Miracle Rogue gets stomped by aggro shaman and zoo lock.. which seems to be about 50% of my games. It was too frustrating/hard to get past rank 8, so I had to switch over to Reno/C'thun.
The deck is powerful, but it doesn't dominate the meta so it's not a problem.
Not many people run this, at least from what I've seen.. I've thought about adding it to my deck since I'm seeing so much aggro these days. It also works well with conceal.
Just know that the warriors right now are mostly pirate warriors and this means a free win for them. This deck is extremely powerful against priest and controll warri but weak against aggro.
Kinda odd, I've been doing well against aggro with my reno/c'thun deck. 4 different AoEs, multiple taunts, reno + 2 more heals/jarraxus is good to me.
Anyone else find n'zoth pally weak to control oriented decks? I've been seeing lots of Warriors and Priests lately. Entomb just kills everything.. I don't even want to drop sylvanas against Priest because I know they're going to end up getting it.
TBK is a classic card.. you'll get more burn from crafting it, and since there are so many overall cards in classic, chances are low that you'll eventually open one.
At the rate that Blizz is coming out with expansions, I think Gormok will last until December of this year - not worth it. It's a nice card to have in a zoo deck, but not necessary.
You can find it on Tempostorm's site.. I don't think the deck is all that revolutionary/original or anything. Leeroy is MVP since you have brann plus that 2 drop that can give you 2 power overwhelmings. It's not that difficult to OTK someone who has 23 health.
I doubt you played around 100 games because that would be a fairly bad result for a net deck to take you from rank 16 to 5.
But yeah, by now all the good decks have been discovered and are considered "netdecks", so if you don't play one of them or a similar version the odds are that you are just playing a shitty deck.
Before, I used combo druid to hit 5, but only towards the end of the month. I like zoo a lot more than Druid though - it's more consistent and the games are really quick. I don't think I can play combo anymore.. it's too boring at this point, the even though it's a good deck, there are too many inconsistencies.
I usually don't play aggro/netdecks, but I tried it out this month.. used Tempostorms build, and it got me from rank 16 to 5 in about 3 days worth of play (i hit it on the 11th, started on the 8th). I played maybe around 100 games and they went by so quickly.
Complain all you want, but people have to hit rank 5 each month for the purple gold. I hate combo Druid, but I have used it in the past to hit 5. I can't play the deck anymore though.. it's a ridiculously stupid deck. When you win, you win big. When you lose, you end up having innervate 2x/savage roar/and some other useless card like BGH in your hand.
My opinion is that Wild will slowly get phased out over time.
Tournaments are going to be held in standard format firstly, so all the pros will be playing that style more than wild. More people will see it, so they, too, will end up playing Standard more often.
It's not just that, but with Standard doesn't require you to have all the important cards in the game - just the most important cards from the last 2 content releases (2 adventure, 2 expansions), so new players will naturally gravitate to standard. That will be the trend - Standard will draw in more new players, and over the course of a few years, you'll have lots of established players who started out with standard.
The most important thing is that Wild will attract players who have extensive decks, and that makes it more of an exclusive mode.
I'm a casual, so I play very little in Ranked but I searched for a reliable deck to complete quests, so choose to build a mid range paladin. Between casual and ranked, I have a 50/50 win ratio.
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Miracle Rogue gets stomped by aggro shaman and zoo lock.. which seems to be about 50% of my games. It was too frustrating/hard to get past rank 8, so I had to switch over to Reno/C'thun.
The deck is powerful, but it doesn't dominate the meta so it's not a problem.
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I tried running the doomsayer and I think it hasn't been so great.
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Not many people run this, at least from what I've seen.. I've thought about adding it to my deck since I'm seeing so much aggro these days. It also works well with conceal.
Is it worth running?
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Anyone else find n'zoth pally weak to control oriented decks? I've been seeing lots of Warriors and Priests lately. Entomb just kills everything.. I don't even want to drop sylvanas against Priest because I know they're going to end up getting it.
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People are always asking about this.. would be cool if blizz matched all players on NA vs. EU. Compare the numbers.
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TBK is a classic card.. you'll get more burn from crafting it, and since there are so many overall cards in classic, chances are low that you'll eventually open one.
At the rate that Blizz is coming out with expansions, I think Gormok will last until December of this year - not worth it. It's a nice card to have in a zoo deck, but not necessary.
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You can't d/e majordomo.. at least not yet.
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I usually don't play aggro/netdecks, but I tried it out this month.. used Tempostorms build, and it got me from rank 16 to 5 in about 3 days worth of play (i hit it on the 11th, started on the 8th). I played maybe around 100 games and they went by so quickly.
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Complain all you want, but people have to hit rank 5 each month for the purple gold. I hate combo Druid, but I have used it in the past to hit 5. I can't play the deck anymore though.. it's a ridiculously stupid deck. When you win, you win big. When you lose, you end up having innervate 2x/savage roar/and some other useless card like BGH in your hand.
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My opinion is that Wild will slowly get phased out over time.
Tournaments are going to be held in standard format firstly, so all the pros will be playing that style more than wild. More people will see it, so they, too, will end up playing Standard more often.
It's not just that, but with Standard doesn't require you to have all the important cards in the game - just the most important cards from the last 2 content releases (2 adventure, 2 expansions), so new players will naturally gravitate to standard. That will be the trend - Standard will draw in more new players, and over the course of a few years, you'll have lots of established players who started out with standard.
The most important thing is that Wild will attract players who have extensive decks, and that makes it more of an exclusive mode.
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