That list is actually rather generous. Mage has one strong deck, but it is definitely not the top of the meta right now. And there definitely aren't currently any grounds for claiming it is overpowered.
1. There is no universe in which Arcanologist is as strong as Mad Scientist
2. Yes, Primordial Glyph provides excellent value. Mage has a ton of great value at 1-2 drops but struggles with 4-5 drops. People should be upset that Blizzard created this card at epic rarity instead of rare tbh. Something that is such a clear staple for every mage deck should be available as a rare. I worry that this will become a trend and that in a couple sets, every deck will have 2 or 3 staple epics they need to run which will shoot up the dust cost of decks dramatically.
3. I have no idea how Ice Block wasn't added to the hall of fame.
2. Yes, Primordial Glyph provides excellent value. Mage has a ton of great value at 1-2 drops but struggles with 4-5 drops. People should be upset that Blizzard created this card at epic rarity instead of rare tbh. Something that is such a clear staple for every mage deck should be available as a rare. I worry that this will become a trend and that in a couple sets, every deck will have 2 or 3 staple epics they need to run which will shoot up the dust cost of decks dramatically.
If it was rare, then it really would be broken for Arena.
It is not a skill intensive card and discovering them on Glyphs is beyond broken. If you run Eater of Secrets, you literally only run it for this one card. That is how broken it is. I am sick of having matches where I can't kill my opponent or do anything for 2 or more turns while they ignore board states and burn face. I even ran Eater for a while, if it wasn't in my bottom 5 cards when I needed it to win, then it was losing me games against other match-ups. It's not justification for an effect as powerful as Iceblock to exist. No more than Streetwise Investigator is good enough for Conceal to continue in standard.
I think Alextraza should have been rotated too. The dragon has always been used has a gimmick in freeze and OTK decks.
It blows my mind that they hall of fame Conceal, which was OP but at least Miracle rogue was pretty tough to play and there are still several counters to stealth (random target affects, aoe, even taunts). And then they keep ice block--which has 1 counter now? that you have to tech precisely for--and then Alex, which you can't do anything about but watch two free 8/8s hit your face. Alex is worse than Rag, in my opinion.
I would also say that the Giants that get mana reduced should have limits (never be 0 mana). All they'd have to do is something like "reduce the mana cost for every spell, but no less than 3"
Blizzard says they don't like combo decks but their design decisions show otherwise.
It is not a skill intensive card and discovering them on Glyphs is beyond broken. If you run Eater of Secrets, you literally only run it for this one card. That is how broken it is. I am sick of having matches where I can't kill my opponent or do anything for 2 or more turns while they ignore board states and burn face. I even ran Eater for a while, if it wasn't in my bottom 5 cards when I needed it to win, then it was losing me games against other match-ups. It's not justification for an effect as powerful as Iceblock to exist. No more than Grimestreet Informant is good enough for Conceal to continue in standard.
100% also my point.
Conceal, ragnaros, sylvanas gone ------------ Ice block still here , wtf??? How on Earth can they play in a same deck iceblock and the new "discover the ice block" spell? This is at its finest very retarded :-)
Playing against ice blocks and mages is so boring literally.
In a tempo based meta, Ice Block is very often not enough. If you play well, protect your deathrattle minions, and apply the right amount of preasure, the mage spends his turns killing your stuff instead of drawing burn to kill you. Eventually, he runs out of answers, and you kill him.
Mage is underpowered if anything right now. There are decent decks, but it is basically a tech-class which struggles with inconsistant matchups.
I played a few games with a freeze mage variant, it's stall and burn like it always was and vs. most decks it works fine. A hard counter is any hunter or zoo deck, somehow they manage to outpace you, i guess pw would fall into that cathegory aswell.
Love it when im up against a quest warrior though.
Must admit though, double ice block can be realy unfair.
Eye for an Eye is also a hard counter to Ice block. Of course in the last game I won with that my opponent (Exodia Mage) made the mistake of playing only four Frost Nova's and only one of a 4 and 6 cost Blizzard, so could be he has to add more of thosev to his deck.
I played a few games with a freeze mage variant, it's stall and burn like it always was and vs. most decks it works fine. A hard counter is any hunter or zoo deck, somehow they manage to outpace you, i guess pw would fall into that cathegory aswell.
Love it when im up against a quest warrior though.
Must admit though, double ice block can be realy unfair.
I'm doing okay with Taunt Warrior vs Freeze Mage, even though in one game ~40 Armor was not enough to stop him from bursting me down...Primordial Glyph is a beast of a card, and Meteor can be a pain in the ass too...
I used to think ice block was okay before primordial glyph existed. Lost to burn mage the other day while playing freeze mage because they played 4 ice blocks. Well, alrighty then!
I'm really starting to hate discover as a mechanic altogether. Shadow vision is acceptable. I think discovering from within your deck is fine. But in the current state of the game you can't really play around anything because half of your opponents hand is full of random crap.
The possibility to get a 2 mana fireball , a 3rd ice block or other crazy thing it's just game winning based on a single card .
And it's not even random like unstable portal was (which was considered broken btw) . With this card you get to chose the best spell of 3 for your particular situation .
I played against a Quest Mage who was able to pull off 4 Ice Blocks.
4.
That is far more broken than any Quest Rogue deck out there (there are a few variations).
I don't know if is the way I build my decks but I have much more trouble with warriors and hunters than mages and rogues.
What standard cards might mage have that aren't constructed playable right now...
Forbidden flame, Freezing potion, arcane explosion, cult sorcerer, shatter, manic soulcaster, potion of polymorph, spellbender, twiligh tflamecaller, vaporize, cone of cold, demented frostcaller, ethereal arcanist, cryomancer, servant of yogg-saron, greater arcane missiles, inkmaster solia, anomalus
That list is actually rather generous. Mage has one strong deck, but it is definitely not the top of the meta right now. And there definitely aren't currently any grounds for claiming it is overpowered.
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1. There is no universe in which Arcanologist is as strong as Mad Scientist
2. Yes, Primordial Glyph provides excellent value. Mage has a ton of great value at 1-2 drops but struggles with 4-5 drops. People should be upset that Blizzard created this card at epic rarity instead of rare tbh. Something that is such a clear staple for every mage deck should be available as a rare. I worry that this will become a trend and that in a couple sets, every deck will have 2 or 3 staple epics they need to run which will shoot up the dust cost of decks dramatically.
3. I have no idea how Ice Block wasn't added to the hall of fame.
It's time to rotate Ice Block.
It is not a skill intensive card and discovering them on Glyphs is beyond broken. If you run Eater of Secrets, you literally only run it for this one card. That is how broken it is. I am sick of having matches where I can't kill my opponent or do anything for 2 or more turns while they ignore board states and burn face. I even ran Eater for a while, if it wasn't in my bottom 5 cards when I needed it to win, then it was losing me games against other match-ups. It's not justification for an effect as powerful as Iceblock to exist. No more than Streetwise Investigator is good enough for Conceal to continue in standard.
What are you talking about?
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Editor of the Heartpwn Legendary Crafting Guide:
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I played a few games with a freeze mage variant, it's stall and burn like it always was and vs. most decks it works fine. A hard counter is any hunter or zoo deck, somehow they manage to outpace you, i guess pw would fall into that cathegory aswell.
Love it when im up against a quest warrior though.
Must admit though, double ice block can be realy unfair.
Eye for an Eye is also a hard counter to Ice block. Of course in the last game I won with that my opponent (Exodia Mage) made the mistake of playing only four Frost Nova's and only one of a 4 and 6 cost Blizzard, so could be he has to add more of thosev to his deck.
You can't stop the signal.
Mage in arena is insane...constructive it is good...but arena its a bit of a problem.
So yeah...mage seems pretty broken in arena....would like to see other classes get cards like mage
Ma
I used to think ice block was okay before primordial glyph existed. Lost to burn mage the other day while playing freeze mage because they played 4 ice blocks. Well, alrighty then!
I'm really starting to hate discover as a mechanic altogether. Shadow vision is acceptable. I think discovering from within your deck is fine. But in the current state of the game you can't really play around anything because half of your opponents hand is full of random crap.
I think glath is the problem here .
The possibility to get a 2 mana fireball , a 3rd ice block or other crazy thing it's just game winning based on a single card .
And it's not even random like unstable portal was (which was considered broken btw) . With this card you get to chose the best spell of 3 for your particular situation .
The problem is every mage card. Because the whole pool of Mage cards is broken as fuck, how can Glyph do anything but highroll?
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