So it's second time (out of two) there's a deck in twist far superior to the rest, maybe third month will be a charm.
It's nowhere near that, don't believe everything you've read. Obviously there are better and worse decks, as always, but there definitely isn't "a deck ... far superior to the rest"
I haven't got to legend yet, am currently somewhere in Platinum. I had no bonus stars, probably since I didn't play the previous Twist season at all. However, I have hardly seen that many Rogues. I mostly play against C'thun Druids and Warriors, idk why that is. I don't have too many old cards, but I managed to put together a decent Jade Druid with Yogg and Fandral (I used to play a very similar deck a long while ago, when the sets were in standard). Maybe the matchmaking system doesn't match me against that many Jade Rogues, because I beat them almost every time. If you want I can send you the decklist.
Yeah - I tried a Warrior deck out but it cant deal with the BS aggro or some of the other decks that are simply too powerful. The mode plays more like real hearthstone but in the end....wait for it...... you either draw what you need or you lose. Period. Yawn. LOL.
Well, back then draw mattered much more than it does now. Playing control decks in general meant not having a lot of good draw and people often played OG draw cards like Novice Engineer or Loot Hoarder. Now you can just casually draw with almost any archetype and endless value generation makes it almost impossible to run out of steam. If you don't like the slower playstyle of Mean Streets meta, that's your thing and I'm not going to try to prove anything to you. I personally simply find it much more fun than modern Hearthstone, where you can just casually kill your opponent on turn 3 with Mech Rogue or Paladin and it's not even considered to be an oddity anymore.
Obviously the cards Blizzard added with Caverns of Time are mostly waaay too powerful for the mode, but I doubt we'll see any nerfs as the mode changes in less than a month anyway.
I do find it way too inconsistent though. If you draw your combo pieces early, you lose. If you don't draw Whomper and Hedge Maze before your combo pieces, you lose. I'll try to work on it a bit. If I come up with some good changes, I'll post them here.
Twist is the best thing that's happened to Hearthstone in a very long time. It's like classic, but much more interesting. I'm not too sold on the huge difference in power level between some of the new cards from Caverns of Time and the old cards though. Like the comment before mine pointed out, the Warlock location needs to be tuned down. The problem is, it's difficult to balance these cards. A "playable" card in wild would be broken in Twist, while a "playable" card in Twist would be garbage in wild (at least in most cases). With Caverns of Time it seems like Blizzard wanted the new cards to be good both in wild and twist, but they overdid it a little in my opinion.
Despite this, the mode is, like I already said, a great idea. I'm having a blast, trying out both nostalgic and new decks.
However, a big downside in my opinion, is the monetisation, or, to be clearer, the lack of good shop options. I guess it was to be expected, that the battle-ready decks are pretty low value, especially if you already own a lot of the old cards. The bundles are extremely overpriced, especially since the current sets will be available only for a month (they will return in the future, but it's still a pretty short-term investment). Why Blizzard didn't do Caverns of Time bundles like they do every expansions is beyond me. I mean, it's not a big issue for me, since I have most old cards and I can get the new ones for dust. However, for a standard-only or a new player, it's just not worth it to invest in twist, at least for now.
As the title says, Twist deckbuilder is currently broken. A lot of cards are missing - for example Lepper Gnome, explosive trap etc. I have no idea what could have caused the issue, I just want to report the problem so the Hearthpwn team can fix it. Thanks in advance.
In my opinion it's a good thing. Titans are (pretty rare for Hearthstone) legendary cards, that feel "legendary" when you play them. In many other card games (for example Legends of Runeterra, Gwent etc.) legendaries always feel very strong, while in Hearthstone it's often the case, that even a common can be more important in a deck than a legendary (Hollow Hound, Refreshing Spring Water, Soul of the Forest etc.). Titans remind me of Galakrond cards or the OG Hero cards from Knights of the Frozen Throne and I am a big fan of cards like those. Of course, they cause the meta to shift around them, but I don't see why that should be a bad thing.
Wild was first introduced as a way to play rotated cards. I know it might upset some people, but the main mode has always been Standard. Wild was never meant to be balanced at all. Blizzard started nerfing/buffing/banning wild cards just a while ago and only due to the fact, that those cards were literally breaking the game (Warlock Questline for example). Playing wild as your main mode equals not playing the game as the developers inteded, which in turn equals having go accept, that the way you play the game is not their priority when it comes to balance patches. Wild as the name suggests is meant to be "wild" (meaning unbalanced).
Galakrond's awakening (Descent of Dragons' miniset) cards were uncraftable for a long time. The only way you could get them was by buying the miniset. It was weird and obviously people complained about it, so Blizzard never did something like that again. Maybe the Ignis situation is meant to be something similar? Honestly, I doubt it though. Galakrond's Awakening you could at least buy for gold. Hiding an actual card behind a real money paywall would be a dick move by Blizzard.
1
Imagine complaining about Mage out of all things. The class with the lowest winrate in standard at the moment.
0
Can some mod please close this thread? It's just being "necromanced" and causing confusion.
0
It's nowhere near that, don't believe everything you've read. Obviously there are better and worse decks, as always, but there definitely isn't "a deck ... far superior to the rest"
0
I haven't got to legend yet, am currently somewhere in Platinum. I had no bonus stars, probably since I didn't play the previous Twist season at all. However, I have hardly seen that many Rogues. I mostly play against C'thun Druids and Warriors, idk why that is. I don't have too many old cards, but I managed to put together a decent Jade Druid with Yogg and Fandral (I used to play a very similar deck a long while ago, when the sets were in standard). Maybe the matchmaking system doesn't match me against that many Jade Rogues, because I beat them almost every time. If you want I can send you the decklist.
0
Well, back then draw mattered much more than it does now. Playing control decks in general meant not having a lot of good draw and people often played OG draw cards like Novice Engineer or Loot Hoarder. Now you can just casually draw with almost any archetype and endless value generation makes it almost impossible to run out of steam. If you don't like the slower playstyle of Mean Streets meta, that's your thing and I'm not going to try to prove anything to you. I personally simply find it much more fun than modern Hearthstone, where you can just casually kill your opponent on turn 3 with Mech Rogue or Paladin and it's not even considered to be an oddity anymore.
Obviously the cards Blizzard added with Caverns of Time are mostly waaay too powerful for the mode, but I doubt we'll see any nerfs as the mode changes in less than a month anyway.
0
First of all, really fun deck!
I do find it way too inconsistent though. If you draw your combo pieces early, you lose. If you don't draw Whomper and Hedge Maze before your combo pieces, you lose. I'll try to work on it a bit. If I come up with some good changes, I'll post them here.
0
Twist is the best thing that's happened to Hearthstone in a very long time. It's like classic, but much more interesting. I'm not too sold on the huge difference in power level between some of the new cards from Caverns of Time and the old cards though. Like the comment before mine pointed out, the Warlock location needs to be tuned down. The problem is, it's difficult to balance these cards. A "playable" card in wild would be broken in Twist, while a "playable" card in Twist would be garbage in wild (at least in most cases). With Caverns of Time it seems like Blizzard wanted the new cards to be good both in wild and twist, but they overdid it a little in my opinion.
Despite this, the mode is, like I already said, a great idea. I'm having a blast, trying out both nostalgic and new decks.
However, a big downside in my opinion, is the monetisation, or, to be clearer, the lack of good shop options. I guess it was to be expected, that the battle-ready decks are pretty low value, especially if you already own a lot of the old cards. The bundles are extremely overpriced, especially since the current sets will be available only for a month (they will return in the future, but it's still a pretty short-term investment). Why Blizzard didn't do Caverns of Time bundles like they do every expansions is beyond me. I mean, it's not a big issue for me, since I have most old cards and I can get the new ones for dust. However, for a standard-only or a new player, it's just not worth it to invest in twist, at least for now.
Tldr
Pros: Nostalgia, Fun, Balance (for the most part)
Cons: Caverns of Time Balance, Monetisation/Price
0
As the title says, Twist deckbuilder is currently broken. A lot of cards are missing - for example Lepper Gnome, explosive trap etc. I have no idea what could have caused the issue, I just want to report the problem so the Hearthpwn team can fix it. Thanks in advance.
1
In my opinion it's a good thing. Titans are (pretty rare for Hearthstone) legendary cards, that feel "legendary" when you play them. In many other card games (for example Legends of Runeterra, Gwent etc.) legendaries always feel very strong, while in Hearthstone it's often the case, that even a common can be more important in a deck than a legendary (Hollow Hound, Refreshing Spring Water, Soul of the Forest etc.). Titans remind me of Galakrond cards or the OG Hero cards from Knights of the Frozen Throne and I am a big fan of cards like those. Of course, they cause the meta to shift around them, but I don't see why that should be a bad thing.
2
If you have the old version of a card,you will get the changed version for free. So I heard at least.
8
"some weirdo who experiments to have fun"
Why would you even play a video game, if not to have fun?
0
I guess my comment here didn't age too well ;)
0
Wild was first introduced as a way to play rotated cards. I know it might upset some people, but the main mode has always been Standard. Wild was never meant to be balanced at all. Blizzard started nerfing/buffing/banning wild cards just a while ago and only due to the fact, that those cards were literally breaking the game (Warlock Questline for example). Playing wild as your main mode equals not playing the game as the developers inteded, which in turn equals having go accept, that the way you play the game is not their priority when it comes to balance patches. Wild as the name suggests is meant to be "wild" (meaning unbalanced).
0
Good for you.
I opened around 40 packs (for saved up gold and rewards track) and got 1 legendary (non-golden ofc)
0
Galakrond's awakening (Descent of Dragons' miniset) cards were uncraftable for a long time. The only way you could get them was by buying the miniset. It was weird and obviously people complained about it, so Blizzard never did something like that again. Maybe the Ignis situation is meant to be something similar? Honestly, I doubt it though. Galakrond's Awakening you could at least buy for gold. Hiding an actual card behind a real money paywall would be a dick move by Blizzard.