Hey guys! So recently, I'm been playing around with an Egg Paladin deck and I'd thought I'd share it with you all and look for advice on it. If you have any pieces of advice or recommendations for the deck, tell me in this thread. Also credits to Likafoss for helping me make this deck as well.
Your mana curve too steep to stand a chance against aggro imo, even with Giggling in your opening hand you could die by turn 6-7. You need some cheap taunts and less mana 6+ cards.
List looks okay, at first glance though, it's missing any form of draw/cycle and the early/small mechs are pretty bad for Kangor's Endless Army. I would take out the early mechs, such as Glow-Tron, Upgradable Framebot and maybe even the Bronze Gatekeeper and the Giggling Inventors. These cards are all pretty strong if you were to focus more on curving out instead of using the eggs and Kangor's Endless Army. Because of this, there are two ways I'd go with the list, either making it more focused on early game mechs and cut Kangors out and the other cutting the early game mechs and focusing on Kangors.
For the early game mech plan, I would cut out all the 7 cards that cost 6 or more, along with both doomsayers and both cubes, and replace them with 2 Galvanizers, Zilliax, 2 Truesilver Champions, 2 Faithful Lumi, 2 Blessing of Kings and finally, 2 Harvest Golems. This way the deck functions more aggressively and you can use the eggs to put your opponent in a pickle of either killing the egg in advance and having to deal with the 8/8 or leaving the egg around for you to magnetize stuff to it. In addition, Crystology might be good just because lots of the mechs have only 1 attack.
As for the late game mech plan, I'd take out the Glowtrons, Upgradable Framebots, Bronze Gatekeepers, Giggling Inventors, cubes, Mechanical Whelp and the Silver sword, and replace them with 2 Plated Beetles, another Equality, 2 Truesilver Champions, another Spikeridged Steed, Valanyr, 2 Acolyte of Pains, 2 Wild Pyromancers and finally, any form of weapon tech, preferably Harrison Jones. This list focuses much more on getting Kangor's Endless Army to end the game. By using cards like Valanyr (which stays on minions summoned by Kangor's) and Truesilver Champion, it's possible to fight for the board more and play the game more slowly like a control deck, letting the eggs act as more ways to grind the opponent out of removal so you can either just beat them down or Uther them.
Sorry if both of these changes are a bit radical, it just feels like the deck is trying to go too many directions at once. I feel like settling on one can help the deck considerably.
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I don't have something witty about this deck, I just like it because Malygos is fun.
IMO, you should cut your top end. You don’t need a DK to play the value game, especially in paladin. Lich king is okay, as he is in most decks.
One thing you could do to fix the draw problem is to cut the equality concencrate for prismatic lens.
This also makes it easier to run low cost mechs: as echo said, running low cost mechs doesn’t synergize with Kangors army. However, being able to tutor your big spells make A) your low cost mechs make a low cost spell and B) get kangors out earlier in the game in order to take advantage of a smaller more reliable pool.
I would also cut the cubes, because you don’t have any activators besides equality trade.
Finally, I want to remind you that magnetic upgrades synergies with handbuffs. The glow stone tech is pretty bad, but running Valanyr is great when it counts as a magnetic upgrade. Same with keleseth.
What weapon removal is more relevant in place of Harrison Jones? I could craft it after some dusting and it wouldn't be a bad craft, but is ASO or Gluttonous more relevant in this meta?
What weapon removal is more relevant in place of Harrison Jones? I could craft it after some dusting and it wouldn't be a bad craft, but is ASO or Gluttonous more relevant in this meta?
Gluttonous is actually seeing a lot of play. It’s a better card if you’re not looking for the card draw, but rather tempo. However, if you like control decks and are able to craft him without being bankrupt, Harrison is evergreen and played in some fringe decks. He also works with weapons projects.
List looks okay, at first glance though, it's missing any form of draw/cycle and the early/small mechs are pretty bad for Kangor's Endless Army. I would take out the early mechs, such as Glow-Tron, Upgradable Framebot and maybe even the Bronze Gatekeeper and the Giggling Inventors. These cards are all pretty strong if you were to focus more on curving out instead of using the eggs and Kangor's Endless Army. Because of this, there are two ways I'd go with the list, either making it more focused on early game mechs and cut Kangors out and the other cutting the early game mechs and focusing on Kangors.
For the early game mech plan, I would cut out all the 7 cards that cost 6 or more, along with both doomsayers and both cubes, and replace them with 2 Galvanizers, Zilliax, 2 Truesilver Champions, 2 Faithful Lumi, 2 Blessing of Kings and finally, 2 Harvest Golems. This way the deck functions more aggressively and you can use the eggs to put your opponent in a pickle of either killing the egg in advance and having to deal with the 8/8 or leaving the egg around for you to magnetize stuff to it. In addition, Crystology might be good just because lots of the mechs have only 1 attack.
As for the late game mech plan, I'd take out the Glowtrons, Upgradable Framebots, Bronze Gatekeepers, Giggling Inventors, cubes, Mechanical Whelp and the Silver sword, and replace them with 2 Plated Beetles, another Equality, 2 Truesilver Champions, another Spikeridged Steed, Valanyr, 2 Acolyte of Pains, 2 Wild Pyromancers and finally, any form of weapon tech, preferably Harrison Jones. This list focuses much more on getting Kangor's Endless Army to end the game. By using cards like Valanyr (which stays on minions summoned by Kangor's) and Truesilver Champion, it's possible to fight for the board more and play the game more slowly like a control deck, letting the eggs act as more ways to grind the opponent out of removal so you can either just beat them down or Uther them.
Sorry if both of these changes are a bit radical, it just feels like the deck is trying to go too many directions at once. I feel like settling on one can help the deck considerably.
I'll have to consider these options. Thank for this! My worry is for late game, which is why I have Lich King and Uther in the deck. Do you think he could help this deck in any way? And what's your take on Silver Sword in this deck?
Thank you for trying the deck, it means a lot. As for the Arcane Dynamo situation, I can see where you are coming from, but trust me, I have had game changing moments with the card, but you're right, it might be on the hot seat for this specific deck.
Probably the best I've seen and played. It's from Disguised_Toast (https://www.youtube.com/watch?v=H43OQl9wcS8), and I'd play one more Mossy Horror, instead of the second Shrink Ray.
Hey guys! So recently, I'm been playing around with an Egg Paladin deck and I'd thought I'd share it with you all and look for advice on it. If you have any pieces of advice or recommendations for the deck, tell me in this thread. Also credits to Likafoss for helping me make this deck as well.
Your mana curve too steep to stand a chance against aggro imo, even with Giggling in your opening hand you could die by turn 6-7. You need some cheap taunts and less mana 6+ cards.
List looks okay, at first glance though, it's missing any form of draw/cycle and the early/small mechs are pretty bad for Kangor's Endless Army. I would take out the early mechs, such as Glow-Tron, Upgradable Framebot and maybe even the Bronze Gatekeeper and the Giggling Inventors. These cards are all pretty strong if you were to focus more on curving out instead of using the eggs and Kangor's Endless Army. Because of this, there are two ways I'd go with the list, either making it more focused on early game mechs and cut Kangors out and the other cutting the early game mechs and focusing on Kangors.
For the early game mech plan, I would cut out all the 7 cards that cost 6 or more, along with both doomsayers and both cubes, and replace them with 2 Galvanizers, Zilliax, 2 Truesilver Champions, 2 Faithful Lumi, 2 Blessing of Kings and finally, 2 Harvest Golems. This way the deck functions more aggressively and you can use the eggs to put your opponent in a pickle of either killing the egg in advance and having to deal with the 8/8 or leaving the egg around for you to magnetize stuff to it. In addition, Crystology might be good just because lots of the mechs have only 1 attack.
As for the late game mech plan, I'd take out the Glowtrons, Upgradable Framebots, Bronze Gatekeepers, Giggling Inventors, cubes, Mechanical Whelp and the Silver sword, and replace them with 2 Plated Beetles, another Equality, 2 Truesilver Champions, another Spikeridged Steed, Valanyr, 2 Acolyte of Pains, 2 Wild Pyromancers and finally, any form of weapon tech, preferably Harrison Jones. This list focuses much more on getting Kangor's Endless Army to end the game. By using cards like Valanyr (which stays on minions summoned by Kangor's) and Truesilver Champion, it's possible to fight for the board more and play the game more slowly like a control deck, letting the eggs act as more ways to grind the opponent out of removal so you can either just beat them down or Uther them.
Sorry if both of these changes are a bit radical, it just feels like the deck is trying to go too many directions at once. I feel like settling on one can help the deck considerably.
I don't have something witty about this deck, I just like it because Malygos is fun.
What is Arcane Dynamo searching to retrieve?
Arcane Dynamo seems to be useless in this deck. In Standard, you can grab Dinosize, Lay on Hands, Kangor's Endless Army, Avenging Wrath, Spikeridged Steed, Blessed Champion, Call to Arms, Holy Wrath, Level Up!, and Shrink Ray. Out of all those cards, it seems like you would only want Spikeridged Steed and MAYBE a second copy of Kangor's Endless Army. Therefore, I think like that card is just dead weight. I would replace the Arcane Dynamo with a second Spikeridged Steed. I have all of these cards so I'm gonna give this a shot! Looks like a lot of fun.
Thank you for sharing!
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IMO, you should cut your top end. You don’t need a DK to play the value game, especially in paladin. Lich king is okay, as he is in most decks.
One thing you could do to fix the draw problem is to cut the equality concencrate for prismatic lens.
This also makes it easier to run low cost mechs: as echo said, running low cost mechs doesn’t synergize with Kangors army. However, being able to tutor your big spells make A) your low cost mechs make a low cost spell and B) get kangors out earlier in the game in order to take advantage of a smaller more reliable pool.
I would also cut the cubes, because you don’t have any activators besides equality trade.
Finally, I want to remind you that magnetic upgrades synergies with handbuffs. The glow stone tech is pretty bad, but running Valanyr is great when it counts as a magnetic upgrade. Same with keleseth.
What weapon removal is more relevant in place of Harrison Jones? I could craft it after some dusting and it wouldn't be a bad craft, but is ASO or Gluttonous more relevant in this meta?
Gluttonous is actually seeing a lot of play. It’s a better card if you’re not looking for the card draw, but rather tempo. However, if you like control decks and are able to craft him without being bankrupt, Harrison is evergreen and played in some fringe decks. He also works with weapons projects.
I appreciate the response. I do need to go ahead and craft him. He's one of the timeless legends I have yet to pull.
Sorry for responding late everyone, haven't been on Hearthpwn much... Thank you guys for your recommendations on the deck!
I'll have to consider these options. Thank for this! My worry is for late game, which is why I have Lich King and Uther in the deck. Do you think he could help this deck in any way? And what's your take on Silver Sword in this deck?
Thank you for trying the deck, it means a lot. As for the Arcane Dynamo situation, I can see where you are coming from, but trust me, I have had game changing moments with the card, but you're right, it might be on the hot seat for this specific deck.
Arcane Dynamo will almost never get you Kangor's Endless Army. It's 30%. Crystology looks like it'd be a good fit in the version you're playing.
30% isn’t almost never. It’s also 33.6% but that’s a minor math nitpick.
For competitive purposes, 30% may as well be never when the other options are as terrible as most of the Paladin ones.
I talked with a friend and I decided to put in a Void Ripper to replace Arcane Dynamo. Good change or no?
Ripper or Mossy Horror - both work/fill similar roles.
Probably the best I've seen and played. It's from Disguised_Toast (https://www.youtube.com/watch?v=H43OQl9wcS8), and I'd play one more Mossy Horror, instead of the second Shrink Ray.
Made one myself. It rests due to me trying priest and mage at the moment. But played solid after refinement.