The card is kind of OP, but Priest needs something. Perhaps the mana cost is too low, but I want it to be relevant in anti-aggro settings as well. Great synergy with resurrect, acts as a counter to Ragnaros, Sylvanas, and a lot of other powerful deathrattle, charge, and immediate effect cards that otherwise have no downsides.
Priest need some good cards, but not simply broken OP (like Alexstrasza's Champion) Especially for early game. Only dragonpriest have access to earlygame with Wyrmrest Agent or Northshire (resurrect w/wo nzoth just can't use it), and this card is only meant to late-mid or lategame
Priest need some good cards, but not simply broken OP (like Alexstrasza's Champion) Especially for early game. Only dragonpriest have access to earlygame with Wyrmrest Agent or Northshire (resurrect w/wo nzoth just can't use it), and this card is only meant to late-mid or lategame
Fair point, but I think it could work early game against cards like Alexstrasza's Champion) and that early annoying deathrattle cards as well
Maybe if the mana cost somehow scaled with the cost of the minion? I don't know, I kind of like having a very powerful, flexible card for priest that can't make people think twice about cards that are otherwise autoincludes.
Priest need some good cards, but not simply broken OP (like Alexstrasza's Champion) Especially for early game. Only dragonpriest have access to earlygame with Wyrmrest Agent or Northshire (resurrect w/wo nzoth just can't use it), and this card is only meant to late-mid or lategame
Fair point, but I think it could work early game against cards like Alexstrasza's Champion) and that early annoying deathrattle cards as well
Still, this card feels like it's meant to be used in lategame for awesome Ragnaros the Firelord burst with coin, or "take control of 3 enemy minions" with Sylvanas Windrunner's deathrattle. So, this typically enables combo OTK Priest, and Blizzard would certainly not love it
Priest need some good cards, but not simply broken OP (like Alexstrasza's Champion) Especially for early game. Only dragonpriest have access to earlygame with Wyrmrest Agent or Northshire (resurrect w/wo nzoth just can't use it), and this card is only meant to late-mid or lategame
Fair point, but I think it could work early game against cards like Alexstrasza's Champion) and that early annoying deathrattle cards as well
Still, this card feels like it's meant to be used in lategame for awesome Ragnaros the Firelord burst with coin, or "take control of 3 enemy minions" with Sylvanas Windrunner's deathrattle. So, this typically enables combo OTK Priest, and Blizzard would certainly not love it
You think it would work if the card said " choose an enemy minion" instead?
As much as priest needs more tools, trying to reach that purpose with ONE or even FEW cards is just plain wrong (other than quite unrelated to the class and not satisfying, IMO).
Priest needs fresh air, NOT OP cards. Resurrect archetype helped a bit. We need more of the like, and you just can't do that with a single card which would turn worse than the already nerfed-to-dust FoN Druid.
Nice art and name tho.
What about a discover based summoning of a 1/1 copy from your own deck?
Here's a similar card that won a card design competition a while back:
Obviously somewhat different, but I think that just summoning a single copy of a minion makes it less abusable, while still providing that OTK possibility. Does this accomplish what you're going for in the card, or is the 'dies at start of turn' bit important?
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
Interesting but OP concept. You pay the mana once on the following turn to get 3 of a minion? You could steal three of the opponents charge minions for OTK. Think about this against anyfin can happen paladin that doesn't quite get lethal... summon 3 more murlocs that are usually 6ish damage or more and you have many ways for easily 20+ damage let alone 30 plus. Think about Velen... summon 3 extras if he survives one turn... one holy smite would do 32 damage by my count. doubled to the fourth power would be 16x damage... You could possibly mind blast for 80 damage. It's hard to think of all the different types of characters that this would be strong for but it's fairly ridiculous in power. Especially that it could be included twice in a deck.
I wonder if priest could go off the revive concept and say revive 3 minions until the end of the turn? That could give them some combo with deathrattle and duplicates are still possible; however, it would be a combo piece- not necessarily a play on curve card.
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The card is kind of OP, but Priest needs something. Perhaps the mana cost is too low, but I want it to be relevant in anti-aggro settings as well. Great synergy with resurrect, acts as a counter to Ragnaros, Sylvanas, and a lot of other powerful deathrattle, charge, and immediate effect cards that otherwise have no downsides.
4 ragnaros, anyone?
cool concept but potentially busted (it will also 'limit design space')
Priest need some good cards, but not simply broken OP (like Alexstrasza's Champion) Especially for early game. Only dragonpriest have access to earlygame with Wyrmrest Agent or Northshire (resurrect w/wo nzoth just can't use it), and this card is only meant to late-mid or lategame
Also widely known as "Andrimus"
well if you play secrets, Eater of Secrets is busted to play against.
So if you play Ragnaros and come up against a priest with this card, yeah it will suck. But I always thought he was pretty busted in general.
Maybe if the mana cost somehow scaled with the cost of the minion? I don't know, I kind of like having a very powerful, flexible card for priest that can't make people think twice about cards that are otherwise autoincludes.
Also widely known as "Andrimus"
Yeah, this + Barnes, Malygos and/or Prophet Velen would be disgustingly OP.
Here, thanks for the feed back. I think this would not be OP. I think it would avoid the possibility of OTK.
Also widely known as "Andrimus"
As much as priest needs more tools, trying to reach that purpose with ONE or even FEW cards is just plain wrong (other than quite unrelated to the class and not satisfying, IMO).
Priest needs fresh air, NOT OP cards. Resurrect archetype helped a bit. We need more of the like, and you just can't do that with a single card which would turn worse than the already nerfed-to-dust FoN Druid.
Nice art and name tho.
What about a discover based summoning of a 1/1 copy from your own deck?
I feel like this is a good idea for a card,
Here's a similar card that won a card design competition a while back:
Obviously somewhat different, but I think that just summoning a single copy of a minion makes it less abusable, while still providing that OTK possibility. Does this accomplish what you're going for in the card, or is the 'dies at start of turn' bit important?
#gNOmeferatu
Interesting but OP concept. You pay the mana once on the following turn to get 3 of a minion? You could steal three of the opponents charge minions for OTK. Think about this against anyfin can happen paladin that doesn't quite get lethal... summon 3 more murlocs that are usually 6ish damage or more and you have many ways for easily 20+ damage let alone 30 plus. Think about Velen... summon 3 extras if he survives one turn... one holy smite would do 32 damage by my count. doubled to the fourth power would be 16x damage... You could possibly mind blast for 80 damage. It's hard to think of all the different types of characters that this would be strong for but it's fairly ridiculous in power. Especially that it could be included twice in a deck.
I wonder if priest could go off the revive concept and say revive 3 minions until the end of the turn? That could give them some combo with deathrattle and duplicates are still possible; however, it would be a combo piece- not necessarily a play on curve card.