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    posted a message on Battleground becomes boring on first day !
    Quote from 1xbenx1 >>
    Quote from badhank14 >>

    If Battlegrounds ends up being another way for players to enjoy Hearthstone, then that itself is a fine addition.  If they intend on pushing this and making this an 'E-sports' thing, then it will not work without a changing metagame of minions and heroes.


    Which they are literally doing. https://www.reddit.com/r/customhearthstone/comments/dvi0iw/design_the_next_cool_hero_for_battlegrounds/

    You've had a lot of criticisms that are pretty easily answerable with a tiny bit of digging.

    Edit - I went to the thread.  Some of my questions were answered, so fair enough.  But not everything.  I am still waiting for a release schedule and how often this game will get support.

    Also, after some 'digging', I found this forum post on the official website.

    https://us.forums.blizzard.com/en/hearthstone/t/attn-heathstone-developers/17818

    Yeah, don't point people to reddit when the official announcement is not even on the official pages of the actual game site.  It is not my duty to go looking on third party websites for information that is 'official'.  As someone said in the thread above...you CAN post in reddit and other places, even if Reddit is more popular.

     

     

    Posted in: Battlegrounds
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    posted a message on Beasts strongest tribe in Battlegrounds?

    Mechs are good in general and have more general synergies that work well together.  Like the mech that gets divine shield everytime you summon a mech is FAR stronger than many give credit for.  There is no beast that gives something like that.  Unless beasts gets a poison option, then beasts will become far too powerful with cleave effects.

    Both of my first place wins are with mechs.  Beasts do get me in the top 4 though, so they are still very strong.  Need to hit Mama Bear in order to compete.  Junk Bot is far too strong as a rank 4 unit and most of the other mechs are also rank 4.  means you dont need to upgrade your tavern as often as a beast build does.

     

    Posted in: General Discussion
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    posted a message on How good is Battlegrounds?

    I think this mode will not work for me long term.  I have only played 10 games so far, but the gameplay and strategy is the same so far.

    1.  Mechs are the strongest choice and both of my first places were with mech tribes.

    2. Beasts are the next strongest and half of my top 4 finishes are with them.

    3.  My only non-top 4 finish was when I tried to do a little of everything and diversify my units.  Nope, not when all of your opponents are all mechs or beasts, you will get stomped.

    4.  The first 2 turns always plays out the same, unless you are AFK.  First turn, buy a unit.  Second turn, upgrade tavern.  There is no incentive to use any other strategy at this point.  If you do, you probably will fall too far behind.  Maybe if you got a triple token generator unit you might consider not doing this.  There is NO incentive to deviating from the first 2 turns.  We should just start the game on 'turn 3' instead of going through the pointless motions of buy a unit, hope its a token generator.  Upgrade tavern.  Many ways to do this, but That is for another post entirely.

    5.  I will probably play this mode once in awhile, when I have 20 mins to kill and don't mind the same working strategy over and over.  But if others are having fun, go for it and enjoy.  This mode needs more depth and choices for me to be on board for the long term.

    Final Conclusion is that while it is 'fun', this is just a minor distraction for me.  Not a serious game mode that I would want to invest time into unless drastic things change.  It has potential, but at this time, the best strategies are mech and beast, which means if you aren't doing those tribes, you need to get EXTREMELY lucky delving into demons or murlocs.

    Where are my Pirate tribes?  more Deathrattle synergies please.  And there are too many hero powers (passive or otherwise) that are way too similar.  How about a healing hero power, like heal X amount equal to the number of units you control?  Or heal x amount equal to the number of friendly minions that died last round?

    Need more variety and off the wall strategies to keep me interested.

    Posted in: General Discussion
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    posted a message on How good is Battlegrounds?
    Quote from 1xbenx1 >>
    Quote from badhank14 >>

    Part of the issue here is understanding the full mechanisms in the game and hopefully there will be confirmation on everything.  How many minions are in a pool?  What happens when you sell a minion, does it go back into the pool immediately, or next round?  What about freezing the minions?  Is freezing minions a viable 'hate' strategy in which you freeze a board that you don't want your opponents to get that 3rd copy of?

    What happens to all the 'dead' opponents and their minions?

    Without all of the information, this is not about strategy and calculated risks, and just a RNG roulette wheel.  I hope we get full information on how things are working.

     There's actually clear information on all of that.

    Tavern Tier Copies of each minion
    1 18
    2 15
    3 13
    4 11
    5 9
    6 6

     

     

    Sold minions return to the pool.
    Frozen minions don't.
    Not really a good strat because you're mostly just harming yourself (keeping lower tier monsters). I do find myself doing it with AFKay though because you can't do anything else. 
    Dead opponents' minions return to the pool.

     Thanks for the info, this is really helpful.  So far, I have gotten all top 4's with one victory first place. 

    Posted in: General Discussion
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    posted a message on How good is Battlegrounds?

    Part of the issue here is understanding the full mechanisms in the game and hopefully there will be confirmation on everything.  How many minions are in a pool?  What happens when you sell a minion, does it go back into the pool immediately, or next round?  What about freezing the minions?  Is freezing minions a viable 'hate' strategy in which you freeze a board that you don't want your opponents to get that 3rd copy of?

    What happens to all the 'dead' opponents and their minions?

    Without all of the information, this is not about strategy and calculated risks, and just a RNG roulette wheel.  I hope we get full information on how things are working.

    Posted in: General Discussion
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    posted a message on Battleground becomes boring on first day !

    If Battlegrounds ends up being another way for players to enjoy Hearthstone, then that itself is a fine addition.  If they intend on pushing this and making this an 'E-sports' thing, then it will not work without a changing metagame of minions and heroes.

    Posted in: Battlegrounds
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    posted a message on How good is Battlegrounds?

    Don't mistake popularity for something being 'good' or a judge on if something is worth doing.  There are plenty of examples in which the popular opinion is not representing reality.

    People of the earth used to believe the Earth was the center of the universe.  Just because it's a popular belief doesn't make it right or good.

    That being said, I hope this does well, but it NEEDS constant support and balance patches.  If they end up wanting to do tournaments with this, they will need to be ever vigilant.

    Posted in: General Discussion
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    posted a message on How good is Battlegrounds?

    I posted a more detailed opinion in another thread already, but the summary is very similar to what others are saying...

    1.  Initially, it looks fun, but it needs to be updated and BALANCED regularly, or this mode will fade into obscurity.

    2.  They took time to build and test this mode.  That means they 'wasted' time on this mode instead of all the other features Hearthstone players have been asking for.  If that is the case, I would rather have this be a semi-regular Tavern Brawl rather than a normal feature.

    3.  I hope this gets supported, but I imagine over time this mode will either lose popularity or lose the support from the dev team.  Either way, they need to have a VERY specific plan and long term idea or this is a flash in the pan.

    Posted in: General Discussion
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    posted a message on Update broke the game

    Bugs for sure.  Crashes after a game completes.  Deck incomplete because of golden and non-golden versions.  Going into the deck 'fixes' it, but then when you go back into the ladder, the problem returns.

    Well, if this is what battlegrounds has given us, take it back please.  I would like my HS experience to actually work.  Right now, I cannot play alot of my decks.

    Posted in: General Discussion
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    posted a message on Battleground becomes boring on first day !

    Watching enough streamers now to get a feeling for the battlegrounds, but have not played it myself yet.  Opinions may change after I get to play with it.  Not preordering because I did not see enough to entice me to do that yet.  I usually only preorder if I feel the set has something to offer me or enough good variety of cards to be excited to open a bunch of packs.

    Speaking of variety...

    Battlegrounds WILL get old and the meta will settle very quickly.  There isn't enough variety of minions and the tiers make it very easy to figure out what is good and what isn't.  But let me parse out my thoughts in a more structured format.

    The Good...

    1.  The mode looks fun and is a great distraction from the ladder or arena.

    2.  This mode has competitive potential and endless ways to make it E-sports viable.

    3.  The gameplay is fast and the wait time between rounds is minimal.

    The Bad...

    1.  The variety of minions is lacking and the metagame is quickly figured out.  Without removing and adding minions on a regular basis, this mode will get stale very fast.  Once a month shake up is the only way this mode stays relevant and fun.

    2.  There are currently no tool tips or obvious ways to know what is going on for new players.  They need a quick way to communicate selling, buying and so forth.  Possibly even have a list of minions of your current tier so you know what is available if you reroll.

    The Ugly...

    1.  Being told you have to do X, Y or Z in order to see your 'stats' or play the mode to its full potential is not free to play friendly.  Without incentives or reasons to play this mode, F2P players will try it out and quickly abandon it if it offers them no progression towards gold or packs.  This mode is NOT quick to play.  And getting 10 gold for 20 mins of gameplay instead of quick 10 mins ladder games is not going to appeal to most players.

    Last points...

    I see this mode as a great step in the right direction by offering something for free and giving out new play modes to players.  That's great and should be commended and applauded.  But getting this mode is NOT what players were asking for.  Tournament modes and in game client applications.  More deck slots and being able to host your own fireside gatherings or mini tournaments all within the client were being asked for.

    I really hope this is popular and does well.  I hope they keep the game mode fresh by rotating out minions and heroes.  I hope they realize the potential and didnt waste their time on this instead of game balance and card testing.

     

    Posted in: Battlegrounds
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    posted a message on New Common Hunter Spell Revealed - Corrosive Breath

    This card is very strong and can go into a Highlander deck.  There are hunter dragons that discover other dragons, which is perfect value for a highlander deck.  This should be an auto include in the new Highlander decks, with some Dragon flavor.

    Posted in: Card Discussion
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    posted a message on New Epic Hunter Spell Revealed - Toxic Reinforcements

    Aggro can't afford to push the hero button AND NOT play any minions in the early turns.  This MIGHT be a mid range card for finishing off other mid range or control decks.  You cannot take off 4 turns and expect to win.  Hunter has no ability like Quest Druid to fill a board AND heal for full health by skipping the first 4 turns.

    As others have said, and where I think this will shine the most is Combo OTK in Wild.  This combined with the double damage Mech has alot of potential in Odd Hunter as well.

    I do think the new 1 drop that allows you to kill off minions with your hero power might be the way to build the deck.  But that sounds more and more like a mid range board deck.  Not an aggro face deck.

    Posted in: Card Discussion
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    posted a message on Blitzchung kicked out of grandmasters and banned from competitive play

    If you truly believe the response and follow up from Blizzard was not enough or over the top or whatever, then use the power you do have to voice your opinion.

    That means protesting, uninstalling games, or refusing to hand them anymore money.

    If you do agree with Blizzard and don't have an issue, your actions are the opposite then.  Give them more money, install more of their games and protest the opposite points.

    I will NOT state where I fall on the spectrum, but the issue is nuanced and far more complicated than what is generally being presented.

    In big overall general terms though, I of course do not support governments that suppress, oppress or silence their people for speaking against it.  Freedom and Free speech for everyone or no one.  I prefer everyone, even if I don't agree with them.

     

    Posted in: General Discussion
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    posted a message on 15.2 update

    That's ok.  Next up is people complaining about how Zilliax and Sn1p-Sn4p gets discovered far too often and will call for another nerf because Warrior is too hard to play against.

    Basically the same people defending the Discover change will not be happy and keep complaining.  I would rather have Omega Devastator keep getting discovered instead of Zilliax because good luck killing a Warrior with healing and more healing.

    And I have been playing Hearthstone from the start.  The amount of RNG and random cards was a very small percentage of the game.  Now, its an accepted part of the game.  Because players did not voice their concerns loud enough, this is the players fault for allowing such things to go unspoken and pretend its good for the health of the game.

    Posted in: General Discussion
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    posted a message on 15.2 update

    There is a give and take.  You reduce consistency, you will increase randomness.  I understand the 'intent' of the change, but the end result is undesirable for those that don't want more random cards in Hearthstone.  Discover was the one mechanism that gave you some control over the cards and required some skill testing because you purposely built your deck to include these cards knowing that class cards are 'MORE' likely to be discovered.  It is NOT 100% so I don't understand why it needed to be changed.  If it was automatically a class card, then I would argue and agree with you.

    It's the same idea with card draw cards.  You know you are going to draw a card that you put into your deck.  That is 100% going to happen, except you can't control what card it will be.  That is normalized randomness in the game that is acceptable for card games.

    No one can argue that this change will make the game more random, can you?  So are you willing to accept more randomness because the 'consistency' of Discovering a class card was so oppressive?

    As I said before, if those numbers are correct regarding Flunky, how is a 50% to get a warrior taunt card broken?  Here is the thing though, the more taunts that are added, the less consistent.

    I am baffled at how many on these forums complain about 'bad RNG' and then when an obvious change makes Discover 'bad RNG' that people are ok with this.

    No Discover card EVER gave you 100% to get the card you want (except maybe Zephrys).  Nor would I want it to do that.  What I am asking for is playing a card knowing I have a larger chance to Discover a class card.  That's why people play Discover cards in tournaments, for the power level of the cards.

    So instead of Blizzard and the Devs admitting that they make powerful class cards that maybe shouldn't be created, instead they nerf every single card that was played for that single purpose.

    I stubbed my toe on my dresser.  Instead of me moving the dresser so its not in my walking path, I am going to remove all dressers from my house.  That'll fix the problem.  I mean it will, I won't stub my toe anymore.  I also don't have any dressers in my house.

    I guess that's a lose-lose for the Hearthstone community.  Even if you don't see it.

    Posted in: General Discussion
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