Chromaggus Boss Guide
Welcome to our Chromaggus Blackrock Mountain Boss Guide. Below you can find more information on the Chromaggus Fight.
Table of Contents
Boss Overview
Chromaggus is the third boss in the Blackwing Lair wing of the Blackrock Mountain adventure.
Heroic Difficulty Strategy
If you're playing on normal difficulty, the same strategy can be applied, it's just an easier fight!
- Chromaggus has 60 Health on Heroic, and no armor.
- Every turn you will get one Brood Affliction card. This card gives you a negative effect.
- The first five afflictions always show up in the same order: Green, Red, Blue, Bronze, and Black.
- Afflictions after the first five are completely random.
- His Chromatic Dragonkins will grow very powerful if you play too many spells - silence is useful, but if you can get rid of them right away with a minion that is slightly preferred.
- Silence is more useful against the 8+ health Twilight Drakes he loves to drop.
- This fight is easily defeated through cheating the AI with Kel'Thuzad and a Taunt minion.
- Alexstrasza can see some potential play on this fight if you can straight up survive until she can be played.
Boss Card List
These are the cards that Chromaggus uses in his decks.
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Minion (18)
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Ability (12)
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Winning Deck Lists
Having trouble taking down Chromaggus? These decks have been proven to work against him on Heroic Difficulty.
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Minion (23)
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Ability (7)
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Reward
Upon defeating Chromaggus for the first time, you will receive two copies of Hungry Dragon.
Once you have earned the regular version of Hungry Dragon, you can craft the golden version for 400 Arcane Dust.
Blackrock Mountain Bosses
We've got boss guides for all the other Blackrock Mountain bosses. Click on their portrait below to learn more about the fight!
- Blackrock Depths - Wing 1
- Molten Core - Wing 2
- Blackrock Spire - Wing 3
- Blackwing Lair - Week 4
- Hidden Laboratory - Week 5
This was the hardest heroic for me. One tasty (cheesy) nugget that I can offer is that Auchenai Soulpriest works with the "Heal Chrommagus for 6" every turn in the exact why you think it would ;)
Way too much RNG in this fight. I have tried three different decks and been blown out of the water in all 20. Get KT and a taunt up turn 8? He just double swipes, or swipe+Flamestrike and clears KT. Really not sure how it is possible to beat him since he plays the 2/3 early that gets buffed when you play spells, so even if you silence him and play off his blue/bronze cards, you are still taking a lot of damage and he is simply beating you down with tempo. Not really sure what to do. I hear people say they beat him but I have no idea how...
Is there a priority in which of the Brood Affliction cards I should try to cast? I feel that the Brood Affliction: Blue and Brood Affliction: Bronze cards need to leave my hand sooner rather than later. Does anyone have a good strategy for coping with the Brood Affliction cards?
heres my basic run down about the card's,
green - healing - only remove this when you plan on going for the kill or start to wittle him down. such as if your able to do 30+ damage to him and you dont want him to regain health.
Red - damage to self - only remove this if you have no way of healing back up or if your playing the long fatigue game.
black - adds a copy of whatever he draws - remove this if your trying to fatigue him. keep this in hand if you wish to mill him, this would force him to gather a ton of cards but not be able to play them all, allowing you to mill extra cards, though this is a big gamble because you'd only want him to gain extra copy of cards of high costing items.
Blue and Bronze - reduce the cost of spells and minions respectively - remove this asap in the early stages so that he will be unable to flood the board. unless your capable of doing an early mass wipe of his cards, like with a frost mage and doomsayer. this will help in the future to fatigue him. or if your strategy wishes for him to play spells, though I dont quite think there is much of that. once his hand is empty and he is simply top decking, keeping these cards will not be an issue since regardless he'll have enough mana to play just a single card anyways.
hope this helps to give an insight as to how to prioritize.
there are some changes depending on cards you have, but this would be a general guide. some changes would be like if you have cho on board, giving anything other than green and red would end up being pointless since the other 3 cards still take affect while in his hand. at most all it'll do is make him waste 3 mana (if and only if the blue card doesnt exist, otherwise he'll just throw them all back at you for free and you wasted 3 mana on each of those cards)
Perfect, thank you. This information should be pinned or included within the above guide.
Chromagus just played an Alexstrasza
I'd bring out Lorewalker Cho for this fight!
I donno if this will work since half the cards specificly says "chromaggus" gets the effect, so if its in his hand, your just going to end up screwing yourself, unless they make the AI actually play those cards. so blue black and bronze would just become horrible for you. only red and green would help you since they say "your opponent"
sure it works with red and green, but then that means if you give them blue, black or bronze, your totally screwed, cuz now they will have -3 mana for spells for each blue you try to get rid of, -3 mana for minions for each bronze you try to get rid of, and an extra copy of a card for each black you try to get rid of.
the AI wont get rid of those cards so your basically going to either decide to keep those in your hand or perminatly give it to him. sure you can fill up his hand and he'd be stuck with dead cards, but before you can do that, he'll probably end up swarming you and defeating you before you can get him to that point
all in all, cho is not a good card to use against this boss, too many negatives to the positives
This isn't correct. I one-shotted Chromaggus with a modified handlock deck that used Cho. Chromaggus would get rid of the blue, black, and bronze cards whenever possible. Cho was the key, getting six health every turn from green (sending it back and forth), I was able to get Chromaggus into fatigue and win with Jaraxxus's infernals.
I have found some neat matchups against priests and shamans when I worked in Cho. pretty funny stuff, :P
I find this hard to believe, unless for some reason you never got a blue (though I dont think this is possible because the first 5 are always played in the same order only after this point it becomes random) because if the blue shows up and you hold it, it makes all his spells cost 3 less, making all the affliction cards free for him but 3 mana for you. so if you give him this card by paying 3, then he'll send it back to you for free, thus making you at a tempo loss all the time. the only thing you can send to him to have any impact the green to heal you but again your basically paying 3 mana for 3 heal each turn which isnt much. sending red would be pointless as well since that 3 damage will be healed back up by the green that he either sends back to you or if you kept it in hand.
the only time I can see Cho working well is if your running it in the priest deck and are using it in combination with divine spirit to double cho's health each turn while chromaggus will also use it to double his minions health. to the point that you can play inner fire to make cho's damage so high that he one shots chromaggus in 1 attack. though i've beaten him this way, but it requires you to have a perfect hand and to have him to have a perfectly poor hand as well.