• 2

    posted a message on Easter Eggs Abound! Gaming References Hidden in Hearthstone

    The rare first boss in the kobold dungeons, Bink the Burglar, makes an obscure reference to one of the earliest computer gaming franchises when you emote him, but I seriously doubt anyone under the age of 40 would get it.

    Posted in: News
  • 3

    posted a message on Isn't 3-card choice is too small with all the card pool today?

    I've had multiple legendaries and struggled. I've gone 12 with zero epics and zero legendaries. It's not that important.

    Posted in: The Arena
  • 2

    posted a message on Kobolds & Catacombs: Arena Impact

    Call me crazy, but I'm actually starting to think Warrior may surprise people in arena this expansion. Common wisdom for arena is tempo and board control, with life gain and armor gain being less important. However, the sheer volume of armor-synergy cards is making me wonder if an armor-centric arena draft would actually work. It would take a vastly different mindset from current arena play, but given Warrior's abysmal performance lately, maybe a new approach is needed.

    Of course, my first Warrior draft after the expac will offer none of the new armor cards, so...

    Posted in: The Arena
  • 1

    posted a message on Card quality weighs too much in this arena meta
    Quote from NOVEX0R >>

    It would go on and on until we had just the trash like Stonetusk Boar or Magma Rager

    Hey now, Stonetusk Boar has won games for me.
    Posted in: The Arena
  • 1

    posted a message on Kobolds & Catacombs: Arena Impact

    I want to make a quick point about Lesser Pearl Spellstone: it doesn't matter what the target is that gets health restored. It could be your hero; it could one (or more) of your minions; it could even be your opponent or your opponent's minions, though the situations where that would be advisable are rare. I can already see a turn 5 play: value-trade with 4-drop, damaging it by 3; heal 4-drop with Farseer for 3; drop 4/4 taunt for 2. Corrupted healbot synergy as well.

    Posted in: The Arena
  • 1

    posted a message on Cool Changes Blizzard

    C'thun cards, including c'thun itself, have always been possible in arena as a result of random or discover effects. The same holds true for all other cards removed from arena. The removal is from the drafting pool. Example: hunters cannot draft Snipe, but rogues can still get it when playing against a hunter via swashburglar, undercity huckster, shaku, hallucination, etc.

    Posted in: The Arena
  • 1

    posted a message on Death Knights Removed from Arena as of Nov 14th

    So now instead of getting sniped by Wild decks, Kripp will get sniped by Death Knight decks!

    Out of curiosity, I checked hsreplay.net for stats on hero cards in arena. Average win rates for decks containing hero cards are over 50%, as are average win rates "when played" for all except Valeera the Hollow. What's really crazy, though, are the "when played" win rates for Frost Lich Jaina and Bloodreaver Gul'dan, which are both over 68%.

    This is probably a good change for arena. This also means I only have 4 days to finally draft a death knight...

    Posted in: The Arena
  • 3

    posted a message on Arena Rewards Megathread!

    So my last dual-class arena got retired at 2-2. I login to check my quest and get rewards, open my pack from the run and get 4 blah common cards.

    And this:

    Posted in: The Arena
  • 1

    posted a message on Kobolds & Catacombs: Arena Impact

    It's still really early, but the combo I'm already dying to try is to hit a Carnivorous Cube with another Carnivorous Cube. Immediately spawn 2 copies of the minion eaten by the first cube, then the second cube dies and spawns 2 more cubes, which will each spawn 2 more of the original target... yes, please.

    Of course, with my luck, my second cube will get silenced. Or Mind Controlled.

    Posted in: The Arena
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