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    posted a message on Possible Desired Nerfs

    I'd prefer that the few classes that are under performing in the meta receive a few buffs to bring them in line with the others personally, rather than throw out more nerfs because this meta seems to be one of the healthiest we've seen in a while, with several competitive decks (in standard).

    No one class is clearly dominating over all the others right now, like we've had in the past with decks like pirate warrior or shudderwock shaman. The only mild problem I see is that druid can high roll so hard that they can have 10 mana, several very powerful creatures and a full hand off cards as early as turn 4, but it's it's pretty rare and even then, they aren't completely unbeatable. So again, imo we should buff the worst classes slightly and keep the nerfing to a minimum. Just my 2 cents.

    Posted in: General Discussion
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    posted a message on Would it be smart to save Mage Packs?

    I'm not sure how that works but it's a good idea. Kinda wish I had held off on opening my pack until it was confirmed one way or the other.

    Posted in: General Discussion
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    posted a message on Libram Paladin is in desperate need of nerfs

    Pure paladin is currently the #1 deck in top 1000 legend according to the data on Hearthstonetopdecks, which is essentially just another form of Libram Paladin. On HSreplay, Libram Paladin is also listed as #1 in the current meta. If you are playing libram and not performing well, my guess is you're just not playing it right. Either that or you don't quite understand what it means for a deck to be Tier 1. IE: At high ranks, Tier 1 decks doesn't necessarily mean easy ranks. Either way, I'm not sure where you're getting your information from but Libram Paladin is absolutely viable in high legend. Not only is it Tier 1 but is the current best deck in the meta. I'm not intending this to be rude or condescending, but from what I can tell, based on the data, you're incorrect.

    That being said, that doesn't necessarily mean it needs a nerf but I would argue it at least merits looking into. There's always going to be a best deck and perfect balance is impossible in a game like this. Pure Paladin/Libram Paladin is definitely beatable and counterable. It's just, vs most of the other popular decks currently being played, paladin has the edge.

    Posted in: General Discussion
  • 0

    posted a message on Help me refine this deck

    If you're serious about Gala priest, then I'll answer your question about what epic and legendary cards to consider saving for.

    Kronx is a given, not much explanation required. Murazond is also a consideration for just about any priest deck these days, since the goal for priest is to generally out value your opponent in the late game. I'd also consider plague if death if for no other reason than to use it as a tech card vs libram paladin.

    With that out of the way, I'm going to go ahead and say this. I don't think there's much tweaking you can do to make standard Gala priest better than a low tier 3 deck at best right now. Highlander Gala is almost always going to out perform it no matter what changes you make and it's currently only tier 3. If that doesn't bother you, then by all means optimize it as best you can. Just remember, you're likely going to struggle to maintain over a 50% win rate, depending on your rank.

    As for suggestions on your deck as is, I kinda feel you're spreading yourself too thin without enough commitment to what you're trying to do. The one Fate Weaver for example doesn't seem to be a good fit. By that, I mean it seems you should either scrap it completely to make room for something more useful (like weapon removal) or add the second Weaver alongside at least one more invoke card to make it more reliable.

    However, judging from your list, there's not too many other changes I can think of without it being a complete deck overhaul. I'd probably just add an ooze and a plague to help deal with bomb warrior and libram paladin. It is my opinion though that regardless of any changes, you're still going to struggle with that deck in this meta.

    Posted in: General Deck Building
  • 9

    posted a message on Raise Dead

    Epic Cinema Guy voice:

    "In a world, where two mana draw two is considered powerful, comes a new card that will CHANGE.....THE......GAME. Two cards, 3 health, ZERO cost! Raise Dead! This time, it's personal!"

    Posted in: Raise Dead
  • 3

    posted a message on Initiation

    Yeah, I've seen a few Youtubers rate this card relatively low and I think they're missing the mark. I mean, I don't think it's amazing by any stretch but I do think it has potential.

    The way I choose to view this card is as a 6 mana Mind Control on minions with 4 health or less. When you start to look at it that way, in my mind it starts to become clearer as to why this is a good card. In some instances, it can actually be better than Mind Control if you can target a high health minion that's been whittled down to 4 heath, giving you a full health version in return (where Mind Control you would be stuck with the injured original).

    Now I realize this isn't a perfect comparison. Initiation does not nullify Reborn or Deathrattle mechanics from triggering for your opponent where Mind Control would, and I acknowledge that. There's also some other niche differences (Siamat wouldn't keep Rush or Windfury for example) but the potential upside is undeniable. This is one of those cards that can provide such an unquestionable swing in power that it's hard to write off as 'unplayable' as I've seen some reviewers comment. I mean, when you (effectively) steal your opponent's injured King Krush for 6 mana, then throw Apotheosis on it, they're gonna be hating life.

    I think this is a 3+ star card with potential. I don't think it makes it's way into too many decks as one of the 30 cards, but you get this sucker off of Renew and I promise you there will be games it'll make you reconsider if it merits a spot, because it'll just be that clutch.

    Posted in: Initiation
  • 2

    posted a message on Mindrender Illucia

    There has never been a more reliable combo disruption card ever printed. It's insane. This card single handedly counters quest warlock, the most dominant combo deck currently being played.

    But it's not just combo disruption necessarily, this card f*cks with your opponent's entire deck design. You just crap all over any kind of plan they may have been working towards and there's very little they can do about it.

    This card has two major weaknesses imo. The first is you can scarcely rely on this as a tempo 2 drop. The only time that's even remotely feasible is if you're against hyper aggro and you have a hand full of expensive cards, at which point you delay them for a turn. So, you really need at minimum around 5 or 6 mana to truly pull this card off, though preferably 9 or 10.

    The second weaknesses imo is that priest is severely limited in card draw, so you simply might not have drawn into her by the time your opponent has completed their combo. Again, using quest warlock as the standard, it's not uncommon for them to have their combo finished before you've even drawn the first half of your deck.

    This is easily one of the strongest priest legendary cards ever and arguably just one of the strongest cards ever period. There's literally no deck this card is not good against and only 1 priest archetype that it doesn't fit in; res priest. This might be the best card of the set. I mean maybe I'm overestimating this card but I don't think so. It's just hard to imagine this card not being great.

    Posted in: Mindrender Illucia
  • 2

    posted a message on New Mage/Rogue Rare Card Revealed - Brain Freeze

    Brain Freeze!? That just sounds like Frostbolt with extra steps!


    Posted in: News
  • 5

    posted a message on New Paladin/Priest Legendary Card Revealed - High Abbess Alura

    The biggest issue with this card is it pretty much denies the ability to run any kind of single target spell removal. I mean, the card does specify "if possible" so I'm actually curious if a card like SW: Death would kill her since it's normally not possible to target her with it, or if it'd act more like Spellbender where it absorbs the spell anyway, effectively suiciding her. My guess is the latter but we'll find out soon enough.

    If you can build a deck around her, it's very possible to cheap out some extremely powerful spells. A 4 mana Mass Resurrection with an extra body is obviously insanely powerful, even if the average minion brought back isn't all that strong. But, running priest without any single target removal? It's hard to imagine that deck ever working, but who knows?

    In Paladin though I feel this card can find a home quite comfortably. Paladins just don't really have much single target removal and the few they have aren't actually run. This makes practically every single spell in your deck a good target for her. Even if you low roll, like with a Libram of Wisdom or Hand of A'dal, it's still damn good but occasionally, you're going to high roll a Libram of Hope and that's just crazy good. It may also give paladins incentives to run more spells that aren't currently seeing much play, such as Pharaoh's Blessing.

    So right now, as has been pointed out quite a bit in these comments, it seems to fit Paladin better than it does Priest. I'll definitely experiment with Priest and cards like this that allow a player to cheat so many potentially powerful effects can often surprise people when someone comes up with a clever use that wasn't obvious at first. It's one of those cards that has the potential to have an entire deck built around it that allows for some incredibly broken, borderline unfair things to happen. It's also one of those cards that Blizzard has to carefully consider when releasing new spells for both classes. I honestly hope they didn't back themselves into a corner with design space since all it takes is one really powerful spell to make this card completely broken.

    Posted in: News
  • 6

    posted a message on New Hunter Legendary Card Revealed - Professor Slate

    Excellent synergy with Rapid Fire and okay synergy with literally every other damaging spell for hunters. However, I do feel like Rapid Fire is about the only real reason to include this in the deck (so far) and to be fair, I'm not sure that's quite good enough. At the very least I don't see this in Highlander Hunter because being so limited with what you can put in your deck, I don't feel there would be enough support for this merit one of those precious deck slots.

    However, this is one of those scary cards that you can never fully rule out because of it's potential. Any time Blizzard reveals a hunter spell that does damage, especially cheap ones, this card's power grows, and that will continue until it rotates.

    Right now though, I feel like the other legendary revealed for Hunters (and Demon Hunters), Ace Hunter Kreen, works better and fits more universally as a reliable removal tool. As a result, this card is simply overshadowed by an even better legendary card. Though that's just my opinion.

    Posted in: News
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    posted a message on New Paladin/Priest Rare Card Revealed - Gift of Luminance

    Oh, this card is guaranteed to see play. Even if it's not included in any deck, it'll still pop up due to spell generation cards like Renew and Sethekk Veilweaver. So yeah, it's gonna be around for good or evil :|

    Posted in: News
  • 0

    posted a message on New Paladin/Priest Rare Card Revealed - Gift of Luminance

    LOL, I never even considered Blood Knight. And though I doubt it'll be competitive, I'll try it out for the memes!

    Posted in: News
  • 0

    posted a message on New Druid/Shaman Rare Card Revealed - Groundskeeper

    Maybe quest shaman likes to heal for 10 occasionally?

    Posted in: News
  • 1

    posted a message on New Shaman/Mage Legendary Card Revealed - Ras Frostwhisper

    At first I was extremely impressed by this card but after thinking about it a bit more carefully, I don't think it's as good as I initially thought. I do believe that most of the time, it's just going to be used as a 1 of Despicable Dreadlord. A 3/6 that deals 1 aoe to every enemy a turn, which is solid. We know first hand just how good that can be. And of course occasionally for shaman, you'll get the benefit of the extra damage when you happen to have a spell power totem on the board. But I don't think trying to include spell damage in your deck to make this card more effective will work out any better than trying to add spell damage to your deck to make any damaging spell more effective. It's just not really worked out well in the past.

    Generally speaking, spell damage is rarely included in a deck solely for the sake of spell damage. There's usually some form of OTK involved (think Malygos) or the spell damage is more of a side-effect that happens to be included on a minion with some other powerful effect (Like Astromancer Solarian). So more often than not, this card will just be doing 1 damage with the Occasional 2 damage landing. Very rarely will it do more than that barring very exceptional circumstances. IE: Totem shaman with 4 buffed/cloned spell damage totems.

    So, does that make the card bad? Not at all. But I don't think this card is overly impressive either. It's certainly not an auto-include but I do feel like there will be a place for it in a few shaman and mage decks.

    Posted in: News
  • 0

    posted a message on New Neutral Legendary Weapon Revealed - Sphere of Sapience

    Not only is this thing neutral, it's actually extremely good. Holy crap is this thing good. My initial, knee-jerk reaction is nearly every single deck is going to want to run this thing. However, I need to think about this more carefully.

    Decks that run a lot of weapons probably won't run this as it interferes with their game plan. So, that's out. Also, decks that cycle quickly or otherwise draw a lot might not run this either, since the top card will often be irrelevant if you're just gonna draw 3 more in the turn. So, decks like quest-lock probably wouldn't run this. Everyone else though? Probably would want to consider it.

    Also, as a side note, since Blizzard largely removed card draw from priest, there's a good chance every priest is going to run this card. While it doesn't give them a net gain of cards in hand, it's about the only tool available to them that allows them to fish for specific cards they might need for the situation.

    This is easily a 5 star card.

    Posted in: News
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