Well the goal is to go from a 0 cost Murloc Tinyfin to 10 mana. It does not matter how you arrive at 10 mana, but to get Deathwing specifically while on 9 / 10 mana minion with evolve, it's 1/42 (42 10 mana minions).
Paladin has always been getting the worst quest rewards possible, this is the first time Paladin got something nice to progress up to tbh. The excavate cards are a bit weird for Paladin, 3 mana Divine Shield and Wind fury has a condition of having a minion and the 4 mana 3/4 is weird in itself but like you said you play it for the excavate aspect. Idk I am still not fully sold but hand buff Paladin finally got something worthy to play.
Sorry can someone clarify my understanding of this? Paladin did not have any Excavate cards or a legendary excavate card, how will this work? Does this mean 3+/6 dual class cards that Paladin will be in will have a legendary reward?
So I played the new non-duplicate paladin legendary Spirit of the Badlands and next turn I got a copy of a minion that was forgeable. so I forged it and the new copy created a new mirage in my hand, totaling to 2 mirages now. Is this a bug or a feature of forging?
Tbh its not bad but the problem is win conditions that most classes cannot counter. Warlocks clears board every round easily, plays this on turn 6 + bounces. There is 0 interaction between the opponent and this card to limit its effect other than trying to heal. This card should be dealing damage and life steal instead of stealing health directly. 2 times this gets played your opponent's max health is at 10, think about that.
2
Build it from scratch it should work.
0
Small indie company
3
Well the goal is to go from a 0 cost Murloc Tinyfin to 10 mana. It does not matter how you arrive at 10 mana, but to get Deathwing specifically while on 9 / 10 mana minion with evolve, it's 1/42 (42 10 mana minions).
0
Hear me out, Muster for Battle and this on 4 lol
13
Don't roll too far now, we still need you.
1
People are sleeping on this with the new Aura. Discount it to 5, play this on 4 and you get 4 rounds of 6 mana minions...
0
Oh lord I got down voted to oblivion, when did Paladin get a good quest reward that was consistently playable?
-3
Paladin has always been getting the worst quest rewards possible, this is the first time Paladin got something nice to progress up to tbh. The excavate cards are a bit weird for Paladin, 3 mana Divine Shield and Wind fury has a condition of having a minion and the 4 mana 3/4 is weird in itself but like you said you play it for the excavate aspect. Idk I am still not fully sold but hand buff Paladin finally got something worthy to play.
0
Sorry can someone clarify my understanding of this? Paladin did not have any Excavate cards or a legendary excavate card, how will this work? Does this mean 3+/6 dual class cards that Paladin will be in will have a legendary reward?
3
I mean, you guys don't celebrate or wish any Jew or Christian or any other denomination a happy (holiday) anyways, so... Kos omak?
14
Did somebody say oil?
Freedom Intensifies
0
Bump anyone encountered this too?
0
So I played the new non-duplicate paladin legendary Spirit of the Badlands and next turn I got a copy of a minion that was forgeable. so I forged it and the new copy created a new mirage in my hand, totaling to 2 mirages now. Is this a bug or a feature of forging?
3
Tbh its not bad but the problem is win conditions that most classes cannot counter. Warlocks clears board every round easily, plays this on turn 6 + bounces. There is 0 interaction between the opponent and this card to limit its effect other than trying to heal. This card should be dealing damage and life steal instead of stealing health directly. 2 times this gets played your opponent's max health is at 10, think about that.
0
💀