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    posted a message on please evaluate my draft

    Match 7: Shaman. Lack of early game put me behind on the board and I never caught up. 4-3.

    Posted in: The Arena
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    posted a message on please evaluate my draft

    Match 5: Rogue. My low number of 2-drops finally bit me. Going first I played Clockwork Gnome, but turn 2 I had no other play but my hero power. A few turns later I suddenly realized I was trying to out-tempo a rogue. The battle was spirited, but ultimately doomed to failure.

    Match 6: Hunter. Of all classes, I am most inclined to forgive hunter for attacking face. And in this fight, it was almost enough. On turn 8 he emptied his hand by dropping 2 Brave Archer and a Glaivezooka and smorcing me down to 5 health, but I dropped my Acidic Swamp Ooze I'd been holding all game because I didn't need to play it, dropped my Frostwolf Warlord as a 10/10, cleared his board, and dropped him to 7 health. His draw was Worgen Infiltrator. /game

    4-2 now. Huertgenwald's prediction is looking spot-on. On the upside, I think I'm starting to recognize not just where my mistakes are, but where my less-than-optimal plays are as well. Hopefully I'll crack 7 wins one day.

    Posted in: The Arena
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    posted a message on 100 wins in 10 runs Challenge ...
    Quote from mugenua >>

    69 so sad arena run

     Your score is invalid for 2 reasons. First, by the rules, your attempt ends when it becomes mathematically impossible for you to reach 100 wins (in this case, after your 5th run, giving you a score of 35). Second, the rules require you to pick a class you haven't played during the run when possible; your first 5 runs were all rogue.
    Nice 10 game set, though.
    Posted in: The Arena
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    posted a message on 100 wins in 10 runs Challenge ...
    Quote from mugenua >>

    69 so sad arena run

     Your score is invalid for 2 reasons. First, by the rules, your attempt ends when it becomes mathematically impossible for you to reach 100 wins (in this case, after your 5th run, giving you a score of 35). Second, the rules require you to pick a class you haven't played during the run when possible; your first 5 runs were all rogue.
    Nice 10 game set, though.
    Posted in: The Arena
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    posted a message on Still get GvG??

    Because it hasn't cycled yet, and it's still viable for the current season. I can already tell this is going to happen every year as the new cycle approaches. If it bothers you that much, stop playing Arena until the new cycle hits. If not, you know when you start your run that getting gvg packs is a possibility, so quit yer bitchin'.

    Posted in: The Arena
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    posted a message on please evaluate my draft

    Match 3: Warlock.  Coined out my Faerie Dragon on turn 1 and my opponent never cleared it off the board. Comfortable win.

    Match 4: Paladin. Here I thought my low number of 1- and 2- drops would finally catch up with me. I went first, and my hand had nothing below a 4-drop. Full mulligan gave me a 3-, 4-, and 5- drop. Opening draw? Clockwork Gnome. Turn 2 draw? Amani Berserker. From there I was able to play on curve and keep tempo, eventually leading to a concession when I dropped my North Sea Kraken. Burned a little karma on that one.

    I don't understand why some people think arena is all about attacking face now; I lost my first match by not valuing board control enough, and won the next three by making it top priority. But now I'm at 3 wins, so competition is going to get tougher. At least I'm guaranteed to break even.

    Posted in: The Arena
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    posted a message on please evaluate my draft
    I see your point about the Silver Hand Regent. After 2 matches it's come up once, and I was able to play it on turn 5 and activate it immediately after playing my Tinkertown Technician activated on curve, but playing the regent on curve risks getting no benefit from it.
    As promised, update on progress:
    Match 1: Mage. Had a good opening hand playing second and seized tempo turn 2, but made several consecutive misplays and got wiped out by a Flamestrike after over-committing. Deserved the loss.
    Match 2: Paladin. Learned my lesson from match 1 and focused on board control, won the joust for my Argent Lance turn 2, and got further and further ahead on the board until opponent conceded turn 7. Still had Consecration and Muster for Battle in hand.
    I'm worried for my next couple matches; I've had good opening hands both games so far. Fingers crossed.
    Posted in: The Arena
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    posted a message on please evaluate my draft

    Well, I've been looking over my deck to make a plan for how to play it, and I'm starting to worry that I'll get run over in the early game because I'm light on 1- and 2-drops. But, looking back over my draft, I'm not sure I really had good opportunities to get more early game.

    Pick 5: Would you take Micro Machine over Murloc Knight at this point?

    Pick 7: Spider Tank is better than Explosive Sheep every time.

    Pick 19: Silver Hand Regent is just a better choice than Novice Engineer or Ship's Cannon.

    Pick 24: Leper Gnome may have been a better pick than another Ironfur Grizzly.

    Pick 28: Another Acidic Swamp Ooze would have been great, but I'm not passing on Consecration at this point.

    I'm thinking my general strategy will be to mulligan for what early game I have, then use my hero power as needed to try and hold on and make it to mid-game, where hopefully I'll have an advantage. We'll see.

    Posted in: The Arena
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    posted a message on please evaluate my draft

    pally arena
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    Minion (26) Ability (2) Weapon (2)

    http://www.heartharena.com/arena-run/3plxg9

     I tried something a bit different this time: I wrote down all the choices, but didn't put them into heartharena until after I did my full draft, except choice 30. I couldn't decide between Ancient Shade and Armored Warhorse, so I waited until I had entered my draft and took the suggestion of heartharena.

    What do you think? I'll update with how I did once I finish the run.

    Posted in: The Arena
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    posted a message on Crazy idea
    Quote from Horkinger >>
    Quote from Caddage >>

    Your math is off. Turn one: 4 cards + coin + draw = 6. Turn two: 6 + draw + tap = 8. Turn three: 8 + draw = 9. Don't need coin to play him. I was counting the coin as a card in my hand.

    ( I Need to briefly rethink it since I played often handlock and turn 3 mountain giant is not possible).
    ... 
    Despite my math was off and yours right, I found your mistake: The Mountain Giant does not count as a card since it states "every other card in your hand".
     Ah, I see. So I really should have gone with Recruiter. This is what I get for finishing my arena draft at 3 in the morning after a ten hour shift.
    Posted in: The Arena
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    posted a message on Crazy idea

    Your math is off. Turn one: 4 cards + coin + draw = 6. Turn two: 6 + draw + tap = 8. Turn three: 8 + draw = 9. Don't need coin to play him. I was counting the coin as a card in my hand.

    Posted in: The Arena
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    posted a message on Crazy idea

    So, I'm drafting a warlock deck, and it comes down to my last pick. My choices are Recruiter, Dreadsteed, and Mountain Giant. Sottle's tier list recommends recruiter, as does arenavalue.com. But when I load the choices into heartharena.com, for some odd reason it suggests mountain giant (synergies and deck archetype supposedly). I feel like it's probably a mistake, but on a whim I take the giant.

    So here's my wild idea. With the coin and a life tap on turn 2, Mountain Giant is playable as a 3 drop on turn 3, and i would have 7 cards from my deck plus the coin afterward. However, I sacrifice 2 turns of tempo to accomplish this.

    I ask you, the wise and experienced patrons of hearthpwn, to assist me in analyzing the pros, cons, shoulds, and shouldn'ts of this highly unorthodox idea.  is it worth going for? Is it conceding the match? Is the surprise enough of an offset to the handicap? Or is it a guaranteed dead card in my hand? Thanks in advance.

    Posted in: The Arena
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    posted a message on I can't believe this deck wins games...

    So, given that I am still relatively new to the game and have a limited collection, and keeping in mind tavern brawls are just for fun, I decided to make an all-out battlecry deck to completely utilize the battlecry bonus. It's a shaman deck for no other reason than I have 2 shaman quests at the moment.

    Brawl Battlecry
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    Minion (30)
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    Amazingly, I've won 2 out of 3 games so far, and the loss was a near thing. I guess there's something to be said for playing on curve.

    Posted in: Tavern Brawl
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    posted a message on Legendary arena pick

    Lorewalker Cho is right out.

    Leeroy Jenkins can be considered an over-costed fireball (barring an opposing taunt, of course) and may help get lethal unexpectedly.

    Nat Pagle may be more useful than it appears, as it may get left alone a turn or two and in my experience card draw can be an issue for mage.

    So it's between nat and leeroy. I'd probably pick leeroy.

     

    Posted in: The Arena
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    posted a message on Some good luck needed :)

    Dude, build the deck in deckbuilder, save it, and post it using the BBC link. Much easier to view that way.

    Posted in: The Arena
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