OPened 60 packs and only got the paladin legend. Beyond that, I received like 10 each of the same two rares. I doubt everything is working okay, but if that's what they want to say... whatever.
Was thinking of quest Priest with Shadowform earlier. But, then I found out there aren't any good Deathrattlem, and Museum Curator isn't around to help.
I think everything from LoE should move to Classic. They're all such incredible, well-designed, and balanced cards. LoE should be the one adenture that gets the Classic treatment and stays with us foreever. Blizzard will never have another adventure as incredible as this one.
Yah. A poorly designed card. Definitely not the 7/7 for 4 mana, a wildfire weapon with 8 durability which is extremely easy to combo with, a minion with high defense that gains an extra attack whenever you summon another minion, ... I could go on all day.
But, please, continue calling the only source for control decks in most classes a cancerous and poorly designed card. I can feel the credibility pouring out through your keyboard.
I am going to miss Reno Jackson and Sir Finley so much when they rotate out next year. They have been such incredible cards. LOE was definitely the best adventure we have had so far.
One of the first legends I ever opened was a golden Baron Geddon. I DE'd it for Dr. Boom. The second gold was Harrison Jones. And during TGT release I opened a gold Varian and Rhonin. I have enchanted Sir Finley Mrrggllton, Yogg, and NZoth.
I actually got an A Light in the Darkness in my Tempo Mage from Spellslinger, and I discovered this guy. He was extremely helpful, and I was thoroughly surprised with him. Definitely a cool tech option if you have trouble with weapon-based classes. And it was really cool in Mage because you can ping it every turn and get a 2/2 for 2 mana with Taunt. I also use it in Tempo Warrior, and it is incredible there as well. Honestly, I feel like this card is pretty underrated right now.
Not really. It is definitely usable in Miracle Rogue, but it is not at all a necessary inclusion, especially not to the extent of either Xaril or Edwin. I have seen several Miracles using Leeroy or even Yogg-Saron as a secondary win con, if you feel it is needed.
It would certainly be a very interesting concept. Maybe they could test it out in the form of a Tavern Brawl before delving in though. I am intrigued by this. I think, however, that I would actually prefer that Hero Power you mentioned being "Increase your Spell Damage until your turn is over". Otherwise, I think using your Hero Power every turn after turn 3, mage spells would get out of control. Especially seeing as Mages can hit 18 Face Damage with 10 mana now, Forgotten Torch 6 dmg for 3, and then Fireball.
Would add a cool new dimension to certain classes, tho. Like give Warrior the ability to be more aggro/midrange, rather than stick with their inherently control Hero Power and rely on Finley to change it, whereas Hunter would be able to become more control oriented and not be stuck with their inherently aggro Hero Power. It would also help Druid and Rogue quite a bit. I would actually really like this, conceptually.
0
I honestly hate the idea of Hall of Fame.
0
I am having a lot of fun with Miracle Giant Rogue.
0
Sorry, I can't take someone seriously when they say "infinitive fireballs".
-1
oops
0
OPened 60 packs and only got the paladin legend. Beyond that, I received like 10 each of the same two rares. I doubt everything is working okay, but if that's what they want to say... whatever.
0
Was thinking of quest Priest with Shadowform earlier. But, then I found out there aren't any good Deathrattlem, and Museum Curator isn't around to help.
0
I think everything from LoE should move to Classic. They're all such incredible, well-designed, and balanced cards. LoE should be the one adenture that gets the Classic treatment and stays with us foreever. Blizzard will never have another adventure as incredible as this one.
0
Frothing Berserker
Taking damage triggers an effect.
0
Blizzard doesn't want to slow down the aggro nonsense. Else they wouldn't have given Shaman, Druid, Hunter, etc. so many new toys this year.
2
Yah. A poorly designed card. Definitely not the 7/7 for 4 mana, a wildfire weapon with 8 durability which is extremely easy to combo with, a minion with high defense that gains an extra attack whenever you summon another minion, ... I could go on all day.
But, please, continue calling the only source for control decks in most classes a cancerous and poorly designed card. I can feel the credibility pouring out through your keyboard.
0
I am going to miss Reno Jackson and Sir Finley so much when they rotate out next year. They have been such incredible cards. LOE was definitely the best adventure we have had so far.
0
One of the first legends I ever opened was a golden Baron Geddon. I DE'd it for Dr. Boom. The second gold was Harrison Jones. And during TGT release I opened a gold Varian and Rhonin. I have enchanted Sir Finley Mrrggllton, Yogg, and NZoth.
0
I actually got an A Light in the Darkness in my Tempo Mage from Spellslinger, and I discovered this guy. He was extremely helpful, and I was thoroughly surprised with him. Definitely a cool tech option if you have trouble with weapon-based classes. And it was really cool in Mage because you can ping it every turn and get a 2/2 for 2 mana with Taunt. I also use it in Tempo Warrior, and it is incredible there as well. Honestly, I feel like this card is pretty underrated right now.
0
Not really. It is definitely usable in Miracle Rogue, but it is not at all a necessary inclusion, especially not to the extent of either Xaril or Edwin. I have seen several Miracles using Leeroy or even Yogg-Saron as a secondary win con, if you feel it is needed.
0
It would certainly be a very interesting concept. Maybe they could test it out in the form of a Tavern Brawl before delving in though. I am intrigued by this. I think, however, that I would actually prefer that Hero Power you mentioned being "Increase your Spell Damage until your turn is over". Otherwise, I think using your Hero Power every turn after turn 3, mage spells would get out of control. Especially seeing as Mages can hit 18 Face Damage with 10 mana now, Forgotten Torch 6 dmg for 3, and then Fireball.
Would add a cool new dimension to certain classes, tho. Like give Warrior the ability to be more aggro/midrange, rather than stick with their inherently control Hero Power and rely on Finley to change it, whereas Hunter would be able to become more control oriented and not be stuck with their inherently aggro Hero Power. It would also help Druid and Rogue quite a bit. I would actually really like this, conceptually.