Double Innervate --> 4/10 mana, 4 Attack [+1 for each spell and each moonkin]
Double Moonfire for *3* damage (1+2 from Jungle Moonkin) on the enemy hero --> 24/30 HP, 8 Attack
Double Living Roots for *4* damage --> 2/10 mana, 16/30 HP, 12 Attack
Claw --> 1/10 mana, 16 Attack [+2 from the moonkins and +2 from Claw itself]
Attack the enemy hero with your 16-attack hero --> 0/30 HP
That makes 14 direct damage from spells and 16 damage from your hero's attack (you cast 7 spells, each moonkin gives +1 attack per spell, which makes 7*2 = 14 plus the 2 attack from Claw).
Another version of the combo is possible without the Innervates but with one extra Claw. This combo involves only 9 cards but Thaurissan is needed this time.
Now, what about the minion itself ? It fits one of the druid subtheme of giving your hero attack. Arguably, it is a somewhat weaker version of Flamewaker for druid. However waker itself is arguably OP and my card has a beast tag that may soon become valuable. Note that, contrary to flamewaker, my card says 'whenever' and not 'after' which means you will gain the attack bonus before the spell is cast, the Savagery synergy is real folks!
Considering all costs are reduced by 1 from emperor, the 2 copies of this spell combo with 2 Unleash the Hounds and maybe 2 Timber Wolf which should cost 0, depending on the number of enemy minions on the board, the minimum is 3. The more minions there are the easier is to pull off and less cards required.
Public Mod Note
(ShadowsOfSense):
Under Review: This is not a consistent OTK (requires enemy to have a board, which could in turn be Taunts)
Turn 10 OTK with Southsea Deckhand (no Emperor needed): Equip dagger (2 mana) Southsea deckhand (1 mana) - 2 damage Killing Spree (1 mana) Cold Blood x2 (2 mana) - 16 damage Eviscerate x2 (4 mana) - 16 damage Total 34 damage, +1 from dagger hit
Assuming weapon is already equipped, sub Shadow Strike for Eviscerate for turn 9 OTK, or sub it for Cold Blood for turn 10 OTK: Shadow Strike (3 mana) - 5 damage Killing Spree (1 mana) Southsea Deack hand (1 mana) - 2 damage cold Blood x2 (2 mana) - 16 damage Eviscerate (2 mana) - 8 damage Total 31 damage on turn 9. You can do the same combo with but 2 evis and 1 cold blood on turn 10.
Emperor adds many new permutations.
Emperor and Malygos OTK on turn 10 (discounted cards marked with *): Killing Spree* (0 mana) Malygos* (8 mana) Eviscerate* x2 (2 mana, 36 damage) - normal evis does 4, with Maly it does 9, with Killing spree each eviscerate triggers twice dealing 18. Total 36 damage
Emperor and SI-7 (discounted cards marked with *): shadow Strike (3 mana) - 5 damage Killing spree* (0 mana) Si-7* x2 (4 mana) - 8 damage Eviscerate* x2 (2 mana) - 16 damage Hit face for 1 dmg with dagger (assumes weapon already equipped) Total 30 damage on turn 9. The same combo can be played on turn 10 with one less discount.
The same can be done with 1 cold blood and 1 evis (discounted cards marked with *): Killing Spree* (0 mana) Leeroy* (4 mana) - 6 damage Cold Blood (1 mana) - 8 damage Faceless Manipulator* (4 mana) - copy 14 damage Leerogy Eviscerate* (1 mana) - 8 damage
Total 36 damage on Turn 10
Southsea deckhand saves 4 mana over Leeroy, making Faceless combos possible without Emperor: Southsea deckhand (1 mana) - 2 damage (assumes weapon already equipped) Killing spree (1 mana) Cold Blood x2 (2 mana) - 16 damage Faceless (5 mana) - copy 18 damage deckhand Total 36 damage on turn 9, +1 face hit with dagger
And so on. This card is OP and I don't think it will ever be printed. Though it might hit a sweet spot If it added a flat +2 damage on combo spells, instead of doubling it (+4). If that happened, we could see something like this in the game.
With one Emperor Tick the combo is: Sonya (5), Heroic Strike x2 (2), attack (8 dmg), N'zoth's first mate (0), attack (9 dmg), N'zoth First Mate (0), attack (9 dmg), Fiery War axe (1), attack (11 dmg).
Total: 9 mana for 37 damage.
The card is powerful however there are limitations. Without Emperor, the combo is far less insane. At most you could do 4+5+5 damage with Heroic Strike + First mate + First mate.
Enemy minions having taunt gives your opponent counter play if they have a board. Plus, you have to have a hand full of weapons and it's quite wasteful using each one only once in a control match-up.
Combo: Holy Harbinger + Holy Harbinger + Kobold Geomancer x 2 + Bloodmage Thalnos + Mindblast = 32 damage. I'm sure there are other ways of doing this, but this was the only one that I could think of that only requires one spell. Emperor Thaurissan needs to hit 4 of the 6 combo cards in order to lower the cost of the combo to 10.
I designed this card more to be a cool priest card than to make it into an OTK card. Prophet Velen's effect is so cool, so why not put into a smaller card with more limited, but more flexible, power? Remember, it only applies to the NEXT spell or hero power played, so you can't double mind blast or double flash heal. Also, it only applies to THIS turn, meaning that you can't set up a guaranteed two-turn lethal. It's a 3/4 minion because it can be good in the late game when combined with powerful spells, and it can be good in the early game to curve out with a nice 3/4 body if you really need it.
I didn't want to make it 2 mana because it would make the combo too easy to pull off, and I didn't want to make it 4 mana because it would make the combo too hard to pull off, and priest already has decent 4 drops.
A lot of people are making cards that are blatantly OP and wouldn't fit into Hearthstone without creating balance issues. Well, not this card.
This card is a strictly worse version of Fireball if its secondary effect is not utilised. It is a card that could create a deck that revolves around its OTK.
One OTK I thought of is: Emperor Thaurissan to reduce the cost of: 2x Evolved Kobold and this card. That combo would deal exactly 30 Damage with exactly 10 Mana.
Overall, the card isn't too broken on its own, and makes a fun OTK without having like 7 combo pieces being reduced by Thaurissan (very unlikely in an actual game). At the same time, it is a strictly worse version of a Mage card unless it is combo-ed.
EDIT: Changed Twisted Kobold to Evolved Kobold. Fixed a typo.
4 + 4 (Blessing of King) + 3 + 3 (Blessing of Might) + 3 + 3 (Seal of Champion) + 12 Attack from Speed of Light = at least 32 damage.
Alternatively: Magma Rager + 1 Speed of Light + 2 Blessing of Might + 2 Seal of Champions + 1 Blessing of King (3 + 2 + 6 + 4 + 1 = 16 mana, all reduced by Emperor Thaurissan in any 6 to 7 cards combination to 9 and 10 mana). This OTK requires less card to be reduced but you have to put the blatantly bad Rager in your deck.
5 + (Magma Rager) + 3 + 3 (Blessing of Might) + 3 + 3 (Seal of Champion) + 4 (Blessing of King) + 10 Attack from Speed of Light = 31 damage
The good thing about this card is that it will make Buff Paladin / Aggro Paladin more viable and is good combine with card like Fjola Lightbane.
Edit: Someone on the forum points out that I can replace 2 Seal of Champions with Blessed Champion. So, another OTK is:
4 + 4 (Blessing of King) + 3 + 3 (Blessing of Might) + 10 Attack from Speed of Light (this spell activate before Blessed Champion) x 2 by Blessed Champion= at least 48 damage
Magma Rager + Speed of Light + 2 Blessing of Might + 1 Blessing of King + Blessed Champion (3 + 2 + 5 + 4 + 1 = 15 mana, all reduced by Emperor Thaurissan in any 5 to 6 cards combination to 9 and 10 mana). This OTK requires less card to be reduced but you have to put the blatantly bad Rager in your deck.
5 + (Magma Rager) + 3 + 3 (Blessing of Might) + 4 (Blessing of King) + 8 Attack from Speed of Light x2 by Blessed Champion = 46 damage
Another aspect of this card I forgot to bring up is that how it would allow Paladin more liberally use their 1 Health minion and use this card as removal with their Hero Power in more Midrange / control decks.
Undercosted 7/7 with a downside - you grant your opponent a Legendary battlecry and deathrattle from your deck, plus you remove that Legendary from your use. Best played in tempo Rogue with possibly Edward Van Cleef and no other legendaries.
OTK: Summon Majordomo Executus from your deck for your opponent (you may play it and Gang Up if you draw it first), destroy it, turning your opponent into Ragnaros, then use Eviscerate twice. No Emp Thau necessary.
Assuming Emperor Thaurissan ticks once onto all combo pieces, as Warrior, you can play this with 2 Southsea Captains, then equip a Fiery War Axe and play 2 Bloodsail Raiders (both will now be at 5 damage). After that, a Southsea Deckhand or an inner rage will put you at a minimum of 30 damage.
You can also achieve on OTK in rogue with One-eyed Cheats instead of Bloodsail Raiders, and an Eviscerate plus Southsea Deckhands or Sinister Strikes.
Achorite is an honorific title given to Draenei priests. The card's effect is a weaker version (both effect and duration) of Prophet Velen, the leader of The Exodar. The card's main purpose is to be played along with several heals (and/or Hero Power) to get more value out of them.
My entry for the week. I wanted to try and make a card that would be useable outside of a OTK deck, as well as giving the possibility for the combo. The basic combo is this: Lightning Bolt x 2 for 6 damage (24 remaining) then Cracklefor 6 damage (minimum) 18 remaining, then 2 x Lava Burst for 10 damage (8 remaining) then finishing off with Feedback for 10. There are a few variants on this as well, but the example above needs 4 cards to get an Emp discount. (2+4+6+2=14)
Outside of a OTK deck, it could be used as exceptionally good value removal, or a bit hit for face following something like Earth Elemental or Elemental Destruction
Mana Cost: Unicorn - 5 Mana (-1 Emperor) = 4 Mana Kobold Geomancer - 2 Mana (-1 Emperor) = 1 Mana Bloodmage Thalnos - 2 Mana (-1 Emperor) = 1 Mana Mind Blast - 2 Mana (-1 Emperor) = 1 Mana Mind Blast - 2 Mana (-1 Emperor) = 1 Mana Holy Smite - 1 Mana (-1 Emperor) = 0 Mana Holy Smite - 1 Mana (-1 Emperor) = 0 Mana
The OTK involves 2x Mountain Moonkin, its cousin Jungle Moonkin (only one), 2x Innervate, 2x Moonfire, 2x Living Roots and 1x Claw. That makes exactly 10 cards and 13 mana. Innervate will give you the required extra mana so Emperor Thaurissan is not needed.
That makes 14 direct damage from spells and 16 damage from your hero's attack (you cast 7 spells, each moonkin gives +1 attack per spell, which makes 7*2 = 14 plus the 2 attack from Claw).
Another version of the combo is possible without the Innervates but with one extra Claw. This combo involves only 9 cards but Thaurissan is needed this time.
Now, what about the minion itself ? It fits one of the druid subtheme of giving your hero attack. Arguably, it is a somewhat weaker version of Flamewaker for druid. However waker itself is arguably OP and my card has a beast tag that may soon become valuable. Note that, contrary to flamewaker, my card says 'whenever' and not 'after' which means you will gain the attack bonus before the spell is cast, the Savagery synergy is real folks!
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Considering all costs are reduced by 1 from emperor, the 2 copies of this spell combo with 2 Unleash the Hounds and maybe 2 Timber Wolf which should cost 0, depending on the number of enemy minions on the board, the minimum is 3. The more minions there are the easier is to pull off and less cards required.
Triggers twice means that:
Si7 deals 4 damage (2 damage twice)
Cold Blood adds +8 attack (+4 twice)
Eviscerate deals 8 (4 damage twice)
Turn 10 OTK with Leeroy (no Emperor needed):
Killing Spree (1 mana)
Leeroy (5 mana) - 6 damage
Cold Blood x2 (2 mana) - 16 damage
Eviscerate (2 mana) - 8 damage
Total 30 damage
Turn 10 OTK with Southsea Deckhand (no Emperor needed):
Equip dagger (2 mana)
Southsea deckhand (1 mana) - 2 damage
Killing Spree (1 mana)
Cold Blood x2 (2 mana) - 16 damage
Eviscerate x2 (4 mana) - 16 damage
Total 34 damage, +1 from dagger hit
Assuming weapon is already equipped, sub Shadow Strike for Eviscerate for turn 9 OTK, or sub it for
Cold Blood for turn 10 OTK:
Shadow Strike (3 mana) - 5 damage
Killing Spree (1 mana)
Southsea Deack hand (1 mana) - 2 damage
cold Blood x2 (2 mana) - 16 damage
Eviscerate (2 mana) - 8 damage
Total 31 damage on turn 9. You can do the same combo with but 2 evis and 1 cold blood on turn 10.
Emperor adds many new permutations.
Emperor and Malygos OTK on turn 10 (discounted cards marked with *):
Killing Spree* (0 mana)
Malygos* (8 mana)
Eviscerate* x2 (2 mana, 36 damage) - normal evis does 4, with Maly it does 9, with Killing spree
each eviscerate triggers twice dealing 18.
Total 36 damage
Emperor and SI-7 (discounted cards marked with *):
shadow Strike (3 mana) - 5 damage
Killing spree* (0 mana)
Si-7* x2 (4 mana) - 8 damage
Eviscerate* x2 (2 mana) - 16 damage
Hit face for 1 dmg with dagger (assumes weapon already equipped)
Total 30 damage on turn 9. The same combo can be played on turn 10 with one less discount.
Emperor also enables faceless combos (discounted cards marked with *):
Killing spree* (0 mana)
Leeroy* (4 mana) - 6 damage
Cold Blood x2 (2 mana) - 16 damage
Faceless Manipulator* (4 mana) - copy 22 damage Leeroy
Total 44 damage on Turn 10
The same can be done with 1 cold blood and 1 evis (discounted cards marked with *):
Killing Spree* (0 mana)
Leeroy* (4 mana) - 6 damage
Cold Blood (1 mana) - 8 damage
Faceless Manipulator* (4 mana) - copy 14 damage Leerogy
Eviscerate* (1 mana) - 8 damage
Total 36 damage on Turn 10
Southsea deckhand saves 4 mana over Leeroy, making Faceless combos possible without Emperor:
Southsea deckhand (1 mana) - 2 damage (assumes weapon already equipped)
Killing spree (1 mana)
Cold Blood x2 (2 mana) - 16 damage
Faceless (5 mana) - copy 18 damage deckhand
Total 36 damage on turn 9, +1 face hit with dagger
And so on. This card is OP and I don't think it will ever be printed. Though it might hit a sweet spot If it added a flat +2 damage on combo spells, instead of doubling it (+4). If that happened, we could see something like this in the game.
With one Emperor Tick the combo is: Sonya (5), Heroic Strike x2 (2), attack (8 dmg), N'zoth's first mate (0), attack (9 dmg), N'zoth First Mate (0), attack (9 dmg), Fiery War axe (1), attack (11 dmg).
Total: 9 mana for 37 damage.
The card is powerful however there are limitations. Without Emperor, the combo is far less insane. At most you could do 4+5+5 damage with Heroic Strike + First mate + First mate.
Enemy minions having taunt gives your opponent counter play if they have a board. Plus, you have to have a hand full of weapons and it's quite wasteful using each one only once in a control match-up.
REMOVED
Combo: Holy Harbinger + Holy Harbinger + Kobold Geomancer x 2 + Bloodmage Thalnos + Mindblast = 32 damage. I'm sure there are other ways of doing this, but this was the only one that I could think of that only requires one spell. Emperor Thaurissan needs to hit 4 of the 6 combo cards in order to lower the cost of the combo to 10.
I designed this card more to be a cool priest card than to make it into an OTK card. Prophet Velen's effect is so cool, so why not put into a smaller card with more limited, but more flexible, power? Remember, it only applies to the NEXT spell or hero power played, so you can't double mind blast or double flash heal. Also, it only applies to THIS turn, meaning that you can't set up a guaranteed two-turn lethal. It's a 3/4 minion because it can be good in the late game when combined with powerful spells, and it can be good in the early game to curve out with a nice 3/4 body if you really need it.
I didn't want to make it 2 mana because it would make the combo too easy to pull off, and I didn't want to make it 4 mana because it would make the combo too hard to pull off, and priest already has decent 4 drops.
A lot of people are making cards that are blatantly OP and wouldn't fit into Hearthstone without creating balance issues. Well, not this card.
This card is a strictly worse version of Fireball if its secondary effect is not utilised. It is a card that could create a deck that revolves around its OTK.
One OTK I thought of is: Emperor Thaurissan to reduce the cost of: 2x Evolved Kobold and this card. That combo would deal exactly 30 Damage with exactly 10 Mana.
Overall, the card isn't too broken on its own, and makes a fun OTK without having like 7 combo pieces being reduced by Thaurissan (very unlikely in an actual game). At the same time, it is a strictly worse version of a Mage card unless it is combo-ed.
EDIT: Changed Twisted Kobold to Evolved Kobold. Fixed a typo.
One turn kill Possibility:
Shieldbearer+Power Word: Shield+Divine Spirit+Ascension+Mind Blast x2
11 Mana that can be discounted to 10 just with one Emperor's hit, for a total of 34 damage.
Here's my first entry to the Card creation business:
OTK:
0 mana minion with 1 health (Wisp, Thaurissan-reduced Elven Archer, Selfless Hero etc.), Thaurissan-reduced Speed of Light (0 mana), 2 Blessing of Kings (3 mana each), 2 Blessing of Might (0 mana each) and 2 Seal of Champions (2 mana each).
4 + 4 (Blessing of King) + 3 + 3 (Blessing of Might) + 3 + 3 (Seal of Champion) + 12 Attack from Speed of Light = at least 32 damage.
Alternatively: Magma Rager + 1 Speed of Light + 2 Blessing of Might + 2 Seal of Champions + 1 Blessing of King (3 + 2 + 6 + 4 + 1 = 16 mana, all reduced by Emperor Thaurissan in any 6 to 7 cards combination to 9 and 10 mana). This OTK requires less card to be reduced but you have to put the blatantly bad Rager in your deck.
5 + (Magma Rager) + 3 + 3 (Blessing of Might) + 3 + 3 (Seal of Champion) + 4 (Blessing of King) + 10 Attack from Speed of Light = 31 damage
The good thing about this card is that it will make Buff Paladin / Aggro Paladin more viable and is good combine with card like Fjola Lightbane.
Edit: Someone on the forum points out that I can replace 2 Seal of Champions with Blessed Champion. So, another OTK is:
0 mana minion with 1 health (Wisp, Thaurissan-reduced Elven Archer, Selfless Hero etc.), Thaurissan-reduced Speed of Light (0 mana), 2 Blessing of Kings (3 mana each), 2 Blessing of Might (0 mana each) and Blessed Champion (4 mana).
4 + 4 (Blessing of King) + 3 + 3 (Blessing of Might) + 10 Attack from Speed of Light (this spell activate before Blessed Champion) x 2 by Blessed Champion = at least 48 damage
Magma Rager + Speed of Light + 2 Blessing of Might + 1 Blessing of King + Blessed Champion (3 + 2 + 5 + 4 + 1 = 15 mana, all reduced by Emperor Thaurissan in any 5 to 6 cards combination to 9 and 10 mana). This OTK requires less card to be reduced but you have to put the blatantly bad Rager in your deck.
5 + (Magma Rager) + 3 + 3 (Blessing of Might) + 4 (Blessing of King) + 8 Attack from Speed of Light x2 by Blessed Champion = 46 damage
Another aspect of this card I forgot to bring up is that how it would allow Paladin more liberally use their 1 Health minion and use this card as removal with their Hero Power in more Midrange / control decks.
Alternatively, with 2 Speed of Light:
0-1 mana minion with 1 health (Wisp, Elven Archer, Selfless Hero etc.), 2 Speed of Light (1 mana), 2 Blessing of Might (1 mana each) and Blessed Champion (5 mana) (9-10 mana).
3 + 3 (Blessing of Might) + 14 Attack from 2 Speed of Light x 2 by Blessed Champion = at least 40 damage.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Undercosted 7/7 with a downside - you grant your opponent a Legendary battlecry and deathrattle from your deck, plus you remove that Legendary from your use. Best played in tempo Rogue with possibly Edward Van Cleef and no other legendaries.
OTK: Summon Majordomo Executus from your deck for your opponent (you may play it and Gang Up if you draw it first), destroy it, turning your opponent into Ragnaros, then use Eviscerate twice. No Emp Thau necessary.
Assuming Emperor Thaurissan ticks once onto all combo pieces, as Warrior, you can play this with 2 Southsea Captains, then equip a Fiery War Axe and play 2 Bloodsail Raiders (both will now be at 5 damage). After that, a Southsea Deckhand or an inner rage will put you at a minimum of 30 damage.
You can also achieve on OTK in rogue with One-eyed Cheats instead of Bloodsail Raiders, and an Eviscerate plus Southsea Deckhands or Sinister Strikes.
This is a 5-card OTK combo that relies on 2/5 cards getting 1 proc from Emperor Thaurissan.
The combo is Embrace the Shadow -> Exodar Achorite x2 -> Flash Heal x2 -> Lesser Heal = 11+11+8 = 30 damage!
Achorite is an honorific title given to Draenei priests. The card's effect is a weaker version (both effect and duration) of Prophet Velen, the leader of The Exodar. The card's main purpose is to be played along with several heals (and/or Hero Power) to get more value out of them.
My entry for the week. I wanted to try and make a card that would be useable outside of a OTK deck, as well as giving the possibility for the combo. The basic combo is this: Lightning Bolt x 2 for 6 damage (24 remaining) then Cracklefor 6 damage (minimum) 18 remaining, then 2 x Lava Burst for 10 damage (8 remaining) then finishing off with Feedback for 10. There are a few variants on this as well, but the example above needs 4 cards to get an Emp discount. (2+4+6+2=14)
Outside of a OTK deck, it could be used as exceptionally good value removal, or a bit hit for face following something like Earth Elemental or Elemental Destruction
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
Unicorn Priest is REAL!!!
Combo Example:
Turn 0: Emperor Thaurissan
Turn 1: Unicorn, Kobold Geomancer, Bloodmage Thalnos, Mind Blast, Mind Blast, Holy Smite, Holy Smite, Attack with Unicorn.
Mana Cost:
Unicorn - 5 Mana (-1 Emperor) = 4 Mana
Kobold Geomancer - 2 Mana (-1 Emperor) = 1 Mana
Bloodmage Thalnos - 2 Mana (-1 Emperor) = 1 Mana
Mind Blast - 2 Mana (-1 Emperor) = 1 Mana
Mind Blast - 2 Mana (-1 Emperor) = 1 Mana
Holy Smite - 1 Mana (-1 Emperor) = 0 Mana
Holy Smite - 1 Mana (-1 Emperor) = 0 Mana
Total: 8 Mana
Damage:
Mind Blast - 5 Dmg (+2 SP) = 7 Dmg
Mind Blast - 5 Dmg (+2 SP) = 7 Dmg
Holy Smite - 2 Dmg (+2 SP) = 4 Dmg
Holy Smite - 2 Dmg (+2 SP) = 4 Dmg
Unicorn - 1 Dmg (+ 2Dmg x 4) = 9 Dmg
Total: 31 Dmg
If at first you don't succeed, Cheat, repeat until caught and then lie!
That's all for this week, folks! Take the next 24 hours to up-vote your favorite submissions. =)