Hype around this card just shows the level of knowledge of the average hearthpwn user.
Reminds me how many people claimed Mistcaller was op, with very few sane people actually telling people why it's trash.
This card even requires you to build a deck with bad cards, since all high health cards people are mentioning either rotated out or are must remove cards anyway no matter how much attack they have (ysera and other big dragons).
For this card to work, blizzard must release at least 3 or 4 midrange, tempo, high health minions who are good without getting buffed.
Minions like that were in this standard cycle, but now there aren't any left (try building the deck if you don't believe me).
No, the cards don't have to be "good", they just have to stall the match until you can play Lady, and there are plenty of high health minions that do exactly that.
Deathlord, Priest of the feast, Tortollan Shellraiser, Northshire Cleric, Obsidian Statue... I think in wild this card can be easily put in a Quest Priest deck and take the danger of it to new levels.
In standard I think it will not be that big of a deal
Rollback Post to RevisionRollBack
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
Hype around this card just shows the level of knowledge of the average hearthpwn user.
Reminds me how many people claimed Mistcaller was op, with very few sane people actually telling people why it's trash.
This card even requires you to build a deck with bad cards, since all high health cards people are mentioning either rotated out or are must remove cards anyway no matter how much attack they have (ysera and other big dragons).
For this card to work, blizzard must release at least 3 or 4 midrange, tempo, high health minions who are good without getting buffed.
Minions like that were in this standard cycle, but now there aren't any left (try building the deck if you don't believe me).
No, the cards don't have to be "good", they just have to stall the match until you can play Lady, and there are plenty of high health minions that do exactly that.
Make a deck and post it here please. Enlighten us with your knowledge.
, a 2 mana 3/3 radiant is a good drop, also a 5/5 lyra
or a 3/3 acolyte of pain
in case we used statue or shellraiser, cube would be a choice, a 6/6
a 5/5 auchenai,
priest may get new minions that support lady in white.
u see, these options arent the best, but they will be the least benefited minions and they still good without the buff of lady in white.
you can easily include more than 10 copies of minions that synergize with lady in white since most of them arent legendaries so u can include 2 copies of each.
2x of:
Primordial drake
Tar Creeper
Stonehill
Northshire
Statue
Shellraiser
if u include 2 copies of these minions alone you will have 12 minions , i think that's good because i didnt mention legendaries.
This card is the worst kind of card. It's what I dislike most about hearthstone... single cards that swing a game completely without any counter.
To those who think there is a "penalty" to this card in that you have to fill your deck with high-health minions, I ask why? All you need is a couple thrown in with bunch of already powerful minions that gain a benefit from this. Think of what this does for cards that priest would play anyway like:
Damn guys, talk about over Hyping. First of all this effect happens on turn 5 or 6. Secondly alot of the cards in priest are rotating so calm down you wont have cards like Talonpriest and potion of madness. Final thing to mention this card is only good if you run cards that are like 2/6 or 4/12, basically cards that are bad by themselves unless you inner fire them.
I'll probably give it a go in my spitefull priest deck (which runs keleseth as well) and see where we end up with. I'll probably going to run ysera for an extra big threath in that deck. Other cards that will benefit are northshire cleric, tar creeper and primordial drake. Will probably need to cut twilight drake though so let's see how that goes. Als still have some slots 1 drop slots open so maybe will add more taunt minions. Let's see.
You guys all realize that this card is 6 mana right? It will be played too late in the game. Mistcaller sucked because the 6 mana was too late in the game, 2 mana prince was good because you played it early.
You guys all realize that this card is 6 mana right? It will be played too late in the game. Mistcaller sucked because the 6 mana was too late in the game, 2 mana prince was good because you played it early.
priest one of the few classes who can survive until turn 6, even of u played it too late, the cards u will buff are good on their own, u wont include mogushan warden
Interesting card! As for usability, few things need to be mentioned:
A special deck needs to be created around this, with some minions being quite good until buffed. Playing this on 6 is a really bad tempo play. You need to draw buffed minions and pay the full price when playing them. To survive until then, you need healing and removals which lower the number of minions ih the deck affected, so the deck must be pretty tight.
Btw, Glitter Moth might be nice in this kind of deck as it can make some very big minions.
I voted dust it, i think this card is being overrated. Inner fire on a minion itself is ok but not great; what makes it oppressive is the burst damage with divine spirit. I think this card will be too slow for the value of it to pile up. For example, if you play a 12/12 ysera vs a 4/12 ysera, if your opponent doesn't have an answer, you already win in either case. I think weakening your deck with Oasis snapjaws and mogushan wardens is not worth the fringe effect of having a 4 mana 7/7 that late in the game (i.e. any time after turn 4).
2. The effekt has a condition, it has the condition that your minion has more HP than strengh to be usefull. In order to give same + in stats like mistcaller (that proved to be a verry bad card) all minions in your deck have to have 2 more HP than health.
...you eventually have not taken a look on Priest minions in standard have you? There will be zero Priest minions in standard that this would affect negatively.
And in case you plan your deck to include this card, why would you even include minions that would be severly hit with this card...
omg people still think this is meta defining or OP card,and the topic goes with people hyping this card.........it's not gonna see play,seems good dos not work,you have to build your deck strictly around this card with crap minions with lot of health that did not saw play in the last 5 years or so,and that is if you have the card in your hand by turn 6 or you just play crap arena cards on board that have 0% value if this card is tuck in your deck,just think
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Deathlord, Priest of the feast, Tortollan Shellraiser, Northshire Cleric, Obsidian Statue...
I think in wild this card can be easily put in a Quest Priest deck and take the danger of it to new levels.
In standard I think it will not be that big of a deal
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
I think this will go down as the most overhyped card of the expansion. That being said, I think it is still playable. More so in wild.
This card is the worst kind of card. It's what I dislike most about hearthstone... single cards that swing a game completely without any counter.
To those who think there is a "penalty" to this card in that you have to fill your deck with high-health minions, I ask why? All you need is a couple thrown in with bunch of already powerful minions that gain a benefit from this. Think of what this does for cards that priest would play anyway like:
Northshire Cleric (1 mana 3/3)
Tar Creeper (3 mana 5/5 taunt +bonus)
Auchenai Soulpriest (4 mana 5/5)
Tortollan Shellraiser (4 mana 6/6 taunt)
Lyra the Sunshard (5 mana 5/5)
Primordial Drake (8 mana 8/8 taunt)
Obsidian Statue (9 mana 8/8 taunt)
Ysera (9 mana 12/12)
So you put those cards in the deck, add a some spells and synergy cards, and then they add in a few special targets that you may not see as often, for example:
Lightwell (2 mana 5/5)
Stormwind Knight (4 mana 5/5 charge!)
Gurubashi Berserker (5 mana 7/7)
Nat Pagle (2 mana 4/4)
Mindbreaker (3 mana 5/5)
Mogu'shan Warden (4 mana 7/7 taunt)
Devilsaur Egg (3 mana 3/3, summon a 5/5)
Sleepy Dragon (9 mana 12/12 taunt)
Ultrasaur (10 mana 14/14)
Really not that much sacrifice. If you survive to long enough to draw the Lady, you're going to win.
People seem to forget Stormwatcher - 7 mana 8/8 windfury
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist. ©Trimutius
why does priest always have to feel like pure toxic shit...? this card is ridiculous
Wow
Im calling right now that this card won't be that good.
I'll probably give it a go in my spitefull priest deck (which runs keleseth as well) and see where we end up with. I'll probably going to run ysera for an extra big threath in that deck. Other cards that will benefit are northshire cleric, tar creeper and primordial drake. Will probably need to cut twilight drake though so let's see how that goes. Als still have some slots 1 drop slots open so maybe will add more taunt minions. Let's see.
You guys all realize that this card is 6 mana right? It will be played too late in the game. Mistcaller sucked because the 6 mana was too late in the game, 2 mana prince was good because you played it early.
For the memes
Interesting card! As for usability, few things need to be mentioned:
A special deck needs to be created around this, with some minions being quite good until buffed. Playing this on 6 is a really bad tempo play. You need to draw buffed minions and pay the full price when playing them. To survive until then, you need healing and removals which lower the number of minions ih the deck affected, so the deck must be pretty tight.
Btw, Glitter Moth might be nice in this kind of deck as it can make some very big minions.
i can see a great meta deck out of this, just use y'sera, sleeping dragons, and everything with more health than attack and you win almost for sure
I voted dust it, i think this card is being overrated. Inner fire on a minion itself is ok but not great; what makes it oppressive is the burst damage with divine spirit. I think this card will be too slow for the value of it to pile up. For example, if you play a 12/12 ysera vs a 4/12 ysera, if your opponent doesn't have an answer, you already win in either case. I think weakening your deck with Oasis snapjaws and mogushan wardens is not worth the fringe effect of having a 4 mana 7/7 that late in the game (i.e. any time after turn 4).
omg people still think this is meta defining or OP card,and the topic goes with people hyping this card.........it's not gonna see play,seems good dos not work,you have to build your deck strictly around this card with crap minions with lot of health that did not saw play in the last 5 years or so,and that is if you have the card in your hand by turn 6 or you just play crap arena cards on board that have 0% value if this card is tuck in your deck,just think