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    posted a message on Murloc Madness Regionals: Kalimdor & Outland
    Quote from AIM7Sparrow >>

    This useless thing is still going on?

     Still less useless than your comment. It's kind of on point though that the HS community became so used to the constant toxicity that doing something just "for fun" seems almost like an abstract impossible idea.

    Posted in: General Discussion
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    posted a message on Quest Mage is unstoppable.
    Quote from Kurgo >>

    Quest mage has a 49% wr in legend. If that's OP then wow, your standards for OP-ness are pathetic

     

    Quote from LivingOrganism >>
    Quote from Anarchy1 >>

    I wrote it in the warlock thread: if day one people claim 4-5 different decks are broken, they are a) probably wrong because it’s only 1 day and b) if 5 decks are op, none of them is - the general powerlevel changed. Fine with me. I wouldn’t have played this game for so many years if there was no power creep. The game feels different every year because new „unfair“ stuff is released.  

     Try Legends of Runeterra or Gwent, there is almost no powercreep and they always feel fresh. Probably because the developers are not pussies like Blizzard and actually change many cards regularly instead of "nerfing" 1-2 cards once in two months and calling it "huge balance changes".

     That's funny because whenever I go read runeterra fora there's literally always people whining about something. Strange how that is always the case, regardless of the game.

     Well honestly I have never been on any LoR forum and I play the game very casually, but in terms of balance I believe it's much better than Hearthstone. There are whiners in every game, I always find it half-funny half-irritating how people even whine about single player games, because they can't beat a boss or smth. I guess some players just don't see the difference between the game being too difficult and them being simply too bad at it.

    Posted in: General Discussion
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    posted a message on Custom Class Competition #8 -- Discussion Thread | Week Four

    I really know nothing about these contests lmao. Not only did I get eliminated early, but literally every week all of the classes I voted for were eliminated as well. This time I voted for MvonTzeskagrad's and MrBurger's classes and yeah they are out now. Anyway, good luck to everyone who is still competing and to all those who have been eliminated - don't worry, every one of us can do better next time.

    Posted in: Fan Creations
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    posted a message on Quest Mage is unstoppable.
    Quote from Anarchy1 >>

    I wrote it in the warlock thread: if day one people claim 4-5 different decks are broken, they are a) probably wrong because it’s only 1 day and b) if 5 decks are op, none of them is - the general powerlevel changed. Fine with me. I wouldn’t have played this game for so many years if there was no power creep. The game feels different every year because new „unfair“ stuff is released.  

     Try Legends of Runeterra or Gwent, there is almost no powercreep and they always feel fresh. Probably because the developers are not pussies like Blizzard and actually change many cards regularly instead of "nerfing" 1-2 cards once in two months and calling it "huge balance changes".

    Posted in: General Discussion
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    posted a message on Quest Mage is unstoppable.

    Easy to beat with Quest Druid, quest DH too.

    Posted in: General Discussion
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    posted a message on best quest

    As a f2p (edit: I did buy the pass last exp so "almost f2p") I opened my 40 packs for accumulated gold today and got 2 legendaries (fckin bad luck lol) - Sorcerer's Gambit and Lost in the Park. I must say that the Druid quest really surprised me. At first I thought it would be garbage, as attack Druid always was, but I just keep winning with it. I know it's just day 1, but for real it could be a tier 1 deck imo. Here's the list I created, if anyone wants to try: 

    Quest Druid [Stormwind]
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (13) Ability (17)
    Loading Collection

    Posted in: Card Discussion
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    posted a message on Custom Class Competition #8 -- Discussion Thread | Week Three
    Quote from JeanTheMedicRat >>

    I have much fewer cards prepared in advance this time around but here's the legendary so far. had to improvise due to the challenge.

    Obvious Game of Thrones reference but it fits given the whole "Mother of Dragons" thing. I'm introducing a bit of Fire spell synergy this set.

     In terms of balance, I think the effect is a little to strong for it to be automatic, I also don't really know how it would work, if you had Daennerys in your starting hand. Just a quality of life change, I think you could make it a battlecry, instead of "when you draw this". 

    Flavor-wise, I think Daennerys should be weaker than her dragons. It's just a suggestions, but we're comparing a normal human girl with ancient dragons lol.

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #8 -- Discussion Thread | Week Three
    Quote from JeanTheMedicRat >>
    Quote from McF4rtson >>
    Quote from JeanTheMedicRat >>

     Lol oops. Confused the names, both start with L. I actually voted for the Cartelist, i liked the pirate cards. I suppose perhaps it ventured off the original flavor, not much to do with gangs and went full pirate. And some of the cards were derivative, Adventure Party being Everyfin is Awesome, Bloodsail Raider is Cannon Barrage on a stick.

     Yeah I see your point. I planned to do Pirates from the very beginning, but I guess most people just aren't fond of the tribe. Also, I probably should've included them in next week. The other half of the initiate set was more control-ish with a bunch of High Tribute cards and playing with tribute. Pirates are just pirates and with making the first part of the initiate set almost all about Pirates, people might've thought that it was generic and uninnovative. It's fine, I'm still relatively new to the contest (only took part in 3 so far), so it's a valuable lesson. Now that I think about if even Blizzard follows this strategy during the reveal seasons - first show the fancy combo cards and then the more boring aggro cards lol.

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #8 -- Discussion Thread | Week Three

    Well I guess people didn't really like my class. I'm gonna have to come up with something better next time. Anyway, good luck to everyone who made it to the next phase. 

    Posted in: Fan Creations
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    posted a message on [BLIZZARD SUE / LAWSUIT] Hearthstone's card reveal schedule canceled after Alliestrasza and Lt. Eddy callouts

    Honestly I feel nothing but disgust towards Blizzard. They have been doing this for a long time. There have been multiple cases, multiple articles on the internet and still... everyone is acting so surprised. I know that probably not every person working at Blizzard is responsible, but the company as a whole is just disgusting to me now. I don't know what will happen, but at this stage I wish the court would just shut that piece of shit down. Obviously, that's not gonna happen, because Blizzard has too much money and influence, but still. As small help as it is, I at least am done with Blizzard. After the custom class competition here ends, I will never touch anything Blizzard related. Fuck Blizzard.

    Posted in: General Discussion
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    posted a message on Custom Class Competition #8 -- Submission Thread | Week Two

    Hero Power Token

     


    The Troublemaker Set

    The basic set last week included a few versatile cards, which can be used in different decks. The Troublemaker set will set the direction of the class in it's two main archetypes. The first one involves Pirates, a lot of them! However, the playstyle of this deck is vastly different than Rogue's and Warrior's. Unlike those two classes, the Cartelist's pirates revolve around flooding the board and ultimately benefitting from big payoff cards. 


    Showcase Cards

      

    • Bloodsail Buccaneer - This is of the most important cards of the set, as it basically showcases what the whole archetype is about. A relatively cheap way to get two Pirates on board. 
    • Bloodsail Raider - One of the payoff cards, which allows you to stabilise your board or simply push your opponent further away in tempo. Potentially it can even serve as a finisher, as it deals a maximum of 12 damage.
    • Adventure Party - Second payoff card, though this one is not exclusive for Pirates. Every minion counts and with a full board it can be a relatively cheap massive swing.

    Rest of Troublemaker set

           

     Challenges

    • Adventure Party completes the double digit challenge, as it costs 10 mana.
    • Gambling completes the "returning mechanic" challenge. The Cartelist will be introduced with the Witchwood and Gambling uses the mechanic of Forbidden spells from Whispers of the Old Gods. As a fun fact, I can say that I originally thought about naming the card "Forbidden Games", but later decided that it sounds awkward.

    With that the first half of my Troublemaker set is done, I really hope you like it. Good luck to all other contestants! ^_^

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #8 -- Discussion Thread | Week Two

    @Klipce 

    • Take your Time is a straight up powercreep on Invigorating Sermon. While it doesn't buff minions on board, this effect is worth 1 mana (Mark of the Lotus), so I think Take your Time should cost 3 mana, not 2.
    • I believe Endless Futures should cost 5 mana, as it basically combines the effects of Dead Man's Hand and Arcane Intellect (2 + 3 = 5).
    • I am also not really sure how Corrupted Timeline is meant to work. Does the "repeat next turn" effect also let you choose a target, or is the second time random? 

    Other than that I really like your set and taking the results of phase 1 into account I think you have a reasonable chance of winning the contest. All of your cards are flavorfull and interesting. I hope my feedback will help a bit.

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #8 -- Discussion Thread | Week Two

    Some feedback for this page:

    @finsp

    • Gigantabot is a little too strong in my opinion. Your class has easy access to armor (even if it's "for 1 turn). Since you'd probably like to retain the tempo, I'd simply reduce it's stats to 10/10. Burly Shovelfist is already a shitty card, but your Gigantabot is just trilions of times powercreeping it.
    • It's good that you already see the similariries between Shock Barrier and Shield Slam, but it doesn't change the fact that your card is just a better version of Shield Slam. It's just lazy design and I advice you change it. Simply adding more Armor and increasing the cost to 2 would probably do the trick, but leaving it as it is is definitely a bad idea.
    • Nerubian Trueshot seems fine to me, it definitely makes a good payoff for the "1 turn Armor" stuff. 
    • Shield Commando is a cool defensive card. There aren't really many cards to campare it to, but it doesn't seem stronger than Tar Creeper, so I reckon it's fairly balanced.
    • As for the keyword, the first version of Fuse is definitely my favorite. It fits the flavor of Bomber perfectly and seems to be a very interesting idea. The only issue I see is mana. I mean it'd be pretty lame to draw a 5-6 mana card with Fuse (3), on turn 1 and just watch as it inevitably dies in your hand. I'd suggest some kind of way to prevent this, like maybe the countdown on cards with Fuse would only start at the same round as it's mana cost? I mean a 4 mana card would only start it's countdown at turn 4 etc. That's just my quick idea, but you should definitely look into this, as it seems to be a significant flaw of the Fuse keyword, which is great in every other aspect.

    @JeanTheMedicRat 

    I really like your set. I think it perfectly emphasises Scaleborn's class identity and the Heritage cards were a cool idea from the very beginning. I only see 2 small issues:

    • @MvonTzeskagrad has already written this, so you must already know about it, but Dragon Claws are a worse version of Heroic Strike. I think making them give +5 or even +6 attack would be fair.
    • Family Squabble seems a little overpriced to me. It's pretty similar to Hysteria, but you have less control over it. Finding a good situation to use it can be very difficult, especially in late game. I believe what you should do is either reduce it's cost to 2 mana, or make the minions fight each other untill one dies. It is possible that I am wrong and the card is fine as it is, but that's just what I think.

    @Wintrmute 

    I really like the keyword Bury. Even though it doesn't really do anything unique, it showcases Necromancer's class identity in a simple way. Since the issue with Ritual of Riun has already been written about by @Teknician I don't think I really need to add much, as I also agree with their suggestions. Increasing the mana won't do it, the only way to make this balanced is making the effect weaker. Perhaps you could make it Bury more of these things, but instead of a 2 damage AOE, they would simply deal 3 damage to a random enemy. The deccision is yours, at the end of the day, but I think that's a good idea. 

    @Teknician 

    • I think for a keyword to make sense you should include more cards with it. I understand that you probably saved more of them for the later half of the set, but still it looks a bit weird when you have that cool keyword and only one card with it. As for balance of Free Spirits I believe it's pretty fair. Needs a lot of setup, but the Kin part probably makes up for it.
    • Gift of the Shu'halo seems weak to me. It could potentially heal 30 hp (even more than Reno Jackson lol), but is that really worth 15 mana? Regardless of whether it's balanced or not, I somehow don't see anyone ever putting it into their deck. I think you could easily make it cost 4 mana without making it too strong.
    • Magic Weald Frog (whether you decide to include it here or not) could use a small buff. It doesn't really do anything on it's own, and lookes poor in comparison to Knight of Anointment. It could probably be a 2/1 or 1/2.
    • Maybe there's something I don't understand, but as I see it Roots of the Weald are pretty bad. If you compare it to other Schemes, especially Rafaam's Scheme it lookes very bad. While it is true that you could do some crazy stuff, where your first minion will be Ragnaros the Firelord, most of the times it will be a minion with hardly any effect, best case scenario a mediocre deathrattle. Rafaam's Scheme can give you up to a 7/7 worth of stats for 3 mana, Roots of the Weald could therefore cost 3 as well or at least 4. It's just not worth 5 mana.
    • Farseer Teya is a cool card, but it has no synergy with your other cards and seems random. You should either rework her, or add more cards that interact with your opponent's draws, because so far you have some class mechanics and a legendary that does something totally different.
    • Revenant Ancestor's wording suggests that you first destroy a minion and then summon one to replace it. This creates some very nasty possibilities for low- or even no-minion decks, with a 1 mana Assassinate. You should look into it.

    OK, that's it. I hope my suggestions will help.

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #8 -- Discussion Thread | Week Two

    As @Ardin427 suggested, What a Steal! doesn't fit the other cards in this part of the set, so I decided to change it for another card. 

    It's a Cartelist's take on the 2 mana damaging spells like FrostboltSoul Shear etc. I think it's balanced and I actually like the design, as you can use to deal with a small threat or spend additional mana to create a small AOE.

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #8 -- Discussion Thread | Week Two

    Thanks for the feedback on Catelyn, I made some changes to her. I also present the rest of my Troublemaker set, though it's obviously still work in progress. The first half of the set mostly includes cards I imagine would be played in a Aggro/Pirate style deck.

    The Pirate cards

         

    The rest of the cards

       

    Short comments on each card

    • Bloodsail Buccaneer - This is one of the cards that define the "Tribute" keyword. Originally it's just a 1 mana 1/2 with taunt - Goldshire Footman stats. You can play it turn one for tempo or whatever other reasons, but if you pay one extra mana you get two 1/2s, which is pretty strong for 2 mana.
    • Blackwater Navigator - Initially a slightly better Novice Engineer. For one additional mana, a pretty strong card generation tool.
    • Bloodsail Raider - This is the card that's meant to tie this whole Pirate archetype together. A high payoff card in mid-/late game, potentially a finisher.
    • Pirate Cove - This card gives the deck a lot of tempo. Originally I wanted to make the drawn Pirates cost 0 mana, but after some changes to Catelyn and Warhorse I decided to make it a (1) mana instead, just to remove some crazy op possibilities. 
    • Catelyn the Blade - After the feedback I decided to remove the Tribute part, give her Rush and make her cost 5 mana. I believe it's a high risk, high reward kind of thing. You have to sacrifice a lot of tempo on turn 5, but you gain a lot of it later on.
    • Blacksail Warhorse - A payoff card. I believe the stats are fairly balanced.
    • Gambling - This one is a very risky design, I am not sure if it isn't too risky even. In game it would probably be a bit like gambling, because your opponent would draw their cards as well, potentially helping him more than you. It's a challenge spell (returning the mechanic of Forbidden cards from WotOG), since my class is meant to be introduced during Witchwood. I would like to hear your opinions on the card, as I myself am quite concerned about it.
    • What a Steal! - I actually realised most of my high Tribute cards were tossed into the second half of the set, but I decided to still include this card here. It's meant to resemble Preparation and be a tech card for high Tribute decks (there are more cards supporting this in later part of the set).
    • Pirate's Musket - Since most neutral Pirates synergise with weapons I decided it would be a good idea to print at least one. I hope it's fairly balanced. Meant to work well with neutral weapon buffs like Captain Greenskin.
    • Adventure Party - A strong token-support card. I specifically put it here, as it would probably work well in the Pirate archetype, but it's more versatile and could be usefull in other decks too.

    Ok, that's it. This took a long time to write, but I hope all my ideas are pretty clear. I would be very glad to hear some feedback from you.

    Posted in: Fan Creations
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