I'd vote Valeera over Lich king in this deck. The Lich King spells aren't as good as you may think; certain ones are gamebreaking but some serve no purpose in this deck and can even hurt you (i.e. Frostmourne if you've been buffing a Spectral Cutlass, Army of the Dead negating Blink Fox or Vilespine Slayers' battlecry and going deeper into fatigue vs control, etc.). Meanwhile DK Valeera can give tons of extra value, not just on your Blink Foxes or card generation cards but also on the cards they generate (I like playing 2 Elise the Trailblazers on the same turn). I don't run Lich King in my Tess Rogue deck and it's been doing just fine.
HOWEVER, the Lich King is a better card in a wider variety of decks, so its still a good craft. In the specific deck you mentioned playing though, I'd go for DK Valeera first.
It took me a while to win with her, and I didn't even have double time or mage quest. I did have the treasure that heals for 2 every turn though, which is possibly the most OP treasure there is, and the spell that adds a spell from each class to your hand. I easily beat the last boss with full health.
I got 12 wins in Brawliseum with Taunt Druid, but I didn't run the Oakheart package. It's really good vs control lock and aggro mage, and I didn't face too many Paladins or any quest rogues.
I probably opened around 160 packs as well, and I don't see myself buying any more packs for this expansion. I'm at the point where I can craft cards for classes I play but can't craft cards for classes i rarely play (like priest or shaman) and I'm fine with that. Spending more would only allow me to get a more complete collection but if I don't enjoy certain class playstyles what's the point? I'm happy with the packs I got and the collection I ended up with.
Lol wallet mage, one of my favorite archetypes. I actually played a list similar to this and ended up cutting Alanna because she was never good enough in this deck, and with frost lich Jaina and Sindragosa had all the late game i needed. I'll have to try this list though, it looks fun.
I think Saronite Chain Gang needs it's wording changed. "Battlecry: Summon a Saronite Chain Gang" should be a sufficient enough change to make Shudderwock combo a one-time thing, and while that would be a nerf to Val'anyr and other hand-buff decks, something needs to be done and this change keeps the most cards intact. From Blizzard's perspective, I think this change makes the most sense because then they would only have to refund people 100 dust per copy of the card and not 1600 like they would if they changed Shudderwock or Grumble.
I think as long as it's your late game, super value card, Shudderwock is fine, but the problem is that it can get played multiple times over and over for 1 mana and it's animation takes forever to resolve. The deck isn't fun to play with or against, and while the card idea is cool as a game mechanic by itself, it's really quite astounding that Blizzard went ahead and printed this card with the current environment of the game. Kind of like how they had to change Dreadsteed when Defile was released, I think they need to change Saronite Chain Gang now that Shudderwock has been released.
This card, much like Entomb, will wreck control lists and usher in a new age of aggro decks just to not have to deal with this card. I hate this card already.
Start making a wild deck. In my case I won't deal with the aggro in standard, better stay in wild will all my clearboards and heals.
Lol 12 of my 18 decks are wild decks. I'm mostly worried about this card in wild. My only hope is that it's not useful enough overall but this would destroy some of my favorite decks to play if it is good.
This card, much like Entomb, will wreck control lists and usher in a new age of aggro decks just to not have to deal with this card. I hate this card already.
I really doubt it will be meta defining but I could be wrong. The best targets for this card have been mentioned, Obsidian statue, ysera, maybe even sleeping dragon. I just don't think its good enough even in a Rez priest or dragon priest shell. For everyone who's F2P out there, DO NOT use your dust on this card on day 1.
I voted dust it, i think this card is being overrated. Inner fire on a minion itself is ok but not great; what makes it oppressive is the burst damage with divine spirit. I think this card will be too slow for the value of it to pile up. For example, if you play a 12/12 ysera vs a 4/12 ysera, if your opponent doesn't have an answer, you already win in either case. I think weakening your deck with Oasis snapjaws and mogushan wardens is not worth the fringe effect of having a 4 mana 7/7 that late in the game (i.e. any time after turn 4).
I didn't bother with the pre-purchase this time because I don't play this game really, but I did buy packs with gold such that I would open 10 and I got 2 legendaries, so about the same number as I would have gotten if I had spent the cash on 50 packs.
1
I'd vote Valeera over Lich king in this deck. The Lich King spells aren't as good as you may think; certain ones are gamebreaking but some serve no purpose in this deck and can even hurt you (i.e. Frostmourne if you've been buffing a Spectral Cutlass, Army of the Dead negating Blink Fox or Vilespine Slayers' battlecry and going deeper into fatigue vs control, etc.). Meanwhile DK Valeera can give tons of extra value, not just on your Blink Foxes or card generation cards but also on the cards they generate (I like playing 2 Elise the Trailblazers on the same turn). I don't run Lich King in my Tess Rogue deck and it's been doing just fine.
HOWEVER, the Lich King is a better card in a wider variety of decks, so its still a good craft. In the specific deck you mentioned playing though, I'd go for DK Valeera first.
1
Because they are the most consistent with their early game draws and have few if any bad topdecks.
0
It took me a while to win with her, and I didn't even have double time or mage quest. I did have the treasure that heals for 2 every turn though, which is possibly the most OP treasure there is, and the spell that adds a spell from each class to your hand. I easily beat the last boss with full health.
1
I got 12 wins in Brawliseum with Taunt Druid, but I didn't run the Oakheart package. It's really good vs control lock and aggro mage, and I didn't face too many Paladins or any quest rogues.
0
I probably opened around 160 packs as well, and I don't see myself buying any more packs for this expansion. I'm at the point where I can craft cards for classes I play but can't craft cards for classes i rarely play (like priest or shaman) and I'm fine with that. Spending more would only allow me to get a more complete collection but if I don't enjoy certain class playstyles what's the point? I'm happy with the packs I got and the collection I ended up with.
1
Its skill when I win, luck when I lose.
0
Lol wallet mage, one of my favorite archetypes. I actually played a list similar to this and ended up cutting Alanna because she was never good enough in this deck, and with frost lich Jaina and Sindragosa had all the late game i needed. I'll have to try this list though, it looks fun.
0
I think Saronite Chain Gang needs it's wording changed. "Battlecry: Summon a Saronite Chain Gang" should be a sufficient enough change to make Shudderwock combo a one-time thing, and while that would be a nerf to Val'anyr and other hand-buff decks, something needs to be done and this change keeps the most cards intact. From Blizzard's perspective, I think this change makes the most sense because then they would only have to refund people 100 dust per copy of the card and not 1600 like they would if they changed Shudderwock or Grumble.
I think as long as it's your late game, super value card, Shudderwock is fine, but the problem is that it can get played multiple times over and over for 1 mana and it's animation takes forever to resolve. The deck isn't fun to play with or against, and while the card idea is cool as a game mechanic by itself, it's really quite astounding that Blizzard went ahead and printed this card with the current environment of the game. Kind of like how they had to change Dreadsteed when Defile was released, I think they need to change Saronite Chain Gang now that Shudderwock has been released.
1
Lol. Arena card at best.
0
7
No regrets, the deal was amazing.
0
This card, much like Entomb, will wreck control lists and usher in a new age of aggro decks just to not have to deal with this card. I hate this card already.
0
I really doubt it will be meta defining but I could be wrong. The best targets for this card have been mentioned, Obsidian statue, ysera, maybe even sleeping dragon. I just don't think its good enough even in a Rez priest or dragon priest shell. For everyone who's F2P out there, DO NOT use your dust on this card on day 1.
1
I voted dust it, i think this card is being overrated. Inner fire on a minion itself is ok but not great; what makes it oppressive is the burst damage with divine spirit. I think this card will be too slow for the value of it to pile up. For example, if you play a 12/12 ysera vs a 4/12 ysera, if your opponent doesn't have an answer, you already win in either case. I think weakening your deck with Oasis snapjaws and mogushan wardens is not worth the fringe effect of having a 4 mana 7/7 that late in the game (i.e. any time after turn 4).
0
I didn't bother with the pre-purchase this time because I don't play this game really, but I did buy packs with gold such that I would open 10 and I got 2 legendaries, so about the same number as I would have gotten if I had spent the cash on 50 packs.