Paladin has always been getting the worst quest rewards possible, this is the first time Paladin got something nice to progress up to tbh. The excavate cards are a bit weird for Paladin, 3 mana Divine Shield and Wind fury has a condition of having a minion and the 4 mana 3/4 is weird in itself but like you said you play it for the excavate aspect. Idk I am still not fully sold but hand buff Paladin finally got something worthy to play.
Sorry can someone clarify my understanding of this? Paladin did not have any Excavate cards or a legendary excavate card, how will this work? Does this mean 3+/6 dual class cards that Paladin will be in will have a legendary reward?
So I played the new non-duplicate paladin legendary Spirit of the Badlands and next turn I got a copy of a minion that was forgeable. so I forged it and the new copy created a new mirage in my hand, totaling to 2 mirages now. Is this a bug or a feature of forging?
Tbh its not bad but the problem is win conditions that most classes cannot counter. Warlocks clears board every round easily, plays this on turn 6 + bounces. There is 0 interaction between the opponent and this card to limit its effect other than trying to heal. This card should be dealing damage and life steal instead of stealing health directly. 2 times this gets played your opponent's max health is at 10, think about that.
Definitely agree here, I feel like most classes that got the no duplicate package have decent removals and can hang onto Reno a little bit, but the Hero Power is powerful if it hits on the resource generation more frequently which is based on luck.
13
Don't roll too far now, we still need you.
1
People are sleeping on this with the new Aura. Discount it to 5, play this on 4 and you get 4 rounds of 6 mana minions...
0
Oh lord I got down voted to oblivion, when did Paladin get a good quest reward that was consistently playable?
-3
Paladin has always been getting the worst quest rewards possible, this is the first time Paladin got something nice to progress up to tbh. The excavate cards are a bit weird for Paladin, 3 mana Divine Shield and Wind fury has a condition of having a minion and the 4 mana 3/4 is weird in itself but like you said you play it for the excavate aspect. Idk I am still not fully sold but hand buff Paladin finally got something worthy to play.
0
Sorry can someone clarify my understanding of this? Paladin did not have any Excavate cards or a legendary excavate card, how will this work? Does this mean 3+/6 dual class cards that Paladin will be in will have a legendary reward?
3
I mean, you guys don't celebrate or wish any Jew or Christian or any other denomination a happy (holiday) anyways, so... Kos omak?
14
Did somebody say oil?
Freedom Intensifies
0
Bump anyone encountered this too?
0
So I played the new non-duplicate paladin legendary Spirit of the Badlands and next turn I got a copy of a minion that was forgeable. so I forged it and the new copy created a new mirage in my hand, totaling to 2 mirages now. Is this a bug or a feature of forging?
3
Tbh its not bad but the problem is win conditions that most classes cannot counter. Warlocks clears board every round easily, plays this on turn 6 + bounces. There is 0 interaction between the opponent and this card to limit its effect other than trying to heal. This card should be dealing damage and life steal instead of stealing health directly. 2 times this gets played your opponent's max health is at 10, think about that.
0
💀
3
Wow did Paladin get new Silver Hand Recruit faces? That's cool haha
0
Definitely agree here, I feel like most classes that got the no duplicate package have decent removals and can hang onto Reno a little bit, but the Hero Power is powerful if it hits on the resource generation more frequently which is based on luck.
3
Yeeeesss baby lets goooooo
2
Used to it my friend, had my expectations lower than my GPA (Its pretty low), that's how I go with Paladin reveals.