What used to be a top tier deck is now pretty worthless. Couldn't break past rank 15 with standard midrange paladin. Got to rank 5 with just spamming mid range hunter. Problems im running into...
Draw poorly early = you lose
Runs out of steam against other midrange decks
Doesn't seem to have enough push to go for a win after getting board control mid game, which is what midrange decks should do.
Having more luck with dragon paladin, which is kind of sad. Any advice?
I've had decent success with my Justicar Brann Midrange Paladin: finished #447 on EU with it last season. I have only played a few games with it this season, but haven't seen anything that would weaken it, still going strong.
I've had decent success with my Justicar Brann Midrange Paladin: finished #447 on EU with it last season. I have only played a few games with it this season, but haven't seen anything that would weaken it, still going strong.
Hey, thanks for the reply. The main thing that concerns me about this list is the lack of eqaulities. As someone said before you, bad early draws really screw over midrange paladin more so than a lot of decks so if you get behind early game, I don't even see how you make a comeback with no equilities. Quartermaster always seems to be a bit clunky to me, maybe replacing 1 with 1 equility is a good idea?
On that note, I have trouble knowing when I should play quarter master. Some times it's painfully obvious when you do, but other times it's hard to tell if you're using it to its maximum value, some advice would be nice :)
Well, I reached Rank 5 twice in the last 2 seasons and have solid win rates with my own version of a Midrange Paladin deck, which runs Jeweled Scarab and Arch-Thief Rafaam:
This season it has been no different so far. If you find yourself in trouble, then tech in a Coghammer and/or Truesilver Champion even though you usually can get a Coghammer from the scarab, you scarab.
Regarding the Quartermaster (which is essential in my Token-based deck) - it obviously always depends on the class you face, remember that. Warlocks can have a Hellfire, Shadowflame for example. Also you want to play him quite late in the game when you already have Justicar out as the number of your recruits can get out of hand fast then. I try to have at least two Tokens out when playing the Quartermaster. It is a bit different when you have Muster for Battle: With the coin, playing Muster for Battle on turn 3 and the Quartermaster on turn 4 can be game-deciding. Also, on turn 8 and 10 there are good combos. You play MfB and Quartermaster on 8, on turn 10 you can additionally use your hero power.
Every experienced player knows that it isn't smart to let the Recruits live for too long and therefore try to kill them soon. That's why Murloc Knight, Aldor and Uldaman come in quite handy. They give your opponents other threats to deal with - while your army of recruits is growing slowly. If you have any questions, ask them :D
Hey, thanks for the reply. The main thing that concerns me about this list is the lack of eqaulities. As someone said before you, bad early draws really screw over midrange paladin more so than a lot of decks so if you get behind early game, I don't even see how you make a comeback with no equilities. Quartermaster always seems to be a bit clunky to me, maybe replacing 1 with 1 equility is a good idea?
On that note, I have trouble knowing when I should play quarter master. Some times it's painfully obvious when you do, but other times it's hard to tell if you're using it to its maximum value, some advice would be nice :)
It's a token-based board control deck - in some respects similar to Zoo. Zoo does not run board clears, because that does not adequately support the core purpose of the deck. Various Brann combos and Quartermasters are the comeback mechanics as far as they go in this deck.
With Quartermasters, I aim for turn 3 Muster into coined turn 4 QM, turn 8 Muster + QM, turn 7 Justicared hero power + QM, turn 8 Brann + QM with existing recruits, or maybe even turn 10 hero power + Brann + QM. Defender of Argus can sometimes also help make the recruits stick better waiting to be armed by a Quartermaster.
In general, if I can buff 3 recruits with a QM, I don't blink an eye to do it - that's 8/11 stats for 5 mana. Most of the time buffing even 2 is great - 6/9 stats for 5 mana. And then there are those sad times when you have to play a minion, and you need to play the QM with no recruits. Happens, but can also win games. With two Quartermasters in the deck, you don't need to worry about maximizing their value so much - after one is gone, there is still the other!
I reached legend the other night playing mid paladin from rank 10 on, frequently swapping cards and making adaptions, and playing many many games.I did NOT win streak to legend by any stretch of imagination. I was probably more along the lines of 55-60 percent win rate. I just love the archetype and had a lot of fun. Here's my deck (in the iteration it just happened to be in when I hit legend rank):
From my write up: "I reached legend on NA with this list on 1/15/16. I dont own Keeper of Uldaman and got by just fine without it, using instead combinations of 2 out of these 4 cards: Big Game Hunter, Mind Control Tech, Defender of Argus, Murloc Knight. I switched these 4 in, out, and around as I encountered different rank specific "locale" metagames. I also swapped 5 drops in and out frequently, always running 4 cards out of this pool: Sludge Belcher, Antique Healbot, Azure Drake, Harrison Jones, Loatheb, Quartermaster."
As far as matchups, I felt stable and well-rounded, taking wins and losses from all types of decks, but some match ups stood out a bit. Control Priest with Entomb is a particularly BAD matchup. Freeze Mage is similarly infuriating to face with this deck. I have not lost to a control warrior all month, on the other hand. My justicar hero power outgrinds theirs every time. Everything else was more or less 50/50, draw and play dependent.
Midrange paladin is still more than fine as a deck. People just prefer to play secret paladin because it has about the same match ups, but even the ones where it is unfavored can be won by having a ridiculous mana curve, which doesn't happen as often in midrange.
I'm a casual, so I play very little in Ranked but I searched for a reliable deck to complete quests, so choose to build a mid range paladin. Between casual and ranked, I have a 50/50 win ratio.
Is Zombie Chow really that good? I go without them, and it seems solid, as I actually win by rushing ppl down quite often. Heals make the aggro matchups good, maybe except face hunter. My main concern is if 1 or 2x Equality is best, as it amazing vs control warlocks and priests, but 1 is plenty vs everything else.
I'm a casual, so I play very little in Ranked but I searched for a reliable deck to complete quests, so choose to build a mid range paladin. Between casual and ranked, I have a 50/50 win ratio.
Midrange pally is actually one of those lists that imo, in theory, should work pretty well in the current meta. I hit legend twice with it, and it was in Patron's golden days...
It's one of the few decks that have a favorable matchup against secret paladin and druid, and it's overall very solid against aggro. Renolock should also be close imo, as you couldn't care less about the burst heal from reno and your only issue would be Jaraxxus. Wouldn't probably work against murloc paladin, control priest and patron, but should still do its job.
Maybe your problem is in the list you're running. The deck has a lot of possible variations, and can be heavier or lighter according to the meta.
The only decks I have had trouble with are aggro-hunters and priests, but I can absolutely tech it to be better vs those 2. Trying for a big push with midrange hunter this season, as it took me easily from rank 10 to 5 in january. Golden Lay on Hands was the reward, I think it was destiny!
I think mid-range is good. The popular decks is mostly decks it is good to decent versus. The dumpster rating from Tempostorm this week seems extremely exaggerated.
Problem is merely that secret pally is overall stronger and faster, perhaps making mid-range seem a lot weaker than it actually is. Also, with keeper of Uldaman the mid-range vs secret pally matchup dropped from mid-range being favored to about even.
The deck has been buffed by LoE with Keeper of Uldaman and still only a few people play it.
I find Murloc Knight less usefull then before but with all those druids and paladins around you can cut your way through the ladder with ease.
That's the deck I'm using, I switched BGH andMurloc Knight out, and alternate between two Quartermasters (useful against priest and druid) and Loatheb. I put Ragnaros the Firelord in but it's a test for now, helps reach lethal and gets rid of big stuff.
What used to be a top tier deck is now pretty worthless. Couldn't break past rank 15 with standard midrange paladin. Got to rank 5 with just spamming mid range hunter. Problems im running into...
Draw poorly early = you lose
Runs out of steam against other midrange decks
Doesn't seem to have enough push to go for a win after getting board control mid game, which is what midrange decks should do.
Having more luck with dragon paladin, which is kind of sad. Any advice?
What about Murlock knight? is it not worth playing anymore?
I've had decent success with my Justicar Brann Midrange Paladin: finished #447 on EU with it last season. I have only played a few games with it this season, but haven't seen anything that would weaken it, still going strong.
Youtube: https://www.youtube.com/c/OldGuardian
Twitch: http://www.twitch.tv/old_guardian
Twitter: https://twitter.com/Old_GuardianHS
Blog: http://www.kilkku.com/oldguardian/
On that note, I have trouble knowing when I should play quarter master. Some times it's painfully obvious when you do, but other times it's hard to tell if you're using it to its maximum value, some advice would be nice :)
Well, I reached Rank 5 twice in the last 2 seasons and have solid win rates with my own version of a Midrange Paladin deck, which runs Jeweled Scarab and Arch-Thief Rafaam:
This season it has been no different so far. If you find yourself in trouble, then tech in a Coghammer and/or Truesilver Champion even though you usually can get a Coghammer from the scarab, you scarab.
Regarding the Quartermaster (which is essential in my Token-based deck) - it obviously always depends on the class you face, remember that. Warlocks can have a Hellfire, Shadowflame for example. Also you want to play him quite late in the game when you already have Justicar out as the number of your recruits can get out of hand fast then. I try to have at least two Tokens out when playing the Quartermaster. It is a bit different when you have Muster for Battle: With the coin, playing Muster for Battle on turn 3 and the Quartermaster on turn 4 can be game-deciding. Also, on turn 8 and 10 there are good combos. You play MfB and Quartermaster on 8, on turn 10 you can additionally use your hero power.
Every experienced player knows that it isn't smart to let the Recruits live for too long and therefore try to kill them soon. That's why Murloc Knight, Aldor and Uldaman come in quite handy. They give your opponents other threats to deal with - while your army of recruits is growing slowly. If you have any questions, ask them :D
Youtube: https://www.youtube.com/c/OldGuardian
Twitch: http://www.twitch.tv/old_guardian
Twitter: https://twitter.com/Old_GuardianHS
Blog: http://www.kilkku.com/oldguardian/
I reached legend the other night playing mid paladin from rank 10 on, frequently swapping cards and making adaptions, and playing many many games.I did NOT win streak to legend by any stretch of imagination. I was probably more along the lines of 55-60 percent win rate. I just love the archetype and had a lot of fun. Here's my deck (in the iteration it just happened to be in when I hit legend rank):
From my write up: "I reached legend on NA with this list on 1/15/16. I dont own Keeper of Uldaman and got by just fine without it, using instead combinations of 2 out of these 4 cards: Big Game Hunter, Mind Control Tech, Defender of Argus, Murloc Knight. I switched these 4 in, out, and around as I encountered different rank specific "locale" metagames. I also swapped 5 drops in and out frequently, always running 4 cards out of this pool: Sludge Belcher, Antique Healbot, Azure Drake, Harrison Jones, Loatheb, Quartermaster."
As far as matchups, I felt stable and well-rounded, taking wins and losses from all types of decks, but some match ups stood out a bit. Control Priest with Entomb is a particularly BAD matchup. Freeze Mage is similarly infuriating to face with this deck. I have not lost to a control warrior all month, on the other hand. My justicar hero power outgrinds theirs every time. Everything else was more or less 50/50, draw and play dependent.
Midrange paladin is still more than fine as a deck. People just prefer to play secret paladin because it has about the same match ups, but even the ones where it is unfavored can be won by having a ridiculous mana curve, which doesn't happen as often in midrange.
I'm a casual, so I play very little in Ranked but I searched for a reliable deck to complete quests, so choose to build a mid range paladin. Between casual and ranked, I have a 50/50 win ratio.
This is my deck
I want to try harder in ladder, to see how good is this deck in current meta.
P.S.: Sorry for my English, isn't my native language :)
Always rank 15-20.
Is Zombie Chow really that good? I go without them, and it seems solid, as I actually win by rushing ppl down quite often. Heals make the aggro matchups good, maybe except face hunter. My main concern is if 1 or 2x Equality is best, as it amazing vs control warlocks and priests, but 1 is plenty vs everything else.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
The only decks I have had trouble with are aggro-hunters and priests, but I can absolutely tech it to be better vs those 2. Trying for a big push with midrange hunter this season, as it took me easily from rank 10 to 5 in january. Golden Lay on Hands was the reward, I think it was destiny!
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Reached rank 5 with my Midrange Paladin. I ran Rafaam and two Scarabs, but I had to adjust:
Thanks for your opinion :) What other change suggest??? Coghammer and another card???
Always rank 15-20.
I think mid-range is good. The popular decks is mostly decks it is good to decent versus. The dumpster rating from Tempostorm this week seems extremely exaggerated.
Problem is merely that secret pally is overall stronger and faster, perhaps making mid-range seem a lot weaker than it actually is. Also, with keeper of Uldaman the mid-range vs secret pally matchup dropped from mid-range being favored to about even.
Always rank 15-20.
The deck has been buffed by LoE with Keeper of Uldaman and still only a few people play it.
I find Murloc Knight less usefull then before but with all those druids and paladins around you can cut your way through the ladder with ease.
That's the deck I'm using, I switched BGH andMurloc Knight out, and alternate between two Quartermasters (useful against priest and druid) and Loatheb. I put Ragnaros the Firelord in but it's a test for now, helps reach lethal and gets rid of big stuff.
I used to be a control player like you, then I took a quick shot to the knee.