Malygos, preparation, Leeroy and possibly un-nerfing wild growth and sending it to wild (similar to molten giant).
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Dec 20, 2018taurenchieftain93 posted a message on Upcoming Hearthstone Balance Changes - Wild Growth, Nourish, Level Up!, Saronite Chain Gang, Leeching PoisonPosted in: News
Really surprised how fast blizzard reacted this time, hopefully this trend continues.
Druid nerfs were long overdue, druid has never been bad since the start of hearthstone and it almost always ran the same shell of 10-20 druid cards with different win condition (aggro druid and spiteful being exceptions). Even when the class had lower popularity, it always had a tier 2+deck.
Kingsbane rogue and Shudderwock shaman helped further push out any control and slow midrange decks out of the meta and turned meta into combo vs aggro, with 0 control decks being above tier 3. This meta in general had a top tier combo deck for nearly every class (apart from warrior and hunter) so I hope this helps control decks recover.
Odd paladin nerfs are a reaction to that deck having highest winrate in the game without a single new card. This is a good nerf, but I think control decks being valuable would nerf odd paladin even without this change.
Secret hunters being untouched shouldn't be an issue if control decks rise up, since you can fight that deck with board clears, value and healing. Rexxar remains an issue for fatigue control decks, but other forms of control can work.
Dec 19, 2018Posted in: General Discussion
I would say Genn is not the problem because his upgrade is only short term advantage in tempo (for token hero powers and rogue dagger) and as the game goes on 1 mana reduction on hero power becomes less relevant.
Baku is a big problem, because advantage of upgraded hero power is good both early and late game, and if there are too many good odd cards it becomes the only way to build the class (for classes with good upgraded hero power). So in order to keep him in check they need to print broken even costed cards, and design odd cards around him.
I don't like either Baku and Genn too because I like to deckbuild using all cards, not only half of them, but that isn't really a game breaking problem, just something I find annoying.
Dec 12, 2018Posted in: Card Discussion
Heartstone in general has a problem with too many combo decks being top tier now. And current combo decks counter slow midrange decks as well, not just fatigue/control decks because they have way too many survival tools printed.
So as someone who enjoys control+slow midrange decks most, I had to switch to playing only otk decks or demonic project control warlock (or as people call it anti meta lock) exclusively for last 4 months. Combo decks being half the meta now really limits deck choice for people who don't enjoy playing aggro or otk.
Mojomaster Zihi is a step in the right direction, but its too clunky to include for most decks.
I almost wish blizzard reprinted tunnel trogg, totem golem and friends to punish these combo decks.
Dec 9, 2018Posted in: News
A lot of people went high legend with this deck, and you beat most aggro decks pretty easily. I went 11-1 vs secret hunter, so if you lose to it you just suck at playing the deck.
Kangor can be replaced by anything, its not a core card, its 30th card you put in the deck for more 2 drops to pull out.
And baleful banker is the worst possible 2 drop option to play in this deck. Sometimes I wish you could see ranks of people who suggest stuff like this.
Dec 9, 2018Posted in: News
Here you go
Minion (14) Ability (13) Weapon (2) Playable Hero (1) Loading Collection
You can also consider running High priest Thekal, but I don't have him.
This deck benefits from having a coin because it can otk with only 2 bounced horsemen+pixie. Without coin you need 3 horsemen in hand (assuming they always clear your horseman every turn).
Dec 9, 2018Posted in: News
I think you should have featured uther exodia deck instead. It feels much more consistent to play because of call to arms.
I went 31-6 from rank 5 to legend with it and it really felt like a future tier 1 deck. It also does well vs secret hunter because they don't pressure you much before turn 5, and you can clear the board after. Its only slightly weak matchup seems to be odd paladin, but not unwinable either(40-60).
Deck is slightly tricky to play, but its insanely consistent and rewards good players who can time their time outs properly.
Nov 21, 2018Posted in: News
I don't get why are they buffing an already tier 1 deathrattle hunter deck (arguably best deck in the game) with this expansion. Both this and Oondasta are pretty much designed to be for that deck exactly.
Nov 17, 2018Posted in: Other Games
No in game currency+20 dollars just to try the game makes sure there is 0 chance I will ever try it. No way to go infinite in arena as well is a big turn off too.
As for gameplay I found the complexity people talk about very overhyped+it is really boring as a viewer. It has more complexity than hs, but not in an interesting way.
First tournament they hyped so much was such a failure too, it went from 15k day 1 to barely 7-8 k last day. Hype for such a new game died nearly instantly.
Also for the first time ever I saw viewership drop for the tournament when gameplay started and pregame show ended.
I am not satisfied with state of HS at all, but I am not going to overhype this game just because its new.
So greedy business model+boring game to watch at first glance make this game unlikely to succeed.
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