So I played the new non-duplicate paladin legendary Spirit of the Badlands and next turn I got a copy of a minion that was forgeable. so I forged it and the new copy created a new mirage in my hand, totaling to 2 mirages now. Is this a bug or a feature of forging?
Tbh its not bad but the problem is win conditions that most classes cannot counter. Warlocks clears board every round easily, plays this on turn 6 + bounces. There is 0 interaction between the opponent and this card to limit its effect other than trying to heal. This card should be dealing damage and life steal instead of stealing health directly. 2 times this gets played your opponent's max health is at 10, think about that.
Definitely agree here, I feel like most classes that got the no duplicate package have decent removals and can hang onto Reno a little bit, but the Hero Power is powerful if it hits on the resource generation more frequently which is based on luck.
Honestly was hoping this would be a holy spell support type of minion, this feels extremely out of place / filler legendary as they couldn't come up with an idea. I mean its a decent card for 6 mana, allows you to summon that new 10 mana 4/5 divine shield taunt guy as long as you have 2 cards+ by turn 6 excluding this card. Still meh
Deputization Aura + Showdown! is a 6 mana heal for 18, if you have more minions then its even more + clear. Only downside is positioning, I think minions are summoned right to left?
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Did somebody say oil?
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Bump anyone encountered this too?
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So I played the new non-duplicate paladin legendary Spirit of the Badlands and next turn I got a copy of a minion that was forgeable. so I forged it and the new copy created a new mirage in my hand, totaling to 2 mirages now. Is this a bug or a feature of forging?
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Tbh its not bad but the problem is win conditions that most classes cannot counter. Warlocks clears board every round easily, plays this on turn 6 + bounces. There is 0 interaction between the opponent and this card to limit its effect other than trying to heal. This card should be dealing damage and life steal instead of stealing health directly. 2 times this gets played your opponent's max health is at 10, think about that.
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💀
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Wow did Paladin get new Silver Hand Recruit faces? That's cool haha
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Definitely agree here, I feel like most classes that got the no duplicate package have decent removals and can hang onto Reno a little bit, but the Hero Power is powerful if it hits on the resource generation more frequently which is based on luck.
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Yeeeesss baby lets goooooo
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Used to it my friend, had my expectations lower than my GPA (Its pretty low), that's how I go with Paladin reveals.
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Honestly was hoping this would be a holy spell support type of minion, this feels extremely out of place / filler legendary as they couldn't come up with an idea. I mean its a decent card for 6 mana, allows you to summon that new 10 mana 4/5 divine shield taunt guy as long as you have 2 cards+ by turn 6 excluding this card. Still meh
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7 LMAO, one is not "Sandy" unless u joking haha
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I know right, finally you're happy for once haha.
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This also assumes that the last Paladin legendary will synergize with Holy Spells
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Deputization Aura + Showdown! is a 6 mana heal for 18, if you have more minions then its even more + clear. Only downside is positioning, I think minions are summoned right to left?
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My face when I saw my face