You can play Fallen Sun Cleric wherever you want on the board, while Wriggling Horror can sometimes be a bit tricky to position correctly when there are other cards who also target/buff adjacent minions on your side of the board (such as Dire Wolf Alpha for example). Also, once played, it is an easy target for stuff who can do damage to adjacent enemy minions too.
Having said that, don't worry, OP, I'm just playing devil's advocate, so you can just ignore this post. :P
It's possible because they decided it is. Fallen Sun Cleric itself is a powercreeped version of Shattered Sun Cleric did you not notice? And still it did not see any play, so they tried another round of powercreep and it worked. It's only natural they try to make a similar, slightly stronger card so it can see play.
It's not the first or the last time they will powercreep bad neutral cards, better get used to it and find better stuff to complain about, because this is good for the game.
This isn't powecreep because the artwork on Wriggling Horror is way worse. If anything, this is the opposite of powercreep! Printing cards worse than old ones, man!
Wriggling Horror is really just a weaker* version of Fungelmancer - which I think is a probably more relevant comparison in terms of its effect. Fungelmancer was deemed too powerful for a long time. I expect that this card may get revisited at some point - but in fairness there are much worse cards in DH in need of attention right now.
*Maybe. It comes into play earlier and for cheaper, so can be more consistent - which I suppose could technically make it at least as strong.
The op is actually addressing the 'blatant' powercreep issue.
I would say, powercreep is actually fine because this is the collectible card game and the powercreep needed to make us player have a willing to collect the new cards.
Powercreep is happen in every CCG.
The one that less fine is, when the powercreep is shown as a 'blatant' powercreep of other exact same card. Also the powercreep that only changed specific number which means it was a lazy design.
They can powercreep the Yeti by printing a lot of 4/5 with additional effect. That's fine, only if the additional effect is not always good (like polkelt, not every deck can run it). But if you compare that Yeti with circus amalgam, no way.. there's no condition circus amalgam is worst than yeti. That is the blatant powercreep.
As for this sun cleric issue, when you compare it with the new buff card, yes it's just a lazy design powercreep. They should have come with better design if they want to make playable card that powercreep the sun cleric. Not just 'it gives +1/+1 before, now makes it gives double +1/+1. It just lazy..
They can powercreep the Yeti by printing a lot of 4/5 with additional effect. That's fine, only if the additional effect is not always good (like polkelt, not every deck can run it). But if you compare that Yeti with circus amalgam, no way.. there's no condition circus amalgam is worst than yeti. That is the blatant powercreep.
Very often, the game designers have undershot the power of a new mechanic. The 2 most obvious examples are TgT Inspire mechanic and the MSG hand buffs. Look at these cards for example. The intentions are obvious, but they just never saw any play, like the vast majority of "inspire" cards:
And for handbuffs:
However, what they learned, was how far they actually had to go to make heropower and hand/deck buff cards actually viable:
Fallen Sun Cleric was probably just designed for arena a nod to her counterpart, but also, they quickly saw her power level was WAY below viable level. So much that Wriggling Horror is not broken, but imo neatly reintroduced a buff mechanic for tempo decks which has proud history in the game in the form of Defender of Argus and Fungalmancer.
Hearthstone started with the idea of having roughly the same amount of total value in all cards of equal cost, with the allocation of stats and abilities making the difference.
The beginning of the change in that was Dr.7, which in hindsight seems like it was an experiment.
Some people spoke against the card, but most people loved it and the hype it created was -at the time- only comparable to Ragnaros.
Essentially the community chose to have power creep in the game.
Powercreeping old cards that aren't played anymore is perfectly acceptable. Just because a bad card exists, it doesn't means that blizz isn't allowed to print a better one. After 2500+ cards, that's just a completely needless restriction of design space. Some powercreep is bound to happen.
Think about Ice Rager. Yes, we all know it's a powercreep of Magma Rager, but that doesn't mean it shouldn't have been possible to make, right? Same goes for Burrowing Scorpid
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Fallen Sun Cleric, Just compare it to Wriggling Horror. How could it even possible?
You can play Fallen Sun Cleric wherever you want on the board, while Wriggling Horror can sometimes be a bit tricky to position correctly when there are other cards who also target/buff adjacent minions on your side of the board (such as Dire Wolf Alpha for example). Also, once played, it is an easy target for stuff who can do damage to adjacent enemy minions too.
Having said that, don't worry, OP, I'm just playing devil's advocate, so you can just ignore this post. :P
True, imagine if it buffed +10 +10 instead of +1 +1, it would be completely unplayable against ETC Warrior. (Kappa)
Lol, I didn't even remember that card ever existed...
There have been released tonnes of insane power creep cards the last few expansions.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
What exactly are you asking op?
It's possible because they decided it is. Fallen Sun Cleric itself is a powercreeped version of Shattered Sun Cleric did you not notice? And still it did not see any play, so they tried another round of powercreep and it worked. It's only natural they try to make a similar, slightly stronger card so it can see play.
It's not the first or the last time they will powercreep bad neutral cards, better get used to it and find better stuff to complain about, because this is good for the game.
That's powercreep, my friend (×_×)
Well try to compare ANY card to silverback patriarch... This game is BROKÆÆÆÆN! XD
This isn't powecreep because the artwork on Wriggling Horror is way worse. If anything, this is the opposite of powercreep! Printing cards worse than old ones, man!
Is there a word for that?
Wriggling Horror is really just a weaker* version of Fungelmancer - which I think is a probably more relevant comparison in terms of its effect.
Fungelmancer was deemed too powerful for a long time. I expect that this card may get revisited at some point - but in fairness there are much worse cards in DH in need of attention right now.
*Maybe. It comes into play earlier and for cheaper, so can be more consistent - which I suppose could technically make it at least as strong.
The op is actually addressing the 'blatant' powercreep issue.
I would say, powercreep is actually fine because this is the collectible card game and the powercreep needed to make us player have a willing to collect the new cards.
Powercreep is happen in every CCG.
The one that less fine is, when the powercreep is shown as a 'blatant' powercreep of other exact same card. Also the powercreep that only changed specific number which means it was a lazy design.
They can powercreep the Yeti by printing a lot of 4/5 with additional effect. That's fine, only if the additional effect is not always good (like polkelt, not every deck can run it). But if you compare that Yeti with circus amalgam, no way.. there's no condition circus amalgam is worst than yeti. That is the blatant powercreep.
As for this sun cleric issue, when you compare it with the new buff card, yes it's just a lazy design powercreep. They should have come with better design if they want to make playable card that powercreep the sun cleric. Not just 'it gives +1/+1 before, now makes it gives double +1/+1. It just lazy..
Off the top of my head:
The Black Knight
Hungry Crab
Hemet Nesingwary
Golakka Crawler
E.M.P. Operative
Very often, the game designers have undershot the power of a new mechanic. The 2 most obvious examples are TgT Inspire mechanic and the MSG hand buffs. Look at these cards for example. The intentions are obvious, but they just never saw any play, like the vast majority of "inspire" cards:
And for handbuffs:
However, what they learned, was how far they actually had to go to make heropower and hand/deck buff cards actually viable:
Fallen Sun Cleric was probably just designed for arena a nod to her counterpart, but also, they quickly saw her power level was WAY below viable level. So much that Wriggling Horror is not broken, but imo neatly reintroduced a buff mechanic for tempo decks which has proud history in the game in the form of Defender of Argus and Fungalmancer.
As for direct powercreep, I think there are even worse examples:
Ashtongue Battlelord vs Sen'jin Shieldmasta
Twin Slice vs Rockbiter Weapon
Voracious Reader vs Jeeves
Psychic Scream vs Flamestrike
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Hearthstone started with the idea of having roughly the same amount of total value in all cards of equal cost, with the allocation of stats and abilities making the difference.
The beginning of the change in that was Dr.7, which in hindsight seems like it was an experiment.
Some people spoke against the card, but most people loved it and the hype it created was -at the time- only comparable to Ragnaros.
Essentially the community chose to have power creep in the game.
Powercreeping old cards that aren't played anymore is perfectly acceptable. Just because a bad card exists, it doesn't means that blizz isn't allowed to print a better one. After 2500+ cards, that's just a completely needless restriction of design space. Some powercreep is bound to happen.
Think about Ice Rager. Yes, we all know it's a powercreep of Magma Rager, but that doesn't mean it shouldn't have been possible to make, right? Same goes for Burrowing Scorpid