Seems like you'd want to combine this with a taunt minion. But if Soggoth the Slitherer never saw play, this seems more difficult to pull off for nearly the same end result.
Maybe there's better ways to combine cards, or something with dr boom hero card, but looks like pack filler to me right now.
Feels like this magnetic synergy is gonna be the same like the elemental synergy. Might see play but won‘t be meta defining at all. It‘ gonna be rather used in fun decks
I really want to like this card, but it's too slow in Standard. I do think its very powerful in Arena though.
Spending 7 mana to buff a minion that has to be a Mech is not easy in later turns unless you have the board already.
If this were a 4/7 with taunt, I would then think this is very playable. Perhaps it would be too strong with Taunt.
Either way, I think its too slow and doesnt impact the board enough to matter. The high health means if there are deathrattle mechs, you will not get the benefit without taunt.
Yeah, I like to play warrior and would like to move away from Quest/Taunt Warrior. This card will not allow that to happen. The new Hero card has to be insane for Warrior to be playable now.
An interesting card, probably cost too much though. But let's see which new mechs are in the new set. There might be one that becomes super strong when coupled with this.
Maybe warrior will get a spell that gives minions something like +1/+2 taunt and a "mech" tag? It would've been pretty cool.
Over costed by 1 mana. At 6 I could see this getting played if mechs become a thing.
Can this be silenced?
Seems like you'd want to combine this with a taunt minion. But if Soggoth the Slitherer never saw play, this seems more difficult to pull off for nearly the same end result.
Maybe there's better ways to combine cards, or something with dr boom hero card, but looks like pack filler to me right now.
Can't wait to find the person who would use this on alarm-o-bot haha.
Feels like this magnetic synergy is gonna be the same like the elemental synergy. Might see play but won‘t be meta defining at all. It‘ gonna be rather used in fun decks
Just remember the good times!
Turn hero into a mech, then play this card on your hero... Then opponent plays the new 2 mana crab that kills mechs and destroys u in 1 card :(
Oh wow. Pop this on a Ragnaros or Lich King for the win!
Yes, but only by minions not by spells.
Warrior still getting bad cards? What a surprise.
I really want to like this card, but it's too slow in Standard. I do think its very powerful in Arena though.
Spending 7 mana to buff a minion that has to be a Mech is not easy in later turns unless you have the board already.
If this were a 4/7 with taunt, I would then think this is very playable. Perhaps it would be too strong with Taunt.
Either way, I think its too slow and doesnt impact the board enough to matter. The high health means if there are deathrattle mechs, you will not get the benefit without taunt.
Warrior cards... underpowered as usual.
Yeah, I like to play warrior and would like to move away from Quest/Taunt Warrior. This card will not allow that to happen. The new Hero card has to be insane for Warrior to be playable now.
Possibly a 1-of to deal with classes that struggle to remove big ability immune minions, such as Mage.
An interesting card, probably cost too much though. But let's see which new mechs are in the new set. There might be one that becomes super strong when coupled with this.
Dr.Boom giving this thing rush doesn't even matter cause 3 attack.
If you thought you knew what you think I know, then you'd know I knew you knew I know.