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    posted a message on Weekly Card Design Competition 10.9 - Discussion Topic

    I'm curious if we have to use the stitched cards or if we can go with a different custom background. For instance, I was thinking of this for my Druid/Priest card. (I think it looks better than the stitched alternative personally but that's just me).

     vs 

    Posted in: Fan Creations
  • 1

    posted a message on How to be luckier in Arena?

    I love how people say that Hearthstone takes no skill and yet season after season you can consistently see the same top 10 legend players, or the players that make a new account and with their first 1-300 gold go infinite in arena. But yeah, no skill required. /sarcasm

    As to address the OP's original topic, luck does play a role, both good and bad. If you play long enough, you're going to find yourself doing arena runs where you draft a pretty reasonable deck and you simply draw dead over and over, even though statistically it shouldn't be happening. It's rare but it does happen and there's simply nothing you can do about it. Of course, the opposite holds true as well where you'll have a lucky streak and happen to draw a perfect curve and perfect answers repeatedly, even though you were statistically unlikely to do so. Not to mention this holds true for literally everyone else that plays so while you may not have even realized it, you've almost certainly defeated players who simply drew a terrible hand who by all rights, had a better deck and was overall more skilled (and vice-versa). I can't tell you how many times I've lost to absolute terrible players that had no business winning because they were so bad. But, everyone that's played the game for more than a week has experienced this. It's just how the game works.

    However, luck is not the deciding factor here. It's the person's individual skill that averages out the overall win/loss ratio for each player. With enough knowledge of the game, you can reliably go infinite in arena, and all it takes is for you to be above average. Honestly, that's it. Be an above average player. And this goes beyond just drafting a good deck or making the most out of your cards. It's also knowing all the classes, the general rarity of their draft buckets, reading your opponent and knowing what to play around and what not to and ultimately, doing all that better than the other player.

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 10.6 - Submission Topic

    Neutral spell!

    Edit: I'm actually unsure if my entry is legal since Spare Parts aren't collectible. If it's not a valid entry, feel free to edit/delete this. I just thought it was a neat idea. :p

    Posted in: Fan Creations
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    posted a message on This how too counter Quest Priest as Warrior
    Quote from parishbishop >>
    Quote from CasmX >>

    Not sure how effective this strategy is. Priests have plenty of healing options even if you never injure anything on their side of the board with Injured Tol'Vir, Blademasters and Stegotrons. There's also the option of simply healing your face once they get through your armor and given the value they gain in the long run, the occasional 2 face healing is irrelevant. Sure, not damaging anything may slow them down a bit but honestly, a priest with a good deck will get their quest done regardless of how you react.

     well, if you took the time to watch the replay, I didn just that and won handily. didnt matter about all his rez's etc... i removed every minion he played before he could heal. and i never went face even with a board, so he could heal up . quest priest rely's on finishing the quest to win. 

    With respect, a sample size of one (ie: a replay) is statistically irrelevant.

    Posted in: General Discussion
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    posted a message on This how too counter Quest Priest as Warrior

    Not sure how effective this strategy is. Priests have plenty of healing options even if you never injure anything on their side of the board with Injured Tol'Vir, Blademasters and Stegotrons. There's also the option of simply healing your face once they get through your armor and given the value they gain in the long run, the occasional 2 face healing is irrelevant. Sure, not damaging anything may slow them down a bit but honestly, a priest with a good deck will get their quest done regardless of how you react.

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 10.4 - Submission Topic

    My submission for the week!

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.3 - Submission Topic

    Uh oh, nearly forgot to put in my submission. Here ya go!

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.3 - Discussion Topic

    Pretty sure I'm going with this idea this week.

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.2 - Submission Topic

    This is what I'm thinking for my submission this week.

    Helps with Awaken the Makers and Making Mummies.

    If it's deathrattle either triggers on it's first death or doesn't trigger on it's second, you simply get a worse Candletaker. However, if it triggers on it's second death and comes back to your hand, not only did you get a pretty nice reborn minion for 3 mana, you effectively get another one and possibly even more!

    Edit: and I thought this was the discussion page. Whoops. I guess I'm sticking with this submission even though I just thought of something much better. lol. Oh well.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.1 - Submission Topic

    Posted in: Fan Creations
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    posted a message on Your Standard Brawliseum is this week's Tavern Brawl!
    Quote from BloodySundae77 >>

    Of course I played it (this and similar others) and I realised that it is poor. And yes, its main win condition is to get the combo running while missing any board clears, single target removal and with quite a few cards being very situational and sitting dead in your hand. If you don't get it to work, then if you are lucky enough to get the quest online you are simply relying on buffing minions with your hero power while the opponent is free to go face, to sit comfortably behind plenty of shield points while DrBoom-ing mechs, or generally to have plenty of time to fully develop his/her game plan. That is my honest opinion (similar to the other ones) and it has a place here exactly as yours has. 

    Well, if I can rank up and get 12 wins in the Brawliseum and you can't with this deck, then the only conclusion I can make is, you're playing it wrong/bad at the game and I'm simply better at the game than you are. It's kind of that simple. Sorry the deck isn't working out for you, maybe go back to something easier to navigate. I hear zoo does well.

    Posted in: News
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    posted a message on Your Standard Brawliseum is this week's Tavern Brawl!
    Quote from BloodySundae77 >>

    This deck is focusing exclusively on getting the usual Inner Fire combo to work, but without any board clears, single target removal etc. It's very weak to most of what you're facing (spam/zoo decks, aggro, highlander, quite a few midrange, even control). You're just sitting there hoping to get the combo pieces as soon as you can - and complete the quest if you're lucky - while you're being literally rofl-stomped by the previous examples (and more). More power to you if you really got 12 wins with it, but apart from hoping to get crazy lucky I see no reason whatsoever to suggest it for the brawl or for any kind of serious play.

    If you believe you the only win condition is inner fire/Divine shield, then you're not very good at the game. I'm not trying to suggest anyone play it, but you might not come across as such a douche if you did. I was asked to link the deck that got 12 wins and I did.

    But, think what you want I guess, I'm tired of trying to convince random nobody's that don't even bother trying it that the deck performs well.

    Posted in: News
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    posted a message on Your Standard Brawliseum is this week's Tavern Brawl!

    I'm starting to think maybe the Quest Priests you've played against weren't that good if they can't stick a single minion by Turn 3. If they can (and they should) then clearing isn't that hard. Even a simple Northshire Cleric can trade up vs a 5/5 with double buffed Extra Arms. Now, the priest might not always have extra arms but I'd argue it's about as common as the 3/3 5/5 situation, if not moreso, since extra arms can hit any minion. So, you saying I didn't come across any good zoo with reasonable draw is just as meaningful/meaningless as me pointing out that you haven't played against any good quest priests with reasonable draw.

    Maybe you're playing a better zoo/lackey deck than they were. Maybe not. Not sure how bad they could have been to get that high during the brawl. But, the situation you're describing, it's not as unmanageable as you're making it sound. 

    Posted in: News
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    posted a message on Weekly Card Design Competition 10.1 - Discussion Topic

    I don't understand how the weapon submission option works without violating the first rule of the competition. It doesn't make much sense putting Reborn on a weapon, since that's what the rules/restrictions imply.

    Posted in: Fan Creations
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    posted a message on Your Standard Brawliseum is this week's Tavern Brawl!

    It's all luck of the draw but generally speaking I'd play either Injured Tol'vir or Injured Blademaster + circle if I could to get an early board/card draw and if I was lucky, Psychopomp one of them come T4. The few times I managed that, the game was almost easy and that did happen a few times. I also relied fairly heavily on Wild Pyro to clear up some wide boards.

    Psychopomp almost singlehandedly won me several games against zoo. Now whether they were bad decks or had terrible draws, I couldn't say. They were at least good enough to reach 8+ wins but they seemed pretty run of the mill to me.

    Edit: Forgot to mention the occasional Turn 1 Northshire into Turn 2 Extra Arms. Again though, I simply adapted to the situation. The only time I lost was to a druid and that was only because I pretty much drew every single spell in my deck and couldn't stick any of my card drawing engines, though he was playing some token variant.

    Posted in: News
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