted this a few days ago into the submission topic and I see it's gotten a decent number of likes. I was wondering what specifically people like or don't like about the card? Is its effect stated clearly enough? Is it costed fairly? I compared it to Consecration and Holy Nova, and there is obvious influence from Drain Life. Hallazeal the Ascended was also inspiration.
One concern I have is if it kills a minion with 1 Health, does it heal your hero for 1 or 2? Hallazeal the Ascended heals for the full amount, doesn't he?
First time submitting something so I'm testing here!
I hope people don't mind the radical difference in WoW-effect and the card effect. I never played WoW so I just looked up Priest spells to find a name that fit the idea. Focused Will has a pretty different effect compared to this card though.
Initially, this card would have a cap at 10 mana, but it wasn't very eloquent, I was running out of space, and it would give the card a considerable but play-aroundable downside.
@Tomerick: This is basically the exact same as my "Eviscerate" idea on page 11, only for Warrior instead of Rogue.
So, I do like it, but...
Changed my card to fit the rules better. The original did bend the rules quite a bit, but I think this version is completely valid.
Explanation:
Basically here is how the card works:
So let's say I cast this on an enemy minion and they have these minions in this exact order:
Minion A - Minion B - Minion C
If I were to cast it on Minion B, Minion B would take 5 damage, then Minion's A and C would take 4 damage. It I were to cast it on Minion A, it would deal 5 damage to Minion A, then 4 to Minion B, then 3 to Minion C, because the damage decreases as it goes on longer, meaning you have to think about where you cast the spell. Interestingly, there is also possibly a bit of negative synergy with Spell Damage. Yes the first minion would take more damage, but judging by the wording, the damage decreased would also go down by 2 instead on 1. There probably would be a way around this.
When I first made this version, it was 6 mana. I made it 5 with Overload: 1, so it could be played with Hallazeal the Ascended in the same turn.
What are your thoughts? Knowing me, there's probably something that needs to be changed (adding this was the edit).
Click the image to go to my custom Time Traveler class.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Click the image to go to my custom Time Traveler class.
Click the image to go to my custom Time Traveler class.
Giving druid a new tool for attacking/clearing more than 1 minion at a time.
Synergy with: Claw Feral Rage Savage Roar Bite Savage Combatant and Inspire cards.
I think the cost is fine at 2? Simple spell to use hero power in a different way while adding more depth to it with combo potential.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Click the image to go to my custom Time Traveler class.
It's been a while since I submit any card so I decide to go a little crazy here. It's a reverse DOOM! - Cheap board wipe but provide your opponent card advantage.
Is the Mana Cost okay? Does it need to Cost (6) ? Or may be lower at 4? What do everyone think?
The joke is you.
That's all for this week. Take the next 24 hours to review the submissions and up-vote your favorites! =)
I think that this is very strong against murloc decks and Warlock decks, because they use and fill the board with a lot of minions of the same tribe
Final Poll is now up! Go see who made it, and vote for your favourites there too.
You can find me here! Good luck everyone!