mage gets demolished by zoo. Like horrifically mangled, crushed, swallowed, and spit out by the good versions of zoo these days. Nothing to see here, move along now.
No ? Zoo is one of the easiest match ups for Freeze Mage.
No, Zoo is one of the easiest match ups for Freeze Mage SKILLED PLAYERS, is not an easy deck.
Point 4, they do have some really high power level cards, but that's not an example of what shouldn't be, but what should. Every class should have very powerful cards because the more constructed worthy cards there are in the game, the more diverse the meta is. If their good options were more limited, you would only see the same one or two decks over and over, if you would even see any. That's no fun.
This is really true, do you guys remember warriors before Gadgetzan and the execute nerf?, you pretty much had Yogg warrior, c'thun warrior, n'zoth Warrior, Dragon Warrion, Patron Warrior and Pirate warrior s viable decks, this was a lot of warrior decks that made the meta really diverse, now the execute enrf came along with gadgetzan and during all of the gadgetzan meta you pretty much could assume that every warrior you saw was a Pirate Warrior, this was dumb unfun and uninteractive and if the warrior quest was any different or had a gameplan that woldn't extend your survavility (hello jungle giants) then pirate warrior would pretty much be the only warrior deck that'd be seeing right now.
Everyone telling this guy to go to salt thread... That thread is so full of shit. Yes it is great that it exists, but it doesn't even help the problem. Something worth complaining about is something worth talking about. Things getting shoved into salt thread, just ruins the chances for that.
That being said, Ice Block is totally broken, its a whacky mechanic, and it is countered by just one mediocre card, Eater of Secrets.
Everyone telling this guy to go to salt thread... That thread is so full of shit. Yes it is great that it exists, but it doesn't even help the problem. Something worth complaining about is something worth talking about. Things getting shoved into salt thread, just ruins the chances for that.
^ I'd rather see the dissenting opinions is the main thing.
2. I kind of agree tbh, I'm 90% sure it's going to the hall of fame next rotation or sooner, although I do love the card since Freeze Mage was the first competitive deck I crafted
4. Discover is different from RNG. An RNG card, for example, is Babbling Book, which is in my opinion a badly designed card. However, with Primordial Glyph, the player needs to determine when to play it, know what they are looking for and make the right decision, which actually requires some effort on their behalf. Obviously it is a good card, but that doesn't make it broken. A card game has to have some cards better than others, this is one of those cards.
I want to add a point on my last comment: you can't just throw a bunch of really good cards in a deck, all the cards need to contribute to a gameplan, whether it's smorcing, burning the face, or tempoing or grinding your opponent out. The problem with the Mage cards is that they all fit into different decks.
Unless you can come up with better decklists than these then maybe its time to reevaluate your outlook on the game
4. I won't argue over definitions, but Primordial Glyph is absurdly powerful even compared to other discover cards.
Mage cards are individually good enough that you don't need to dedicate many slots to any one role and still be fine, because that's just how much value they generate.
Like, here's a list that I came up with just now (I can't actually play it, since I don't own Alex, or Glyphs, or pretty much anything else).
You have 6 cards dedicated to burn, 7 cards dedicated to cycling/generating free shit, the best early game minions, and still enough room for a shit ton of board clears.
Ehhh, don't really agree with this assessment. Point 1, they have plenty more cards than those that aren't playable (Spellbender, Vaporize, Steam Surger, Ethereal Arcanist, etc.) Point 2, Arcanologist is arguably a worse Mad Scientist, not a better one. Point 3, Mana Wyrm is bonkers, but besides that yes their minions are terrible. Point 4, they do have some really high power level cards, but that's not an example of what shouldn't be, but what should. Every class should have very powerful cards because the more constructed worthy cards there are in the game, the more diverse the meta is. If their good options were more limited, you would only see the same one or two decks over and over, if you would even see any. That's no fun. Point 5, most of Mage's good cards do the same thing, so as good as they are, they get outclassed by one-another. Not to mention they fail to cover the class's fundamental weaknesses, such as a lack of healing, leaving Mage very vulnerable to burst. Also, Point 6, freeze and Ice Block really aren't that good. Actual board clears and heal are much better. These just delay for one turn each.
actually spell bender off of Primordial or babbling book has won me a few games against quest rogue, wasting that shadowstep on my spellbender is pretty sweet.
Are you actually dumb or a really good troll? Mage does not even have a tier 1 or even tier 2 deck at the moment. How can you say it has overpowered cards?
It's cards are objectively overpowered. So either Mage just has too many bad matchups, or you guys suck at playing mage and/or building decks. I don't see enough bad matchups to make Mage unplayable, so I come to the conclusion that you guys suck at playing mage and/or building decks.
@MacroHardHS, why are you trying to defend mage? If you're not a mage player, you think is fun playing against a deck that freeze your board every turn, and you miss lethal 3-4 turns because of the Ice Block? If your deck doesn't have heavy heal or armor, looks like every move you do in the game is useless cuz in the end you'll lose anyway. EVERY other deck in the game has a counter, and the only counter to this deck is Eater of Secrets & Flare (both cards is useless against most of the decks).
Are you actually dumb or a really good troll? Mage does not even have a tier 1 or even tier 2 deck at the moment. How can you say it has overpowered cards?
It's cards are objectively overpowered. So either Mage just has too many bad matchups, or you guys suck at playing mage and/or building decks. I don't see enough bad matchups to make Mage unplayable, so I come to the conclusion that you guys suck at playing mage and/or building decks.
Option A, you`re trolling : So every single pro out there is a fucking retard for not knowing to play mage. The only one good at mage which understands the full potential of it is you, TheWamts. Feels about right. Next joke please.
Option B, you`re not trolling, which I highly doubt : let me explain why mage isn`t so good. Yes, the spells are very good compared to other classes, but that`s about it. The quality of the minions is really low compared to other classes, so mage must play reactive(the only exception here was when mech mage was a thing), therefore it can`t really dictate the pace of the match, so it loses to all aggressive decks, and to decks that have the potential to overheal the damage dealt.
- Saying only 5 Mage class cards are not constructed level playable is obviously a very controversial statement. Just the fact that a card doesn't lose you the game when you put it in your deck doesn't make it playable.
- Having the most "playable" cards in your class set does not equal to being the best clas. Current tier 1 classes (Rogue, Warrior, maybe Hunter) all have solid class sets. They might have a smaller number of "playable" cards than Mage (although I'm not sure that's true, depending on the definition of playable), but the ones that are playable are just better at achieving the goals of their respective decks, and are nicely complemented by neutral cards.
I can't honestly tell if OP is trolling, or asking in good faith.
I had a long write-up, and my browser ate it. So I'll give the TL:DR version.
1.) Mage's early game is mediocre. Easily answered. Rarely explosive. 2.) Mage's midgame is pitiful for minions. If they've lost the board, it's unlikely they're coming back on. 3.) Mage's spells are reactive. And don't "flip" a board. Just bring it into parity. 4.) With the exception of Ice Block, Mage's play "fair". You can play around their spells, which is usually their win-con. They don't have the raw power of Rogue's quest. The efficiency of Shaman. The endless strings of Taunts of Warrior. Etc. 5.) The community is to-the-gills-full with boring, unimaginative, tryhard net-deckers. 6.) Mage is pigeonholed into either gimmicks (Secrets, Elementals), or control, by design right now. Aggro only works on the back of Ice Block, mostly.
Ice Block is insane. It's also boring, frustrating, and unimaginative. As a poster above me said, other classes simply have better synergy, and their "playable" cards achieve their game plan better than Mage's.
I don't think the OP is wrong with his blanket claim. That people are bad with Mage. Though the logic of "Mage has gud spells, they are teh best" is kind of silly. And shows either deliberate intellectual dishonesty, or a hilarious misunderstanding of the game.
Still TL:DR-- Mage's minions are extremely underwhelming in a format more and more pushed toward minion-centric interaction. And Mage's spells don't leave a lot of room for creativity AND consistency.
Are you actually dumb or a really good troll? Mage does not even have a tier 1 or even tier 2 deck at the moment. How can you say it has overpowered cards?
@MacroHardHS, why are you trying to defend mage? If you're not a mage player, you think is fun playing against a deck that freeze your board every turn, and you miss lethal 3-4 turns because of the Ice Block? If your deck doesn't have heavy heal or armor, looks like every move you do in the game is useless cuz in the end you'll lose anyway. EVERY other deck in the game has a counter, and the only counter to this deck is Eater of Secrets & Flare (both cards is useless against most of the decks).
You are 100% correct. Mage is the most awful, disgusting, overpowered, non-interactive class to play against. Actually, you dont even play - they just freeze, draw cards, remove and then kill you with some goofy ass combo or a weird, clearly bull shit spell barrage. The real issue is Ice FUCK. That card is completely out of this world broken and the fact that the various spell discovery cards or whatever always pull 3-4 of those per fucking game just adds to the madness. Do they ever NOT have at least 3 in their deck? Ever? nah, gauranteed 3, usually 4. Just great. Way to go Blizzard.
I liked Mag when they used normal decks like Tempo, Mech, whatever. Now? Every time you face one you KNOW you cant posibly win because you didnt waste deck space with stupid Eater of Secrets. That hardly helps anyways, they just pull more Ice Fucks and whatever else from Cabalists tome anyways. So, for the hell of it you try your damndest to at least enjoy the game. Not possible. Your shit gets removed immediately, then your board gets frozen a minimum of 4 times, usually 5-6. Then.... out comes some bull shit OTK. Anyone using these cancerous Mage decks ought to be legend EASY. If they arent, id check for brain damage because the decks are simple to play and pretty much gauranteed to win any matchup. And No, I dont and refuse to play boring cancer decks so Im not trying it.
The issue isn't that Mage has OP spells or minions or that it's a spell heavy class. It's the style of play that it's freeze effects and ice block leads too. A deck that can just sit there and stall and throw spells at your face is not an ok style of play to play against.
It's the very definition of not fun or interactive.
This has always been my argument against freeze Mage and even when people argued that it was a "hard" or "weak" deck. I don't care about the power level of the deck it's just a really boring style and makes for very uninteresting games.
This is also the very same issue that Quest Rogue has. When you just sit there watching someone bounce minions till they throw 5/5 chargers at your face.
Yes both decks and classes has counters but that is not an argument for them not being boring ass decks to play against.
And outside a lucky dirty rat play neither has any real interaction to disrupt their game plan.
This is not ok!
I thought when Blizzard put the burst cards into wild they had learned their lesson about interactivity. Then they make cards like the Mage and Rogue quest along with glyph and secret fetching and have brought back uninteractive game play in a even bigger way.
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Mage is too weak. Needs more buffs.
Signed,
Definitely Not A Mage Player
I hate murlocs.
Everyone telling this guy to go to salt thread... That thread is so full of shit. Yes it is great that it exists, but it doesn't even help the problem. Something worth complaining about is something worth talking about. Things getting shoved into salt thread, just ruins the chances for that.
That being said, Ice Block is totally broken, its a whacky mechanic, and it is countered by just one mediocre card, Eater of Secrets.
^ I'd rather see the dissenting opinions is the main thing.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Greater arcane missiles unplayable... Lol?
It fires three missiles and *each* missile gains from spell damage.
+2 spell damage = 15 face damage on turn 7
Question everything.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
@MacroHardHS, why are you trying to defend mage? If you're not a mage player, you think is fun playing against a deck that freeze your board every turn, and you miss lethal 3-4 turns because of the Ice Block? If your deck doesn't have heavy heal or armor, looks like every move you do in the game is useless cuz in the end you'll lose anyway. EVERY other deck in the game has a counter, and the only counter to this deck is Eater of Secrets & Flare (both cards is useless against most of the decks).
I hate murlocs.
I think some of your premises might be incorrect.
- Saying only 5 Mage class cards are not constructed level playable is obviously a very controversial statement. Just the fact that a card doesn't lose you the game when you put it in your deck doesn't make it playable.
- Having the most "playable" cards in your class set does not equal to being the best clas. Current tier 1 classes (Rogue, Warrior, maybe Hunter) all have solid class sets. They might have a smaller number of "playable" cards than Mage (although I'm not sure that's true, depending on the definition of playable), but the ones that are playable are just better at achieving the goals of their respective decks, and are nicely complemented by neutral cards.
I can't honestly tell if OP is trolling, or asking in good faith.
I had a long write-up, and my browser ate it. So I'll give the TL:DR version.
1.) Mage's early game is mediocre. Easily answered. Rarely explosive.
2.) Mage's midgame is pitiful for minions. If they've lost the board, it's unlikely they're coming back on.
3.) Mage's spells are reactive. And don't "flip" a board. Just bring it into parity.
4.) With the exception of Ice Block, Mage's play "fair". You can play around their spells, which is usually their win-con. They don't have the raw power of Rogue's quest. The efficiency of Shaman. The endless strings of Taunts of Warrior. Etc.
5.) The community is to-the-gills-full with boring, unimaginative, tryhard net-deckers.
6.) Mage is pigeonholed into either gimmicks (Secrets, Elementals), or control, by design right now. Aggro only works on the back of Ice Block, mostly.
Ice Block is insane. It's also boring, frustrating, and unimaginative.
As a poster above me said, other classes simply have better synergy, and their "playable" cards achieve their game plan better than Mage's.
I don't think the OP is wrong with his blanket claim. That people are bad with Mage.
Though the logic of "Mage has gud spells, they are teh best" is kind of silly. And shows either deliberate intellectual dishonesty, or a hilarious misunderstanding of the game.
Still TL:DR-- Mage's minions are extremely underwhelming in a format more and more pushed toward minion-centric interaction. And Mage's spells don't leave a lot of room for creativity AND consistency.
First time I actually agree with TheWamts on something.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
I win due to skill and lose due to bad RNG. :D
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
The issue isn't that Mage has OP spells or minions or that it's a spell heavy class. It's the style of play that it's freeze effects and ice block leads too. A deck that can just sit there and stall and throw spells at your face is not an ok style of play to play against.
It's the very definition of not fun or interactive.
This has always been my argument against freeze Mage and even when people argued that it was a "hard" or "weak" deck. I don't care about the power level of the deck it's just a really boring style and makes for very uninteresting games.
This is also the very same issue that Quest Rogue has. When you just sit there watching someone bounce minions till they throw 5/5 chargers at your face.
Yes both decks and classes has counters but that is not an argument for them not being boring ass decks to play against.
And outside a lucky dirty rat play neither has any real interaction to disrupt their game plan.
This is not ok!
I thought when Blizzard put the burst cards into wild they had learned their lesson about interactivity. Then they make cards like the Mage and Rogue quest along with glyph and secret fetching and have brought back uninteractive game play in a even bigger way.