• 2

    posted a message on Something Blizzard does that I loathe

    I think people forget that with fireside gatherings, not only can you open preorder packs early, you can actually play against other people with the cards you open. All you need is..

    1: A preorder if the expansion.

    2: Friends that play hearthstone. 

    It's still restrictive but literally everyone has had the opportunity to play with the new cards, not just streamers. 

    Posted in: General Discussion
  • 2

    posted a message on Back on my bull**** with another Rally Priest...
    Quote from angrychicken18 >>

    i got legend in a week with shaman elemental and you're stuck at d5 LOL 

    Congratulations! That makes you part of the 'Exclusive Club' called Anybody.

    Posted in: General Deck Building
  • 8

    posted a message on 20.4 Patch Notes - Mini-Set, Balance Changes, Permanently Purchasable Skins & More!

    If every paladin archetype in standard doesn't continue to run 2 copies of this card, I'll eat my shoes. 

    You are undervaluing the power of the average random 1 drop. So many can be generated from other classes that are infinitely better than anything paladins can run normally in their deck. 

    These paladin nerfs are pretty damn tame considering the overall paladin dominance since rotation and IMO still don't address the class's core problems. Any paladin nerf is welcome to be sure but Blizzard is fooling themselves if they think these particular changes will have any meaningful impact on bringing the power of paladins down to more closely match that of other classes. But, they even say as much in their explanation post, so expect another round of paladin nerfs after another 6-8 weeks or so. 

    Posted in: News
  • 0

    posted a message on Wailing Caverns Mini Set - New Cards

    Yeah, I couldn't think of a way either. lol

    Posted in: News
  • -2

    posted a message on Wailing Caverns Mini Set - New Cards

    So, you think these cards actually will shake up the meta in standard? Care to elaborate as to how? I mean, I could be wrong and I hope I am but from what I can see, these cards won't change a damn thing.

    None of these cards help counter the current tier 1 decks. They might help some decks compete against them but we'll need to see more cards before we can determine that. Until then,  I'll say again, I'm not impressed. 

    Posted in: News
  • -7

    posted a message on Wailing Caverns Mini Set - New Cards

    Well, can't say I'm impressed with this initial reveal. There is nothing here (yet) that will shake up the meta. At least in standard. 

    I'm not sold on the dungeoneers. They aren't terrible but they're a bit slow and unless you cater your deck specifically to always draw the right type of spell, they're, they're unreliable with it's upside. That being said, card draw has always been useful, so card draw with a potential upside might make the cut.

    Mutanus on the other hand I just don't see getting play. The meta is far too fast, the card too slow and the effect too unreliable. In a slower meta, this card could be amazing but that's not the case in today's meta. On top of that, it muddies up an already shit 7 drop pool with another crap minion, while the 5 drop pool keeps getting stronger for cards like Jandice and alexis blast. If this was a 5 mana 2/2 or 3/3, it'd be about perfect. 

    Posted in: News
  • 0

    posted a message on New Legendary Mutanus the Devourer

    As much as I like the idea behind the card, it's not going to see any play in standard. It's only useful against 2 decks right now, Tickatus warlock and OTK DH. Maybe there's an argument to be had with it vs rogue but I doubt it. 

    The meta is just too fast and the card too slow and unreliable for Mutanus to be any good. So, unless there's some kind of combo that it itself can bring to the table, it just won't see play. 

    Posted in: General Discussion
  • 2

    posted a message on How to nerf Oh My Yogg!

    A couple of ideas. 

    1: After your opponent casts a spell, cast a random spell of the same cost.

    This nerf doesn't counter the initial spell as it still resolves but still has the thematic Yogg randomness. 

    2: When your opponent casts a spell, return it to their hand. Then cast a random one if the same cost. 

    Think of it like 'sap' for spells, only with a wacky, random side effect. 

    3: When your opponent casts a spell, they discover a spell of the same cost to cast instead. 

    This nerf gives the caster a bit of control over what the new spell will be. The choices are still random and the targets randomly chosen, allowing the spell to hold true to the Yogg theme. 

    Just a few ideas on how to nerf it. 

    Posted in: Card Discussion
  • 0

    posted a message on I broke my TV
    Quote from Shadowrisen >>
    Quote from CasmX >>

    Honestly, I'm more concerned about the people that claim they've never thrown something out of anger or frustration. I've punched a wall before due to frustration. Hell, when I was in Highschool, my music teacher punched a chalkboard due to frustration and it's not like he was an unbalanced or unstable person. He was just frustrated. It happens and it's human. But these people that claim it's something more serious than it clearly is, perhaps they should be the ones to contact a shrink. Seriously, it's just not normal to go through your entire life with nothing ever aggravating you to that point. It honestly sounds like those people might be emotionally suppressed due to any number of reasons.

    Now don't get me wrong, there are healthier ways to vent your frustration than breaking your television. But come on people, trying to suggest this guy is unstable or something is fucking stupid. He was frustrated, he threw something vent his frustration and accidentally broke his TV. It was an accident. It happens. Jesus Christ, it's not some hidden deep mental issue at work here (well, I mean, I don't know the guy but based solely off the information we have). These people claiming otherwise must have lived the most sheltered lives imaginable.

    Yes, the ole' "evidence to the contrary is proof".  Those who don't have a problem have the real problem.

    First of all, this is not a case of hitting a wall, but you know already the example you gave is in no way related to the OP.

    This is a case of throwing something breakable and hitting something more expensive and breakable.  I have no idea the OP's financial status, but presumably he/she's not rich enough that breaking a television doesn't represent a relevant expense to replace.  Of course there's a difference between that and your example.

    Similarly, I'm assuming from your story that the music teacher didn't splinter multiple bones in his hand when he hit the wall, and yet, if someone similarly punched a wall hard enough to warrant an ER visit, hopefully you wouldn't say, "It's the folks who haven't broken their hand on a wall that have the real issue".

     

    As for it just being an object and not a person, that's always the case . . . until the day it isn't.  The action itself isn't what I consider an issue.  The seeming total unwillingness/inability to change things or get help is the issue.  I haven't read all the replies to this post before my own, but as for myself, I never made any statement that suggested I've never lashed out in anger.  The only difference between me and OP is I've never suggested genetics or anything other than my own stupidity and lack of perspective is to blame.

    I'm not saying that people that get upset but don't break things have a problem, I'm saying that people that think the OP has a problem because it's unfathomable to do such a thing, they have a problem. Because it's not that uncommon or unnatural a thing. The opposite in fact. It's a pretty human response.

    As for my music teacher in highschool, he cracked the chalkboard. Doesn't make him mentally unbalanced or that he had a problem with anger management. He also apologized the following day to the class and admitted his mistake and that it was inappropriate behavior.

    Let's look at the facts. The OP got angry and frustrated. He threw a fan in frustration because he was pissed and accidentally broke his TV. Based on that alone, people immediately jump to the conclusion that he needs to seek professional help? Give me a fucking break.

    Posted in: General Chat
  • 2

    posted a message on I broke my TV

    Honestly, I'm more concerned about the people that claim they've never thrown something out of anger or frustration. I've punched a wall before due to frustration. Hell, when I was in Highschool, my music teacher punched a chalkboard due to frustration and it's not like he was an unbalanced or unstable person. He was just frustrated. It happens and it's human. But these people that claim it's something more serious than it clearly is, perhaps they should be the ones to contact a shrink. Seriously, it's just not normal to go through your entire life with nothing ever aggravating you to that point. It honestly sounds like those people might be emotionally suppressed due to any number of reasons.

    Now don't get me wrong, there are healthier ways to vent your frustration than breaking your television. But come on people, trying to suggest this guy is unstable or something is fucking stupid. He was frustrated, he threw something vent his frustration and accidentally broke his TV. It was an accident. It happens. Jesus Christ, it's not some hidden deep mental issue at work here (well, I mean, I don't know the guy but based solely off the information we have). These people claiming otherwise must have lived the most sheltered lives imaginable.

    Posted in: General Chat
  • 0

    posted a message on I broke my TV

    Yeah, this game can trigger you in ways you never thought possible. Losing to the most ridiculous RNG related crap, having an opponent with an empty hand topdeck into their one and only out, losing to bad players that make outrageous misplays for any number of reasons, etc. And the weird thing is, this is quite literally the only game I play that actually makes me this angry (albeit rarely), and yet I still play it.

    That being said though, I play relatively casually and after the first month or so of an expansion, I pretty much go into auto-pilot, doing my daily/weekly quests and getting my occasional Tavern Brawl freebie pack. The more aggravating BS I run into, the quicker I simply resort back to an auto-pilot mindset. When rank resets, I'll climb back to either Rank 5 Diamond or Legend, depending entirely how I feel about it (and again, usually depending on how annoyed I get during the ladder climb), then go back on auto-pilot. I've asked myself more than once why I continue playing because there have been several times I'll catch still playing while having 0 fun because something pissed me off. Once I realize that, I pretty much force myself to turn the game off.

    I have taken occasional hiatuses from the game, taking a few months off and even uninstalling once or twice, but new expansion excitement always reels me back in and for a time, I'll really enjoy the new content. Playing with the new cards, making new decks and having a lot fun with it. But eventually, the meta settles and before long, the few Tier 1 meta decks are discovered and you find yourself playing 90% of your games against the exact same 3 or 4 decks over and over and over and it just becomes stale as shit.

    Posted in: General Chat
  • 3

    posted a message on The Rock Paper Scissors Meta a Problem? (Standard)

    On paper, the theory sounds solid. Deck A beats Deck B but loses to Deck C. Right now, I believe Rush Warrior is currently the best deck being played that has the most favorable matchups. However, Rush Warrior dies horribly to Control Priest, which is currently one of the least played decks. I have yet to lose a single game to Rush Warrior when playing my custom made Control Priest. When I queue into a Rush Warrior, I essentially get to enjoy a free win. But, my Control Priest dies horribly to Tickatus Warlock. Out of 10+ games vs Warlock, I've won maybe twice playing my Control Priest. And Tickatus Lock isn't exactly a great deck in the current meta by any stretch because it has more unfavorable matchups than most decks. IE: Tickatus Warlock dies horribly to DH or Face Hunter. DH/Face Hunter dies to Rush Warrior. I mean, it seems like it should be a fairly well balanced meta where most classes are being represented with a respectable deck or two with both favorable and unfavorable matchups. So, why does this meta feel so shitty right now?? Well, I have a theory.

    Each deck's weakness is WAY too effective against it. If you are playing a Rush Warrior and you queue into a Control Priest, the game is all but decided before the game even begins. Based on my experience, you're almost guaranteed to lose. If I'm playing my Control Priest and queue into a Warlock, that warlock essentially gets to enjoy it's free win vs me as I just can't deal with Tickatus/Jaraxxus. The matchups are so one-sided that they're incredibly un-fun and arguably not even worth playing.

    The whole Rock Paper Scissors thing needs to be toned down so the underdog at least has a reasonable shot at beating the favored deck. I think this is where Blizzard really dropped the ball this rotation/expansion and I'll be the first to admit that I don't have a good solution to this problem. I suspect that it may simply be a symptom of the extremely limited card pool and hopefully come the next expansion, the problem will resolve itself. But, it's such a crap feeling when you queue in to an opponent who is so favored against your deck that you might quite literally be better off conceding before Turn 1 to save time in an attempt to queue into a more favored match up. Never in my time playing Hearthstone have I felt that I just simply had 0 chance at winning in certain matchups before even the mulligan. Even when I was unfavored, I always felt that I had a chance to win. But now, depending on what deck I queue up against, there's a chance I'll just get a free win or an all but guaranteed loss, and that makes for a really crappy card game. Just my 2 cents.

    Posted in: General Discussion
  • 0

    posted a message on Nerf ideas

    Having played mostly control priest this entire meta, and having Tickatus warlock easily be my worst matchup, I'm actually reasonably okay with the relative power level right now. Mainly because warlock gets sh*t on by so many current meta decks that you just don't see that many in high legend, giving me free reign to play my priest that has a favorable matchup vs the current popular decks. And sure, if I match up against a control lock, I'm certainly not favored to win that game. I can and I have, but I probably have less than a 40% winrate against them. But, my deck should have weaknesses and I'm okay with one of them (a big one) being Tickatus, especially when I literally haven't seen one in over 10 games.

    That being said, Tickatus is a problem card. It might not be as big a deal right now because there's plenty of decks currently being played keeping it in check. However, eventually it'll need to be addressed. It's a card that severely limits design space because the very moment that Blizzard gives warlock the tools to mitigate their current weaknesses, Tickatus warlock will become the most oppressive deck in the game. To prevent that, Blizzard has to either A: Never give warlock the tools necessary to make up for their weaknesses (thereby limiting design space) or B: Eventually nerf Tickatus.

    My prediction: I suspect that sometime after either the mini-xpac (that we'll see in another month and a half) or the next full on xpac, Tickatus will see the inevitable nerf. Eventually, warlocks will simply be given the tools to makeup for their current shortcomings and when that happens, they'll become too oppressive and the card will get nerfed. Until then, I wouldn't hold my breath on there being any changes or nerfs for warlock.

    Posted in: Standard Format
  • 0

    posted a message on Noticed spellburst does not trigger after oh my yogg.
    Quote from b1ak1ce >>
    Quote from DietThunder >>

    I’ve seen it work other spellburst minions before, it might have been because the coin used a zero cost spell that was inoperable for you (think Raise Dead when you had no dead minions)

     unlike Counterspell, a fizzled spell is still a spell played so it should go off

    I agree, it 'should' go off but it doesn't seem like it works that way. If Oh My Yogg! tries to cast a spell that normally can't be cast, IE: Deadly Poison when you have no weapon, I think the game treats it as if no spell was cast at all. Maybe it's because the spell never resolves and that's a requirement for spell burst to trigger, I dunno. But, I've noticed the same thing when this literal exact scenario I just described happened and that was the most obvious conclusion I came up with.

    Posted in: Standard Format
  • 0

    posted a message on Is devolving missiles a problem for anyone else?

    I do personally think it's a bit too powerful for being a 1 mana spell. Being able to generate them from Wandmakers and whatnot. I don't think the effect itself is problematic, just that the power-level for 1 mana is pretty insane. I'm relatively certain that spell would still see play in every mage/shaman deck at 2 mana. But, I'm not entirely convinced it needs that nerf, I'm just saying that even at 2 mana, it'd still be an extremely powerful card that would see play.

    And while not every class has crazy powerful 1 mana spells, there are a few others that do. The one that comes to mind is Renew for priests. There's been 2 copies of that card in every single priest deck since it's release and it also can be generated by Wandmakers and would probably still see play at 2 mana. And again, I don't think that card necessarily needs a change, it's just a stupidly powerful 1 mana card, just like Devolving Missiles.

    So, in the long run, I think it's a bit overtuned for 1 mana, as are a few other cards. However, I think that's reasonably acceptable all things considered. It wouldn't shock me if they were nerfed and think they'd probably still see play if they were, but I'm not really convinced they need one.

    Posted in: General Discussion
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