Idea 1: Multi-Pyroblast, Mage Spell, Epic, 11 Mana, Deal 10 damage to all characters except your hero.
Idea 2: Thunderfury, Blessed Blade of the Windseeker, Shaman Weapon, Legendary, 4 Mana, 2/2 Battlecry: Deal 2-3 damage to all enemy minions. Deathrattle: Add this card to your opponent's hand. //hidden effect: Replact ALL emotes with "Thunderfury, Blessed Blade of the Windseeker." or a variant while on the board.
Idea 3: Amber Scorpid, Neutral Minion, Common, 9 Mana, 7/9 Battlecry: Deal 2 damage to all enemy minions.
I want to post something situational like this but I'm not sure. My idea came from ETC in Heroes of the Storm. Let me know. Too OP? Too weak? Or is it just too situational? Please let me know :)
Wording seems correct. There should be a comma between "minions, then". Also I think it should be "then restore full health to all damaged minions."
It's a cool card. Remember in the Priest lore. There are more Words than Shadow only. Since this is a restoring effect as well. Not important.
There is, Holy Word(healing oriented). Power Word(protection and holy damage oriented) and Shadow Word(magic from the void, dark, manipulation, curruption, insanity)
That's really nice. I think the wording and maybe order is a little off. In my mind it should be ordered in a way the first target mentioned is the one you 'target'. Example; "Deal 2 damage to a minion, 1 to adjacent minions and 3 to the enemy Hero".
I want to post something situational like this but I'm not sure. Let me know. Too OP? Too weak? Or is it just too situational? Please let me know :)
Vanish but better in a class with a far better AoE removals than most to begin with. Try again.
What class do you think would this work in? I don't think rogue needs another vanish but maybe tempo mage? It would either clear the board or stall until they get Yogg. It could also be good as one of the first big AOE removals for druid but I don't think it fits the theme of rockstar ETC. In fact that was the only reason I chose for it to be warrior. Becausewarrior seemed to fit ETC's theme a bit more than some of the others. Just checking.
Lemme see: This is going to be an interesting theme, for sure. I have't gotten around to designing stuff specifically for this competition yet, but I do have some AOE left over from previous design stuff.
Note: Dragonflies are Beasts.
I like the last one the best. The first one doesn't cut it for me because of the effect itself... I think it is ok for its cost, but the fact that this has to summon the dragonflies first creates a huge problem. I can see its supposed to have Beast synergy but this card only shines if you have max 2 minions on the board, if any more this card can only summon till the boards full :/
2nd is OP in a big way... If Timepiece of Horror is 10 mana AND a token off of a legendary, then in no way should you be able to play this so cheap AND run 2 of them in a deck... even if Priest is having a bad year. Maybe reduce it to 3 times? Makes it more similar to Flame Lance, which should be a better comparison.
3rd one seems balanced, and taking into effect the overload, seems also very fair. I think it sits well at its cost
The idea for Fairyfire to create a spell that could both be powerful single-target removal and a strong AOE, and I think it accomplishes the task. I'm just going to defend it in that, when compared to a simple 3-damage AOE (worth approximately 5.5 mana), it's not actually that much stronger, and Timepiece of Horror is not a good comparison, because the main reason its costed at 10 is that the damage can go to the face. Fairyfire can not go face. I do agree that it can probably be 7 mana, though.
I do also quite like the third one, and it's probably the one i'll submit unless I get an even better idea. Here's another version of it:
Which version's art do you guys like better? Which wording is better? I added 'of its target' on the end of the effect because it's unclear what the 'instead' means, although I could be wrong. To clarify: you will still take damage if you swing this at a minion, so its best to swing it at face and take no damage. Could be comboed with Rockbiter Weapon maybe?
Having trouble balancing this rogue weapon; every iteration is either too strong or way too weak:
This version is really strong for its cost. It's effectively a 3/3 for 4 that deals 1 damage to other minions too; in another light, it effectively does 3 AoE damage to the enemy board over the course of 3 turns. So it's both a good weapon and a really efficient if slow AoE in one, which seems slightly OP. But change the numbers around and the balance becomes even worse. Suggestions? Am I overanalyzing this?
Twilight Highlands Portal easily. It's big and situational, but the potential swing is huge. The first one doesn't seem very warrior-y and the second one is too weak imo
Having trouble balancing this rogue weapon; every iteration is either too strong or way too weak:
This version is really strong for its cost. It's effectively a 3/3 for 4 that deals 1 damage to other minions too; in another light, it effectively does 3 AoE damage to the enemy board over the course of 3 turns. So it's both a good weapon and a really efficient if slow AoE in one, which seems slightly OP. But change the numbers around and the balance becomes even worse. Suggestions? Am I overanalyzing this?
How about balancing the weapon so it's a 3/2? It's dealing the same amount of dmg from the weapon itself but not getting 3 arcane explosions. Now it would be a fiery War axe + a consecration but it is slow so it wont instantly get rid of stronger minions. It also doesn't deal dmg to the enemy hero which is good because then you are essentially dealing 8 dmg to the enemie's face and having a huge board clear but since it is all minions I think it is almost balanced. I dont know but maybe changing the cost from 4 to 5 may make it balanced or keep it the same. IDK for the final part. Hope I helped :) Maybe you could look At my card and help me :D
Having trouble balancing this rogue weapon; every iteration is either too strong or way too weak:
This version is really strong for its cost. It's effectively a 3/3 for 4 that deals 1 damage to other minions too; in another light, it effectively does 3 AoE damage to the enemy board over the course of 3 turns. So it's both a good weapon and a really efficient if slow AoE in one, which seems slightly OP. But change the numbers around and the balance becomes even worse. Suggestions? Am I overanalyzing this?
I'm not a balance expert, but this is broken. It's essentially three Swipes over three turns for the same mana cost. Make it 2 durability and it might be better, perhaps even 1 attack, although that might be a bit too much.
Having trouble balancing this rogue weapon; every iteration is either too strong or way too weak:
This version is really strong for its cost. It's effectively a 3/3 for 4 that deals 1 damage to other minions too; in another light, it effectively does 3 AoE damage to the enemy board over the course of 3 turns. So it's both a good weapon and a really efficient if slow AoE in one, which seems slightly OP. But change the numbers around and the balance becomes even worse. Suggestions? Am I overanalyzing this?
I'm not a balance expert, but this is broken. It's essentially three Swipes over three turns for the same mana cost. Make it 2 durability and it might be better, perhaps even 1 attack, although that might be a bit too much.
Swipe also deals 4 damage to the primary target, and is affected by Spell Damage. I agree with making it 2 durability, then I'd argue that it is balanced. If you're still worried that it's OP, make it deal damage to ALL minions so there's a bit of a drawback to it.
Idea 1: Multi-Pyroblast, Mage Spell, Epic, 11 Mana, Deal 10 damage to all characters except your hero.
Idea 2: Thunderfury, Blessed Blade of the Windseeker, Shaman Weapon, Legendary, 4 Mana, 2/2 Battlecry: Deal 2-3 damage to all enemy minions. Deathrattle: Add this card to your opponent's hand. //hidden effect: Replact ALL emotes with "Thunderfury, Blessed Blade of the Windseeker." or a variant while on the board.
Idea 3: Amber Scorpid, Neutral Minion, Common, 9 Mana, 7/9 Battlecry: Deal 2 damage to all enemy minions.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
It's about time this iconic spell existed
Sen'Jin is the better option, though text/rule is incorrect.
Sylvanas, Ranger General is incredibly overpowered.
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
I want to post something situational like this but I'm not sure. My idea came from ETC in Heroes of the Storm. Let me know. Too OP? Too weak? Or is it just too situational? Please let me know :)
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
>>>Check out my Latest Card Design Competition Entry<<<
Why Rogue is my favourite class:
My submission for this week's card design competition.
Having trouble balancing this rogue weapon; every iteration is either too strong or way too weak:
This version is really strong for its cost. It's effectively a 3/3 for 4 that deals 1 damage to other minions too; in another light, it effectively does 3 AoE damage to the enemy board over the course of 3 turns. So it's both a good weapon and a really efficient if slow AoE in one, which seems slightly OP. But change the numbers around and the balance becomes even worse. Suggestions? Am I overanalyzing this?
Hey, I'm glad I could help for once. :P
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
Can someone tell me which one of these they like better?
The first one is a personal favorite of mine, but I'm not sure how many people would "get" it.
Twilight Highlands Portal easily. It's big and situational, but the potential swing is huge. The first one doesn't seem very warrior-y and the second one is too weak imo
I posted this earlier and was hoping to get more feedback on it
RedneckBudha
RedneckBudha
Why Rogue is my favourite class:
My submission for this week's card design competition.
hello every ,i am new here
RedneckBudha
its a 6/6 for 6 meant for those moments when you want to balance hearthstone yourself.
"quz wsxed crafvtg byhn jmikolp?" ~zsxefvh