The mother of scumbag tactics is winning. Oh god, how I hate when other people win...
- mysticsnake
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Member for 8 years, 1 month, and 19 days
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Horkinger posted a message on What is the most scumbag tactic in Hearthstone?Posted in: General Discussion -
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gabugga posted a message on Will Blizzard modify the 3 Ooze's or Harrison Jones?Posted in: General DiscussionYes because Harrison made Quest Warrior become unplayable. Sulfuras got countered hard right?
And how do warriors even run blood razor with all this weapon destruction. Oh wait, it's almost like weapons can have battlecries and deathrattles. They couldn't possibly do that with legendary weapons.
No cards are being hall of famed or changed with this expansion. If anything overpowered cards will get changed later on. If you think anything else then you have no idea how expansions are handled. And if you think oozes will be changed because we're getting legendary weapons then you're an idiot. They aren't going to rotate out or change TECH CARDS from the base set. They printed ANOTHER weapon destruction card this year. I don't know what you guys are smoking.
Hey guys look, More Harrison Value
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HaveSomeRekage posted a message on Card Nerf - Blade FlurryPosted in: Card Discussion"Blade Flurry is a problem because it enables both board clear and heavy burst damage, and it’s also an obstacle to adding better cards for Rogues. To address these issues, the cost of Blade Flurry is moving from 2 to 4 mana, and it will now only affect minions, so that Rogues have to choose between removing threats or damaging the enemy Hero." "...it’s also an obstacle to adding better cards for Rogues."Rouge was dead, so in order to print better cards for it, Blizzard had to remove Blade Flurry . That makes sense. Blizzard also felt that Conceal was too strong with potential Rogue cards that they had in mind. Alright Blizzard, I feel like the Blade Flurry nerf might have been enough but okay, that's fine so long as we get some good cards soon...Since this nerf, Whispers of the Old Gods, One Night in Kharazan, Mean Streets of Gadgetzan, Journey to Un'Goro, and Knights of the Frozen Throne have all come out. Let's go over the Rogue cards that have seen play from these past 5 card sets and the deck arch-types that they've spawned.Whispers of the Old GodsNeutral:The only neutral cards from this entire expansion that were consistently run in any Rogue deck were N'Zoth, the Corruptor and Twilight Summoner , but I'll talk about deathrattle Rogue in a minute.Rogue:Undercity Huckster : Saw a decent amount of play in one of my favorite non-miracle Rogue decks, N'Zoth Rogue. That is, until League of Explorers rotated out a couple of weeks later taking with it Unearthed Raptor and Tomb Pillager .Journey Below : See above.Shadowcaster : Card like this can only be run in two situations. 1) The meta is so ridiculously slow every game comes down to value. 2) It can be used for an OTK combo (which Blizzard will be sure to kill in the next patch)Blade of C'Thun : It was and is pretty obvious that C'Thun wasn't made for Rogue.Xaril, Poisoned Mind : Can, in theory, see play in miracle decks, but only in VERY control heavy and slow metas (not sure if we'll ever see one of those again). But has only really been used in aggro/ tempo Rogue decks.----------------------------------------One Night in KarazhanNeutral:Arcane Giant : This has to be one of Blizzard's biggest gifts to miracle Rogue since Tomb Pillager . Thank you Blizzard, cards like these make me keep playing this children's card game.Rogue:Swashburglar : Solid card, will be played in whatever Rogue decks there are until it rotates out, but I don't think that this is the good card that Blizzard was making space for, seeing that Conceal and Blade Flurry have pretty much no interaction with this card.----------------------------------------Mean Streets of GadgetzanNeutral:Small-Time Buccaneer : This card saw a bunch play in tempo/ aggro decks (and even found its way into a few miracle lists) before it was nerfed.Patches the Pirate : We're not going to talk about it.Rogue:Jade Shuriken : Just like C'Thun , it's pretty apparent that Jade Golem wasn't added for Rogue.Jade Swarmer : See above.Counterfeit Coin : A nice card to have, it shows that Blizzard acknowledges that miracle Rogue does, in fact, exist. Is run pretty frequently.Gadgetzan Ferryman : Was a very nice bounce to have for The Caverns Below . That is, until Blizzard nerfed quest Rogue from being one of the best decks in the game to being one of the worst.Shaku, the Collector : The only list that this card seems to make it into are aggro/ tempo.----------------------------------------Journey to Un'GoroNeutral:ERROR #404 NO GOOD CARDS FOUNDRogue:Hallucination : A fun card. I think that this card is the best implementation of the Burgle idea for miracle Rogue to date. Good for Gadgetzan Auctioneer , combo, and making that emote-spamming prick concede when I discover Tirion Fordring .Mimic Pod : Decent version of Thistle Tea . But I feel like this card represents a lot of what is wrong with Rogue at the moment. Most miracle lists run it, but this really isn't a very good card whereas decks like Kazakus Priest have to have 30 unique cards and all of them are better individual cards than this one.Vilespine Slayer : I don't particularly like this just because it doesn't really feel like a Rogue card. I mean, don't get me wrong, I run this card in every Rogue deck I play, but it feels like Blizzard just said "Welp, Rogue is ass so let's print a cookie-cutter good card for them."The Caverns Below : I want to start off saying that I really like the idea of the quest cards in Hearthstone. And this quest looked like exactly what you want from a development and balance point of view; the reward was good enough to justify making your deck worse in some areas so that you can fulfill the quest (which is where they completely failed with Patches the Pirate . All you have to do is swap out some 1 drops for 2x Bloodsail Corsair and you're set.). However, in practice, it looks like bouncing a minion back 4 times was too easy to do for the reward that followed, and bouncing a minion back 5 times was too hard.Sherazin, Corpse Flower : I really like value cards like Cairne Bloodhoof where the immediate stats you get aren't worth the mana you spent, but in the long run it more than makes up for it. Which is why i like the thought of this card. It's an infinite value card that synergies well with miracle Rogue, literally my dream card. However, the way that Blizzard has set up the meta (SMOrc) Sherazin must remain in the My Collection tab.----------------------------------------Knights of the Frozen ThroneNeutral:ERROR 404 NO GOOD CARDS FOUNDRogue:Lilian Voss : If there's one thing that you want to do as Rogue, a class which is extremely dependent on its spells working well together in pre-planned ways, its completely get rid of all of your spells for a hand full of Purify .Valeera the Hollow : A super interesting card that I think will only get more interesting as people figure out better and better ways to use it. There's already a really cool miracle deck that uses a 0 mana Arcane Giant + the Shadow Reflection of it to develop 2 8/8's and then Vanish so that you have 2 in hand for next turn and you can use another Shadow Reflection to develop 3 8/8's. It's just a shame that this is the only card that Rogue got out of the entire expansion.----------------------------------------Conclusion:None of the cards listed above would have made Blade Flurry any better than it was. As a matter of fact, it would be a hell of a lot worse than it was because Tinker's Sharpsword Oil was on its way out. In addition to this, the only card that would have made Conceal any better was Arcane Giant or Valeera the Hollow . The giant would have been a small issue with Conceal because it's never fun for your opponent to play two 0 mana 8/8's and then not let you hit them, but this could have been easily prevented by making it so that Conceal can't stealth anything with more than 5 attack. I could also see the argument for Valeera the Hollow being too strong with Conceal because she gives your hero stealth which means that all your opponent can do is develop their board or (more importantly) try to kill of whatever minions you have out. But this also could have been easily fixed by making either Valeera the Hollow cost 10 mana or Conceal cost 2.NOTE: I didn't include cards that are only used by tempo Rogue because tempo decks are pretty much all the same no matter what class you're using and they just sort of move from one class to the next depending on which has the best class-specific tempo cards. Instead, I looked at cards which either helped existing arch-types like Counterfeit Coin or helped create completely new arch-types like Undercity Huckster (even if it was only for a few weeks). I spent like an hour and 45 minutes on this and there is like 0 chance that anyone will ever read this. -
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LordBuckethead posted a message on Prince KelesethPosted in: Prince KelesethAnyone else notice this? There's no image for the 'Keleseth's Blessing'
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Arcengal posted a message on Enough is enough. Another aggro bs? Why?Posted in: General DiscussionBecause aggro decks are an essential archetype in any metagame, and while there might be control or midrange decks that beat them, aggro decks will always exist.
Note that this occurs even when aggro decks aren't good. People will still play them because Free Wins if your opponent gets a bad mulligan, or plays too greedy a list. -
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Czim posted a message on What is the probability of getting a specific zombeast?Posted in: Card DiscussionListen Morty, I hate to break it to you, but what people calls "love" is just a chemical reaction that compels animals to breed. It hits hard, Morty, then it slowly fades, leaving you stranded in a failing marriage. I did it. Your parents are gonna do it. Break the cycle, Morty. Rise above. Focus on ZOMBEAST science.
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PTXAA posted a message on Hearthstone Patch 9.1 - Card Balance Changes Have Arrived!Press F to pay respects! ;(
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Maukiepaukie posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General DiscussionFuck priest
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Opened the best legendary Kappa
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What a fun balanced meta
Literally everyone saw this coming except Blizzard apparently. How the fuck can you be this incompetent
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Doomhammer in Oil Rogue FeelsAmazingMan
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Fucking ropers GET A FUCKING LIFE YOU ARE NOT ACCOMPLISHING ANYTHING BY ROPING ME. YOU ARE STILL GOING TO LOSE. FUCK OFF
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Reno priest, reno priest, reno priest, aggro shaman, reno priest, aggro shaman, reno priest, reno priest, pirate warrior
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4 mana win the game
FeelsBalancedMan
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I don't care if it's considered "overpowered" or not. In Wild, 35% of my games today were against Priest. Never, ever, ever, should a single class be that much of the meta. It is a problem. And before anyone comes at me with "small sample size blah blah blah," I'll look at other time periods.
This whole season, Priest was 21%, the next highest being Druid at 14%.
Since the nerf happened, Priest was 27% of games. Druid at 6% and Warrior nowhere to be seen.
So congratulations Blizzard, you pushed out two classes that weren't even the biggest offenders and made the biggest one even worse. (And yes, I am aware Druid nerfs were necessary for Standard, I'm not saying they shouldn't have been done)
I shouldn't waste my efforts though, since I know Blizzard cares fuck all about Wild anyway.
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Picking up Fatigue Warrior. Milled many Shadowreaper Anduins. The insta-concedes feel so good