What I disagree on (we are here to debate, aren't we?):
Giving Dark Possession '1' whilst the card is almost going to be a staple (maybe not x2 but x1 is very likely) in the deck we expect to be the most powerful.
Tanglefur Mystic: This card was made for Odd decks. So you can play a turn 2 on turn 4 with your hero power.
Pick Pocket : Obviously the card isn't OP. Basically Echo cards are built like this "Card that would cost 1 less" + Echo. Here, the card that would cost one less is Hallucination, which has is a discover card. Or it could have been a 1/1 Minion, like Swashburglar (but then it would have been broken with the Quest). But giving 1 to a nevertheless playable card looks very wrong to me.
Pumpkin Peasant is currently the best Lifesteal neutral minion available. Giving it 1 star is just wrong, especially because there's "Curashmore" now.
Dollmaster Dorian is definitely a good card in the right deck, especially with the "draw X minion" from your deck effects.
Witchwood Imp is anything but a 1. It has Stealth, and giving 2hp to a minion early in the game is very strong. If Zoo is good this card will see plays.
This is not Yogg. Tess Greymane is actaly a vey dificult card to play since you'll have to keep her in mind whilst picking your cards. Let's say you're against a mage and you have the choice of picking a Fireball, which would be very useful at the moment, but you also get to pick a more steady card (let's say a Water Elemental) What are you going to do? PIck the Fireball and risk it when playing Tess Greymane? or going for the safe play but getting into trouble right now?
Tess has a big potential but looks obviously a little bit too random and too slow (even tho its randomness can be tempered). With Cubelock remaining almost untouched, it is hard to figure out a Rogue deck that could have enough burst and enough generators in order to make her work properly.
The deck Hagartha would fit in would work like this: Take damages, hero power, grind when necessary, heal, Hagartha, play minions, grind more, exhaust the opponent. But without Jade to overcome the opponent I don't see it being really good except versus aggro decks.
2
What I disagree on (we are here to debate, aren't we?):
Giving Dark Possession '1' whilst the card is almost going to be a staple (maybe not x2 but x1 is very likely) in the deck we expect to be the most powerful.
Tanglefur Mystic: This card was made for Odd decks. So you can play a turn 2 on turn 4 with your hero power.
Pick Pocket : Obviously the card isn't OP. Basically Echo cards are built like this "Card that would cost 1 less" + Echo.
Here, the card that would cost one less is Hallucination, which has is a discover card. Or it could have been a 1/1 Minion, like Swashburglar (but then it would have been broken with the Quest).
But giving 1 to a nevertheless playable card looks very wrong to me.
Pumpkin Peasant is currently the best Lifesteal neutral minion available. Giving it 1 star is just wrong, especially because there's "Curashmore" now.
Dollmaster Dorian is definitely a good card in the right deck, especially with the "draw X minion" from your deck effects.
Witchwood Imp is anything but a 1. It has Stealth, and giving 2hp to a minion early in the game is very strong. If Zoo is good this card will see plays.
0
Obviously very strong if it is a real card. Even frustrating.
3
This is not Yogg. Tess Greymane is actaly a vey dificult card to play since you'll have to keep her in mind whilst picking your cards.
Let's say you're against a mage and you have the choice of picking a Fireball, which would be very useful at the moment, but you also get to pick a more steady card (let's say a Water Elemental)
What are you going to do? PIck the Fireball and risk it when playing Tess Greymane? or going for the safe play but getting into trouble right now?
Tess has a big potential but looks obviously a little bit too random and too slow (even tho its randomness can be tempered).
With Cubelock remaining almost untouched, it is hard to figure out a Rogue deck that could have enough burst and enough generators in order to make her work properly.
3
1
Pretty boring expansion overall, which is not a good thing since it is the first expansion after rotation.
Losing a lot, not gaining much.
But actually, that's precisely what i'm excited about, I really want decks to become weaker (even tho Cubelock will still be OP).
0
I don't see the card being played in constructed, who would find a place to include i?. In arena the card is bonkers tho.
0
0
The deck Hagartha would fit in would work like this:
Take damages, hero power, grind when necessary, heal, Hagartha, play minions, grind more, exhaust the opponent. But without Jade to overcome the opponent I don't see it being really good except versus aggro decks.
2
Counterfeit Coin disappears after rotation.
0
VTH does not work like that.
0
Implying this card survives
1
This card is WAY better than people think. Anyone with a sufficient understanding of the game would never compare it to the Boogeymonster.
The card you should compare it with is actually another Warrior card: Kor'kron Elite.
0
Good art.
1
Great deck, great write-up, great guy. Glad we found each other on ladder, the games were cool!
0
I think this very little jade package is very underoptimal but do as you please
Valeera the Hollow is bad.