Mage is good all around for spot removal and synergizes with your minions. When you're taking an aggressive approach and need more pressure on the opponents life total, hunter is good. Whenever you dont expect your life total to be under attack throughout the early and mid game, you can get a lot out of Warlock. Druid's next up, it's good in general for a lot of the same reasons mage is, plus it plays well with weapons. Priest is no net gain or loss. Shaman Rogue and Paladin aren't great outside of very niche circumstances.
Nice idea, I'd also double up on Mad Scientist personally with 5 traps, not a big deal in relation to reno since youd hard mulligan for scientist anyway. Id probably replace Explosive Shot since we're pretty good on aoe and its not a very good card in general.
I run this deck with a Bash over one of the Wolfriders, with good success, for a few reasons. Its primarily to have even more ability to ignore taunts beyond the owls and mortal strike. Having the 3 points of reach has won me a few games I would have lost if Wolfrider was the card in my hand instead. Its also fine spot removal to keep tempo and protect minions. I just think the card is superb in aggro and I dont know why no one else does this. The ONLY reason I only replaced 1 Wolfrider and not both is because Wolfrider can get buffed by Abusive so its potential damage in 1 turn is higher, not even because it might live and do 6, I dont consider that likely enough. Make the switch, its good.
Warlock is the only class I chose Other, so I'll comment to specify that I believe the most powerful Warlock card is Voidcaller, and my second choice still isnt even up there, which is Imp Gang Boss. Implosion third.
Its not really about playing both of them, its about making sure you draw one. And besides, sometimes when the game drags and you do actually get the opportunity to cast both Lores, it can definitely be the 1 card that put the gas in your tank to snag the win.
I reached legend the other night playing mid paladin from rank 10 on, frequently swapping cards and making adaptions, and playing many many games.I did NOT win streak to legend by any stretch of imagination. I was probably more along the lines of 55-60 percent win rate. I just love the archetype and had a lot of fun. Here's my deck (in the iteration it just happened to be in when I hit legend rank):
From my write up: "I reached legend on NA with this list on 1/15/16. I dont own Keeper of Uldaman and got by just fine without it, using instead combinations of 2 out of these 4 cards: Big Game Hunter, Mind Control Tech, Defender of Argus, Murloc Knight. I switched these 4 in, out, and around as I encountered different rank specific "locale" metagames. I also swapped 5 drops in and out frequently, always running 4 cards out of this pool: Sludge Belcher, Antique Healbot, Azure Drake, Harrison Jones, Loatheb, Quartermaster."
As far as matchups, I felt stable and well-rounded, taking wins and losses from all types of decks, but some match ups stood out a bit. Control Priest with Entomb is a particularly BAD matchup. Freeze Mage is similarly infuriating to face with this deck. I have not lost to a control warrior all month, on the other hand. My justicar hero power outgrinds theirs every time. Everything else was more or less 50/50, draw and play dependent.
0
i find ysera too heavy and greedy for laddering against all the midrange, running a blood to ichor instead
3
this deck is cool conceptually i guess but im calling bullshit on the rank
0
Mage is good all around for spot removal and synergizes with your minions. When you're taking an aggressive approach and need more pressure on the opponents life total, hunter is good. Whenever you dont expect your life total to be under attack throughout the early and mid game, you can get a lot out of Warlock. Druid's next up, it's good in general for a lot of the same reasons mage is, plus it plays well with weapons. Priest is no net gain or loss. Shaman Rogue and Paladin aren't great outside of very niche circumstances.
2
The fuck is wrong with promoting his stream on his own deck page ? Keep hating, loser
3
I bring life and BLAAAARRRHHHHHGGHGHGHGHHG
0
Nice idea, I'd also double up on Mad Scientist personally with 5 traps, not a big deal in relation to reno since youd hard mulligan for scientist anyway. Id probably replace Explosive Shot since we're pretty good on aoe and its not a very good card in general.
3
Yes.
5
I run this deck with a Bash over one of the Wolfriders, with good success, for a few reasons. Its primarily to have even more ability to ignore taunts beyond the owls and mortal strike. Having the 3 points of reach has won me a few games I would have lost if Wolfrider was the card in my hand instead. Its also fine spot removal to keep tempo and protect minions. I just think the card is superb in aggro and I dont know why no one else does this. The ONLY reason I only replaced 1 Wolfrider and not both is because Wolfrider can get buffed by Abusive so its potential damage in 1 turn is higher, not even because it might live and do 6, I dont consider that likely enough. Make the switch, its good.
0
Playing for value with a tempo deck. Great advice. Sigh.
0
Hey, Im looking for peoples opinions on what would be best things to replace Geddon and Gorehowl ? These are the two cards I do not have
2
Warlock is the only class I chose Other, so I'll comment to specify that I believe the most powerful Warlock card is Voidcaller, and my second choice still isnt even up there, which is Imp Gang Boss. Implosion third.
0
Its not really about playing both of them, its about making sure you draw one. And besides, sometimes when the game drags and you do actually get the opportunity to cast both Lores, it can definitely be the 1 card that put the gas in your tank to snag the win.
2
I thought this deck had something to do with the presidential election
2
Is there any merit to running a Brawl over the Gnomish ?
1
I reached legend the other night playing mid paladin from rank 10 on, frequently swapping cards and making adaptions, and playing many many games.I did NOT win streak to legend by any stretch of imagination. I was probably more along the lines of 55-60 percent win rate. I just love the archetype and had a lot of fun. Here's my deck (in the iteration it just happened to be in when I hit legend rank):
From my write up: "I reached legend on NA with this list on 1/15/16. I dont own Keeper of Uldaman and got by just fine without it, using instead combinations of 2 out of these 4 cards: Big Game Hunter, Mind Control Tech, Defender of Argus, Murloc Knight. I switched these 4 in, out, and around as I encountered different rank specific "locale" metagames. I also swapped 5 drops in and out frequently, always running 4 cards out of this pool: Sludge Belcher, Antique Healbot, Azure Drake, Harrison Jones, Loatheb, Quartermaster."
As far as matchups, I felt stable and well-rounded, taking wins and losses from all types of decks, but some match ups stood out a bit. Control Priest with Entomb is a particularly BAD matchup. Freeze Mage is similarly infuriating to face with this deck. I have not lost to a control warrior all month, on the other hand. My justicar hero power outgrinds theirs every time. Everything else was more or less 50/50, draw and play dependent.