Here are my brief list on what I would love for each class in the next expansion, the game is not in the best state and these are things I would like to see:
Demon hunter: More control and fun cards - I think Demon hunter has ALOT of strong early and midgame cards, but there late game win conditions are lacking. As it has been such a trouble class to balance, it would be alot of fun to see more late game cards and bigger demon synergy in the class. Secondly a fun card which may require a deck to be build around it, instead of just fitting into any deck like most demon hunter cards do, like a Mogu Cultist kind of card, just fun and gives a deck building challenge.
Mage: Less Random cards and more cards with a set game plan - Mage literally get the word "Random" on nearly half the cards of each set. It will be nice to them have a libram type game play with certain cards which come together and form an archetype based around having certain cards in your hand/deck or been cast instead of relying on "Can this Puzzle Box of Yogg-Saron steal me the game?".
Paladin: More Librams and supporting past archetypes - Murlocs are great and all, but Blizzards treats Paladin like the child who gets a little bit of everything from their siblings, instead of anything for themselves. Like paladin has had healing, recruit, silverhand, handbuff, mechs, murlocs, dragons etc just in a few years, yet apart from Murlocs, they barely any support for the pass archetypes. Librams are fun and have Great support and with a few more of them and support cards, I think a Libram Paladin could be much more competitive. Lets hope they don't neglect it like the other archetypes they made.
Shaman: Make cards which are of a strong enough Power level, but not broken - Balancing shaman seems to be really tricky, either they are super powerful or just are trash. I think last expansion cast a spell archetype really sucked, Lady Vashj was the worse Prime printed out of the 9 of them. I think Shaman needs either better spell support cards or a new archetype with strong cards which can help it compete in the Meta.
Rogue: Less Random card generation and mana cheating - Lackeys have been a huge issues by creating multiply random cards and cards which cheat out 0 cost cards. With the nerfs coming, I hope this opens up to new possibilities for Rogue like more deathrattle support, Combo support instead of just cheap cards which do Crazy things which lead to swingy turns. I would love to see a new more interactive Rogue Combo deck or a more control rogue outside Highlander decks.
Warrior: Less removal and more interesting effects - Warrior has seemed to be a class which has only gotten board clears, weapons and rush minions as it main mechanics in the last 2 or 3 cards sets. It will be nice to have more interesting and different warrior cards like Dead Man's Hand which rely more on playing different styles of of control decks. Don't get me wrong, I think removal and Rush is still great and will be nice to see more of, but just cards which don't just do those two things.
Druid: Swap Mana cheating for choose one cards - Choose one druid is really fun and only have 2 more sets to be made viable. Last expansion we did not have a choose one card. It will be nice if Choose one druid came back instead of just Massive minions being cheated out on turn 4.
Priest: More dragons and less Discover cards - Priest seems to be so hard to play against when they can create multiply cards from random things. Dragons Priest is shaping up to be a pretty good deck in standard and already playable in Wild. I think more dragons and less swingy cards like Renew which can create copies of itself, would be a more fun and interesting way to play the class.
Warlock: Make size hand matter - Like warlocks have such a cool archetype with making their handsize big, but apart from, Dark Skies, No other cards really have much of an impact. Handlock returning would be interesting if they print more cards which heavily rely on you having large hands.
Hunter: Face is the place? - It will be nice to see a possible change of the aggro cards and high rolley highlander and see some more midrange decks. Hopefully less crazy damage cards like Storm Hammer will be printed and more cards like Zixor, Apex Predator will be made. Cards that have good benefits and fit the hunter theme, without 100% being used to swing for damage on the opponents face.
These are just my opinions, do you agree? what are you own ideas and wishes?
I only play wild, so I just want to see more support for weak archetypes like Deathrattle Hunter, Handlock, C'Thun decks, Heal Paladin etc. Because the cards are always playable, many archetypes that were too weak in the past may only be 1 or 2 cards away from being worth trying (not competitive per se).
Druid: Yes choose one is interesting but I’m not a huge fan. I hope to see more token druid support more based around minions and not spells.
Hunter: Midrangey hunter support would be ok. My two favourite deck of all times are Midrange hunter (KOTF) and Deathrattle Hunter (Witchwood), so I would love support for those archetypes.
Mage: I’m neutral. RNG Mage is fun but it would be nice to see some consistency.
Paladin: Please Control Paladin. We need it.
Priest: I’m interested in Dragon Priest but not the midrange version, the control one.
Rogue: More stealth and deathrattle support would be nice. Maybe, make some combo support cards too? But like with the combo keyword something similar to edwin but not as op.
Shaman: Big shaman or Totem shaman is what I want, especially Big, I love big decks.
Warlock: Handlock is good and all but I don’t like the quest. Maybe something original would be good for warlock. I would love zoo support but Zoo was broken and nerfed (big sad) so let’s not do it.
Warrior: After seeing Tempo Warrior, some good control tools would be nice. Also please blizz free warrior skin (I’m only missing for warrior and DH).
I am all out for Control Paladin => More Libram support, strong value generation tools, late game wining condition, no murlocs EVER AGAIN, just make the class holy, <Holy Light>, they don't fuck with murlocs yo.
I only play Priest and I want them to support a Control Dragon Priest deck. I do not want resurrect cards, I just want dragons, I'd love Priest to be the dragon class in HS.
Druid: Yes choose one is interesting but I’m not a huge fan. I hope to see more token druid support more based around minions and not spells.
Hunter: Midrangey hunter support would be ok. My two favourite deck of all times are Midrange hunter (KOTF) and Deathrattle Hunter (Witchwood), so I would love support for those archetypes.
Mage: I’m neutral. RNG Mage is fun but it would be nice to see some consistency.
Paladin: Please Control Paladin. We need it.
Priest: I’m interested in Dragon Priest but not the midrange version, the control one.
Rogue: More stealth and deathrattle support would be nice. Maybe, make some combo support cards too? But like with the combo keyword something similar to edwin but not as op.
Shaman: Big shaman or Totem shaman is what I want, especially Big, I love big decks.
Warlock: Handlock is good and all but I don’t like the quest. Maybe something original would be good for warlock. I would love zoo support but Zoo was broken and nerfed (big sad) so let’s not do it.
Warrior: After seeing Tempo Warrior, some good control tools would be nice. Also please blizz free warrior skin (I’m only missing for warrior and DH).
Druid: Yes choose one is interesting but I’m not a huge fan. I hope to see more token druid support more based around minions and not spells.
Hunter: Midrangey hunter support would be ok. My two favourite deck of all times are Midrange hunter (KOTF) and Deathrattle Hunter (Witchwood), so I would love support for those archetypes.
Mage: I’m neutral. RNG Mage is fun but it would be nice to see some consistency.
Paladin: Please Control Paladin. We need it.
Priest: I’m interested in Dragon Priest but not the midrange version, the control one.
Rogue: More stealth and deathrattle support would be nice. Maybe, make some combo support cards too? But like with the combo keyword something similar to edwin but not as op.
Shaman: Big shaman or Totem shaman is what I want, especially Big, I love big decks.
Warlock: Handlock is good and all but I don’t like the quest. Maybe something original would be good for warlock. I would love zoo support but Zoo was broken and nerfed (big sad) so let’s not do it.
Warrior: After seeing Tempo Warrior, some good control tools would be nice. Also please blizz free warrior skin (I’m only missing for warrior and DH).
I only play mage and love RNG so more random things would be nice but I too like archtype variety in class so new cards the make you build up to generate not random value in the late or mid game with new conditions to be activaded or more dragons synergy will be nuts too.
Mage used to be that fabulous tempo/aggro/burn class, it could keep in check most control decks AND aggro/high burst decks (rogue, warlock and Hunter). Those who have the played the game since the beginning know what I talking about. It is obvious that the devs killed this class forcing it in only one direction...control, then OTK and now casino. Why did they do it? anybody's guess but I can't help thinking that devs are just players like us and they have their preferences...and mage is not one of them. I am not saying kill casino mage, as many players like this type of deck but they could at least widen the choices for mage play style...that's my wish but I already know that won't happen as the devs are too narrow minded.
Priest: Literally anything than what it is. I’m fine with the class being viable, they all should be. But when you have people in high legend literally conceding because they know the 30-40 minutes isn’t worth the time, there is clearly an issue.
Warlock: More discard support. It is massive class identity, and just fits the class. I also prefer pseudo-targeted discard (lowest cost card, highest cost, spell, minion, etc).
Mage: Hero power support. I feel like the “has extra effect pertaining to your hero power” is great identity for mage. Most if not all of these cards were not RNG as well. And mage is an RNG palooza off a class.
Rogue: More stealth support. I love this identity and the flavor oozes rogue. They need to be a bit careful as stealth minions are somewhat uninteractive, but I love the theme for rogue. Also, give rogues some damn weapons. They’re entitled to more than just their HP.
Druid: Choose one support. I hate the Druid quest, because it alone hinders their ability to make choose one stuff too strong. Choose one is the epitome of the class’s identity and the quest is single-handedly holding this back.
Shaman: Ugh, just pick SOMETHING. Like paladin, pick a damn direction and sustain it. Shaman and paladin suffer from random murlocs being peppered into their class. Both classes always have 3-4 cards from every expansion wasted to this. Go with freeze shaman, go with overload shaman, but GIVE THEM MORE THAN THREE CARDS FROM ONE EXPANSION AND THEN ABANDONING IT. Zero logic from blizz here.
Hunter: Get back to beast/secret stuff. That’s where their identity lies. Hunters got two absolutely busted dragon cards and all of a sudden dragon-based hunter decks became insane. It took two dragon cards to outshine and entire slew of beast options.
Warrior: Armor, control. All card games need multiple archetypes and I’m fine with warrior being the control daddy’s. I’ve never been a fan of “damage your stuff,” but I guess that is just kind of part of their identity. When I think warrior, I think weapons and armor.
Paladin: Oh boy. This is worse than shaman. If Librams get abandoned I’m gonna lose it. Because if zero libram support is printed it just makes the latest expansion moot for them. And this always happens with pally. Also, give them a freaking wincon already. Like what are you actually doing with this class blizz? And holy god give them card draw. What are you even doing? Absolutely ridiculous that they haven’t been given draw. Give them silver hand support. PICK SOMETHING AND GIVE THEM ACTUAL SUPPORT FOR IT. Stop wasting space on murloc crap.
Edit: Demon hunter: Control support. The bricks are there, we just need the adhesive. The aggro plan is clearly being abandoned, so we need another way. Slightly less concerned as they will spend this year playing catch-up, but support this archetype. If not full blown control, something midrangey.
the main change is that blizzard need to buff priest. i play gala priest and lose most of my games. priest needs major buffs and probably hunter needs MAJOR nerfs. big up myself, peace out and big up the horde side massive.
A card that makes all other classes and decks unplayable in wild
Format is already unplayable unless you are a mindless sheep who wants legend with a netdeck every season. Cant try cards, cant play any old "weaker cards", cant try any archetypes with new expansions. Just all cubelock so fun eh? Need something that breaks this game
The only thing I want to see is shit cards for dh. Or any good cards to be even. I don't want to see odd dh for the rest of my life, if at all possible.
A card that makes all other classes and decks unplayable in wild
Format is already unplayable unless you are a mindless sheep who wants legend with a netdeck every season. Cant try cards, cant play any old "weaker cards", cant try any archetypes with new expansions. Just all cubelock so fun eh? Need something that breaks this game
If you're an inept player, it's certainly unplayable. I've seen people take dmh warrior, deathrattle hunter, secret paladin and c'thun rogue to legend. Git gud, lad.
Here are my brief list on what I would love for each class in the next expansion, the game is not in the best state and these are things I would like to see:
Demon hunter: More control and fun cards - I think Demon hunter has ALOT of strong early and midgame cards, but there late game win conditions are lacking. As it has been such a trouble class to balance, it would be alot of fun to see more late game cards and bigger demon synergy in the class. Secondly a fun card which may require a deck to be build around it, instead of just fitting into any deck like most demon hunter cards do, like a Mogu Cultist kind of card, just fun and gives a deck building challenge.
Mage: Less Random cards and more cards with a set game plan - Mage literally get the word "Random" on nearly half the cards of each set. It will be nice to them have a libram type game play with certain cards which come together and form an archetype based around having certain cards in your hand/deck or been cast instead of relying on "Can this Puzzle Box of Yogg-Saron steal me the game?".
Paladin: More Librams and supporting past archetypes - Murlocs are great and all, but Blizzards treats Paladin like the child who gets a little bit of everything from their siblings, instead of anything for themselves. Like paladin has had healing, recruit, silverhand, handbuff, mechs, murlocs, dragons etc just in a few years, yet apart from Murlocs, they barely any support for the pass archetypes. Librams are fun and have Great support and with a few more of them and support cards, I think a Libram Paladin could be much more competitive. Lets hope they don't neglect it like the other archetypes they made.
Shaman: Make cards which are of a strong enough Power level, but not broken - Balancing shaman seems to be really tricky, either they are super powerful or just are trash. I think last expansion cast a spell archetype really sucked, Lady Vashj was the worse Prime printed out of the 9 of them. I think Shaman needs either better spell support cards or a new archetype with strong cards which can help it compete in the Meta.
Rogue: Less Random card generation and mana cheating - Lackeys have been a huge issues by creating multiply random cards and cards which cheat out 0 cost cards. With the nerfs coming, I hope this opens up to new possibilities for Rogue like more deathrattle support, Combo support instead of just cheap cards which do Crazy things which lead to swingy turns. I would love to see a new more interactive Rogue Combo deck or a more control rogue outside Highlander decks.
Warrior: Less removal and more interesting effects - Warrior has seemed to be a class which has only gotten board clears, weapons and rush minions as it main mechanics in the last 2 or 3 cards sets. It will be nice to have more interesting and different warrior cards like Dead Man's Hand which rely more on playing different styles of of control decks. Don't get me wrong, I think removal and Rush is still great and will be nice to see more of, but just cards which don't just do those two things.
Druid: Swap Mana cheating for choose one cards - Choose one druid is really fun and only have 2 more sets to be made viable. Last expansion we did not have a choose one card. It will be nice if Choose one druid came back instead of just Massive minions being cheated out on turn 4.
Priest: More dragons and less Discover cards - Priest seems to be so hard to play against when they can create multiply cards from random things. Dragons Priest is shaping up to be a pretty good deck in standard and already playable in Wild. I think more dragons and less swingy cards like Renew which can create copies of itself, would be a more fun and interesting way to play the class.
Warlock: Make size hand matter - Like warlocks have such a cool archetype with making their handsize big, but apart from, Dark Skies, No other cards really have much of an impact. Handlock returning would be interesting if they print more cards which heavily rely on you having large hands.
Hunter: Face is the place? - It will be nice to see a possible change of the aggro cards and high rolley highlander and see some more midrange decks. Hopefully less crazy damage cards like Storm Hammer will be printed and more cards like Zixor, Apex Predator will be made. Cards that have good benefits and fit the hunter theme, without 100% being used to swing for damage on the opponents face.
These are just my opinions, do you agree? what are you own ideas and wishes?
I only play wild, so I just want to see more support for weak archetypes like Deathrattle Hunter, Handlock, C'Thun decks, Heal Paladin etc. Because the cards are always playable, many archetypes that were too weak in the past may only be 1 or 2 cards away from being worth trying (not competitive per se).
Tickatus isn't fun or interactive
I mostly agree with you:
DH: agree
Druid: Yes choose one is interesting but I’m not a huge fan. I hope to see more token druid support more based around minions and not spells.
Hunter: Midrangey hunter support would be ok. My two favourite deck of all times are Midrange hunter (KOTF) and Deathrattle Hunter (Witchwood), so I would love support for those archetypes.
Mage: I’m neutral. RNG Mage is fun but it would be nice to see some consistency.
Paladin: Please Control Paladin. We need it.
Priest: I’m interested in Dragon Priest but not the midrange version, the control one.
Rogue: More stealth and deathrattle support would be nice. Maybe, make some combo support cards too? But like with the combo keyword something similar to edwin but not as op.
Shaman: Big shaman or Totem shaman is what I want, especially Big, I love big decks.
Warlock: Handlock is good and all but I don’t like the quest. Maybe something original would be good for warlock. I would love zoo support but Zoo was broken and nerfed (big sad) so let’s not do it.
Warrior: After seeing Tempo Warrior, some good control tools would be nice. Also please blizz free warrior skin (I’m only missing for warrior and DH).
I am all out for Control Paladin => More Libram support, strong value generation tools, late game wining condition, no murlocs EVER AGAIN, just make the class holy, <Holy Light>, they don't fuck with murlocs yo.
I only play Priest and I want them to support a Control Dragon Priest deck. I do not want resurrect cards, I just want dragons, I'd love Priest to be the dragon class in HS.
I only play Rogue so > More secrets, stealth synergy and combo cards to do flawless plays like it's art.
Also, my fav deck is Tess Thief, so give other classes more OP spells please, thank you.
I'd like to see more control for warrior, there is too much tempo/pirate out there...
Wait... How did you get a free mage skin?
There was never a free mage skin, Khadgar through promo (5$) and Medivh in the shop right ?
I only play mage and love RNG so more random things would be nice but I too like archtype variety in class so new cards the make you build up to generate not random value in the late or mid game with new conditions to be activaded or more dragons synergy will be nuts too.
“What”, not “why”.
Mage used to be that fabulous tempo/aggro/burn class, it could keep in check most control decks AND aggro/high burst decks (rogue, warlock and Hunter). Those who have the played the game since the beginning know what I talking about. It is obvious that the devs killed this class forcing it in only one direction...control, then OTK and now casino. Why did they do it? anybody's guess but I can't help thinking that devs are just players like us and they have their preferences...and mage is not one of them. I am not saying kill casino mage, as many players like this type of deck but they could at least widen the choices for mage play style...that's my wish but I already know that won't happen as the devs are too narrow minded.
Shaman card draw would be nice. Something that can target spells. Miss the old frog :(
N
I would like to see interesting new mechanics and some meme cards that are stillplayable in any way. I play mostly for fun even in diamond ranks.
Since my favorite classes are priest, mage and hunter i would like to see them get some fun cards.
Priest: Literally anything than what it is. I’m fine with the class being viable, they all should be. But when you have people in high legend literally conceding because they know the 30-40 minutes isn’t worth the time, there is clearly an issue.
Warlock: More discard support. It is massive class identity, and just fits the class. I also prefer pseudo-targeted discard (lowest cost card, highest cost, spell, minion, etc).
Mage: Hero power support. I feel like the “has extra effect pertaining to your hero power” is great identity for mage. Most if not all of these cards were not RNG as well. And mage is an RNG palooza off a class.
Rogue: More stealth support. I love this identity and the flavor oozes rogue. They need to be a bit careful as stealth minions are somewhat uninteractive, but I love the theme for rogue. Also, give rogues some damn weapons. They’re entitled to more than just their HP.
Druid: Choose one support. I hate the Druid quest, because it alone hinders their ability to make choose one stuff too strong. Choose one is the epitome of the class’s identity and the quest is single-handedly holding this back.
Shaman: Ugh, just pick SOMETHING. Like paladin, pick a damn direction and sustain it. Shaman and paladin suffer from random murlocs being peppered into their class. Both classes always have 3-4 cards from every expansion wasted to this. Go with freeze shaman, go with overload shaman, but GIVE THEM MORE THAN THREE CARDS FROM ONE EXPANSION AND THEN ABANDONING IT. Zero logic from blizz here.
Hunter: Get back to beast/secret stuff. That’s where their identity lies. Hunters got two absolutely busted dragon cards and all of a sudden dragon-based hunter decks became insane. It took two dragon cards to outshine and entire slew of beast options.
Warrior: Armor, control. All card games need multiple archetypes and I’m fine with warrior being the control daddy’s. I’ve never been a fan of “damage your stuff,” but I guess that is just kind of part of their identity. When I think warrior, I think weapons and armor.
Paladin: Oh boy. This is worse than shaman. If Librams get abandoned I’m gonna lose it. Because if zero libram support is printed it just makes the latest expansion moot for them. And this always happens with pally. Also, give them a freaking wincon already. Like what are you actually doing with this class blizz? And holy god give them card draw. What are you even doing? Absolutely ridiculous that they haven’t been given draw. Give them silver hand support. PICK SOMETHING AND GIVE THEM ACTUAL SUPPORT FOR IT. Stop wasting space on murloc crap.
Edit: Demon hunter: Control support. The bricks are there, we just need the adhesive. The aggro plan is clearly being abandoned, so we need another way. Slightly less concerned as they will spend this year playing catch-up, but support this archetype. If not full blown control, something midrangey.
the main change is that blizzard need to buff priest. i play gala priest and lose most of my games. priest needs major buffs and probably hunter needs MAJOR nerfs. big up myself, peace out and big up the horde side massive.
More love for Warlock, Shaman and Paladin, because they suck.
A card that makes all other classes and decks unplayable in wild
Format is already unplayable unless you are a mindless sheep who wants legend with a netdeck every season. Cant try cards, cant play any old "weaker cards", cant try any archetypes with new expansions. Just all cubelock so fun eh? Need something that breaks this game
The only thing I want to see is shit cards for dh. Or any good cards to be even. I don't want to see odd dh for the rest of my life, if at all possible.
If you're an inept player, it's certainly unplayable. I've seen people take dmh warrior, deathrattle hunter, secret paladin and c'thun rogue to legend. Git gud, lad.
more viable mill decks