• 1

    posted a message on New Druid Spell - Juicy Psychmelon
    Quote from Slain >>

    How much draw is to much draw?

    The problem i see for this card is that nobody will cut UI for this, nobody will Cut Nourish for this so question remains if you realy need a 5th mass draw card in your druid deck.

    Id say this card will propably shine when UI is rotating out, as for now there is no need for more card draw in druid.

    This is a different beast compared to UI and this goes pretty well with Nourish.. This assures that you are getting your combo pieces. Maly, Azalina & Toggwaggle, Aviana & Kun in Wild. This potentialy can get your combo pieces before reaching 10 mana and execute it while you need to have 10 mana for UI. The thing is Druid's combo decks are often non-interactable once they get key pieces you're can't do anything about it. These are also top tier decks as well and it doesn't need pieces at this power level... Tutor cards are always dangerous specially in a card game at this format. This I think is the type of card that is unhealthy for the meta..

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Spell - Juicy Psychmelon
    Quote from IP42 >>

    Very interesting! 4 mana draw 4 is really overpowered, especially 4 targeted minions. Instant combo. But you sacrifice one of the most important turns, because doing nothing on turn 4 is really bad. This card also has negative synergy with UI, you really don't want to draw THIS much. On the other hand you can finish you biology project and gain 4 mana on turn 2, then draw 4 minions on turn 3 with this and on turn 4 you ramp to 8 mana. Really interesting and potentially overpowered.

    Do nothing and ramp with Nourish is not an uncommon move it usually happens at T3-T5.. Big Druids can afford to "do nothing" mid game because they have so much armor gain and they have a very efficient removal with spellstone. this isn't much of a Tempo loss at later rounds too compared to other draw cards like sprint. This card sort of pales in comparison to UI.. But UI is also a broken card to begin with..

    Posted in: Card Discussion
  • 3

    posted a message on New Druid Spell - Juicy Psychmelon
    Quote from Azk29 >>

    People calling this 4 mana draw 4 are hilarious. Im sure a 7 mana 6/6 draw 3, a direct powercreep in stats AND effect to a card that was nerfed would see play. But guess what, I have literally never seen Countess Ashmore played against me. Not even once. Please tell me, what 10 drop minion does Druid play? Are you going to be teching fucking Tyrantus into your decks just for this card? How about 7 drops? Ancient of War making a comeback for the first time in a year or so? What if you draw your Lich King, the only 8 drop that Druid plays? Oh yeah, maybe you add Splintergraft to your deck. Seems like a good strategy. 

    Like yes, this card is decent, and will be good in Big Druid. Big Druid has never and will never really be a t1 deck because of how inconsistent it is by design. But sure, this will be strong in that deck. Maybe it sees play in Maly for consistency. But calling this 4 mana draw 4 is so ridiculously disingenuous and dense that only the Hearthstone community could come up with it. There is a huge downside with this card, honestly I would be somewhat suprised if it ever sees the light of day outside of a high tier 3-low tier 2 deck.  

    Edit: I realized my assertions about no 8 drops doesn't work in taunt Druid, but then again you aren't playing this card just to ruin your Master Oakheart, are you?

    Countess Ashmore is much more conditional. Very limited draws and you have to include cards with specific abilities. Same goes for Oakheart it is a different beast. However, this card is 4 mana and nets you card advantage. This will help you draw your combo piece and finishers consistently... Saying that druid has bad 7,9,10 drops doesn't make the card bad it simply means that Druid has mediocre late game drops. For sure this will affect the future design of other cards. Tutoring for your finishers and combo piece make this scary. I guess the issue here is druid is strong enough as it is and still its given unfair cards..

    Posted in: Card Discussion
  • 6

    posted a message on New Druid Spell - Juicy Psychmelon
    Quote from jazzfan27 >>

    All the pro players see combo.  I see Quest support.  This is why I'm #neverlegend.

    It's not even combo since it is a powerful stand alone card... You just ramp and curve out not much skill and strategy invovled.
    You can do T1 Biology Project, T2 Melon, T3 Nourish, T4 start dropping bombs.

    Posted in: Card Discussion
  • 14

    posted a message on New Druid Spell - Juicy Psychmelon

    Serously? Druid is getting another broken spell... 4 mana draw 4? Druid must be blizz favorite class.. Druid have the most powerful and versatile spells in HS. UI? Branching Paths? Spreading Plague? Oaken summons? and then this? WTF..

     Edit: Forgot about the Biology Project too.. another broken card..

     

    Posted in: Card Discussion
  • 1

    posted a message on New Warrior Hero Card - Dr Boom, Mad Genius
    Quote from felixhana >>
    Quote from badhank14 >>

    I don't think the card is bad.  I do think its 'playable', but I think people are missing the bigger picture.  Will this make Warrior good enough to compete against the other good decks already?

    All the classes that are good are getting more cards, so they are potentially only going to get better or stay the same.  Warrior has to improve alot to have a chance.

    I am not talking about competitive, just ladder itself.

     Well obviously this card is the value card CW need late game. Now with this card and 1 deadman hand it is very hard to outvalue the deck in late game now. The CW main weakness is still the explosive Cube Combo kind of decks that this card is not an answer too. This is the part we hopefully need more support from this expansion to cover it.

     Still A bit iffy, when compared to other ctrl finishers like Jaina, Guldan & Hagatha and Shudder/Hadro shenanigans, Boom sounds a bit inconsistent. I think what warrior needs is a more consistent closer than him. 

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Hero Card - Dr Boom, Mad Genius
    Quote from Leru >>
    Quote from atatski >>
    We've already seen Houndmaster Shaw. Its good but its not devastating by any means. I know they're not exactly the same but i've had games where I couldn't kill houndmaster the turn it dropped and I wasnt devastated I even won some of them.
    You know you are comparing a temporary state vs a permanent one right? It's a world of difference. 

    I said that they were different.. Both have pros and cons... Shaw is a 4 drop and games where Shaw survived doesnt feel like it was devastating as the poster suggested.. Rush is better when you have it early because it is important  in controlling the tempo. At late game rush's application kinda diminshes. Hero Boom's bcry doesn't do anything, and is pretty bad when you are already behind in tempo. I think he can work in a control warrior with just a few mechs but compared to other late game heroes like Jaina, Valeera, Rexxar, Guldan & Hagatha, Booms RNG Hero power doesnt feel like it can generate the same value due to it being inconsistent. 

    Posted in: Card Discussion
  • 0

    posted a message on Lab Recruiter Infinite Loop

    I'ts a loop but not a good one. It takes a lot and i mean A LOT to set up for a very unflexible and underwhelming effect. @10 mana all you get are 3-4 3/2s. not so exciting... Already have that same effect with Lakkari Sacrifice. Tts way less complicated to setup too..

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Hero Card - Dr Boom, Mad Genius
    Quote from SlydE >>
    Quote from Fireking55 >>

    This card relies on a midrange warrior with some mechs to exist. The hero power gives you some mechs to play with on its own but that might not be enough to justify putting it into a deck. It also might be an auto include in every warrior deck like blood reaver gul’dan. A very good card that might raise warrior from its dirge in popularity.

    A midrange deck simply can't afford to spend turn 7 gaining 7 armor, all momentum will be lost! You will be a sitting duck to faster decks , and give away the initiatve to slower decks. Wait to turn 10 and rush a 3-mana mech? Not strong either.

     Aggreed, on a Midrange deck your 6-7 drops should be closers like, Highmanes and the real DR. 7.. Hero Boom's battlecry is kind of a bummer.. I was literally waiting for supports for midrange warrior(fave warrior archtype). My dust is waiting. hopefully we'll get something good..

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Hero Card - Dr Boom, Mad Genius
    Quote from Kiradyn >>
    Quote from atatski >>

    Around 85% thinks this is a meta defining/very good card.. Am I missing something? This card seems bad. @ turn you play him he doesn't even do anything to influence the board? Also good mechs doesn't make this card good too.. good mechs are good mechs regardless of the battlecry IMO..

     You don't think a Rushing mech with magnetized high HP, Attack, and life-steal wouldn't be devastating?

    In all honestly no. If a mech is playable then its playable in most classes. You don't want to include subpar mechs to make a deck for this card. Also whats so game devastating about the bcry? We've already seen Houndmaster Shaw. Its good but its not devastating by any means. I know they're not exactly the same but i've had games where I couldn't kill houndmaster the turn it dropped and I wasnt devastated I even won some of them.

    It is just frustrating because warrior has been in a bad spot for the past few expansions and all we get a not so exciting card. The current Warrior archtype just needs a few supporting cards to be good or competative and we get a legendary that has a very narrow application and doesnt even improve on the current archtypes.

    Posted in: Card Discussion
  • 3

    posted a message on New Warrior Hero Card - Dr Boom, Mad Genius

    Around 85% thinks this is a meta defining/very good card.. Am I missing something? This card seems bad. @ turn you play him he doesn't even do anything to influence the board? Also good mechs doesn't make this card good too.. good mechs are good mechs regardless of the battlecry IMO..

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Legendary Spell - Myra's Unstable Element

    I think this is a dangerous card and skill testing too. effects like this shouldn't be underestimated. it has the potential to blow the opponent up out of nowhere. potentialy powerful in bursty rogue decks like miracle or a more aggressive varian and kingsbane rogue..

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Minion - Muck Hunter

    I get the Leeroy comparison flavorwise but This dude serves a very different purpose than Leeroy and it curves nicely with Blood Razor.. but it kinda sucks you can't plair blood razor with Baku... This can support several warrior archtype.. hopefully there's enough supporting cards for a tempo warrior.

    Posted in: Card Discussion
  • 1

    posted a message on Is this the worst meta ever?

    Current meta might not be the best but it far from the worst... Leeroy meta, combo druid, undertaker hunter, face  meta (hunter and eboladin), secret paladin was waaaay worse.

    Posted in: General Discussion
  • 2

    posted a message on Asmodai Rank 1 legend

    Tech cards are always replacable.. That being said, I dont think pirates will entirely go away after the nerf & also I dont think that a hyena is a great fit on this deck. If you're not facing many pirate decks you can swap the Gollakkas, but getting hyena big early on is as conditional. You do not have many supporting tools (more 1drop beasts, Unleash The Hounds, Tundra Rhino, Token generating beasts) to make hyena threatening and it makes your t2 play a bit weaker. 2/2 for 2 is just underwhelming and your other 2 drops options arent that great either. 

    Posted in: Asmodai Rank 1 legend
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