If they really intend to use this patent, they would not patent it, but instead have it as trade secret. Reason being, now they just painted a big target on their back, since everyone will scrutinize them a lot more. Therefore, my conclusion is that they don't intend to use it, but would want to prevent others from doing so.
Always disenchant recently nerfed cards, as long as you can still get the full dust value. You can always recraft it, and besides, you might just open another one some time later.
I have to say this: Instants are a terrible idea in an online card game. There's a reason why MTG:O never became popular, and it isn't only because of Wizard's incompetence in UX design.
I will say ladder revamp. I also like the idea of targeted discard, at least on your own cards.
Well the main problem is that Hunter doesn't want to get to turn 10 and it probably can't get there consistently due to its card pool. Whereas, in Druid 10 mana cards will always be more prevalent than in other classes due to their ability to Ramp and thus get to 10 mana more consistently, which makes it so much more justifiable to run such cards in the first place.
If there's a card strong enough to make them want to go to turn 10, they will. They just need to make CotW stronger so that it is worth 9 mana.
I answered "Yes", but not because the game actively punishes you. After a large win streak, your rank is higher than before, so naturally your opponents are tougher. In that sense, yes the game is indeed punishing you, but no it isn't a conspiracy. It's just how the ladder works.
10 mana cards should be strong. They should almost win you the game, or otherwise they are not worth playing. This is a mistake that Blizzard have been making in the past, and it's about time they fix it.
The only issue I have is whether a class that's already strong needs such a strong card. If they gave it to hunter I would be very happy.
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Here's my take:
If they really intend to use this patent, they would not patent it, but instead have it as trade secret. Reason being, now they just painted a big target on their back, since everyone will scrutinize them a lot more. Therefore, my conclusion is that they don't intend to use it, but would want to prevent others from doing so.
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Welcome to the grand tournament, champion.
Would be nice to see that other card as well, but only if ice block goes to wild.
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Given that according to Blizzard, it takes 1 month to push a change to iOS and Android, no.
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Always disenchant recently nerfed cards, as long as you can still get the full dust value. You can always recraft it, and besides, you might just open another one some time later.
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I went for Inferno. Less random than Die, Insect! and still produce great value, even if it is a little slower.
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I have to say this: Instants are a terrible idea in an online card game. There's a reason why MTG:O never became popular, and it isn't only because of Wizard's incompetence in UX design.
I will say ladder revamp. I also like the idea of targeted discard, at least on your own cards.
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I agree with that completely. Call of the Wild should never have been nerfed.
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I answered "Yes", but not because the game actively punishes you. After a large win streak, your rank is higher than before, so naturally your opponents are tougher. In that sense, yes the game is indeed punishing you, but no it isn't a conspiracy. It's just how the ladder works.
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10 mana cards should be strong. They should almost win you the game, or otherwise they are not worth playing. This is a mistake that Blizzard have been making in the past, and it's about time they fix it.
The only issue I have is whether a class that's already strong needs such a strong card. If they gave it to hunter I would be very happy.
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Not inb4 learn to statistics.
Tell him to play 200 games and record the stats of each game using a deck tracker or something like that.
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My 2 cents: The correct move here is to do an emergency rollback. Properly announce the change, then roll forward sometime in the future.
All that this did is to make me hate Twitch, which I don't think is the intended goal.
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Optional my ass.
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With death knights, your hero transforms into them. With Jaraxxus, he kills your hero and replaces them.
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