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    posted a message on Why hasn't Tickatus been changed?
    Quote from emkarab >>

    You should not concede automatically against warlock playing Priest as this match-up is better for Priest than few weeks ago.

    Besides I player against Warlock today which copied Tickatus twice and played all 3. And still lost. Let him have his fun now and then, without Tickatus Warlock will be total garbage.

    He already is and Team 5 is doing it 100% on purpose. They removed all his power cards (Doomguard, Power Overwhelming, Soulfire). Gave him some useless buffs (Archwitch Willow, Deck of Chaos, Fiendish Circle) to pretend they care, but those buffs changed nothing. And they keep printing him the worst class cards of all classes, not even trying to address his biggest flaws and shortcomings. You don't even need to play test anything to see, that Warlock has no tools to compete with the meta (either as aggro, either as control or midrange). It's all too much to be accidental.

    Probably it's because at least one class at any given time must be garbage (to add more "dead cards" to the pool and sell more packs). And since people like to play Warlock even when he's very weak, Team 5 just keep him in that state for profit. Class is bad for very long time now, but until last patch it still had decent play rate.

    Posted in: General Discussion
  • 2

    posted a message on Why hasn't Tickatus been changed?

    And how often does this happen to you now? Once in 100 matches? The higher you climb, the fewer Warlock there will be, because no one sane plays him at this point. And even if you are (un)lucky enough to meet him from time to time, he won't be able to drop Tickatus every game (unless you play very slow, bad deck).

    Posted in: General Discussion
  • 0

    posted a message on Why are there so few functioning top-tier control decks?
    Quote from Gnorf >>
    Quote from Tarious >>

    There's not enough strong control minions atms. There's too many strong aggro minions. Look at face hunter, you play control and they still have ways to constantly clear your board and do face damage.

     If hunter's clearing the board, they're not face.  Face decks, by definition, ignore the board.  In fact, the more hunter clears the board, the more it's actually playing control.

    Ye, and he should just ignore taunts and lifesteal, because face deck has to go face. Period.

    Posted in: General Discussion
  • 2

    posted a message on Why are there so few functioning top-tier control decks?

    It's because power creep of aggro and tempo (initiative) based decks. 3-4 years ago aggressive decks had limited reach and pool of resources, so if they couldn't kill you by the certain point in the game, they were done. I even remember games, where I was like 5-7 HP, my opponent was 30, and he had to concede, because he had no way to kill me at this point.

    Now though, their limitations are mostly gone. Look at the Face Hunter for example, this deck is like 90% made up of cards meant to hurt you and its total damage output is close to 40 (not even counting minion damage and hero power)!

    At the same time, the best mass removal in the game is still Brawl (card from beta...), taunts are no longer reliable deffensive tool (it's too easy to get rid of them) and some classes don't have access to reliable heal source. Over the years, Team 5 dramatically increased power level of aggro, while control gained very little to fight back.

    Posted in: General Discussion
  • 1

    posted a message on Stealer of Souls ban - Reno next please
    Quote from YololoSwaggins >>

    Yes, let's remove all anti aggro tools, so that HS turns into 100% aggro vs aggro matches.

     

     It's called standard now...

    Posted in: General Discussion
  • 0

    posted a message on Book of Mercenaries: Guff Runetotem - Druid

    Dude, this is weaker version of standard Celestial Druid (aka the worst meta deck in standard according to VS, even the most optimized version) and you have to use it to beat very tempo oriented bosses with broken cards / effects (maybe you don't realize, but aggro is the worst matchup for this deck). Look on YouTube, even streamers can't defeat all bosses on first attempt and they just try over and over. If you really believe that restarting until you get your cards right is skill based, then you are just ego-boosting yourself and we have nothing more to talk about.

    Posted in: News
  • 0

    posted a message on Book of Mercenaries: Guff Runetotem - Druid

    Are you serious? "Being lucky with draws" is no strategy...

    https://en.wikipedia.org/wiki/Strategy

    Posted in: News
  • 0

    posted a message on Book of Mercenaries: Guff Runetotem - Druid

    I also used Tamsin's Hero Power to cheat Celestial Alignment and to beat Mutanus. But that was the only time I found it useful.

    Posted in: News
  • 0

    posted a message on Book of Mercenaries: Guff Runetotem - Druid

    Bad design =/= high difficulty level. It's especially apparent in Mutanus matchup, where he can flood the board with tons of stats by the end of turn 2-3 and you don't have any removals to get rid of them. Your only way to win this match, is to cheese ramp cards into Celestial Alignment and then give him a taste of his own medicine (mana / stats cheating) with lucky Guardian Animals to stabilize the board. But guess what, it's random and you just have to start over and over again, until you get it. It's artificial difficulty, not a real challenge.

    Posted in: News
  • -1

    posted a message on Patch 20.4.2 - Stealer of Souls Removal - Battlegrounds Balance Changes

    Obviously no buffs for standard Warlock, because who cares...

    Posted in: News
  • 4

    posted a message on Book of Mercenaries: Guff Runetotem - Druid

    This one's awful, it reminds me old adventures where everything was decided by RNG. You are constantly facing hyper aggresive tempo decks, while using yourself super slow, reactive and inconsistent deck, almost always playing from behind. You either draw exactly what you need on time (Ramp cards, Lake Thresher from Guardian Animals, Celestial Alignment), either you die. Very annoying and not fun at all. There's very little strategy or resource management in this, mostly luck.

    Posted in: News
  • 0

    posted a message on Illidari Inquisitor

    DH was designed to be OP class, hyper aggresive, easy to play for new and bad players. You just have to drop your overturned staff on curve, go face and destroy your opponent without much thought. Obviously the higher you climb, the harder it gets and skill cap increases, but it doesn't concern casual players.

    So ye, inquisitor is ridiculous, it always meant to be. You don't need any synergy or sophisticated plan, just play it on turn 9 (or cheat earlier), use hero power and go face for 8. And if it survives the turn, deal another 16 and so on. As a Warlock card it would be 8 mana vanilla 6/6: Attack twice if your hero took damage this turn. But it's DH so you know... I'm actually surprised it doesn't have life steal.

    Posted in: General Discussion
  • 0

    posted a message on Changes I'd Like to See (Wailing Caverns)
    Quote from Nahuel >>

    various classes and decks are viable...

     90% of them are hyper aggro (smashing opponent's face in 5-6 turns) and 10% are designed to beat that aggro. Sure, fun like hell...

    Posted in: General Discussion
  • 1

    posted a message on Where are control decks?
    Quote from Kinkyjohnfowler >>

     Granted you can blame them for playing greedy decks, that’s a fair criticism, and a lot of the moaning was completely misguided, you’re right. I suppose I just understand their frustration, they probably just need to take a break though and/or try another game.

    As for me they can play whatever they want, it's not my business. I can even understand their frustration, because Tickatus can be truly annoying to play against, but blaming him and only him (and not aggro / tempo / combo decks) is simply dishonest and pathetic. Now it's the best moment to point out their lies though, because Warlock is no more in the standard meta (for the most part), but I still don't see any new "cool control decks" that were supposed to come out without Tickatus being around. Just same old Control Priest and Control Warrior with pretty much the same playrate as before.

    Posted in: General Discussion
  • 0

    posted a message on Where are control decks?
    Quote from Kinkyjohnfowler >>

    Make no mistake though, Tickatus IS bad for the control archetype, especially for players who don’t play meta lists. 

    I have no doubt about that, but the point is, they were crying "Oh, I can't play my cool control deck, because of Tickatus!". But now Tickatus is gone, so where are all these "cool control decks"? :D. Those people were obviously playing slow, greedy and simply bad (in current, very fast paced and aggro oriented meta) decks and they were getting salty after losing to pretty much everything, but Tickatus was their scapegoat, so they were lying about him as the sole reason of their misery, "forgetting" about aggro and combo decks around...

    Posted in: General Discussion
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