If it is good enough to be played, it should not be added to classic.
Doesn't matter whether it's something as broken as Dr. Boom, or something that looks fair like Loatheb, adding playable cards to classic is a terrible idea that encourages power creep in the long run, hence defeating the whole point of Standard.
If it is good enough to be played, it should not be added to classic.
Doesn't matter whether it's something as broken as Dr. Boom, or something that looks fair like Loatheb, adding playable cards to classic is a terrible idea that encourages power creep in the long run, hence defeating the whole point of Standard.
I don't agree. If you had argued that NO cards in classic should be playable, then maybe. But, to argue that only the current playable cards in classic are ok, and any new additions = powercreep seems wrong to me. Having cards like Reno or Emperor that support various deck archetypes seems a pretty decent idea to me.
LIke if Auctioneer was a GvG card, would it be so crazy to want to see it included in classic?
I wouldn't mind Reno staying at all, but the problem with doing something different once, is that from then on, everyone will expect it more often. It is also probably the reason why they aren't giving any compensation for this quest bug, because they don't want to give away free stuff after every tiny bug that shows up (and they're probably right to do so, too)
I'm a big fan of Reno; and over time its best home will be Wild, not Standard. As more and more cards are created the need to have two of a specific card will diminish and that is more likely to happen in Wild since it has the larger card pool.
This is a very narrow -minded thought. He's cool indeed and has/will still have his time to shine. But his rotation will allow for even more inreresting cards/mechanics to be implemented.
BTW Reno decks will just get better and better in Wild as time Goes by
But being evergreen for Standard doesn't mean being banned from Wild...
This is one of the few cards on a very short list I would want in classic. It has such broad capabilities in a massive variety of decks, but is balanced due to a high skill ceiling and a decrease in consistency. Sludge belcher I would consider, as well as Elise star seeker. These cards would allow control decks a few very viable picks no matter how fast the meta is. Currently, control is not great, but in Wild priest reigns supreme. I think a balance between these two would be healthy for meta variety
If it is good enough to be played, it should not be added to classic.
Doesn't matter whether it's something as broken as Dr. Boom, or something that looks fair like Loatheb, adding playable cards to classic is a terrible idea that encourages power creep in the long run, hence defeating the whole point of Standard.
I don't agree. I don't believe that adding cards like Reno to the classic set would encourage power creep, and I do think there is a place in the classic set for cards that are not overpowered and require the entire deck to be built around them.
I would not suggest adding any staple cards to standard as that would encourage power creep, but cards like Reno that are not staples and are very unique I think would be an acceptable addition in my opinion.
If it is good enough to be played, it should not be added to classic.
They should move cards like Fiery Winaxe, Truesilver Champion, Fireball, Sylvanas, Ragnaros and etc out of standard if that's the case.
I think a rotation system should be implemented on Classic cards(meaning cards can get in and out of standard per calendar year). This is to avoid cool cards from being nerfed to the ground. Ice Block, Alexstrasza were almost included on their chopping block. Rotation will avoid strong unique cards from getting the Blade Flurry treatment.
Cards on LoE are perfectly fine. LoE is the best expansion imo in terms of quality and balance of cards. The legendary cards are pretty strong but not OP. Most of them are build around or have specific roles. I'm cool with all of the LoE legendary staying on standard.
I agree with you on Elise and Finley, but Reno encourages an entirely different deck design, and IMO, more creativity in the standard meta. Also, rip handlock of any sort once this rotates, due to the deck losing any and all benefits. I don't want warlock to be a cancer class, but Reno rotating very well may be the last nail in the coffin
Every adventure and expansion should have 1 greater minion left on standard NAXX loatheb GVG DR.BOOM BRM Emperor Thaurissan TGT Justicar Trueheart LOE Reno Jackson WOTOG Yogg
I really don’t see the point of these threads. Before LoE came out no one even knew anything about Reno, how do you know that a new card from a new expansion won’t be as good as Reno maybe better.
If you think Reno is a must card so was Dr. Boom but it rotated out. I play both in wild and in standard and I like seeing new decks in standard as well as seeing crazy decks in wild.
As much as I feel Reno is an interesting and fun card, I'd have to disagree with adding it to Basic, simply on the grounds that I don't feel the basic set should ever be changed (with the exclusion of nerfs, of course).
Enjoying a deck type and then moving on to something new is healthy for a game like this, I feel, so making a popular deck type part of the basic offering of the game could lend to stagnation of the meta, which doesn't really need any help in that area currently.
I'm just wondering what would truly justify this point of view. Reno decks have never been cancerous. Renolock used to be tier 1 sometimes but it wasn't oppressive and it was mostly due to fact of its good match-up vs. cancerladin.
Imho, the basic set should be like in Magic: The Gathering, always in rotation. Especially when you have 9 classes.
Also, the basic set wasn't initially thought to be the bedrock of Hearthstone so there's no real justification to have some cards instead of some others except the fact they were 'lucky' enough to be printed in the basic/classic set.
Yes, but only because if this card was only restricted to one game mode, wild would become insufferable. People who say this card is the pinnacle of balance and think that its drawback makes up for the battlecry in anyway are flat-out wrong. Yes, having one-ofs of each card is worse than having two-ofs, but the ability of getting a full heal for 6 mana is just crazy, and frankly, takes all the skill out of managing one's health in a control deck. But that isn't even the reason that Reno shouldn't be in the classic set.
Reno propagates only a few specific deck types, Reno decks (obviously), and has a crazy effect that by itself enables the decks it plays. As cool as the concept of Reno decks are (I totally think they're cool, just Reno himself is crazy broken), having a card with such a narrow scope will leave some very specific decks in standard forever, and that kind of goes against the point of standard in general. Think about the other legendaries in classic, Ysera, Tirion Fordring, Sylvanas Windrunner, Alexstrasza. The overall impact of these cards on the match is much lower (yes, even Tirion) and none of them solely enable the decks they're in but fit in a variety of decks. A valid comparison would be N'Zoth, the Corruptor. I personally enjoy N'zoth decks, but they would most certainly become very tired after remaining in the meta for a year or two, even if they aren't that popular.
In my opinion, the kind of card that should stay in the meta would be Loatheb. This card is exactly what a legendary should be, a great utility card with an interesting effect. Loatheb's effect, while simple, is really cool because of all the opportunities for strategy. It can be played in many decks, counters combo decks, and can solidify your turn in case of a board clear. Yet, it's ability is balanced enough that it only provides another option for the deck and can frequently be swapped out with something else. It's just really good.
Personally I think Reno is none of this. It has a narrow scope. Its effect, while cool in it's drawback, is boring in the payoff and is broken as hell. But hey, I play wild, so the more Reno decks in standard the better.
I love how this post bounces from wanting to keep Reno to some people saying we should have kept Dr. Boom to some people wanting a return of Loatheb or to keep Justicar. I'm quite glad that we have a card rotation system in place now. There is 0 justification to add any of these cards into the basic set, as it breaks the mold recently installed. If you enjoy Reno, play him while he's here. Let's however, not pretend like there are SOO many classes with Tier A decks running Reno atm and that it would be so devasting to standard when he leaves. OP may as well have titled this "I Love Reno Lock." Reno decks will always be limited by a smaller card pool in standard. However as some others have stated Reno may shine in wild over time.
I am going to miss Reno Jackson and Sir Finley so much when they rotate out next year. They have been such incredible cards. LOE was definitely the best adventure we have had so far.
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How many times must I repeat this:
If it is good enough to be played, it should not be added to classic.
Doesn't matter whether it's something as broken as Dr. Boom, or something that looks fair like Loatheb, adding playable cards to classic is a terrible idea that encourages power creep in the long run, hence defeating the whole point of Standard.
People who refuses to play aggro out of principle are even worse than people who play exclusively aggro.
One should seek to become a complete player and play all archetypes, including ones that he despises for whatever irrational reasons.
Galavant Animation
Why didnt you create Normal Poll?
- Bad card; should be berfed.
- Ok card; should rotate out as usually.
- Awesome; should stay for ever.
Calling it Neutral - not honest thing. Its 90% warlock, 5% mage, 5% fun.
I like this card and I like it will rotate out)
Just in time!
Please no.
This card is a nightmare when playing against it.
Just in time!
This is one of the few cards on a very short list I would want in classic. It has such broad capabilities in a massive variety of decks, but is balanced due to a high skill ceiling and a decrease in consistency. Sludge belcher I would consider, as well as Elise star seeker. These cards would allow control decks a few very viable picks no matter how fast the meta is. Currently, control is not great, but in Wild priest reigns supreme. I think a balance between these two would be healthy for meta variety
As long as you know the difference between a neutral and a class card ... :)
On the OP: I think Elise and Murgleton should stay. I am not sure about Reno and especially Brann. Does anyone care about Rafaam?
I agree with you on Elise and Finley, but Reno encourages an entirely different deck design, and IMO, more creativity in the standard meta. Also, rip handlock of any sort once this rotates, due to the deck losing any and all benefits. I don't want warlock to be a cancer class, but Reno rotating very well may be the last nail in the coffin
Every adventure and expansion should have 1 greater minion left on standard NAXX loatheb GVG DR.BOOM BRM Emperor Thaurissan TGT Justicar Trueheart LOE Reno Jackson WOTOG Yogg
I really don’t see the point of these threads. Before LoE came out no one even knew anything about Reno, how do you know that a new card from a new expansion won’t be as good as Reno maybe better.
If you think Reno is a must card so was Dr. Boom but it rotated out. I play both in wild and in standard and I like seeing new decks in standard as well as seeing crazy decks in wild.
Anyway that’s what I think.
As much as I feel Reno is an interesting and fun card, I'd have to disagree with adding it to Basic, simply on the grounds that I don't feel the basic set should ever be changed (with the exclusion of nerfs, of course).
Enjoying a deck type and then moving on to something new is healthy for a game like this, I feel, so making a popular deck type part of the basic offering of the game could lend to stagnation of the meta, which doesn't really need any help in that area currently.
I'm just wondering what would truly justify this point of view.
Reno decks have never been cancerous.
Renolock used to be tier 1 sometimes but it wasn't oppressive and it was mostly due to fact of its good match-up vs. cancerladin.
Imho, the basic set should be like in Magic: The Gathering, always in rotation. Especially when you have 9 classes.
Also, the basic set wasn't initially thought to be the bedrock of Hearthstone so there's no real justification to have some cards instead of some others except the fact they were 'lucky' enough to be printed in the basic/classic set.
I really hope Reno stays a part of the game, he is one of the very few non-aggro options left in the game.
Yes, but only because if this card was only restricted to one game mode, wild would become insufferable. People who say this card is the pinnacle of balance and think that its drawback makes up for the battlecry in anyway are flat-out wrong. Yes, having one-ofs of each card is worse than having two-ofs, but the ability of getting a full heal for 6 mana is just crazy, and frankly, takes all the skill out of managing one's health in a control deck. But that isn't even the reason that Reno shouldn't be in the classic set.
Reno propagates only a few specific deck types, Reno decks (obviously), and has a crazy effect that by itself enables the decks it plays. As cool as the concept of Reno decks are (I totally think they're cool, just Reno himself is crazy broken), having a card with such a narrow scope will leave some very specific decks in standard forever, and that kind of goes against the point of standard in general. Think about the other legendaries in classic, Ysera, Tirion Fordring, Sylvanas Windrunner, Alexstrasza. The overall impact of these cards on the match is much lower (yes, even Tirion) and none of them solely enable the decks they're in but fit in a variety of decks. A valid comparison would be N'Zoth, the Corruptor. I personally enjoy N'zoth decks, but they would most certainly become very tired after remaining in the meta for a year or two, even if they aren't that popular.
In my opinion, the kind of card that should stay in the meta would be Loatheb. This card is exactly what a legendary should be, a great utility card with an interesting effect. Loatheb's effect, while simple, is really cool because of all the opportunities for strategy. It can be played in many decks, counters combo decks, and can solidify your turn in case of a board clear. Yet, it's ability is balanced enough that it only provides another option for the deck and can frequently be swapped out with something else. It's just really good.
Personally I think Reno is none of this. It has a narrow scope. Its effect, while cool in it's drawback, is boring in the payoff and is broken as hell. But hey, I play wild, so the more Reno decks in standard the better.
My magic will tear you apart!
I love how this post bounces from wanting to keep Reno to some people saying we should have kept Dr. Boom to some people wanting a return of Loatheb or to keep Justicar. I'm quite glad that we have a card rotation system in place now. There is 0 justification to add any of these cards into the basic set, as it breaks the mold recently installed. If you enjoy Reno, play him while he's here. Let's however, not pretend like there are SOO many classes with Tier A decks running Reno atm and that it would be so devasting to standard when he leaves. OP may as well have titled this "I Love Reno Lock." Reno decks will always be limited by a smaller card pool in standard. However as some others have stated Reno may shine in wild over time.
I am going to miss Reno Jackson and Sir Finley so much when they rotate out next year. They have been such incredible cards. LOE was definitely the best adventure we have had so far.