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    posted a message on A reflection on disenchanting wild cards

    I've disenchanted every wild card and have and never regretted it. As a F2P player, the large influx of dust allows me a lot more freedom to stay competitive in standard.

    Not only that, I'm of the opinion that if you choose to play wild, you choose to expose yourself to the clusterf**k of overpowered bs that would undoubtedly be a source of endless frustration and would have 0 right to complain about balance because that's literally what you signed up for when you chose to play it. (0 sympathy for people that whine wild is unbalanced).

    Just my 2 cents

    Posted in: General Discussion
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    posted a message on Twin Slice to +2 for 1 mana is NOT a nerf but a buff?
    Quote from FaithBringerr >>

     

    It's a nerf because an experienced demon hunter would use his 0 mana Twin Slice to trigger Glaivebound Adept, Satyr Overseer or Battlefiend in a mana-efficient way. Blizzard intend for Twin Slice was to emphasize class identity and as such, it is a trash card. It's basically a Heroic Strike, no one puts Heroic Strike in their deck but I wouldn't be suprised if you do. xD 

    Seriously? If you can't see why being able to divide heroic strike damage among multiple targets without having to saturate your deck with more cards is good, then that says more about your skill at the game than the OP's. 

    Now, whether it's actually a nerf, buff or equivalent is still up for debate, but pretending it's just as bad as heroic strike is just an opinion from ignorance.

    Posted in: Standard Format
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    posted a message on Nerfs Have Been Revealed

    Gonna go over the standard changes (I don't play Wild so I can't really comment there).

    Kael'thas Sunstrider: I honestly expected more of a nerf here. I will admit that going from 6 mana to 7 is likely more significant than it seems at first glance, but it ultimately doesn't change his effectiveness. We'll still be seeing Twin Slice into Inner Demon shenanigans. A nerf was definitely warranted and this is certainly a small step towards bringing him in line, I'm just unsure if it'll be enough. However, I've learned not to underestimate mana cost nerfs, even if it's just 1 extra mana.

    Bad Luck Albatross: I feel this is more of a nerf than Kael'Thas. For most decks, I think it may be enough to no longer warrant a spot. However, I think Res Priest will still run it. Res priest is built around playing slower, higher cost minions and 4 cost is still lower than most minions in the deck, leaving the 4 cost minion slot at now Albatross and Bone Wraith. Not being able to bring it out a turn earlier will definitely hurt and does make the deck slightly weaker as a whole, but once it's dead, it's cost is irrelevant because of resurrecting.

    Frenzied Felwing: A very significant nerf. It's amazing how much easier it is to deal with a 2 health minion over a 3 health one in the current meta (in standard). All the popular priest aoe's now outright kill it, which is huge. 2 attack minions now trade with it. In a nutshell, 2 health is now the new breakpoint for easy(ish) removal and bringing him down to that makes Frenzied Felwing far more vulnerable. And while I suspect he'll still see play, because a 0 mana 3/2 is still nuts, he won't be nearly as oppressive. Good nerf.

    Altruis the Outcast: I'm a bit confused by this change. Yes, the cost went up by 1 and that's pretty significant but the attack also went up by one and as others have already pointed out, makes it less vulnerable to priest. Definitely still a nerf overall though and even though it can no longer be targeted by Shadow Word: Pain, it can still be easily removed by any class, including priest. The way I'm viewing this nerf is the DH might get one less activation on average because that 1 mana is being fronted by his cost now. Is that enough of a nerf? Maybe. It's still obviously a very good card either way. We'll still be seeing this card is every DH deck I think and instead of hitting your board and face for 5+ on average, it'll probably be 4+ on average.

    Battlefiend: What this card should have been from day 1. No clue wtf the dev team was thinking, releasing a 1 mana 2/2 with a crazy good upside and thinking that was balanced. Good nerf and will still see play. (Though Blizzard has a reputation for intentionally releasing brand new content over-tuned to increase initial sales, then later bringing things in line once things have gone live).

    Glaivebound Adept: Goes from a 7/4 to a 6/4. Not a significant nerf and will still be used exactly as it is now with no noticeable difference. IMO, the wrong aspect of the card was nerfed and the fact it was a 7/4, while threatening, was never the real issue. It was the incredibly powerful battlecry. Seems pointless and I don't think anything will change in regards to this card.

    Sacrificial Pact: We all saw this coming, no surprise here. It may still be run in Galakrond Warlock decks for super cheap, easy healing but Warlocks are taking a massive hit here. This one card was one of the few things keeping DH's in check and not just for warlocks but Highlander decks as well. I feel this one change will skyrocket DH power and affect the meta more than any of the DH nerfs here. DH just got better against a large percentage of the currently played meta decks.

    Libram of Justice: Solid buff that will certainly help Libram Paladin specifically. Not a major change for the class overall but a 1 mana discount, much like 1 mana nerfs, are not to be underestimated. I think this is a more powerful change than people give it credit for.

     

    Posted in: General Discussion
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    posted a message on DIAMOND 5 TO LEGEND!!!

    I hit Legend day 1 of the xpac with priest, back when people were still optimizing DH, so the climb was far easier than usual but unfortunately that puts me in an unusual position of not being able to offer any real advice on the matter.

    My best suggestion would be to find a fast DH deck with a high win rate and grind as much as you can before the next round of nerfs hit because once they do, you'll likely have to wait to see how the meta settles before you can evaluate the best way to climb again.

    Good luck.

    Posted in: Standard Format
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    posted a message on Balance Predictions

    The popular opinion on Sacrificial Pact seems to be targeting only friendly demons. That seems logical and I too suspect that will be the most likely nerf.

    Bad Luck Albatross seems weird it's even being considered (IMO) and I'm surprised it's getting any attention. It was specifically designed to counter highlander decks, but I guess because it's so popular and being run everywhere, it's getting a slight nerf. My guess is a 1 mana nerf, making it cost 4.

    Kael'thas Sunstrider I suspect will get a larger nerf than most, making him far more difficult to play as is. The amount of dumb combo potential is just stupid. I'm expecting the nerf to go one of two ways. Either the predictions I've seen in this thread will be correct and they'll limit the cost reduction of every 3rd spell to 1 mana instead of 0, or they'll nerf his mana cost to 8 or 9. Either way, it'll make him considerably harder to play.

    Frenzied Felwing I think will get a stat nerf, making him a 2/2 instead of a 3/3. I mean, nerfing his mana cost may be the change they go with, but quite often (especially in DH where he's being played the most) if you can do 4 damage, a lot of times you can do 5 or more and he'd still be hitting the board for free, making the nerf less effective overall.

    As for DH specific cards, I whole heartedly expect Altruis the Outcast to get nerfed. It's so easy for DHs to get 6+ aoe and face damage the turn he's played. It's just too much. Pretty sure they'll just remove the face damage and call it good, which will still make him a stupidly powerful card.

    Aside from that, there are a few problems with Illidan's early game that make it a bit too strong and I suspect that's where the majority of the focus will be for his changes. Battlefiend immediately jumps out as far too powerful for a 1 drop. 1 mana 2/2 is already damn good but it can grow indefinitely. It's not uncommon for it to hit the field, immediately become a 3/2, then on the following turn, become a 4/2 before it even attacks for the first time, essentially making it a 1 mana 4/2 minion with potential to grow. It's just dumb. I'm guessing a stat nerf, making it either a 1/2 so it's not as much of an immediate threat, or a 2/1, making it far more susceptible to removal. Either way, I don't expect this card to escape nerfing.

    I think there may be another adjustment to an early game card but I couldn't say which one would warrant it. Umberwing maybe? Satyr Overseer? While powerful and popular, I'm not sure nerfs on these cards would be justified.

    I don't really see too many other cards being overly problematic once the ones mentioned are addressed. Maybe Priestess of Fury? But honestly, if DH's early game is normalized a bit, I think other cards that could currently be viewed as problematic would be considerably less so by association. A priestess is far less effective for a DH that had a rough early game as opposed to one that's been dominating since turn 1. Blizzard has a tendency to over-correct when it comes to nerfs and I while I absolutely agree that some adjustments have to be made, I don't want them to go overboard.

    Posted in: General Discussion
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    posted a message on Priest Card Evaluation

    Great to hear. I'm glad you're having success with it! I had a lot of fun climbing on day 1.

    Posted in: Priest
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    posted a message on Priest Card Evaluation

    Yup, pretty much as predicted. I always try to make priest legendary cards work but so far, reliquary has been pretty mediocre. I'm not entirely convinced it deserves 1 star yet and I'm still running it in my highlander priest, but I think I can safely cut it and not miss it.

    I will say that my highlander deck is no longer performing as well as it did on day one, so I might have to see if these deck gurus out there can come up with a better deck list to fit the new DH meta. Still convinced highlander priest has potential, just not necessarily the one I came up with :p

    Posted in: Priest
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    posted a message on HSReplay: Zixor and Reliquary of Souls are UNDERwhelming ?!?!?!

    I predicted reliquary to be sub-par and so far, it's performing as expected.... Sub-par.

    Posted in: General Discussion
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    posted a message on Priest Card Evaluation

    This is what I used to get to legend. It can definitely use some tweaks but it worked pretty well. Like, I think Requiem of Souls can have a home here. I honestly didn't think all that great but I'd say 90% of my games were against Demon Hunters and it wasn't doing too bad there.

    Highlander Priest
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    Edit: Just a heads up but it seems Demon Hunters are starting to greatly optimize their decks. While this deck still holds it's own quite well, I'm losing quite a few more games than I was while climbing. I removed Plague of Death and replaced it with a Wild Pyromancer to further help deal with the wide boards. I'm also thinking of making room for Khartut Defender though I'm unsure what to cut. Also, as I said, if you have either Reliquary of Souls and Soul Mirror, I'd suggest making room for them to try out. (I'll be crafting them tomorrow and finding out where they fit).

    Let's just say, I'm glad I hit legend on patch day before these decks get further optimized because Demon Hunters are very fast and scary.

    Posted in: Priest
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    posted a message on Priest Card Evaluation

    Well, after playing all day, I can easily say I missed some star ratings pretty bad, lol

    Thoughtsteal ★★★★☆ up from 3.

    Power Infusion ★★☆☆☆ down from 3. I think this card is just a bit too slow.

    Shadow Word: Ruin ★★★★★ up from 4. This card is insanely good.

    Natalie Seline: ★★★★☆ up from 3. I already expected it to be good but it's turning out better than I hoped.

    Imprisoned Homunculus: ★★☆☆☆ down from 3. It's been far less impactful than I thought but I haven't given up on him yet.

    Dragonmaw Sentinel: ★★★☆☆ up from 1. Turns out priests do have enough dragon support and it's an excellent 2 drop (been playing it in Highlander Priest).

    Skeletal Dragon: ★★★★☆ up from 2.  I really underestimated the insane value this card provides. So many powerful dragons including dragons from other classes. I think after the rotation the dragon card pool has gone up in quality.

    Everything else so far seems to be fairly spot on, though your mileage may vary. lol. Having a ton of fun

    For the record, Highlander Priest is very powerful right now and I just climbed to Legend losing only 3 games on the way. Easiest climb I've ever had in a long time.

    Posted in: Priest
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    posted a message on Priest Card Evaluation
    Quote from Jinxyzz >>

    Imprisoned Homunculus: ★★★☆☆ A very good dormant minion. It's not the best dormant 1 drop we've seen *cough*Imprisoned Gan'arg*cough* but still quite good. Not sure where this fits in the upcoming meta but I suspect we'll see him around

    is the only card "i have a problem with" and thats becouse it is a demon. NO demon should be ever in a priest class PERIOD

     

    Priests have always dabbled with the darkness and shadows, which is why there are shadow  priests. I don't think priests having a demon is really straying from their decided role.

    Paladins on the other hand, I would have to agree with you.  Though I don't think they are getting any.

    Posted in: Priest
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    posted a message on Easier to get to legend

    I started climbing the ranks until Platinum, then realized if I waited until after the expansion went live, I could possibly get some of the new cards as rewards, so I've been deliberately holding off until then to hit legend.

    Posted in: General Discussion
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    posted a message on Priest Card Evaluation
    Quote from thazud >>

    As for Reliquary of Souls I think you are underestimating the value it brings. If you can play it on t1 and buff it on t2 aggro decks has to commit a lot of ressources to killing it because they can't ignore a lifesteal minion. As for the prime: I think Winged Guardian has shown how annoying high health minions are with shroud. The biggest issue with the Prime: Priest can't draw cards, so if it's in the bottom 10 of your deck it becomes irrelevant. 

     

    Well, the comparison to Winged Guardian is fair but I think they are far more reliable than Reliquary will ultimately be. Two Winged Guardians can go in the deck already powerful, no other card required to even get them in the deck, as opposed to a single Reliquary of Souls that must first die before it can even compare. Also, druid has extremely powerful draw tools to ensure they can get them when needed as reliably as possible, where priest is going to be (I think) the worst class in the game when it comes to card draw, as you pointed out. Also with the current meta, there's the symbiotic relationship with Witching Hour that makes them even more reliable (though druids are losing Witching Hour with the rotation but my point is in the current meta, it's one of the reasons why they're powerful and annoying). Tack on all the other impressive threats Druids are consistently bombarding you with due to Embiggen and it makes it a strong addition to the deck since most players are forced to use powerful removal tools on other powerful threats as well. Lastly, it has Reborn, making it far less susceptible to removal.

    Compared to Reliquary, I believe Winged Guardian is the superior card with the support necessary to make them playable. Priests lack the impressive, consistent threats of Druid. Most classes won't have many problems saving their best removal when they're expecting a Reliquary Prime. Come early-mid to late game, Reliquary of Souls becomes a below average to bad top deck, (like most 1 drops outside of zoo).

    I think my biggest problem with Reliquary is the lack of reliability, because Reliquary Prime is obviously a powerful card that can become a real threat. I mean, you cast Grave Rune on Reliquary Prime and now he's a win condition. That alone can make him insane! So I admit, I could be completely off the mark here. But if that's your win condition, you have to figure out a way to reliably get Reliquary's deathrattle triggered to make sure Reliquary Prime makes it onto the board, and then he has to stick around long enough to be buffed into the win condition. That's a tall order. It might happen and I know I'll definitely try to make it happen, but at the end of the day, I'm trying to be realistic and temper my expectations of the card as a whole, because if can't make that a reality consistently, he's essentially just a slow, unreliable Winged Guardian without reborn.

    Posted in: Priest
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    posted a message on Priest Card Evaluation
    Quote from user-100394506 >>
    Quote from CasmX >>
    Quote from user-100394506 >>

    Do you want win with one card? 

    Reliquary of Souls + Reliquary Prime is the best prime. 

    I'm curious as to why you think it's the best Prime? I mean, just saying it's the best without offering any reasons to back it up is just shouting into the wind. My analysis explains quite thoroughly why I think it's quite mediocre, so I'm curious what you disagree with.

    As for 'better' Primes, almost all of them are. IMO, for these cards to be considered, the base form has to be at least reasonable on it's own to warrant a deck slot, otherwise you're hoping your crap card lets you eventually draw into a good one. Reliquary of Souls is awful in it's base form. Arguably the worst. 1 mana 1/3 lifesteal is only really 'good' on Turn 1, and pretty bad in any other instance. Since there's only 1 in the deck, it's pretty unreliable to even try to mulligan for it. Compare to Astromancer Solarian, where a 2 mana 3/2 Spell Damage +1 is kinda always good, whether it's on Turn 2 or Turn 5. Same with Kargath Bladefist or Kanrethad Ebonlocke. They are powerful enough on their own to warrant a slot, and getting the Prime makes them that much better, but not required to be 'good enough'.

    Sorry, I just don't want to play a mediocre 1 drop that might let me draw into a 'does nothing when played' 7 drop only to have it instantly removed. There's better cards.

     Reliquary of Souls + Reliquary Prime  is the best prime for sure. It  is a win condition against  every aggro deck. It is so strong that you can also consider it in wild Big Priest. This card is very very strong. 

    What is the point in saying " Rotnest Drake, Brawl, Blackjack Stunner, even Priest's Shadow Word: Ruin are all easy removal tools." All cards have these issues,  Reliquary of Souls + Reliquary Prime is in any case broken. 

    It is a bad card, like all prime card, for combo decks (because they reduce you changes to make the combo), for all other priest deck, it is auto include. 

     

     

    Can't agree with any of that. You're arguing it's good against aggro? When aggro decks try to end the game by turns 6 and 7, you're relying on a card that has to be played, killed and redrawn? I'll let that sink in for a bit while I move on to your next point.

    Just about every single 7+ mana minion in the game that has no immediate effect is borderline unplayable. Yes, it has taunt, which is the only reason it isn't completely awful, but because it has no immediate impact, it's more susceptible to removal than other 7+ mana minions that have powerful battlecry and deathrattle effects. So no, not 'all cards have these issues' because the effects that make them powerful either already happened or will happen when it's killed.

    The card might end up being pretty good, but not for the reasons you suggested here from what I can tell.

    Posted in: Priest
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    posted a message on Priest Card Evaluation
    Quote from ShadowAldrius >>

    I dunno if it's the best prime (I think all the primes are pretty good), but it gives priest one of the best one drops in the game. Especially when you consider all the early game, high tempo buffs priest gets now. But I think if you're not running significant buffs, or in some sort of silence priest deck or something then it's not really worth running.

    In that context, though, I wouldn't say it's mediocre. 1/3s for 1 are just good.

    You make a good point. If some kind of Priest zoo takes hold, I think Reliquary could actually be pretty strong. Honestly it's the prime I'm having a hard time justifying. 7 mana 6/8 Taunt Lifesteal that can only be targeted by you is obviously strong, but 7 mana is a lot of investment for a minion that has no immediate impact.

    I actually hope I'm wrong on this card. Priest is my favored class and I like it when they get powerful legendary cards. And God knows I've been wrong a lot in the past. lol

    Posted in: Priest
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