Heavy ramp "BIG" Druid
- Last updated Aug 2, 2018 (Spiteful Nerf)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Ramp Druid
- Crafting Cost: 12780
- Dust Needed: Loading Collection
- Created: 8/9/2016 (Karazhan)
- First0f0ne
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Total Deck Rating
4
First pass from Kobolds
After many iterations and changes I think I've come to think this deck is as "optimized" as i can make it.
Barnes was the inspiration for this deck to play with the fun interactions like Ragnoros, Deathwing dragonlord, Aviana, and Y'sharr. For quite a while I had 2 and then 1 astral communions in the deck. The simple fact is it is much more consistent to ramp with wild growth, mire keeper, and nourish.
All the spells that you need to keep you alive and ramp are also synergistic with Yogg and putting your fate in RNGs hands when you about to lose next turn has saved my ass many times. I almost always only play Yogg as a safety valve when I'm about to lose or when only the opponent has board presence.
And Deathwing combo with Hadronox seems to be natural, no?
Question for you: Possibility of making a big druid/gentle giant by cheating with no 2 cost cards (I know, wild growth...) but you can then include 4 attacks that would be buff to 5 if you draw the prince?