• 0

    posted a message on Two New Reveals - Oblivitron & Lazul's Scheme

    I am aware of that, thats why I said they would need cards that kill both of them.

    Something like 1 mana: kill a mech, gain armor equal to its stats, could enable that deck as you would be able to kill both this card and mechathun. That type of design wouldn't fit hunter, but they can do it if they wanted.

    Posted in: News
  • -2

    posted a message on Two New Reveals - Oblivitron & Lazul's Scheme

    Hunter mech legendary can enable mechathun combo for hunter if they print cards that can kill this and summoned mechathun after. Even if they do, that deck will hopefully be bad.

    Lazul scheme seems bad to me, but all other ways of reducing attack to combo with cabal are gone, so it could be good.

    Posted in: News
  • 0

    posted a message on New Rogue Spell - Togwaggle's Scheme

    So much for moving away from infinite rescourses and value as design for future sets....

    This will be another jade druid/quest/death knight problem or completely useless, there is no middle ground.

    Posted in: Card Discussion
  • 0

    posted a message on Thoughts on the Upcoming Hall Of Fame Roation?

    Malygos, preparation, Leeroy and possibly un-nerfing wild growth and sending it to wild (similar to molten giant).

    Posted in: General Discussion
  • 12

    posted a message on Upcoming Hearthstone Balance Changes - Wild Growth, Nourish, Level Up!, Saronite Chain Gang, Leeching Poison

    Really surprised how fast blizzard reacted this time, hopefully this trend continues.

    Druid nerfs were long overdue, druid has never been bad since the start of hearthstone and it almost always ran the same shell of 10-20 druid cards with different win condition (aggro druid and spiteful being exceptions). Even when the class had lower popularity, it always had a tier 2+deck.

    Kingsbane rogue and Shudderwock shaman helped further push out any control and slow midrange decks out of the meta and turned meta into combo vs aggro, with 0 control decks being above tier 3. This meta in general had a top tier combo deck for nearly every class (apart from warrior and hunter) so I hope this helps control decks recover.

    Odd paladin nerfs are a reaction to that deck having highest winrate in the game without a single new card. This is a good nerf, but I think control decks being valuable would nerf odd paladin even without this change.

    Secret hunters being untouched shouldn't be an issue if control decks rise up, since you can fight that deck with board clears, value and healing. Rexxar remains an issue for fatigue control decks, but other forms of control can work.

    Posted in: News
  • 0

    posted a message on HS Future

    I would say Genn is not the problem because his upgrade is only short term advantage in tempo (for token hero powers and rogue dagger) and as the game goes on 1 mana reduction on hero power becomes less relevant.

    Baku is a big problem, because advantage of upgraded hero power is good both early and late game, and if there are too many good odd cards it becomes the only way to build the class (for classes with good upgraded hero power). So in order to keep him in check they need to print broken even costed cards, and design odd cards around him.

    I don't like either Baku and Genn too because I like to deckbuild using all cards, not only half of them, but that isn't really a game breaking problem, just something I find annoying.

    Posted in: General Discussion
  • 5

    posted a message on Kingsbane cant be rotated out soon enough.

    Heartstone in general has a problem with too many combo decks being top tier now. And current combo decks counter slow midrange decks as well, not just fatigue/control decks because they have way too many survival tools printed.

    So as someone who enjoys control+slow midrange decks most, I had to switch to playing only otk decks or demonic project control warlock (or as people call it anti meta lock) exclusively for last 4 months. Combo decks being half the meta now really limits deck choice for people who don't enjoy playing aggro or otk.

    Mojomaster Zihi is a step in the right direction, but its too clunky to include for most decks.

    I almost wish blizzard reprinted tunnel trogg, totem golem and friends to punish these combo decks.

    Posted in: Card Discussion
  • 2

    posted a message on Get Into The Rumble Zone With These Rastakhan Deck Lists

    A lot of people went high legend with this deck, and you beat most aggro decks pretty easily. I went 11-1 vs secret hunter, so if you lose to it you just suck at playing the deck.

    Kangor can be replaced by anything, its not a core card, its 30th card you put in the deck for more 2 drops to pull out.

    And baleful banker is the worst possible 2 drop option to play in this deck. Sometimes I wish you could see ranks of people who suggest stuff like this.

    Posted in: News
  • 0

    posted a message on Get Into The Rumble Zone With These Rastakhan Deck Lists

    Here you go 

    4 Horsemen OTK
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (14) Ability (13) Weapon (2) Playable Hero (1)
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    You can also consider running High priest Thekal, but I don't have him.

    This deck benefits from having a coin because it can otk with only 2 bounced horsemen+pixie. Without coin you need 3 horsemen in hand (assuming they always clear your horseman every turn).

    Posted in: News
  • 0

    posted a message on Get Into The Rumble Zone With These Rastakhan Deck Lists

    I think you should have featured uther exodia deck instead. It feels much more consistent to play because of call to arms.

    I went 31-6 from rank 5 to legend with it and it really felt like a future tier 1 deck. It also does well vs secret hunter because they don't pressure you much before turn 5, and you can clear the board after. Its only slightly weak matchup seems to be odd paladin, but not unwinable either(40-60).

    Deck is slightly tricky to play, but its insanely consistent and rewards good players who can time their time outs properly.

    Posted in: News
  • 6

    posted a message on New Neutral Minion - Arena Patron

    Cant wait to hear the voice acting for this card.

    Posted in: Card Discussion
  • 3

    posted a message on New Warrior Minion - Spirit of the Rhino

    Turn 10 spirit+oondasta summoning warrior loa sounds like a pretty good comeback mechanic while presenting a scary board. Could see play for sure.

    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Minion - Spirit of the Frog

    This can be disgusting in wild. 

    Set this up turn before->lightning bolt->crackle->lava burst->jade lightning.

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Weapon - Farraki Battleaxe

    This card is meant for arena, no chance to be played in constructed. Design of this is a bit on the safe side, but I like it.

    Posted in: Card Discussion
  • 1

    posted a message on New Hunter Card Reveal - Revenge of the Wild

    I don't get why are they buffing an already tier 1 deathrattle hunter deck (arguably best deck in the game) with this expansion. Both this and Oondasta are pretty much designed to be for that deck exactly.

    Posted in: News
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