A 2 mana 4/4 taunt and a 2 mana 2/4 buff is very good in a vacuum, though having to pass turn two is very bad for hunter, especially considering the 2 cost cards curve oddly.
It’s funny because Druid or rogue get “op” cards like candy (generally speaking) and people are just content/desensitized to it, but priest gets a banger and we riot.
“Game dead” is without a doubt the cringiest statement about gaming ever conceived. “Game dead” translates to “I’m not enjoying myself personally” in literally 99% of cases that it’s stated, but to the person saying it, doesn’t belittle the game enough.
It radiates big “I’m not having fun so others shouldn’t either” energy, and it’s just some massive cringe.
Holy god is baking soda strong. It’s probably the best board clear for control ever printed. “4” mana clear the enemy board heal 10 is about as pushed a card as we’ve seen.
It’s so ungodly bad. An 8 mana card that is just decent is bad in this meta. An 8 mana “do nothing” is horrible in this meta. But an 8 mana “do nothing, and start a 15 damage fatigue timer on yourself” is beyond horrendous.
To put into perspective how bad this is, warrior sometimes has a hard time playing Odin safely. And that’s in a far tanker class than warlock and doesn’t start a fatigue timer.
The ONLY deck this has a modicum of a chance against is the greediest of priests, and even then. I’m not exaggerating when I say that this may possibly be the worst hearthstone card ever printed in all of history.
Other than warlock you ideally don’t want to use base hero powers, but deal 3 to anything is “6 mana” worth of a mages hero power, so they’re not comparable. And finding the head should not be disregarded, it gets a deal stronger after doing so.
Now, will all of this be worth it with justicar coming back and/or dealing with the rune limitation? That’s yet to be seen, but a more viable conversation.
But a hero power that deals 3 a turn is strong, both in pressure and control. How you attain said hero power is what’s put into question.
So, it's 6 mana Asphyxiate which turns your Hero Power into pre-rework Darkbomb with the promise of becoming a value engine later. It seems slow, as the actually good part of this card (the upgraded Hero Power) isn't going to be available right away (typically ~5 turns, unless you either draw like a madman or play Sharp-Eyed Seeker).
I know it's a Hero card, but it seems so underwhelming, flavor aside.
You’re underselling the fact that it’s a hero power. 2 mana deal 3 to anything for no resource investment is quite strong. Shadow priest decks have a harsh restriction to get a worse version of this.
This is 100% coming from a place of emotion, he definitely does not just give otks lol.
And he actually did you a favor, if he would have played guff on turn 5 (guff still being in standard of course), you also would have lost, just much later.
Update: Sludge Warlock seems to do the trick. Well, at least I won once when I faced a dragon Druid.
I was playing Excavate Warlock before but it was too slow. As for removal, defile wouldn’t work, 8-9 mana board clears would be too late. I’m not aware of 6 health board removal for warlock except for Wing Welding, maybe I’m missing something? Taunt wouldn’t hold back that many dragons. I’m not sure how to set up a defile for a board full of 5/6.
The way I see it, you’d better win before they dish out the dragon wall otherwise you’ve pretty much lost. I might be misplaying however.
A single win is hardly a data pool. More like a data drop.
Aftershocks is lowkey insane. Dealing the damage in intervals like that is immeasurably better than at once. Runs treant Druid and pally over, and is insane with any “after this takes damage.”
I don’t like needlerock totem at all. There’s a neutral (big deal when comparing to class cards) that is actually probably better, as 1 attack is likely to do more than 2 armor. It’s a totem for totem shaman though, so maybe there.
Glowstone will be a 2-of in control priest until rotation. The amount of stabilization it offers is absolutely wild.
Pendant is broken beyond measure in Druid. Gives Highlander more consistency which is the best type of card in those decks, plus longevity.
Shattered though. I had to read shattered many times because it couldn’t be that op, but it is. This is the most pushed faceless we’ve ever seen. This gives you THREE titans (or whatever else), one of which can be used immediately,
Oh, and were you already struggling with Druid stabilizing? How about, summon fey for 0, then reflect it, effectively spawning two more feys. Aggro is officially dead to this card+Fey. For 5 mana, you get 12/36 in rush, lifesteal, and taunt.
-4
Oh look, the morons that were saying the 1 mana Odyn nerf would do nothing (actually LAWL, Odyn basically dead) are now saying this won’t.
God the general communities ability to underestimate mana cost nerfs never fails to deliver.
0
A 2 mana 4/4 taunt and a 2 mana 2/4 buff is very good in a vacuum, though having to pass turn two is very bad for hunter, especially considering the 2 cost cards curve oddly.
-1
It’s funny because Druid or rogue get “op” cards like candy (generally speaking) and people are just content/desensitized to it, but priest gets a banger and we riot.
4
Toy Boat: “Exists.”
Starving Buzzard: “Am I a joke to you!?”
14
“Game dead” is without a doubt the cringiest statement about gaming ever conceived. “Game dead” translates to “I’m not enjoying myself personally” in literally 99% of cases that it’s stated, but to the person saying it, doesn’t belittle the game enough.
It radiates big “I’m not having fun so others shouldn’t either” energy, and it’s just some massive cringe.
5
Holy god is baking soda strong. It’s probably the best board clear for control ever printed. “4” mana clear the enemy board heal 10 is about as pushed a card as we’ve seen.
7
The comment section comparing the power of this to jades is exactly why we’re lucky that players have no say on balance.
1
It’s so ungodly bad. An 8 mana card that is just decent is bad in this meta. An 8 mana “do nothing” is horrible in this meta. But an 8 mana “do nothing, and start a 15 damage fatigue timer on yourself” is beyond horrendous.
To put into perspective how bad this is, warrior sometimes has a hard time playing Odin safely. And that’s in a far tanker class than warlock and doesn’t start a fatigue timer.
The ONLY deck this has a modicum of a chance against is the greediest of priests, and even then. I’m not exaggerating when I say that this may possibly be the worst hearthstone card ever printed in all of history.
0
Other than warlock you ideally don’t want to use base hero powers, but deal 3 to anything is “6 mana” worth of a mages hero power, so they’re not comparable. And finding the head should not be disregarded, it gets a deal stronger after doing so.
Now, will all of this be worth it with justicar coming back and/or dealing with the rune limitation? That’s yet to be seen, but a more viable conversation.
But a hero power that deals 3 a turn is strong, both in pressure and control. How you attain said hero power is what’s put into question.
6
You’re underselling the fact that it’s a hero power. 2 mana deal 3 to anything for no resource investment is quite strong. Shadow priest decks have a harsh restriction to get a worse version of this.
3
This is 100% coming from a place of emotion, he definitely does not just give otks lol.
And he actually did you a favor, if he would have played guff on turn 5 (guff still being in standard of course), you also would have lost, just much later.
0
A single win is hardly a data pool. More like a data drop.
0
The best Paladin deck isn’t going to run excavates lol.
It’s just going to be the current iteration +2 windfury cards
0
Aftershocks is lowkey insane. Dealing the damage in intervals like that is immeasurably better than at once. Runs treant Druid and pally over, and is insane with any “after this takes damage.”
I don’t like needlerock totem at all. There’s a neutral (big deal when comparing to class cards) that is actually probably better, as 1 attack is likely to do more than 2 armor. It’s a totem for totem shaman though, so maybe there.
6
These are all broken.
Glowstone will be a 2-of in control priest until rotation. The amount of stabilization it offers is absolutely wild.
Pendant is broken beyond measure in Druid. Gives Highlander more consistency which is the best type of card in those decks, plus longevity.
Shattered though. I had to read shattered many times because it couldn’t be that op, but it is. This is the most pushed faceless we’ve ever seen. This gives you THREE titans (or whatever else), one of which can be used immediately,
Oh, and were you already struggling with Druid stabilizing? How about, summon fey for 0, then reflect it, effectively spawning two more feys. Aggro is officially dead to this card+Fey. For 5 mana, you get 12/36 in rush, lifesteal, and taunt.
What an absurdly broken card.